











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Select First Escort 1.5.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Possessor Bonus Class 1.6.6Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 20 / 75% |
| Size | medium |
| Lifes / Deaths | Killed by Elidhebeth the copperhead snake at level 20 on the 32nd Haze 122nd year of Ascendancy at 16:50 / 1 |
Primary Stats
| Strength | 79 (base 12) |
| Dexterity | 56 (base 12) |
| Constitution | 45 (base 12) |
| Magic | 32 (base 12) |
| Willpower | 75 (base 36) |
| Cunning | 68 (base 48) |
Resources
| Hate | 100/100 |
| Psi | 135/135 |
| Life | -44/501 |
| Stamina | 287/320 |
| Steam | 100/100 |
| Healing Factor | 1.3441860465116 |
| Regeneration | 7.5946511627907 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 3 |
| See Invisible | 12 |
Offense: Barehand
| Damage | 82 |
| Accuracy | 50 |
| Crit Chance | 25% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Light | +10% |
| Nature | +3% |
| Lightning | +14% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 37 (35.629139072848%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 17 |
| Physical Save | 37 |
| Spell Save | 34 |
| Mental Save | 37 |
Defense: Resistances
| Acid | + 3%( 70%) |
| Blight | + 10%( 70%) |
| Cold | + 40%( 70%) |
| All | 0%( 70%) |
| Darkness | + 6%( 70%) |
| Light | + 30%( 70%) |
| Lightning | + 31%( 70%) |
| Fire | + 43%( 70%) |
| Nature | + 19%( 70%) |
Defense: Immunities
| Stun Resistance | 21% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 50% |
| Poison Resistance | 25% |
| Blind Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 315 life over 5 turns. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.0 steam per turn. Can be activated for an instant burst of 55 steam. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 152 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Pugilism | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Avoidance | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Grappling | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Effects
| talent | Augmentation |
| talent | Striking Stance |
| talent | Automated Cloak Tessellation |
| talent | Stalk |
| talent | Beyond the Flesh |
| talent | Charged Shield |
| talent | Kinetic Shield |
| detrimental effect | Huge cut that bleeds, doing 54.84 physical damage per turn. Bleeding |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Stalking Elidhebeth the copperhead snake. Bonus level 3: +16 accuracy, +21% melee damage, +1.50 hate/turn prey was hit. Stalking 654/1358 +3 |
| beneficial effect | The target is in the middle of a combo chain and has earned 5 combo points. 5 Combo |
| detrimental effect | Damage reduced by 33%. To The Arms |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Norgos Lair. Escort: lost tinker (level 2 of Norgos Lair) | done |
You failed to protect the lost warrior from death by vodensia. Escort: lost warrior (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed black mamba head. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed sandworm tooth. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(130 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Meldir the iron helm (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +6 Str +6 Mag +4 Cun +2 Con dps ---------- Spell.crit +2% ----- def ----- Armour +3 Fatigue +5% Phys.save +6 (+3 eff.) Mind.save +5 (+3 eff.) ---------- misc See.Invis +6 Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Cinderbutcher (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Cun dps ---------- Melee Ret 8 fire On Hit (Melee): * 10% chance to slow global speed by 58% ----- def ----- Resists +6% fire ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +21% Rings can have magical properties. |
| On fingers | Arizilador the Cracklekin0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Cun +4 Wil dps ---------- Dmg.mod +14% lightning ----- def ----- Resists +31% lightning +3% acid Rings can have magical properties. |
| Around waist | rough leather belt 'Vilemight'1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Mind.crit +1% Mind.pwr +8 (+2 eff.) Dmg.mod +9% acid Melee Ret 10 nature On Hit (Melee): * 10% chance to slow global speed by 58% ----- def ----- Phys.save +6 (+3 eff.) A belt that goes around your waist. |
| Main armor | Aeryblek (6 def, 12 armour) 9.0 T2 light armor [Rare] Nature While equipped: Stats +3 Dex +11 Wil dps ---------- Phys.pwr +15 (+4 eff.) Melee Ret 20 physical ----- def ----- Armour +12 Defense +6 (+2 eff.) Fatigue +8% HP.reg +3.40 ---------- misc Stam/turn +0.90 A suit of armour made of leather. |
| On feet | Anti-Gravity Boots (8 def, 8 armour)3.0 T2 feet armor [Unique] Steamtech While equipped: Stats +5 Str +4 Dex dps ---------- Steampwr +3 (+1 eff.) Dmg.mod +10% fire ----- def ----- Armour +8 Defense +8 (+3 eff.) Fatigue +8% Resists +10% fire Pinning- +50% These boots have a 7% chance to fail to operate properly (reduced by Cunning). Jump to a nearby location within range 7, blasting everything within radius 2 (21 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (36 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning). Uses 18 power out of 18/18 These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you're very careful. |
| On hands | naturalist's dwarven-steel gauntlets of strength (+2) (0 def, 2 armour)1.5 T2 hands armor [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 6 nature Dmg.mod +3% nature ----- def ----- Armour +2 Fatigue +3% Resists +6% nature Unarmed combat: Power 24.5 - 34.3 Physical Uses 40% Wil, 80% Cun Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +10 nature On Hit: 10% Venomous Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Cloak | linen cloak 'Cuthegen' (1 def, 7 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Str +4 Dex +2 Mag +5 Wil ----- def ----- Armour +7 Defense +1 (+1 eff.) Resists +12% cold ---------- misc See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet 'Hazepassion'0.1 T2 amulet jewelry [Random Unique] Nature/Disrupt While equipped: ----- def ----- Resists +6% darkness +10% blight +27% fire +13% nature +28% cold Spell.save +12 (+6 eff.) Poison- +25% Disease- +24% Amulets can have magical properties. |
Inventory
regeneration infusion of the titan (heal 213; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 213 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 192; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 192 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
2 schematic: Acid Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Back Support0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Corrosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Deflection Field0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
warrior's copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.30 Amulets can have magical properties. |
Eilinykira0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +1 Str +3 Dex +4 Wil +4 Con dps ---------- Mind.crit +4% Res.pen +5% mind ----- def ----- Phys.save +8 (+4 eff.) Mind.save +6 (+3 eff.) Rings can have magical properties. |
copper ring 'Purebane'0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% mind Res.pen +20% light +5% nature ----- def ----- Resists +9% nature Mind.save +6 (+3 eff.) Confus- +26% Rings can have magical properties. |
psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) Rings can have magical properties. |
psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) Rings can have magical properties. |
rogue's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +4 (+2 eff.) Resists +22% lightning Rings can have magical properties. |
rogue's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Max.HP +23.00 Disarm- +21% Pinning- +24% Knockbk- +21% Rings can have magical properties. |
titan's steel ring of nature (+22%)0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% nature ----- def ----- Resists +22% nature Phys.save +6 (+3 eff.) Rings can have magical properties. |
warrior's copper ring of lightning (+24%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +12% lightning ----- def ----- Armour +4 Resists +24% lightning Rings can have magical properties. |
Gihell the Frigidsteel (17-22.1 power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Arcane/Psionic Power 17.0 - 22.1 Physical Uses 45% Wil, 45% Cun Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +11 darkness +7 cold Against +7% Living On Hit.r1 +8 blight On Crit.r2 +8 cold On Hit: * Create an explosion dealing 15 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +5% acid +9% blight Res.pen +16% acid Sharp, short and deadly. |
hateful dwarven-steel dagger of persecution (19-24.7 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Disrupt/Psionic Power 19.0 - 24.7 Physical Uses 45% Wil, 45% Cun Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +6 darkness Against +7% Living +10% Unnatural While equipped: Stats +2 Wil Sharp, short and deadly. |
warbringer's steel dagger of massacre (18.5-24.05 power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Master Power 18.5 - 24.1 Physical Uses 45% Wil, 45% Cun Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +1 Con dps ---------- Phys.pwr +7 (+2 eff.) Res.pen +7% physical ----- def ----- Disarm- +16% Sharp, short and deadly. |
Betakira the Prismstoker4.0 T2 longbow 2H weapon Reqs Shoot [Random Unique] Arcane/Master Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +9 fire On Crit.r2 +4 light While equipped: Stats +2 Str +2 Dex dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +3% cold +12% fire Res.pen +5% light ----- def ----- Resists +3% light ---------- misc Light +3 Longbows are used to shoot arrows at your foes. |
steady stralite steamgun of tinkering (+4)4.0 T4 steamgun 1H weapon Reqs Shoot [Ego] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +4 Cun dps ---------- Phys.crit +1.0% Steampwr +8 (+3 eff.) Acc +10 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
swiftstrike dwarven-steel steamgun of piercing4.0 T3 steamgun 1H weapon Reqs Shoot [Ego++] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +800% Uses 2.0 Steam While equipped: Stats +2 Cun dps ---------- Phys.spd +10% Res.pen +7% all Acc +8 (+3 eff.) Apr +5 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
elemental steel waraxe of shearing (12-16.8 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego++] Arcane/Master Power 12.0 - 16.8 Physical Uses 100% Wil Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * Create an explosion dealing 15 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +8% lightning +5% all Acc +7 (+2 eff.) Apr +6 One-handed war axes. |
murderer's cashmere cloak of Eldoral (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Master While equipped: Stats +4 Cun +3 Dex dps ---------- Acc +5 (+2 eff.) Apr +5 ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Wil, 80% Cun Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 125% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 43.43 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
scouring iron gauntlets of butchering (0 def, 1 armour)1.5 T1 hands armor [Ego++] Disrupt While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Acc +5 (+2 eff.) Apr +6 On Melee Ret: * 15 arcane resource burn ----- def ----- Armour +1 Fatigue +1% Resists +7% blight Spell.save +18 (+8 eff.) Unarmed combat: Power 11.5 - 16.1 Physical Uses 40% Wil, 80% Cun Acc+ +0.2% base dam (max 20%) Apr +9 Crit +2.0% Atk.spd 100% On Hit: * 11% chance to reduce armor by 17% * 11% chance to slow global speed by 58% * 15 arcane resource burn Metal gloves protecting the hands up to the middle of the lower arm. |
Tideglean the rough leather hat (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% cold ----- def ----- Armour +1 Fatigue +1% Resists +3% temporal +9% nature +3% fire +5% arcane +7% cold ---------- misc Breathe water A hat made of leather. Very stylish. |
insulating cashmere wizard hat of madness (2 def, 0 armour)2.0 T3 head armor [Ego+] Nature/Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +5% ----- def ----- Defense +2 (+1 eff.) Resists +5% fire +7% cold Mind.save +15 (+6 eff.) Confus- -20% Fear- -20% ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 Hateful Whisper: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 34 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance to brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
mindcaging rough leather hat (0 def, 1 armour)2.0 T1 head armor [Ego+] Psionic While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +11% mind Mind.save +10 (+4 eff.) Confus- +23% A hat made of leather. Very stylish. |
rejuvenating hardened leather armour of fire resistance (9 def, 6 armour)9.0 T3 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +16% fire HP.reg +2.50 ---------- misc Stam/turn +1.00 A suit of armour made of leather. |
rough leather armour of Eyal (3 def, 2 armour)9.0 T1 light armor [Ego+] Nature While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Max.HP +26.00 HP.reg +3.00 Heal.mod +11% A suit of armour made of leather. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
133 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of dwarven-steel shots of crippling (21/21, 35-42 power, 3 apr)3.0 T3 shot ammo [Ego+] Master Power 35.0 - 42.0 Physical Uses 120% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +12.0% Capacity 21 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By vodensia the Cornac Adventurer level 8
9th Dusk 122nd year of Ascendancy at 03:54 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By vodensia the Cornac Adventurer level 10
15th Dusk 122nd year of Ascendancy at 06:52 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By vodensia the Cornac Adventurer level 20
31st Haze 122nd year of Ascendancy at 18:25 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By vodensia the Cornac Adventurer level 19
4th Haze 122nd year of Ascendancy at 15:58 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By vodensia the Cornac Adventurer level 20
32nd Haze 122nd year of Ascendancy at 01:31 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By vodensia the Cornac Adventurer level 7
78th Pyre 122nd year of Ascendancy at 03:39 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By vodensia the Cornac Adventurer level 19
31st Haze 122nd year of Ascendancy at 13:33 see stats
Log
Elidhebeth the copperhead snake uses Shield Pummel.
Vodensia is stunned!
Elidhebeth the copperhead snake hits vodensia for (33 to psi shield), (61 flat reduction), 38 physical, (6 flat reduction), 0 fire, (33 to psi shield), (61 flat reduction), 74 physical, (6 flat reduction), 0 fire (111 total damage).
Melee retaliation hits Elidhebeth the copperhead snake for 12 physical, 5 fire, 7 nature, 12 physical, 5 fire, 7 nature (49 total damage).
Glamina the war bear fails to use Explosive Steam Engine.
Crippling Poison from Vodensia hits Rattlesnake for 14 nature damage.
Crippling Poison from Vodensia hits Glamina the war bear for 8 nature damage.
Crippling Poison from Vodensia hits Elidhebeth the copperhead snake for 14 nature damage.
Vodensia throws two quick punches.
vodensia hits Elidhebeth the copperhead snake for 9 physical, 2 nature, 5 light, 7 physical, 2 nature, 5 light (29 total damage).
vodensia hits Glamina the war bear for 5 light, 5 light (9 total damage).
Melee retaliation hits vodensia for 0 arcane, (4 flat reduction), 0 fire, 0 arcane, (4 flat reduction), 0 fire (0 total damage).
Bleeding from Elidhebeth the copperhead snake hits vodensia for (23 to psi shield), (34 flat reduction), 0 physical (0 total damage).
Elidhebeth the copperhead snake uses Repulsion.
Your hatred grows even as your life fades! (+22 hate)
Elidhebeth the copperhead snake hits vodensia for (33 to psi shield), (61 flat reduction), 237 physical (237 total damage).
Melee retaliation hits Elidhebeth the copperhead snake for 5 physical, 2 fire, 3 nature (10 total damage).
vodensia the level 20 cornac adventurer was minced to death by Elidhebeth the copperhead snake on level 3 of Old Forest.
Vodensia deactivates Augmentation.
Vodensia is not stunned anymore.
Elidhebeth the copperhead snake is no longer being stalked by vodensia.
Vodensia is suffering less.
Vodensia stops bleeding.
Vodensia deactivates Beyond the Flesh.
Vodensia deactivates Striking Stance.
Vodensia tessellates her cloak!
Vodensia deactivates Kinetic Shield.
Vodensia deactivates Charged Shield.
Vodensia deactivates Stalk.































































































