











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Adventurer |
| Level / Exp | 13 / 5% |
| Size | medium |
| Lifes / Deaths | Killed by Gebretha the warg at level 13 on the 27th Profit 122nd year of Ascendancy at 21:05 / 1 |
Primary Stats
| Strength | 30 (base 20) |
| Dexterity | 11 (base 12) |
| Constitution | 24.340449927278 (base 12) |
| Magic | 10 (base 12) |
| Willpower | 56.340449927278 (base 39) |
| Cunning | 22 (base 16) |
Resources
| Life | -3/274 |
| Equilibrium | 15 |
| Psi | 10/215 |
| Healing Factor | 0.61068552583348 |
| Regeneration | 0.15267138145837 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +95.221762134278% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 3 |
| See Invisible | 16.340449927278 |
Offense: Mainhand
| Damage | 51 |
| Accuracy | 26 |
| Crit Chance | 5% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 22 |
| Accuracy | 26 |
| Crit Chance | 6% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
| Light | +3% |
| Temporal | +3% |
| Nature | +6% |
| Lightning | +4% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 39.118138619369 (56.923076923077%) |
| Defense | 19 |
| Ranged Defense | 23 |
| Fatigue | 20 |
| Physical Save | 28 |
| Spell Save | 24 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Physical | + 9%( 75%) |
| Cold | + 15%( 70%) |
| All | 0%( 70%) |
| Darkness | + 17%( 81%) |
| Temporal | + 19%( 70%) |
| Lightning | + 23%( 70%) |
| Fire | + 10%( 70%) |
| Mind | + 3%( 70%) |
Defense: Immunities
| Stun Resistance | 41% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 184 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 300 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Solipsism | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Dwarven nature | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Shards |
| talent | Beyond the Flesh |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 4.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 12%) for 4 turns. Power 1+: Nightwalker: +17 Darkness Resistance, +11% Max Darkness Resistance, +10 See Invisible Power 2+: -1 Luck, +7 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 16% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 16% for 3 turns. |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| detrimental effect | This creature has fallen into a solipsistic state and is caught up in its own egoic thoughts (-5% global speed). Solipsism |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 5.2): 7%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 26% when tested. Power 1+: Removed from Reality: +6 Physical Resistance, +5 Maximum Physical Resistance Power 2+: -1 Luck, +9 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 16 air and an additional 7 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 7%) of triggering a radius 7 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 1.2)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +2 Defense, +1 Ranged Defense Power 2+: -1 Luck, +3 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lost anorithil from death by giant brown rat. Escort: lost anorithil (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed warg claw. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed skeleton mage skull. * You've found the needed chunk of ghoul flesh. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within13 lumberjacks have died. | done |
Equipment
| Psionic focus | insidious dwarven-steel greatmaul of massacre (Shrouds) (50-75 power, 2 apr)5.0 T3 greatmaul 1H weapon [Ego] Nature/Master Power 50.0 - 75.0 Physical Uses 72% Wil Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Melee+ +17 insidious poison Curse of Shrouds Massive two-handed mauls. |
| Light source | Cyressra the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Resists +3% mind +3% physical Blind- +10% Stun/Frz- +20% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Glimmernight the linen wizard hat (Nightmares) (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Str +1 Wil +2 Cun dps ---------- Dmg.mod +3% light ----- def ----- Defense +1 (+1 eff.) Fatigue -4% Resists +5% lightning +6% temporal ---------- misc Infravis +3 Curse of Nightmares A pointy cloth hat, very wizardly... |
| On feet | Xanigavena (Nightmares) (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +2 Wil +1 Cun +2 Con dps ---------- Melee Ret 20 mind ----- def ----- Armour +1 Fatigue +1% Phys.save +7 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) ---------- misc Light +1 See.Invis +6 Curse of Nightmares A pair of boots made of leather. |
| Tool | hateful dwarven-steel torque of mindblast [power 165] (4/6 cooldown)2.0 T3 torque charm [Ego] Psionic Fire a blast of psionic energies in a range 8 beam dealing 82.50 to 165.00 mind damage Puts all charms on 6 cooldown 100% to regenerate 4 hate. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring of corrosion (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Rings can have magical properties. |
| Around neck | grounding copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +12% lightning Stun/Frz- +21% Amulets can have magical properties. |
| In main hand | Coral Spray (Shrouds) (8 def, 8 armour, 18-25.2 power, 48 block)7.0 T1 shield armor [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 84% Wil Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +2.0% Block +48 Melee+ +10 cold While equipped: ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +10% fire +15% cold ---------- misc Max.Air +20.00 Talents +2 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. Curse of Shrouds A chunk of jagged coral, dredged from the ocean. |
| On hands | iron gauntlets 'Sewerclamor' (Shrouds) (0 def, 1 armour)1.5 T1 hands armor [Rare] Nature While equipped: Stats +1 Str +1 Dex dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 5 lightning Dmg.mod +4% lightning +6% nature ----- def ----- Armour +1 Resists +6% lightning Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | flaming steel shield of temporal resistance (+10%) (Misfortune) (6 def, 2 armour, 19.5-23.4 power, 39 block)7.0 T2 shield armor [Ego] Nature When used to Attack: Power 19.5 - 23.4 Physical Uses 60% Wil Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +3.0% Block +39 On Hit.r1 +12 fire While equipped: dps ---------- Melee+ 5 fire Melee Ret 10 fire On Melee Ret: * 14% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue +8% Resists +10% temporal ---------- misc Talents +2 Block Curse of Misfortune Handheld deflection devices. |
| Cloak | linen cloak (Shrouds) (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Salunne the steel mail armour (Nightmares) (2 def, 23 armour)14.0 T2 heavy armor [Random Unique] Master While equipped: dps ---------- Dmg.mod +3% temporal Res.pen +5% acid On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +23 Defense +2 (+1 eff.) Fatigue +3% Resists +3% temporal Phys.save +11 (+5 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% Curse of Nightmares A suit of armour made of mail. |
Inventory
steam generator implant (steam 4)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 4.0 steam per turn. Can be activated for an instant burst of 20 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
schematic: Frost Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding Strap0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic Stabiliser0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Unerring Scalpel (Misfortune) (15-19.5 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 27% Wil, 33% Cun Acc+ +0.5% APR / acc Apr +25 Crit +0.0% Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+10 eff.) Blind-Fight: No penalty when attacking invisible/stealthed Curse of Misfortune This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Girin the Scaldparry (Corpses) (0 def, 6 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Str +1 Wil +2 Cun ----- def ----- Armour +6 Fatigue -5% Resists +3% fire ---------- misc Infravis +1 Curse of Corpses A pair of boots made of leather. |
Lelodan the pair of rough leather boots (Corpses) (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Crit.mult +15.00% ----- def ----- Armour +1 Fatigue +1% Resists +3% darkness Phys.save +6 (+3 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+3 eff.) ---------- misc Psi/ret +0.04 Curse of Corpses A pair of boots made of leather. |
Liserin (Misfortune) (1 def, 0 armour)2.0 T1 head armor [Rare] Disrupt While equipped: Stats +3 Str +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Apr +2 On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +1 (+1 eff.) Resists +10% nature +6% blight Curse of Misfortune A pointy cloth hat, very wizardly... |
Unlightbreeze (Shrouds) (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex +2 Cun dps ---------- Mind.crit +3% On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +1 Fatigue +1% ---------- misc Equi/ret +0.04 Curse of Shrouds A cap made of leather. |
rough leather cap 'Kilnnoon' (Corpses) (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% fire Res.pen +15% fire ----- def ----- Armour +1 Fatigue +1% Resists +7% cold +6% darkness +9% fire ---------- misc Breathe water Curse of Corpses A cap made of leather. |
rough leather hat 'Isiwen' (Madness) (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +2% Crit.mult +15.00% Mind.pwr +7 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +3% mind Curse of Madness A hat made of leather. Very stylish. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (114 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By talos the Dwarf Adventurer level 6
31st Voratun 122nd year of Ascendancy at 07:44 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By talos the Dwarf Adventurer level 10
18th Profit 122nd year of Ascendancy at 16:19 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By talos the Dwarf Adventurer level 5
19th Voratun 122nd year of Ascendancy at 16:35 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By talos the Dwarf Adventurer level 7
13rd Profit 122nd year of Ascendancy at 17:46 see stats
Log
Terror misses Gebretha the warg.
Your summoned terror disappears.
Your summoned terror disappears.
Insidious Poison from Talos hits Gebretha the warg for 1 nature damage.
Gebretha the warg uses Stunning Blow.
Gebretha the warg hits Terror for 101 physical damage.
Gebretha the warg killed Terror!
Talos is not stunned anymore.
Talos's Beyond the Flesh misses Gebretha the warg.
Talent Defiling Touch is ready to use.
Talent Telekinetic Grasp is ready to use.
Talent Dwarven Unity is ready to use.
Talent Block is ready to use.
Your summoned terror disappears.
Your summoned terror disappears.
Insidious Poison from Talos hits Gebretha the warg for 2 nature damage.
Gebretha the warg howls
Terror hits Gebretha the warg for 12 physical damage.
Talos's Beyond the Flesh hits Gebretha the warg for 37 physical, 2 nature, 4 lightning, 4 fire (48 total damage).
Gebretha the warg uses Infusion: Healing.
Gebretha the warg is no longer poisoned.
Insidious Poison from Talos hits Gebretha the warg for 2 nature damage.
Gebretha the warg receives 52 healing from Infusion: Healing.
Talos uses Hateful Whisper.
Gebretha the warg has heard the hateful whisper!
Gebretha the warg resists the mind attack!
Talos's nightmare area effect hits Gebretha the warg for 28 mind damage.
Gebretha the warg spits acid!
Saving game...


































































