











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Select First Escort 1.5.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Possessor Bonus Class 1.6.6Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 24 / 34% |
| Size | medium |
| Lifes / Deaths | Killed by Porewyn the blue ooze at level 24 on the 70th Dusk 122nd year of Ascendancy at 09:22 / 1 |
Primary Stats
| Strength | 48 (base 12) |
| Dexterity | 31 (base 12) |
| Constitution | 43 (base 12) |
| Magic | 24 (base 12) |
| Willpower | 71 (base 42) |
| Cunning | 78 (base 54) |
Resources
| Hate | 97/100 |
| Equilibrium | 10 |
| Life | -15/600 |
| Steam | 100/100 |
| Psi | 141/141 |
| Healing Factor | 1.3323943661972 |
| Regeneration | 1.6654929577465 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +37.762700518976% |
| Spell | 0% |
| Global | +74.032424327617% |
Vision
| Sight | 10 |
| Lite | 9 |
| See Invisible | 15 |
Offense: Barehand
| Damage | 73 |
| Accuracy | 50 |
| Crit Chance | 28% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +4% |
| Light | +10% |
| Mind | +3% |
| Fire | +5% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +25% |
| Light | +5% |
| Physical | +6% |
Defense: Base
| Armour (hardiness) | 25 (35.629139072848%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 1 |
| Physical Save | 35 |
| Spell Save | 33 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Blight | + 49%( 70%) |
| Arcane | + 33%( 70%) |
| Cold | + 42%( 70%) |
| All | + 30%( 70%) |
| Lightning | + 50%( 70%) |
| Light | + 57%( 70%) |
| Temporal | + 40%( 70%) |
| Mind | + 34%( 70%) |
| Darkness | + 39%( 70%) |
| Fire | + 33%( 70%) |
| Nature | + 39%( 70%) |
Defense: Immunities
| Disarm Resistance | 80% |
| Bleed Resistance | 70% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
| Stun Resistance | 63% |
| Poison Resistance | 90% |
| Blind Resistance | 70% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 240 life over 5 turns. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.8 steam per turn. Can be activated for an instant burst of 54 steam. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 169 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Pugilism | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Thoughts of iron | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Strife | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Avoidance | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Ooze | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Technique / Unarmed training | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Effects
| talent | Molten Iron Blood |
| talent | Thermal Shield |
| talent | Surge |
| talent | Mitosis |
| talent | Stalk |
| talent | Automated Cloak Tessellation |
| talent | Striking Stance |
| talent | Kinetic Shield |
| talent | Beyond the Flesh |
| detrimental effect | The target is encased in thorny vines, dealing 18 nature damage each turn and reducing its speed by 20%. Thorn Grab |
| detrimental effect | Reduces global action speed by 30%. Slow |
| beneficial effect | Stalking Porewyn the blue ooze. Bonus level 2: +12 accuracy, +12% melee damage, +1.00 hate/turn prey was hit. Stalking 358/615 +2 |
| detrimental effect | Continuously drain blood, dealing 38.89 physical damage per turn and healing the caster for half of it. Bloodstar |
| detrimental effect | Damage reduced by 43%. To The Arms |
| beneficial effect | The target is in the middle of a combo chain and has earned 2 combo points. 2 Combo |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lost tinker from death by Zubemira the grizzly bear. Escort: lost tinker (level 2 of Norgos Lair) | failed |
You failed to protect the lost warrior from death by Adykira the crimson crystal. Escort: lost warrior (level 2 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of wight ectoplasm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed chunk of ghoul flesh. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(127 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | iron helm 'Lightningradiance' (0 def, 3 armour) 3.0 T1 head armor [Rare] Nature While equipped: Stats +8 Cun dps ---------- On Hit (Melee): * 20% chance to slow global speed by 57% * 20 arcane resource burn ----- def ----- Armour +3 Fatigue +5% Resists +5% lightning +6% temporal +3% blight Spell.save +3 (+2 eff.) Mind.save +12 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Polussra the Arcmight [power 422] (15 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +1 Dex dps ---------- Res.pen +25% lightning Melee Ret 2 lightning ---------- misc Light +3 See.Invis +6 Heal yourself and all friendly characters within 10 spaces for 422 Puts all charms on 15 cooldown 100% to increase all damage by 29% for 2 turns. 100% to increase all damage penetration by 18% for 2 turns. 100% to reduce fatigue by 29% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | savage's steel ring of perseverance0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +2 Con ----- def ----- Spell.save +12 (+6 eff.) HP.reg +1.00 Stun/Frz- +23% ---------- misc Max.stam +14.00 Rings can have magical properties. |
| On fingers | Bethaldamina the Stargash0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Res.pen +5% light On Hit (Melee): * 20% chance to slow global speed by 57% * 20 arcane resource burn ----- def ----- Resists +9% light +3% nature +5% arcane Mind.save +8 (+3 eff.) Rings can have magical properties. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| Main armor | hardened leather armour 'Aruvena' (13 def, 6 armour)9.0 T3 light armor [Random Unique] Nature/Master While equipped: Stats +5 Str +6 Dex +3 Wil +3 Cun dps ---------- Dmg.mod +3% mind ----- def ----- Armour +6 Defense +13 (+5 eff.) Fatigue +8% Resists +12% blight +17% cold +13% darkness +9% temporal Phys.save +10 (+5 eff.) ---------- misc Light +1 A suit of armour made of leather. |
| On feet | Belusta (15 def, 3 armour)3.0 T1 feet armor [Rare] Psionic While equipped: Stats +1 Str +3 Wil +1 Cun +2 Con dps ---------- Mind.pwr +4 (+1 eff.) Res.pen +6% physical Acc +5 (+1 eff.) ----- def ----- Armour +3 Defense +15 (+5 eff.) Fatigue +2% Resists +6% mind Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 15 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Koruzilakan the dwarven-steel gauntlets (0 def, 2 armour) 1.5 T2 hands armor [Random Unique] Nature/Master While equipped: Stats +3 Str dps ---------- Crit.mult +10.00% Phys.pwr +7 (+2 eff.) Melee+ 6 acid 7 fire Dmg.mod +4% acid +5% fire ----- def ----- Armour +2 Fatigue +3% Resists +6% acid +5% fire Phys.save +3 (+1 eff.) Disarm- +80% ---------- misc Talents +3 Iron Grip Unarmed combat: Power 24.0 - 33.6 Physical Uses 35% Wil, 75% Cun Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +5 acid +5 fire On Hit: 10% Corrosive Breath 3 On Hit: 10% Fire Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Cloak | Neroldaressra (7 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Mind.crit +2% ----- def ----- Defense +7 (+3 eff.) Resists +24% lightning Crit.dmg- 15.00% Phys.save +6 (+3 eff.) Stun/Frz- +40% ---------- misc See.Invis +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | cleansing copper amulet0.1 T1 amulet jewelry [Ego] Disrupt While equipped: ----- def ----- Resists +10% nature +12% blight Poison- +20% Disease- +22% Amulets can have magical properties. |
Inventory
regeneration infusion of the wizard (heal 271; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 271 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
schematic: Deflection Field0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fatal Attractor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Fungal Web0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Itching Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Winterchill Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Beatodin0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Resists +9% cold Max.HP +40.00 Silence- +10% Rings can have magical properties. |
Erelidunachik0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Spell.pwr +10 (+2 eff.) ----- def ----- Resists +3% nature Max.HP +123.00 Blind- +10% Disarm- +22% Pinning- +21% Knockbk- +20% Rings can have magical properties. |
Hathodil the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Crit.mult +5.00% Melee+ 12 physical Ranged+ 8 physical Res.pen +10% mind Melee Ret 4 temporal On Hit (Melee): * 12% chance to reduce all saves and defense by 30 On Hit (Ranged): * 10% chance to reduce all saves and defense by 30 ----- def ----- Resists +6% darkness Heal.mod +10% ---------- misc Psi/ret +0.04 Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
marksman's copper ring of the mountain (+11%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +11% physical Acc +4 (+1 eff.) ----- def ----- Resists +11% physical Rings can have magical properties. |
rogue's gold ring of clarity0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Mind.save +7 (+3 eff.) Confus- +29% Rings can have magical properties. |
savior's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Phys.save +7 (+3 eff.) Spell.save +7 (+4 eff.) Mind.save +13 (+5 eff.) Confus- +22% Rings can have magical properties. |
steel ring of misery0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 9 physical Ranged+ 9 physical On Hit (Melee): * 10% chance to reduce all saves and defense by 30 On Hit (Ranged): * 11% chance to reduce all saves and defense by 30 ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
titan's copper ring of frost (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +10% cold ----- def ----- Resists +20% cold Phys.save +6 (+3 eff.) Rings can have magical properties. |
Gorusin the Flarepeal (33-49.5 power, 2 apr)3.0 T3 battleaxe 2H weapon [Random Unique] Arcane/Nature Power 33.0 - 49.5 Physical Uses 105% Wil Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit.r2 +16 lightning +35 cold On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +9 Str +11 Dex +16 Mag +10 Wil +7 Cun +6 Con dps ---------- Mov.spd +43% Dmg.mod +3% fire Res.pen +13% lightning +17% cold Massive two-handed battleaxes. |
chilling dwarven-steel battleaxe (32-48 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Arcane Power 32.0 - 48.0 Physical Uses 105% Wil Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +10 cold Massive two-handed battleaxes. |
Poleyann the Nightjeer (36-57.6 power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Disrupt/Master/Psionic Power 36.0 - 57.6 Physical Uses 105% Wil Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +13 darkness Against +9% Living On Crit: * Deals 83 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Dmg.mod +6% darkness Res.pen +15% lightning Acc +16 (+5 eff.) ----- def ----- Resists +9% darkness Massive two-handed swords. |
Morrigor (50-70 power, 12 apr)3.0 T4 longsword 1H weapon Reqs Mag 40 [Unique] Arcane/Unknown Power 50.0 - 70.0 Physical Uses 53% Wil, 60% Mag Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 6.84 arcane and 6.84 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+6 eff.) ---------- misc Talents +1 Soul Purge This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Psionic Fury (12-13.2 power, 25 apr, mind damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic Power 12.0 - 13.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +25 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +8% Mind.pwr +10 (+3 eff.) Dmg.mod +15% mind +5% physical ----- def ----- Resists +10% mind Release a wave of psionic power, dealing 104.39 mind damage (based on Willpower) to all within radius 5. Uses 40 power out of 40/40 This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
epiphanous thorny mindstar of life (7.5-8.25 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 7.5 - 8.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +9 (+3 eff.) Dmg.mod +7% mind ----- def ----- Max.HP +19.00 HP.reg +0.50 ---------- misc Psi/m.crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing thorny mindstar (7.5-8.25 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 7.5 - 8.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Cun +1 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +2% physical Res.pen +4% physical ----- def ----- Resists +3% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blazebringer's dwarven-steel steamgun of piercing4.0 T3 steamgun 1H weapon Reqs Shoot [Ego++] Nature/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% On Crit.r2 +18 fire Uses 2.0 Steam While equipped: dps ---------- All.spd +3% Res.pen +7% fire +7% all Acc +8 (+2 eff.) Apr +5 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Aravena the Nimbusravager (39.5-59.25 power, 0 apr)3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Master/Psionic/Steamtech Power 39.5 - 59.3 Phys.bleed Uses 88% Wil Acc+ +0.3% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +100 On Hit.r1 +4 lightning On Crit.r2 +8 cold Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Wil +4 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +15% lightning Res.pen +11% physical ----- def ----- Armour +6 Defense +10 (+4 eff.) Fatigue +12% Resists +14% physical +11% light +17% darkness Shield.near.proj +76 Proj.slow +39% Disarm- +32% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
arcing dwarven-steel steamsaw of shrapnel (22-33 power, 0 apr)3.0 T3 steamsaw 1H weapon [Ego+] Arcane/Master/Steamtech Power 22.0 - 33.0 Phys.bleed Uses 88% Wil Acc+ +0.3% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +48 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Uses 1.0 Steam While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 207 physical damage over 5 turns (1/turn) ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane While equipped: Stats +1 Mag +2 Wil ----- def ----- Defense +2 (+1 eff.) Resists +10% darkness +13% temporal Spell.save +7 (+4 eff.) Def/telep +19 Res/telep +11% Dur/telep +12% ---------- misc Max.mana +48.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
slimy cashmere robe of frost (+19%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +13% cold On Melee Ret: * 5% chance to slow global speed by 57% * 4 arcane resource burn ----- def ----- Resists +11% all +19% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy cashmere robe of lightning (+16%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +11% lightning On Melee Ret: * 4% chance to slow global speed by 57% * 5 arcane resource burn ----- def ----- Resists +16% lightning +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
pair of rough leather boots of rushing (0 def, 1 armour)2.0 T1 feet armor [Ego+] Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +1 Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
scouring iron gauntlets of the nighthunter (0 def, 1 armour)1.5 T1 hands armor [Ego++] Disrupt/Psionic While equipped: Stats +2 Cun dps ---------- Acc +6 (+2 eff.) On Melee Ret: * 17 arcane resource burn ----- def ----- Armour +1 Fatigue +1% Resists +6% darkness Spell.save +9 (+5 eff.) ---------- misc Infravis +2 Unarmed combat: Power 9.5 - 13.3 Physical Uses 35% Wil, 75% Cun Acc+ +0.2% base dam (max 20%) Acc +5 Apr +3 Crit +7.0% Atk.spd 100% Melee+ +7 darkness On Crit: 10% Dominate 1 On Hit: * 17 arcane resource burn Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 32 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Huredil the rough leather hat (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Mind.pwr +15 (+5 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% cold Mind.save +3 (+1 eff.) ---------- misc Equi/ret +0.20 Max.hate +2.00 Breathe water A hat made of leather. Very stylish. |
Tundrafury the hardened leather hat (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature While equipped: dps ---------- Melee Ret 6 cold ----- def ----- Armour +3 Fatigue +3% Resists +6% acid +3% darkness +8% cold +9% fire +6% mind +8% lightning Blind- +10% ---------- misc Stam/ret +0.90 Equi/ret +1.00 Breathe water A hat made of leather. Very stylish. |
dwarven-steel mail armour of Eyal (3 def, 8 armour)14.0 T3 heavy armor [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Max.HP +30.00 HP.reg +6.00 Heal.mod +12% A suit of armour made of mail. |
Glorudavena the rough leather armour (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +2 Str +4 Dex +2 Con dps ---------- Res.pen +5% physical Apr +3 Melee Ret 4 acid ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +15% lightning A suit of armour made of leather. |
cured leather armour 'Falendur' (9 def, 5 armour)9.0 T2 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +4 Dex dps ---------- Res.pen +5% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +9 (+3 eff.) Fatigue +7% Resists +6% acid +5% cold +5% mind Phys.save +7 (+3 eff.) Mind.save +10 (+4 eff.) ---------- misc Breathe water A suit of armour made of leather. |
Baladas the Sepsisqueen (0 def, 4 armour, 43 block)7.0 T2 shield armor [Random Unique] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Res.pen +5% nature On shield block: * Deals 15 light and fire damage to each enemy blocked ----- def ----- Armour +4 Fatigue +8% Resists +17% cold +7% fire +11% darkness +17% light ---------- misc Talents +1 Block Handheld deflection devices. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
357 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapper's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str +2 Cun dps ---------- Acc +3 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
alchemist's lamp of health1.0 T3 lite [Ego] Nature While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Scabfame (17/17, 30-36 power, 2 apr)3.0 T2 shot ammo [Rare] Master Power 30.0 - 36.0 Physical Uses 111% Cun Acc+ +0.2% base dam (max 20%) Apr +2 Crit +11.5% Capacity 17 Ranged+ +20 lightning +8 darkness On Crit.r2 +12 nature On Hit: * 20% chance to slow global speed by 57% On Crit: * Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
slimey pouch of dwarven-steel shots of amnesia (17/21, 31-37.2 power, 3 apr)3.0 T3 shot ammo [Ego+] Disrupt/Psionic Power 31.0 - 37.2 Physical Uses 111% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 21 On Hit: * 8% chance to slow global speed by 57% * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
innervating elm totem of healing [power 122] (15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 cooldown 100% to reduce fatigue by 25% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By andrya the Cornac Adventurer level 8
3rd Flare 122nd year of Ascendancy at 22:50 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By andrya the Cornac Adventurer level 23
62nd Dusk 122nd year of Ascendancy at 15:21 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By andrya the Cornac Adventurer level 10
9th Flare 122nd year of Ascendancy at 21:04 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By andrya the Cornac Adventurer level 20
57th Dusk 122nd year of Ascendancy at 05:39 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By andrya the Cornac Adventurer level 18
41st Dusk 122nd year of Ascendancy at 05:52 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By andrya the Cornac Adventurer level 7
78th Pyre 122nd year of Ascendancy at 13:22 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By andrya the Cornac Adventurer level 22
62nd Dusk 122nd year of Ascendancy at 06:00 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By andrya the Cornac Adventurer level 16
27th Dusk 122nd year of Ascendancy at 13:05 see stats
Log
Salulewyn the sandworm destroyer's fiery vapour area effect hits andrya for (24 to psi shield), (36 flat reduction), 0 fire (0 total damage).
Andrya throws two quick punches.
Porewyn the blue ooze shares damage with his oozes!
andrya hits Bloated ooze for 6 light, 6 light (12 total damage).
andrya hits Voryth the sandworm for 6 light, 6 light (12 total damage).
andrya hits Porewyn the blue ooze for 28 physical, 1 acid, 0 arcane, 1 fire, 6 light, 22 physical, 1 acid, 0 arcane, 1 fire, 6 light (67 total damage).
The saw embedded in Andrya flies back its source.
Your hatred grows even as your life fades! (+10 hate)
The saw drags andrya towards Salulewyn the sandworm destroyer!
andrya shares damage with her oozes!
Bloodstar from Ivussra the green jelly hits andrya for (10 to psi shield), (14 flat reduction), 0 nature (0 total damage).
Salulewyn the sandworm destroyer hits andrya for (33 to psi shield), (45 flat reduction), 132 fire (132 total damage).
Thorn Grab from Porewyn the blue ooze hits andrya for (4 to psi shield), (7 flat reduction), 0 nature (0 total damage).
Porewyn the blue ooze uses Acidbeam.
Your hatred grows even as your life fades! (+4 hate)
Porewyn the blue ooze hits andrya for (67 to psi shield), (45 flat reduction), 72 acid (72 total damage).
andrya the level 24 cornac adventurer was dissolved to death by Porewyn the blue ooze on level 1 of Sandworm lair.
Andrya speeds up.
Andrya deactivates Thermal Shield.
Andrya deactivates Striking Stance.
Andrya deactivates Surge.
Porewyn the blue ooze is no longer being stalked by andrya.
Andrya deactivates Mitosis.
Andrya is suffering less.
Andrya is free from the bloodstar.
Andrya tessellates her cloak!
Andrya deactivates Molten Iron Blood.
Andrya deactivates Stalk.
Andrya deactivates Beyond the Flesh.
Andrya deactivates Kinetic Shield.









































































































