











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Select First Escort 1.5.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Possessor Bonus Class 1.6.0Donators/Buyers bonus! Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 23 / 34% |
| Size | medium |
| Lifes / Deaths | Killed by Isilekira the sand-drake at level 23 on the 56th Dusk 122nd year of Ascendancy at 20:16 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 41 (base 21) |
| Dexterity | 18 (base 12) |
| Constitution | 37.340449927278 (base 12) |
| Magic | 17 (base 12) |
| Willpower | 69.340449927278 (base 46) |
| Cunning | 59 (base 38) |
Resources
| Life | -129/705 |
| Hate | 100/100 |
| Psi | 147/159 |
| Steam | 100/100 |
| Healing Factor | 1.1881099450198 |
| Regeneration | 0.29702748625495 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +27.678323728373% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 2 |
| See Stealth | 11 |
| See Invisible | 41.340449927278 |
Offense: Mainhand
| Damage | 84 |
| Accuracy | 54 |
| Crit Chance | 19% |
| APR | 9 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 41 |
| Accuracy | 51 |
| Crit Chance | 22% |
| APR | 23 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8.5 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 55 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +9% |
| Mind | +6% |
| Physical | +20% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Physical | +6% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 51.521305378697 (74.117647058824%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 2 |
| Physical Save | 31 |
| Spell Save | 26 |
| Mental Save | 48 |
Defense: Resistances
| Blight | + 6%( 70%) |
| Arcane | + 27%( 70%) |
| Mind | + 9%( 70%) |
| All | 0%( 70%) |
| Lightning | + 30%( 70%) |
| Light | 0%( 70%) |
| Temporal | 0%( 70%) |
| Physical | + 22%( 76%) |
| Darkness | + 21%( 82%) |
| Fire | + 3%( 70%) |
| Nature | + 9%( 70%) |
Defense: Immunities
| Disarm Resistance | 80% |
| Bleed Resistance | 20% |
| Confusion Resistance | 35% |
| Stun Resistance | 60% |
| Knockback Resistance | 30% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 190 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.00 |
| 3/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Cursed / Strife | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Cursed / Endless hunt | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Cursed / Force of will | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Stalk |
| talent | Deflection |
| talent | Surge |
| talent | Gloom |
| talent | Beyond the Flesh |
| detrimental effect | The target is on fire, taking 162.13 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | You gain 17% resistance against arcane. Resolve |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| beneficial effect | Stalking Isilekira the sand-drake. Bonus level 3: +15 accuracy, +18% melee damage, +1.50 hate/turn prey was hit. Stalking 381/1516 +3 |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 6.2): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 29% when tested. Power 1+: Removed from Reality: +7 Physical Resistance, +6 Maximum Physical Resistance Power 2+: -1 Luck, +11 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 27 mind and 25 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 9 nightmare (summon Terrors and chances to slow, deal 34 Mind damage, and deal 32 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 5.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 14%) for 4 turns. Power 1+: Nightwalker: +21 Darkness Resistance, +12% Max Darkness Resistance, +12 See Invisible Power 2+: -1 Luck, +9 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 21% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 21% for 3 turns. |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You failed to protect the lost defiler from death by Adoremita the dire wolf. Escort: lost defiler (level 2 of Norgos Lair) | failed |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire) | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed bear paw. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within14 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Manehad (Shrouds) (46-69 power, 2 apr)5.0 T3 greatmaul 1H weapon [Random Unique] Disrupt/Master Power 46.0 - 69.0 Physical Uses 120% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit.r1 +4 mind On Crit.r2 +8 mind On Hit: * 14% chance to slow global speed by 61% While equipped: Stats +5 Str dps ---------- Dmg.mod +10% physical Acc +14 (+4 eff.) ----- def ----- Resists +9% mind Curse of Shrouds Massive two-handed mauls. |
| On hands | dwarven-steel gauntlets 'Windtorrent' (Shrouds) (0 def, 2 armour) 1.5 T2 hands armor [Rare] Master While equipped: Stats +3 Dex +1 Mag dps ---------- Acc +16 (+5 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +3% physical +9% nature +5% arcane Disarm- +80% Stun/Frz- +10% Knockbk- +10% ---------- misc Talents +3 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | watchleader's alchemist's lamp of health1.0 T3 lite [Ego+] Nature/Master While equipped: ----- def ----- Max.HP +51.00 Blind- +20% Confus- +11% ---------- misc Light +7 See.Stealth +11 See.Invis +5 Track: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Silylenne the Torchspike (Nightmares) (0 def, 3 armour) 3.0 T1 head armor [Rare] Master While equipped: Stats +4 Str +3 Mag +4 Wil +6 Cun +2 Con dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +9% fire ----- def ----- Armour +3 Fatigue +5% Mind.save +9 (+3 eff.) Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | pair of rough leather boots 'Iserithra' (Shrouds) (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +20 (+5 eff.) Mov.spd +10% ----- def ----- Armour +1 Fatigue -5% Resists +2% physical Max.HP +134.00 Disease- +10% Cut- +20% ---------- misc Stam/turn +0.30 Curse of Shrouds A pair of boots made of leather. |
| Tool | Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Chalichak0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +1 Dex +6 Con dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +6% mind ----- def ----- Resists +6% blight Rings can have magical properties. |
| On fingers | Lisyrin the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +4 Str +1 Mag dps ---------- Phys.crit +2.0% ----- def ----- Armour +4 Mind.save +6 (+2 eff.) Confus- +24% ---------- misc See.Invis +6 Rings can have magical properties. |
| Around neck | Quenchwoe the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +3 Cun +6 Con dps ---------- Dmg.mod +15% cold Res.pen +10% darkness Melee Ret 10 cold ---------- misc Masteries +0.18 Steamtech/Elusiveness Amulets can have magical properties. |
| In main hand | dwarven-steel mace 'Holach' (Nightmares) (36.5-51.1 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 36.5 - 51.1 Physical Uses 100% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +1 Cun +2 Str dps ---------- Phys.pwr +20 (+5 eff.) Apr +2 ----- def ----- Defense +20 (+8 eff.) Curse of Nightmares Blunt and deadly. |
| Around waist | rough leather belt 'Ulfefast' (Shrouds) 1.0 T1 belt armor [Rare] Master While equipped: Stats +5 Cun ----- def ----- Armour +7 Defense +6 (+3 eff.) Fatigue -12% Resists +5% arcane Phys.save +11 (+6 eff.) Knockbk- +20% ---------- misc Max.enc +30 Light +2 Infravis +2 See.Invis +18 Curse of Shrouds A belt that goes around your waist. |
| In off hand | Kinetic Focus (Shrouds) (6-6.6 power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 6.0 - 6.6 Physical Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+3 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Curse of Shrouds Kinetic energies are focussed in the core of this mindstar. |
| Cloak | linen cloak 'Branurath' (Nightmares) (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +1 Cun +2 Con dps ---------- Phys.pwr +20 (+5 eff.) Acc +4 (+1 eff.) Apr +3 ----- def ----- Defense +1 (+0 eff.) Resists +30% lightning +3% fire Spell.save +3 (+1 eff.) Stun/Frz- +50% Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | enlightening dwarven-steel mail armour (Nightmares) (3 def, 20 armour) 14.0 T3 heavy armor [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Melee Ret 30 physical ----- def ----- Armour +20 Defense +3 (+1 eff.) Fatigue +13% Mind.save +15 (+5 eff.) Curse of Nightmares A suit of armour made of mail. |
Inventory
steam generator implant (steam 6)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 6.0 steam per turn. Can be activated for an instant burst of 30 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 4)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 4.1 steam per turn. Can be activated for an instant burst of 21 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the sneak (steam 14)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 13.8 steam per turn. Can be activated for an instant burst of 69 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion of the psychic (heal 187; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 187 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 130; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 130 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 81; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 81 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
mule's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Fatigue -5% Mind.save +6 (+2 eff.) Confus- +24% ---------- misc Max.enc +21 Rings can have magical properties. |
steel ring 'Shockwaker'0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +10% mind +25% cold Melee Ret 4 lightning ----- def ----- HP.reg +3.00 Stun/Frz- +25% Rings can have magical properties. |
steel dagger (Madness) (12.5-16.25 power, 6 apr)1.0 T2 dagger 1H weapon [Normal] Power 12.5 - 16.3 Physical Uses 45% Wil, 45% Cun Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Curse of Madness Sharp, short and deadly. |
balanced dwarven-steel greatsword of erosion (Shrouds) (37-59.2 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Nature/Master Power 37.0 - 59.2 Physical Uses 120% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 nature While equipped: dps ---------- Acc +12 (+4 eff.) ----- def ----- Defense +10 (+4 eff.) Disarm- +32% Curse of Shrouds Massive two-handed swords. |
keeper's yew longbow of fire (Corpses)4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego+] Arcane Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +12 fire While equipped: dps ---------- Dmg.mod +20% fire +17% temporal +15% physical Res.pen +12% temporal +9% physical ---------- misc Cooldown Arrow Stitching -1 Curse of Corpses Longbows are used to shoot arrows at your foes. |
truestriking dwarven-steel longsword of massacre (Corpses) (32.5-45.5 power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Master Power 32.5 - 45.5 Physical Uses 100% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Res.pen +5% physical Acc +10 (+3 eff.) Apr +6 Curse of Corpses Sharp, long, and deadly. |
Crooked Club (Madness) (25-35 power, 4 apr)3.0 T2 mace 1H weapon [Unique] Master Power 25.0 - 35.0 Physical Uses 100% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +10.0% Atk.spd 100% Melee+ +30 physical +14% confusion On Hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: dps ---------- Acc +12 (+4 eff.) Curse of Madness An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
Frozenusher the dwarven-steel mace (Misfortune) (28-39.2 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 28.0 - 39.2 Physical Uses 100% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% lightning +25% cold +11% all Acc +14 (+4 eff.) Apr +8 Melee Ret 4 cold ----- def ----- Resists +6% lightning +21% cold Curse of Misfortune Blunt and deadly. |
Bloomsoul (Shrouds) (8-8.8 power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Curse of Shrouds Bloom Heal: (Instant) Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 42 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Eye of Winter (Corpses) (8-8.8 power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Cold Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 Curse of Corpses This mindstar glows with a dim cool light, but seems somehow incomplete. |
Hathynik the vined mindstar (Corpses) (5.5-6.05 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature Power 5.5 - 6.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +8 (+3 eff.) Dmg.mod +12% mind On Hit (Melee): * 20% chance to slow global speed by 61% ----- def ----- Resists +6% lightning +5% arcane +18% blight Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Barythad the dragonbone vilestaff (Shrouds) (30-36 power, 6 apr, blight element)5.0 T5 staff 1H weapon Reqs Mag 48 [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.3% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str +12 Mag +13 Wil +13 Cun dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) S.pwr/crit +7 Dmg.mod +30% blight Res.pen +15% arcane Melee Ret 4 arcane ----- def ----- Armour +7 Defense +6 (+3 eff.) Resists +5% arcane ---------- misc See.Invis +3 Wards +2 blight Talents +1 Command Staff +3 Ward Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
Betathra the voratun steamsaw (Shrouds) (50.5-75.75 power, 28 apr)3.0 T5 steamsaw 1H weapon Reqs Str 48 [Random Unique] Arcane/Psionic/Steamtech Power 50.5 - 75.8 Phys.bleed Uses 100% Wil Acc+ +0.3% crit chance (max 25%) Apr +28 Crit +5.0% Atk.spd 100% Block +104 On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Str +4 Wil dps ---------- Dmg.mod +3% physical Res.pen +10% temporal Melee Ret 9 fire ----- def ----- Armour +6 Defense +10 (+4 eff.) Fatigue +12% Resists +16% fire +18% physical Shield.near.proj +66 Proj.slow +34% ---------- misc Talents +3 Block Curse of Shrouds Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
dwarven-steel steamsaw 'Snowraze' (Shrouds) (21.5-32.25 power, 14 apr)3.0 T3 steamsaw 1H weapon [Rare] Psionic/Steamtech Power 21.5 - 32.3 Phys.bleed Uses 100% Wil Acc+ +0.3% crit chance (max 25%) Apr +14 Crit +3.0% Atk.spd 100% Block +46 Melee+ +12 darkness +8 cold Against +12% Living On Hit.r1 +8 light +12 cold Uses 1.0 Steam While equipped: Stats +5 Str dps ---------- Melee Ret 10 physical ----- def ----- Armour +10 Defense +6 (+3 eff.) Fatigue +8% ---------- misc Talents +2 Block Curse of Shrouds Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Emelylranor the Kilnparry (Shrouds)1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Str +5 Mag +2 Cun dps ---------- Dmg.mod +3% fire ----- def ----- Max.HP +32.00 ---------- misc Light +3 See.Invis +3 Curse of Shrouds A belt that goes around your waist. |
Furnacebloom the woollen robe (Misfortune) (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +27% lightning Res.pen +20% fire Melee Ret 2 fire ----- def ----- Resists +27% lightning +15% fire +9% all ---------- misc Light +3 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering cashmere robe (Madness) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +13% arcane ----- def ----- Resists +11% all ---------- misc Max.mana +11.00 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Muckpanic (Madness) (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +7 Lck +5 Dex dps ---------- Res.pen +10% nature On Hit (Melee): * 20% chance to slow global speed by 61% ----- def ----- Armour +3 Resists +6% acid +6% cold +6% nature +18% lightning Stealth +8 Curse of Madness A pair of boots made of leather. |
Shimmerrage (Misfortune) (0 def, 10 armour)3.0 T3 feet armor [Rare] Psionic While equipped: Stats +4 Wil +4 Con dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +6% lightning Res.pen +7% physical ----- def ----- Armour +10 Fatigue +3% Resists +6% lightning +3% mind +12% nature Teleport- +10% Curse of Misfortune Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 10 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Zuburigamira the pair of dwarven-steel boots (Shrouds) (0 def, 4 armour)3.0 T3 feet armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Phys.pwr +10 (+2 eff.) Mov.spd +10% Melee Ret 8 mind 6 physical ----- def ----- Armour +4 Fatigue -4% Max.HP +43.00 Disease- +20% ---------- misc Stam/turn +0.50 Psi/ret +0.24 Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Zerolin' (Nightmares) (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +5 Con dps ---------- Mind.pwr +10 (+3 eff.) Acc +5 (+1 eff.) Melee Ret 4 mind ----- def ----- Armour +1 Resists +6% lightning +6% temporal +6% light +3% nature Curse of Nightmares A pair of boots made of leather. |
sand rough leather gloves of dexterity (+2) (Nightmares) (0 def, 7 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 6 physical Dmg.mod +4% physical Acc +10 (+3 eff.) ----- def ----- Armour +7 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron helm of the depths (Madness) (0 def, 3 armour)3.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +6% cold ---------- misc Breathe water Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic dwarven-steel helm of constitution (+4) (Misfortune) (0 def, 4 armour)3.0 T3 head armor [Ego] Nature/Master While equipped: Stats +4 Con ----- def ----- Armour +4 Fatigue +4% Resists +11% light +11% darkness Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather hat 'Ragyrain' (Shrouds) (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Res.pen +15% acid Melee Ret 2 temporal ----- def ----- Armour +1 Fatigue +1% Resists +3% acid +6% temporal ---------- misc Hate/m.crit +1.00 Curse of Shrouds A hat made of leather. Very stylish. |
dwarven-steel mail armour 'Wintersting' (Nightmares) (3 def, 8 armour)14.0 T3 heavy armor [Random Unique] Master While equipped: Stats +8 Str +5 Con dps ---------- Dmg.mod +3% temporal ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +7% physical +14% darkness +45% cold Max.HP +54.00 ---------- misc Light +1 Curse of Nightmares Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
enlightening steel mail armour of implacability (Corpses) (2 def, 11 armour)14.0 T2 heavy armor [Ego++] Master/Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +11 Defense +2 (+1 eff.) Fatigue +7% Phys.save +7 (+4 eff.) Mind.save +12 (+4 eff.) Curse of Corpses A suit of armour made of mail. |
rejuvenating voratun mail armour of implacability (Corpses) (5 def, 15 armour)14.0 T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature/Master While equipped: ----- def ----- Armour +15 Defense +5 (+2 eff.) Fatigue +6% Phys.save +6 (+3 eff.) HP.reg +2.00 ---------- misc Stam/turn +0.60 Curse of Corpses A suit of armour made of mail. |
troll-hide hardened leather armour of fire resistance (Shrouds) (9 def, 6 armour)9.0 T3 light armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Resists +18% fire Max.HP +33.00 HP.reg +5.90 Heal.mod +11% Curse of Shrouds A suit of armour made of leather. |
icy dwarven-steel shield of shrapnel (Madness) (0 def, 6 armour, 74 block)7.0 T3 shield armor [Ego+] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 11 cold On shield block: * Cause enemies within radius 6 to bleed for 251 physical damage over 5 turns (1/turn) Melee Ret 7 ice ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Curse of Madness Handheld deflection devices. |
Haryndur the quiver of yew arrows (22/22, 38.5-53.9 power, 12 apr)3.0 T3 arrow ammo Reqs Dex 24 [Random Unique] Arcane/Psionic Power 38.5 - 53.9 Physical Uses 50% Wil, 70% Cun Acc+ +0.3% crit chance (max 25%) Apr +12 Crit +2.0% Capacity 22 Proj.spd +200% Ranged+ +17 physical On Hit.r1 +12 fire On Hit: * 25% chance for lightning to strike from the target to a second target dealing 0 damage * 20% chance to knock the target back 3 spaces and deal 218 physical damage Arrows are used with bows to pierce your foes to death. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
293 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of Reknor (dig speed 20 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str ----- def ----- Resists +6% darkness +5% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(126 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elemental pouch of dwarven-steel shots of crippling (19/19, 30.5-36.6 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego++] Arcane/Master Power 30.5 - 36.6 Physical Uses 120% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +13.0% Capacity 19 On Hit: * Create an explosion dealing 0 cold damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By cdranok the Cornac Adventurer level 19
35th Dusk 122nd year of Ascendancy at 05:30 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By cdranok the Cornac Adventurer level 8
3rd Flare 122nd year of Ascendancy at 23:12 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By cdranok the Cornac Adventurer level 10
2nd Dusk 122nd year of Ascendancy at 04:37 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By cdranok the Cornac Adventurer level 20
45th Dusk 122nd year of Ascendancy at 03:12 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By cdranok the Cornac Adventurer level 23
54th Dusk 122nd year of Ascendancy at 03:01 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By cdranok the Cornac Adventurer level 7
78th Pyre 122nd year of Ascendancy at 10:20 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By cdranok the Cornac Adventurer level 18
24th Dusk 122nd year of Ascendancy at 19:18 see stats
Log
You have deflected 44 incoming damage!
You have deflected 6 incoming damage!
Isilekira the sand-drake's Flame Jet hits cdranok for (6 deflected), 90 fire (90 total damage).
Isilekira the sand-drake's Flame Jet hits cdranok for (44 deflected), 46 fire (46 total damage).
Isilekira the sand-drake's Flame Jet hits cdranok for (44 deflected), 45 fire (45 total damage).
Curse of Nightmares hits Isilekira the sand-drake for (14 resist armour), 10 mind, (14 resist armour), 9 darkness (18 total damage).
Talent Dominate is ready to use.
Melee retaliation hits cdranok for 0 arcane damage.
Burning from Isilekira the sand-drake hits cdranok for 91 fire damage.
Cdranok's Beyond the Flesh hits Isilekira the sand-drake for (14 resist armour), 70 physical, (2 resist armour), 0 mind (70 total damage).
Cdranok uses Dominate.
Isilekira the sand-drake has been dominated!
Melee retaliation hits cdranok for 0 arcane, 0 arcane (0 total damage).
Mindrot hits Isilekira the sand-drake for (3 resist armour), 0 mind, (3 resist armour), 0 darkness (0 total damage).
cdranok hits Isilekira the sand-drake for (14 resist armour), 56 physical, (14 resist armour), 13 physical (70 total damage).
Isilekira the sand-drake uses Flame Jet.
Melee retaliation hits Terror for 0 arcane damage.
Terror hits Isilekira the sand-drake for (14 resist armour), 23 physical (23 total damage).
You have deflected 27 incoming damage!
Cdranok harrows Isilekira the sand-drake!
Your hatred grows even as your life fades! (+4 hate)
Your hatred grows even as your life fades! (+7 hate)
Isilekira the sand-drake's Flame Jet hits cdranok for 102 fire damage.
Isilekira the sand-drake's Flame Jet hits cdranok for 122 fire damage.
Isilekira the sand-drake's Flame Jet hits cdranok for (27 deflected), 85 fire (85 total damage).
Curse of Nightmares hits Isilekira the sand-drake for (14 resist armour), 11 mind, (14 resist armour), 10 darkness (21 total damage).
The air around Cdranok grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
Your hatred grows even as your life fades! (+11 hate)
Saving game...























































































































