














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Select First Escort 1.5.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Possessor Bonus Class 1.6.0Donators/Buyers bonus! Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 13 / 83% |
| Size | medium |
| Lifes / Deaths | Killed by luminous horror at level 13 on the 6th Dusk 122nd year of Ascendancy at 06:33 / 1 |
Primary Stats
| Strength | 19 (base 18) |
| Dexterity | 16 (base 12) |
| Constitution | 19.340449927278 (base 12) |
| Magic | 12 (base 12) |
| Willpower | 46.340449927278 (base 30) |
| Cunning | 32 (base 27) |
Resources
| Life | -6/355 |
| Hate | 100/100 |
| Psi | 106/136 |
| Steam | 100/100 |
| Healing Factor | 0.67399726205519 |
| Regeneration | 3.5384856257897 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Invisible | 10.340449927278 |
Offense: Mainhand
| Damage | 18 |
| Accuracy | 29 |
| Crit Chance | 10% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 9 |
| Accuracy | 29 |
| Crit Chance | 8% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Light | +19% |
| Temporal | +3% |
| Nature | +10% |
| Mind | +3% |
| Fire | +15% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
| Fire | +20% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 20.5 (43.636363636364%) |
| Defense | 13 |
| Ranged Defense | 13 |
| Fatigue | 16 |
| Physical Save | 13 |
| Spell Save | 20 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 26%( 70%) |
| Physical | + 30%( 77%) |
| Cold | + 35%( 70%) |
| All | + 24%( 70%) |
| Darkness | + 41%( 81%) |
| Light | + 56%( 70%) |
| Temporal | + 26%( 70%) |
| Mind | + 29%( 70%) |
| Fire | + 31%( 70%) |
| Nature | + 40%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Poison Resistance | 20% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 169 life over 5 turns. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.4 steam per turn. Can be activated for an instant burst of 27 steam. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 110 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Absorption | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Strife | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Thoughts of iron | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Force of will | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
| talent | Molten Iron Blood |
| talent | Deflection |
| talent | Beyond the Flesh |
| talent | Stalk |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | Huge cut that bleeds, doing 18.80 physical damage per turn and decreasing all heals received by 50%. Deep Wound |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| beneficial effect | Stalking luminous horror. Bonus level 1: +6 accuracy, +5% melee damage, +0.50 hate/turn prey was hit. Stalking 75/386 +1 |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 7.2): 9%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 32% when tested. Power 1+: Removed from Reality: +8 Physical Resistance, +7 Maximum Physical Resistance Power 2+: -1 Luck, +13 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 36 mind and 35 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 9%) of triggering a radius 11 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 4.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 12%) for 4 turns. Power 1+: Nightwalker: +17 Darkness Resistance, +11% Max Darkness Resistance, +10 See Invisible Power 2+: -1 Luck, +7 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 16% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 16% for 3 turns. |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost tinker to the recall portal on level 3 of Norgos Lair. Escort: lost tinker (level 3 of Norgos Lair) | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| Psionic focus | Glowkin (Nightmares) (19-30.4 power, 1 apr)3.0 T1 greatsword 1H weapon [Rare] Arcane Power 19.0 - 30.4 Physical Uses 84% Wil Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +8 acid +4 light On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: dps ---------- Dmg.mod +6% acid +3% temporal +9% light ----- def ----- Resists +3% acid Curse of Nightmares Massive two-handed swords. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(103 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Harygakhad the Furnacenull (Shrouds) (0 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: Stats +1 Cun dps ---------- Dmg.mod +15% fire ----- def ----- Armour +3 Fatigue +5% Resists +6% darkness +9% cold ---------- misc Breathe water Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | Hanogolin (Nightmares) (0 def, 7 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Dex +1 Wil ----- def ----- Armour +7 Resists +3% temporal +6% cold +6% fire HP.reg +4.00 Curse of Nightmares A pair of boots made of leather. |
| Tool | woodsman's iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On hands | Sludgegrip (Nightmares) (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares These gloves are coated with a thick, green liquid. |
| Around neck | restful copper amulet0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% HP.reg +1.00 Amulets can have magical properties. |
| In main hand | balanced iron waraxe of massacre (Nightmares) (15-21 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Master Power 15.0 - 21.0 Physical Uses 70% Wil Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Acc +7 (+3 eff.) ----- def ----- Defense +5 (+5 eff.) Disarm- +20% Curse of Nightmares One-handed war axes. |
| Around waist | Bogclamor the rough leather belt (Nightmares)1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% mind Res.pen +5% nature +20% fire Melee Ret 2 mind 4 nature ----- def ----- Resists +3% fire Max.HP +32.00 Curse of Nightmares A belt that goes around your waist. |
| In off hand | iron steamsaw (Nightmares) (11-16.5 power, 0 apr)3.0 T1 steamsaw 1H weapon [Normal] Steamtech Power 11.0 - 16.5 Phys.bleed Uses 70% Wil Acc+ +0.3% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +14 Uses 1.0 Steam While equipped: ----- def ----- Armour +2 Defense +2 (+2 eff.) Fatigue +4% ---------- misc Talents +1 Block Curse of Nightmares Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | linen cloak 'Morningvenom' (Shrouds) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +10% mind ----- def ----- Defense +1 (+1 eff.) Resists +12% light Max.HP +31.00 ---------- misc Light +2 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | iron mail armour of clarity (Nightmares) (2 def, 4 armour)14.0 T1 heavy armor [Ego] Psionic While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +6% mind Mind.save +10 (+5 eff.) Curse of Nightmares A suit of armour made of mail. |
Inventory
iron greatmaul of daylight (Misfortune) (15.5-23.25 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego] Arcane Power 15.5 - 23.3 Physical Uses 84% Wil Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Melee+ +9 light Against +9% Undead Curse of Misfortune Massive two-handed mauls. |
stormbringer's iron greatmaul (Shrouds) (18-27 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego+] Nature Power 18.0 - 27.0 Physical Uses 84% Wil Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% On Crit.r2 +7 lightning +10 cold While equipped: dps ---------- Mov.spd +200% Res.pen +9% lightning +10% cold Curse of Shrouds Massive two-handed mauls. |
Emywen the elm longbow (Nightmares)4.0 T1 longbow 2H weapon Reqs Shoot [Rare] Arcane Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +6 Ranged+ +8 blight +9 fire While equipped: Stats +4 Str dps ---------- Dmg.mod +12% blight +12% fire +6% arcane ----- def ----- Resists +5% arcane Curse of Nightmares Longbows are used to shoot arrows at your foes. |
vined mindstar of resolve (Nightmares) (5-5.5 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 5.0 - 5.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ----- def ----- Spell.save +3 (+1 eff.) Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Gleambreacher the iron steamsaw (Nightmares) (16.5-24.75 power, 0 apr)3.0 T1 steamsaw 1H weapon [Rare] Master/Steamtech Power 16.5 - 24.8 Phys.bleed Uses 70% Wil Acc+ +0.3% crit chance (max 25%) Crit +4.5% Atk.spd 100% Block +12 Uses 1.0 Steam While equipped: dps ---------- Crit.mult +10.00% Phys.pwr +6 (+3 eff.) Acc +3 (+1 eff.) ----- def ----- Armour +2 Defense +2 (+2 eff.) Fatigue +4% ---------- misc Light +1 Talents +1 Block Curse of Nightmares Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Glorugalle the Sepsiswire (Shrouds)1.0 T1 belt armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil dps ---------- S.pwr/crit +4 Melee Ret 4 nature ----- def ----- Fatigue -5% ---------- misc Max.enc +24 Mana/turn +0.04 Mana/s.crit +1.00 Curse of Shrouds A belt that goes around your waist. |
rough leather belt 'Runantir' (Madness)1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Str +8 Wil +1 Con ----- def ----- Resists +6% mind Max.HP +34.00 ---------- misc Light +1 Curse of Madness A belt that goes around your waist. |
linen cloak 'Silewen' (Nightmares) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Mag +2 Con ----- def ----- Defense +1 (+1 eff.) Resists +9% acid +3% cold ---------- misc Telepathy Dragon Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emyldalle the Heatpride (Corpses) (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +1 Str +3 Dex dps ---------- Phys.crit +2.0% Dmg.mod +12% nature Apr +1 ----- def ----- Resists +2% physical +18% nature +3% fire Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Garelle the pair of rough leather boots (Shrouds) (12 def, 2 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.crit +2.0% Res.pen +5% physical Acc +3 (+1 eff.) ----- def ----- Armour +2 Defense +12 (+9 eff.) ---------- misc Infravis +2 Curse of Shrouds A pair of boots made of leather. |
Berurain the Woepassion (Nightmares) (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +7 Dex +3 Con dps ---------- Phys.pwr +3 (+2 eff.) Dmg.mod +3% arcane +12% darkness ----- def ----- Armour +1 Fatigue +1% Curse of Nightmares A hat made of leather. Very stylish. |
Hilin the rough leather cap (Nightmares) (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +2 Con dps ---------- Phys.pwr +4 (+2 eff.) On Hit (Melee): * 10% chance to slow global speed by 48% ----- def ----- Armour +1 Fatigue +1% Resists +12% fire +5% arcane +6% temporal ---------- misc Light +2 Infravis +2 Curse of Nightmares A cap made of leather. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Bregumas' (dig speed 30 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +4 Mag dps ---------- Res.pen +25% arcane ----- def ----- Resists +1% physical Phys.save +9 (+8 eff.) ---------- misc Stam/turn +1.00 Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By lazgash ivy the Cornac Adventurer level 8
2nd Summertide 122nd year of Ascendancy at 23:27 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By lazgash ivy the Cornac Adventurer level 10
5th Flare 122nd year of Ascendancy at 08:38 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By lazgash ivy the Cornac Adventurer level 7
78th Pyre 122nd year of Ascendancy at 06:24 see stats
Log
The air around Lazgash ivy grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
Your hatred grows even as your life fades! (+4 hate)
Something HEALS from fire damage!
Something hits Something for 32 fire damage.
Something hits Something for 32 fire damage.
Something hits lazgash ivy for 22 fire, 9 light (32 total damage).
Something hits Something for 32 fire damage.
Something hits Something for 32 fire damage.
Your hatred grows even as your life fades! (+4 hate)
Something hits lazgash ivy for 25 light damage.
Something hits Something for 86 light damage.
Something hits Something for 86 light damage.
Deep Wound from Salithra the luminous horror hits lazgash ivy for (3 to psi shield), 5 physical (5 total damage).
You have deflected 11 incoming damage!
Something hits lazgash ivy for (11 deflected), 13 light (13 total damage).
Lazgash ivy deactivates Charged Shield.
Lazgash ivy deactivates Kinetic Shield.
A psionic shield forms around lazgash ivy.
Your summoned terror disappears.
Your summoned terror disappears.
Your summoned terror disappears.
Your summoned terror disappears.
Your shield crumbles under the damage!
The psionic shield around lazgash ivy crumbles.
You have deflected 4 incoming damage!
Something hits lazgash ivy for (42 absorbed), (4 deflected), 4 light (4 total damage).
You have deflected 1 incoming damage!
Your hatred grows even as your life fades! (+4 hate)
Saving game...















































































