










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Stoic class 1.4.0Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. No more ambient 1.0.0Removes all ambient sound effects excluding monster/enemy sound effects. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Rogue |
| Level / Exp | 50 / 574% |
| Size | medium |
| Lifes / Deaths | Killed by gladiator at level 4 on the 2nd Mirth 122nd year of Ascendancy at 23:54 / 169Killed by Belotha the rogue at level 8 on the 9th Mirth 122nd year of Ascendancy at 09:29 Killed by Assassin Lord at level 9 on the 3rd Dusk 122nd year of Ascendancy at 18:37 Killed by Atuie the thalore at level 10 on the 2nd Haze 122nd year of Ascendancy at 12:41 Killed by Bortore the halfling at level 10 on the 14th Haze 122nd year of Ascendancy at 17:57 Killed by Bortore the halfling at level 10 on the 14th Haze 122nd year of Ascendancy at 18:24 Killed by Ayokado the thalore at level 10 on the 15th Haze 122nd year of Ascendancy at 11:04 Killed by devourer at level 15 on the 64th Haze 122nd year of Ascendancy at 10:35 Killed by luminous horror at level 16 on the 64th Haze 122nd year of Ascendancy at 11:47 Killed by Belodatta the large white snake at level 16 on the 64th Haze 122nd year of Ascendancy at 12:41 Killed by luminous horror at level 16 on the 64th Haze 122nd year of Ascendancy at 13:19 Killed by worm that walks at level 16 on the 64th Haze 122nd year of Ascendancy at 21:31 Killed by worm that walks at level 16 on the 64th Haze 122nd year of Ascendancy at 22:11 Killed by Xegavea the luminous horror at level 16 on the 65th Haze 122nd year of Ascendancy at 12:08 Killed by ultimate gwelgoroth at level 17 on the 74th Haze 122nd year of Ascendancy at 07:40 Killed by storm drake at level 17 on the 74th Haze 122nd year of Ascendancy at 10:41 Killed by snow giant thunderer at level 17 on the 74th Haze 122nd year of Ascendancy at 22:46 Killed by Urkis, the High Tempest at level 18 on the 75th Haze 122nd year of Ascendancy at 17:00 Killed by Urkis, the High Tempest at level 18 on the 75th Haze 122nd year of Ascendancy at 18:01 Killed by Polurin the snow giant at level 18 on the 75th Haze 122nd year of Ascendancy at 22:36 Killed by Romilmi the dwarf at level 18 on the 10th Decay 122nd year of Ascendancy at 16:41 Killed by Aldanek the halfling at level 20 on the 1st Regrowth 123rd year of Ascendancy at 06:23 Killed by Aldanek the halfling at level 20 on the 1st Regrowth 123rd year of Ascendancy at 07:35 Killed by enthralled slave at level 21 on the 54th Regrowth 123rd year of Ascendancy at 16:02 Killed by Rysci the halfling at level 21 on the 74th Regrowth 123rd year of Ascendancy at 04:54 Killed by Kozalvik the dwarf at level 21 on the 74th Regrowth 123rd year of Ascendancy at 09:12 Killed by Lban the halfling at level 22 on the 43rd Pyre 123rd year of Ascendancy at 22:14 Killed by Audund the thalore at level 22 on the 43rd Pyre 123rd year of Ascendancy at 23:57 Killed by thought-forged bowman at level 22 on the 51st Pyre 123rd year of Ascendancy at 04:45 Killed by Xivea the brown bear at level 23 on the 54th Pyre 123rd year of Ascendancy at 02:54 Killed by Polille the black bear at level 23 on the 55th Pyre 123rd year of Ascendancy at 13:34 Killed by dreaming horror at level 23 on the 9th Mirth 123rd year of Ascendancy at 00:48 Killed by dream seed at level 23 on the 9th Mirth 123rd year of Ascendancy at 01:42 Killed by shadow at level 23 on the 9th Mirth 123rd year of Ascendancy at 13:05 Killed by shadow at level 23 on the 9th Mirth 123rd year of Ascendancy at 13:41 Killed by orc warrior at level 23 on the 9th Mirth 123rd year of Ascendancy at 17:17 Killed by Polemina the orc warrior at level 24 on the 1st Summertide 123rd year of Ascendancy at 03:19 Killed by skeleton master archer at level 24 on the 1st Summertide 123rd year of Ascendancy at 04:04 Killed by Polemina the orc warrior at level 24 on the 1st Summertide 123rd year of Ascendancy at 04:49 Killed by skeleton mage at level 24 on the 1st Summertide 123rd year of Ascendancy at 05:49 Killed by Poreba the giant lightning ant at level 24 on the 1st Flare 123rd year of Ascendancy at 00:26 Killed by Adedhevea the minotaur at level 24 on the 1st Flare 123rd year of Ascendancy at 10:35 Killed by Ce'Naralenn the weaver matriarch at level 24 on the 1st Flare 123rd year of Ascendancy at 11:16 Killed by elven tempest at level 25 on the 10th Flare 123rd year of Ascendancy at 21:41 Killed by elven corruptor at level 25 on the 10th Flare 123rd year of Ascendancy at 23:20 Killed by elven blood mage at level 25 on the 1st Dusk 123rd year of Ascendancy at 03:07 Killed by elven blood mage at level 25 on the 1st Dusk 123rd year of Ascendancy at 04:28 Killed by elven tempest at level 25 on the 1st Dusk 123rd year of Ascendancy at 11:07 Killed by Xilaith the elven blood mage at level 25 on the 1st Dusk 123rd year of Ascendancy at 12:05 Killed by elven cultist at level 25 on the 2nd Dusk 123rd year of Ascendancy at 10:48 Killed by elven corruptor at level 25 on the 2nd Dusk 123rd year of Ascendancy at 22:14 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 3rd Dusk 123rd year of Ascendancy at 16:14 Killed by elven corruptor at level 26 on the 3rd Dusk 123rd year of Ascendancy at 18:36 Killed by elven blood mage at level 26 on the 3rd Dusk 123rd year of Ascendancy at 22:37 Killed by Gygabeth the mean looking elven guard at level 26 on the 4th Dusk 123rd year of Ascendancy at 03:15 Killed by ogre rune-spinner at level 26 on the 4th Dusk 123rd year of Ascendancy at 11:56 Killed by elven blood mage at level 26 on the 4th Dusk 123rd year of Ascendancy at 12:26 Killed by elven cultist at level 26 on the 4th Dusk 123rd year of Ascendancy at 16:49 Killed by vampire lord at level 27 on the 14th Dusk 123rd year of Ascendancy at 05:31 Killed by champion of Urh'Rok at level 27 on the 16th Dusk 123rd year of Ascendancy at 20:44 Killed by champion of Urh'Rok at level 27 on the 16th Dusk 123rd year of Ascendancy at 21:16 Killed by daelach at level 27 on the 18th Dusk 123rd year of Ascendancy at 04:51 Killed by elder vampire at level 28 on the 20th Dusk 123rd year of Ascendancy at 01:25 Killed by elder vampire at level 28 on the 20th Dusk 123rd year of Ascendancy at 01:54 Killed by champion of Urh'Rok at level 28 on the 21st Dusk 123rd year of Ascendancy at 06:40 Killed by umber hulk at level 28 on the 21st Dusk 123rd year of Ascendancy at 07:44 Killed by champion of Urh'Rok at level 28 on the 21st Dusk 123rd year of Ascendancy at 08:28 Killed by lich at level 28 on the 21st Dusk 123rd year of Ascendancy at 20:27 Killed by champion of Urh'Rok at level 28 on the 22nd Dusk 123rd year of Ascendancy at 15:33 Killed by champion of Urh'Rok at level 28 on the 22nd Dusk 123rd year of Ascendancy at 16:47 Killed by elder vampire at level 28 on the 22nd Dusk 123rd year of Ascendancy at 18:12 Killed by vampire lord at level 29 on the 27th Dusk 123rd year of Ascendancy at 17:40 Killed by Rgkizu the thaurhereg at level 29 on the 27th Dusk 123rd year of Ascendancy at 18:45 Killed by The Master at level 29 on the 28th Dusk 123rd year of Ascendancy at 07:54 Killed by orc warrior at level 30 on the 28th Dusk 123rd year of Ascendancy at 22:22 Killed by Belenn the crimson ooze at level 30 on the 53rd Dusk 123rd year of Ascendancy at 03:12 Killed by Velyldathra the poison ooze at level 30 on the 53rd Dusk 123rd year of Ascendancy at 06:14 Killed by Zubyta the slimy ooze at level 30 on the 53rd Dusk 123rd year of Ascendancy at 09:07 Killed by Zubyta the slimy ooze at level 30 on the 53rd Dusk 123rd year of Ascendancy at 10:16 Killed by Layyrema the poison ooze at level 30 on the 53rd Dusk 123rd year of Ascendancy at 17:44 Killed by Cyromira the slimy ooze at level 30 on the 53rd Dusk 123rd year of Ascendancy at 20:36 Killed by Cyromira the slimy ooze at level 30 on the 53rd Dusk 123rd year of Ascendancy at 21:47 Killed by Ganor the poison ooze at level 30 on the 53rd Dusk 123rd year of Ascendancy at 23:07 Killed by Isurialle the gelatinous cube at level 30 on the 54th Dusk 123rd year of Ascendancy at 00:41 Killed by shadow at level 30 on the 54th Dusk 123rd year of Ascendancy at 04:07 Killed by Aduma the slimy ooze at level 30 on the 54th Dusk 123rd year of Ascendancy at 06:14 Killed by Cyrivena the poison ooze at level 30 on the 54th Dusk 123rd year of Ascendancy at 07:47 Killed by Cyrivena the poison ooze at level 30 on the 54th Dusk 123rd year of Ascendancy at 09:03 Killed by Isliba the slimy ooze at level 30 on the 54th Dusk 123rd year of Ascendancy at 10:19 Killed by Isliba the slimy ooze at level 30 on the 54th Dusk 123rd year of Ascendancy at 11:28 Killed by Arimibrebeth the gelatinous cube at level 30 on the 54th Dusk 123rd year of Ascendancy at 12:36 Killed by Lisudhelle the blue jelly at level 30 on the 54th Dusk 123rd year of Ascendancy at 13:50 Killed by war hound at level 30 on the 54th Dusk 123rd year of Ascendancy at 14:54 Killed by Arimibrebeth the gelatinous cube at level 30 on the 54th Dusk 123rd year of Ascendancy at 17:10 Killed by war hound at level 30 on the 54th Dusk 123rd year of Ascendancy at 19:23 Killed by ritch flamespitter at level 30 on the 54th Dusk 123rd year of Ascendancy at 20:32 Killed by Polayath the poison ooze at level 30 on the 54th Dusk 123rd year of Ascendancy at 22:44 Killed by Emomiyada the slimy ooze at level 30 on the 55th Dusk 123rd year of Ascendancy at 00:59 Killed by Emomiyada the slimy ooze at level 30 on the 55th Dusk 123rd year of Ascendancy at 02:08 Killed by Emomiyada the slimy ooze at level 30 on the 55th Dusk 123rd year of Ascendancy at 03:41 Killed by Emomiyada the slimy ooze at level 30 on the 55th Dusk 123rd year of Ascendancy at 06:03 Killed by Isevea the crimson ooze at level 30 on the 55th Dusk 123rd year of Ascendancy at 08:08 Killed by Xusethra the gelatinous cube at level 30 on the 55th Dusk 123rd year of Ascendancy at 10:35 Killed by Elirima the slimy ooze at level 30 on the 55th Dusk 123rd year of Ascendancy at 12:16 Killed by dragonsfire trap at level 30 on the 55th Dusk 123rd year of Ascendancy at 14:43 Killed by war hound at level 30 on the 55th Dusk 123rd year of Ascendancy at 19:02 Killed by Bethama the crimson ooze at level 30 on the 55th Dusk 123rd year of Ascendancy at 20:20 Killed by Bethama the crimson ooze at level 30 on the 55th Dusk 123rd year of Ascendancy at 21:20 Killed by Bethama the crimson ooze at level 30 on the 55th Dusk 123rd year of Ascendancy at 22:27 Killed by Bethama the crimson ooze at level 30 on the 56th Dusk 123rd year of Ascendancy at 00:45 Killed by Ce'Nudassra the poison ooze at level 30 on the 56th Dusk 123rd year of Ascendancy at 03:39 Killed by slimy ooze at level 30 on the 56th Dusk 123rd year of Ascendancy at 05:13 Killed by Ce'Nudassra the poison ooze at level 30 on the 56th Dusk 123rd year of Ascendancy at 06:24 Killed by dragonsfire trap at level 30 on the 56th Dusk 123rd year of Ascendancy at 07:30 Killed by Xeragara the slimy ooze at level 30 on the 56th Dusk 123rd year of Ascendancy at 09:43 Killed by Corrupted Oozemancer at level 30 on the 56th Dusk 123rd year of Ascendancy at 11:57 Killed by Eilinegaba the crimson ooze at level 31 on the 57th Dusk 123rd year of Ascendancy at 01:08 Killed by war hound at level 31 on the 57th Dusk 123rd year of Ascendancy at 12:21 Killed by Cyrimita the gelatinous cube at level 31 on the 57th Dusk 123rd year of Ascendancy at 17:00 Killed by war hound at level 31 on the 57th Dusk 123rd year of Ascendancy at 18:53 Killed by Layera the crimson ooze at level 31 on the 57th Dusk 123rd year of Ascendancy at 21:47 Killed by Arayada the crimson ooze at level 31 on the 57th Dusk 123rd year of Ascendancy at 23:16 Killed by Zubyrin the crimson ooze at level 31 on the 58th Dusk 123rd year of Ascendancy at 03:38 Killed by Layyriaseba the poison ooze at level 31 on the 58th Dusk 123rd year of Ascendancy at 06:29 Killed by Yvamina the poison ooze at level 31 on the 58th Dusk 123rd year of Ascendancy at 07:47 Killed by Gloryriwen the venom drake hatchling at level 31 on the 60th Dusk 123rd year of Ascendancy at 08:35 Killed by Jovem Puto's Inner Demon at level 31 on the 1st Haze 123rd year of Ascendancy at 04:42 Killed by Jovem Puto's Inner Demon at level 31 on the 1st Haze 123rd year of Ascendancy at 05:44 Killed by cold drake at level 32 on the 10th Haze 123rd year of Ascendancy at 17:17 Killed by Gloretira the stone troll at level 34 on the 8th Allure 124th year of Ascendancy at 08:53 Killed by Zubunor the orc necromancer at level 37 on the 19th Regrowth 124th year of Ascendancy at 18:52 Killed by orc necromancer at level 37 on the 19th Regrowth 124th year of Ascendancy at 19:53 Killed by will o' the wisp at level 37 on the 20th Regrowth 124th year of Ascendancy at 00:11 Killed by orc necromancer at level 37 on the 20th Regrowth 124th year of Ascendancy at 01:13 Killed by Heavy Sentinel at level 38 on the 23rd Regrowth 124th year of Ascendancy at 07:30 Killed by Islutta the orc soldier at level 38 on the 44th Regrowth 124th year of Ascendancy at 08:53 Killed by orc cryomancer at level 39 on the 45th Regrowth 124th year of Ascendancy at 00:49 Killed by overpowered greater multi-hued wyrm at level 39 on the 45th Regrowth 124th year of Ascendancy at 14:36 Killed by overpowered greater multi-hued wyrm at level 39 on the 45th Regrowth 124th year of Ascendancy at 16:11 Killed by overpowered greater multi-hued wyrm at level 39 on the 45th Regrowth 124th year of Ascendancy at 17:44 Killed by overpowered greater multi-hued wyrm at level 40 on the 45th Regrowth 124th year of Ascendancy at 20:14 Killed by orc cryomancer at level 40 on the 48th Regrowth 124th year of Ascendancy at 08:04 Killed by Vorimira the orc pyromancer at level 41 on the 50th Regrowth 124th year of Ascendancy at 11:22 Killed by orc pyromancer at level 41 on the 51st Regrowth 124th year of Ascendancy at 07:36 Killed by Vor, Grand Geomancer of the Pride at level 41 on the 52nd Regrowth 124th year of Ascendancy at 17:14 Killed by orc high cryomancer at level 41 on the 53rd Regrowth 124th year of Ascendancy at 07:55 Killed by Betebrewyn the orc pyromancer at level 42 on the 53rd Regrowth 124th year of Ascendancy at 18:24 Killed by orc blood mage at level 42 on the 66th Regrowth 124th year of Ascendancy at 22:33 Killed by Adymira the Neverdead at level 43 on the 1st Pyre 124th year of Ascendancy at 22:06 Killed by orc high cryomancer at level 43 on the 27th Pyre 124th year of Ascendancy at 08:56 Killed by Gorbat, Supreme Wyrmic of the Pride at level 44 on the 42nd Pyre 124th year of Ascendancy at 14:57 Killed by ancient lich at level 44 on the 43rd Pyre 124th year of Ascendancy at 00:48 Killed by shadow at level 44 on the 43rd Pyre 124th year of Ascendancy at 03:46 Killed by shadow at level 44 on the 43rd Pyre 124th year of Ascendancy at 05:38 Killed by ancient lich at level 45 on the 43rd Pyre 124th year of Ascendancy at 11:29 Killed by ancient lich at level 45 on the 43rd Pyre 124th year of Ascendancy at 13:19 Killed by lich at level 45 on the 43rd Pyre 124th year of Ascendancy at 20:05 Killed by forge-giant at level 45 on the 79th Pyre 124th year of Ascendancy at 10:45 Killed by greater multi-hued wyrm at level 45 on the 79th Pyre 124th year of Ascendancy at 12:25 Killed by greater multi-hued wyrm at level 45 on the 79th Pyre 124th year of Ascendancy at 14:04 Killed by orc high cryomancer at level 46 on the 3rd Mirth 124th year of Ascendancy at 00:04 Killed by multi-hued drake at level 46 on the 3rd Mirth 124th year of Ascendancy at 04:53 Killed by Elandar at level 47 on the 4th Mirth 124th year of Ascendancy at 20:44 Killed by Elandar at level 47 on the 4th Mirth 124th year of Ascendancy at 23:37 Killed by Elandar at level 50 on the 5th Mirth 124th year of Ascendancy at 01:33 Killed by Elandar at level 50 on the 5th Mirth 124th year of Ascendancy at 05:15 Killed by multi-hued drake at level 50 on the 5th Mirth 124th year of Ascendancy at 06:58 Killed by Elandar at level 50 on the 5th Mirth 124th year of Ascendancy at 08:51 Killed by Jovem Puto at level 50 on the 5th Mirth 124th year of Ascendancy at 10:43 |
Primary Stats
| Strength | 90 (base 32) |
| Dexterity | 123 (base 60) |
| Constitution | 70 (base 60) |
| Magic | 31 (base 10) |
| Willpower | 36 (base 10) |
| Cunning | 105 (base 60) |
Resources
| Life | 1359/1762 |
| Mana | 444/444 |
| Stamina | 100/272 |
| Healing Factor | 1.775 |
| Regeneration | 5.76875 |
Speed
| Mental | +40.140895148437% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 10 |
| See Stealth | 88.577197494342 |
| See Invisible | 88.577197494342 |
| ESP Range | 20 |
| ESP Kinds | dragon, horror |
Offense: Mainhand
| Damage | 157 |
| Accuracy | 84 |
| Crit Chance | 102% |
| APR | 57 |
| Speed | 0.71 |
Offense: Offhand
| Damage | 129 |
| Accuracy | 84 |
| Crit Chance | 102% |
| APR | 57 |
| Speed | 0.71 |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 52% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +19% |
| Arcane | +13% |
| Physical | +40% |
| All | +7% |
Offense: Damage Penetration
| Darkness | +5% |
| Nature | +20% |
| Physical | +32% |
| Acid | +12% |
| Arcane | +15% |
| Fire | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 63.063402816797 (100%) |
| Defense | 50 |
| Ranged Defense | 52 |
| Fatigue | 0 |
| Physical Save | 56 |
| Spell Save | 34 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Blight | + 17%( 70%) |
| Arcane | + 20%( 70%) |
| Cold | + 30%( 70%) |
| All | + 2%( 70%) |
| Darkness | + 14%( 70%) |
| Light | -23%( 45%) |
| Temporal | + 11%( 70%) |
| Lightning | + 22%( 70%) |
| Physical | + 22%( 70%) |
| Fire | + 36%( 70%) |
| Nature | + 21%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Disarm Resistance | 0% |
| Bleed Resistance | 100% |
| Teleport Resistance | 15% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 65% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 267.50 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 66 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 643 damage for 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 570 damage for 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Poisons | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Lethality | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Quickdraw |
| talent | Apply Poison |
| talent | Chant of Fortitude |
| talent | Premonition |
| talent | Blade Flurry |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+23). Continuum Destabilization |
| beneficial effect | Parrying melee and ranged attacks: Has a 77% chance to deflect up to 57 damage from the next 2.3 attack(s). Parried attacks cannot crit. Parrying |
| beneficial effect | You are focused on weaknesses you have found in your target's defences. Your melee attacks against Elandar have +11 accuracy, deal +23.1 damage and have +30% resistance penetration. Exploiting Weaknesses |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | Has 6 throwing knives prepared: 6 KnivesRange: 7 Net Damage: 191 - 268 Accuracy: 101 (knife) APR: 60 Crit Chance: +116% Crit mult: 259% Uses Stats: 50% Cun, 70% Dex |
| beneficial effect | Reduces arcane damage received by 14%. Premonition Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by snow giant boulder thrower. Escort: lone alchemist (level 2 of Daikara) | failed |
You failed to protect the lone alchemist from death by skeleton master archer. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 732. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed length of troll intestine. * You've found the needed mummified bone. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed skeleton mage skull. * You've found the needed giant spider spinneret. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed xorn fragment. * You've found the needed vial of fire wyrm saliva. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Zubawe the Phoenixclamor (6 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +11 Physical crit. chance: +5.0% Physical power: +6 (+1 eff.) Armour: +5 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: -4% Changes stats: +11 Lck / +8 Dex Changes resistances: +9% fire / +3% nature / +9% cold Changes resistances penetration: +20% fire Stealth bonus: +11 Physical save: +3 (+1 eff.) Blindness immunity: +10% Poison immunity: +5% Stamina each turn: +0.90 Maximum life: +59.00 Movement speed: +10% A pair of boots made of leather. This object's appearance was changed to Frost Treads. |
| Quiver | Rhovon (22/22, 55-77 power, 14 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Base power: 55.0 - 77.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +10.5% Capacity: 22 On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) On weapon crit: * cripple the target Damage (Ranged): +4 mind / +20 temporal / +14 nature Burst (radius 1) on hit: +8 temporal Burst (radius 2) on crit: +4 temporal Arrows are used with bows to pierce your foes to death. |
| Light source | Lisoba the WoeloreInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 30% * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 4 nature Changes resistances: +12% darkness Changes resistances penetration: +5% darkness Changes damage: +6% nature Maximum life: +41.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Corruptiongrinder (12 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Physical crit. chance: +2.0% Armour: +5 Defense: +12 (+4 eff.) Fatigue: +5% Effects when hit in melee: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 12 arcane Changes stats: +9 Str / +8 Dex / +10 Cun / +3 Con Changes resistances: +13% nature Changes resistances penetration: +15% arcane / +20% nature Changes damage: +6% nature / +3% physical Spell save: +9 (+4 eff.) Maximum life: +80.00 Maximum stamina: +10.00 Healing mod.: +25% A cap made of leather. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | Runysus (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +7 Effects on melee hit: * Slows global speed by 31% Changes stats: +3 Str / +3 Cun Changes resistances: +15% blight / +9% temporal / +5% arcane Spell save: +9 (+4 eff.) Knockback immunity: +15% Teleport immunity: +15% Mindpower: +8 (+2 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 23 cooldown : Effective talent level: 2.6 Power cost: 23 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +67 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
| On fingers | Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+12 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| Around neck | Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 53 power out of 60/60) : Effective talent level: 1.6 Power cost: 53 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 14 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 5 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
| In main hand | voratun dagger 'Gilyromikhad' (39-50.7 power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 28% chance to corrode armour by 30% On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +10% Damage (Melee): +14 darkness Burst (radius 1) on hit: +12 temporal Damage against: +16% Living When wielded/worn: Physical crit. chance: +12.0% Changes stats: +5 Wil Changes resistances penetration: +12% acid Changes damage: +6% arcane Life regen: +2.00 Spellpower on spell critical (stacks up to 3 times): +2 Spell crit. chance: +1% Damage Shield penetration: +20% Sharp, short and deadly. |
| Around waist | balancing hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +9.0% Changes stats: +8 Dex / +9 Cun / +8 Lck Trap disarming bonus: +10 Stealth bonus: +7 Mental crit. chance: +5% Infravision radius: +3 A belt that goes around your waist. |
| In off hand | Ademitha (38-49.4 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 21% chance to cause random gloom Damage (Melee): +17 mind When wielded/worn: Armour penetration: +12 Armour: +4 Changes stats: +4 Mag / +10 Wil / +5 Cun / +2 Con Changes resistances: +3% nature / +6% fire Changes resistances penetration: +12% physical Changes damage: +12% physical Reduces incoming crit damage: 15.00% Disease immunity: +5% Maximum mana: +80.00 Spellpower: +10 (+5 eff.) Sharp, short and deadly. This object's appearance was changed to Spectral Blade. |
| Cloak | cashmere cloak 'Nerywyn' (2 def, 4 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour penetration: +5 Physical power: +8 (+2 eff.) Armour: +4 Defense: +2 (+0 eff.) Changes stats: +3 Cun / +3 Dex Changes resistances penetration: +20% physical Critical mult.: +12.00% Life regen: +1.00 Healing mod.: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Cloak of Deception. |
| Main armor | Chromatic Harness (10 def, 14 armour)Requires: - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% cold / +20% fire / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Inventory
Rune of the Rift (294.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 314.58 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.heat beam rune of the warrior (414 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 414.09 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon, costing 1 power out of 1/1. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
gold amulet 'Urygen'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour penetration: +4 Armour: +4 Changes damage: +18% physical Talent mastery: +0.26 Cunning / Scoundrel Maximum hate: +4.00 Mindpower: +14 (+4 eff.) Amulets can have magical properties. |
Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
NoonlordCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+2 eff.) Fatigue: -14% Changes stats: +10 Dex / +3 Mag / +4 Wil / +9 Cun Changes resistances penetration: +20% light Critical mult.: +20.00% Maximum hate: +4.00 Mindpower: +14 (+4 eff.) Rings can have magical properties. |
mule's gold ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -4% Maximum encumbrance: +25 Disarm immunity: +20% Pinning immunity: +22% Knockback immunity: +28% Maximum life: +30.00 Rings can have magical properties. |
savior's copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +7 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Stun/Freeze immunity: +21% Life regen: +0.80 Rings can have magical properties. |
voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
voratun ring 'Flamequake'Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 39% chance to daze at end of turn Damage when hit (Melee): 8 fire Changes stats: +10 Mag / +8 Wil / +8 Cun Changes resistances: +48% light / +3% fire Changes resistances penetration: +5% lightning / +15% fire Changes damage: +18% light Spell save: +20 (+8 eff.) Mindpower: +15 (+5 eff.) Rings can have magical properties. |
voratun ring 'Gloribrerianor'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 (+3 eff.) Changes stats: +12 Str / +5 Cun / +9 Con Changes resistances: +9% acid / +40% fire Changes damage: +20% fire Stun/Freeze immunity: +36% Life regen: +3.70 Light radius: +3 See invisible: +9 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.balanced voratun battleaxe of disruption (56.5-84.75 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +42% Unnatural When wielded/worn: Accuracy: +16 (+3 eff.) Defense: +21 (+7 eff.) Disarm immunity: +64% Massive two-handed battleaxes. |
Dagger of the Past (25-32.5 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 0% Cun, 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+3 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+5 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Dagger of the Past (25-32.5 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 0% Cun, 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+3 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+5 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Moon (30-39 power, 30 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 30.0 - 39.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Silent Blade (25-32.5 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Spelldrinker (27-35.1 power, 8 apr)Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 45% Cun, 5% Mag, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Star (25-32.5 power, 20 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 25.0 - 32.5 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 100% Damage (Melee): +20 light When wielded/worn: Changes damage: +10% light Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Cun, 45% Dex, 10% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 7 power out of 10/10) : Effective talent level: 2.0 Power cost: 7 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 85.80 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Unerring Scalpel (15-19.5 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+4 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
balanced voratun dagger of massacre (49.5-64.35 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 49.5 - 64.4 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+1 eff.) Defense: +7 (+2 eff.) Disarm immunity: +40% Sharp, short and deadly. This object's appearance was changed to Spectral Blade. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.30 Technique / Berserker's strength +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
Sword of Potential Futures (28-39.2 power, 10 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Base power: 28.0 - 39.2 Uses stats: 20% Mag, 80% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 (+3 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
This item will automatically be transmogrified when you leave the level.thought-forged voratun longsword of erosion (41.5-58.1 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 34% chance to cause random gloom Damage (Melee): +20 temporal / +20 nature / +22 mind When wielded/worn: Changes stats: +7 Cun / +7 Wil Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.chilling voratun mace of vileness (46.5-65.1 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.5 - 65.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 30% chance to disease Damage (Melee): +22 blight / +29 cold Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.dragonbone starstaff of wizardry (30-36 power, 6 apr, temporal element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Mag / +5 Wil Changes damage: +30% temporal Talent granted: +1 Command Staff Maximum mana: +110.00 Spellpower: +27 (+12 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.greater dragonbone vilestaff of blasting (30-36 power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% blight / +30% fire / +30% darkness / +30% acid Talent granted: +1 Command Staff Spellpower: +32 (+14 eff.) Spell crit. chance: +15% It can be used to unleash an elemental blastwave, dealing 41.80 to 50.16 blight damage in a radius 6 around the user, putting all charms on cooldown for 9 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.hateful voratun waraxe of the leech (40-56 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * Slows global speed by 19% * leeches stamina from the target Damage (Melee): +17 darkness Damage against: +19% Living When wielded/worn: Damage when hit (Melee): 16 nature slow One-handed war axes. |
Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+3 eff.) Mindpower: +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Glacial Garb (20 def, 15 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Armour: +15 Armour Hardiness: +30% Defense: +20 (+6 eff.) Changes stats: +10 Str / +10 Wil Changes resistances: +25% cold / +15% physical Changes resistances penetration: +25% cold Changes damage: +20% cold Talent masteries: +0.20 Spell / Frost alchemy +0.20 Wild-gift / Cold drake aspect +0.20 Technique / Boreal arts Reduces opponents crit chance: 10% Stun/Freeze immunity: +30% Mental crit. chance: +9% Movement speed: +20% Combat speed: +10% Ice block penetration: +35% Dealing cold damage builds up a layer of ice that increase defense and armor by 3 and reduce your chance to be critically hit by melee and archery attacks by 2.5%, up to a maximum of 10 layers. Every time you take fire damage 2 layers will be melted. It can be used to activate talent Ice Claw (costing 14 power out of 25/25) : Effective talent level: 5.0 Power cost: 14 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You call upon the mighty claw of a cold drake and rake a wave of freezing cold in front of you, doing 230% weapon damage as Ice damage in a cone of 3. Ice damage gives a chance of freezing the target. Every level in Ice Claw additionally raises your Physical, Mental and Spell Saves by 4. Each point in cold drake talents also increases your cold resistance by 1%. This well-maintained set of clothing is made from a curious fabric that collects protective layers of frozen blood while exposed to cold and battle. Worn by the master Valeria, who lead the Falcon school of swordsmanship until her retirement at the ripe old age of 108. |
tormentor's elven-silk robe of power (12 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Changes stats: +10 Cun Changes damage: +11% all Critical mult.: +13.00% Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +3.00 Spellpower: +12 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to Thalore-Wood Cuirass. |
This item will automatically be transmogrified when you leave the level.grounding pair of voratun boots of uncanny dodging (9 def, 5 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +9 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +4% Changes resistances: +12% lightning / +13% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.pair of voratun boots of tirelessness (0 def, 5 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Stamina each turn: +1.30 Maximum stamina: +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.undeterred pair of voratun boots (0 def, 5 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Silence immunity: +50% Confusion immunity: +44% Stun/Freeze immunity: +50% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tarrybers the drakeskin leather gloves (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +18.0% Armour: +3 Fatigue: -6% Damage (Melee): 19 darkness Damage when hit (Melee): 12 mind Changes resistances: +14% darkness Changes damage: +6% darkness Critical mult.: +10.00% Mana each turn: +0.24 Psi when hit: +0.16 Hate when firing a critical mind attack: +4.00 Spellpower: +16 (+8 eff.) Spell crit. chance: +28% Mindpower: +8 (+2 eff.) Mental crit. chance: +20% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.psychic's voratun gauntlets of magic (+6) (0 def, 3 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 15 mind Changes stats: +6 Mag Changes resistances: +9% mind Changes damage: +10% arcane / +9% mind Metal gloves protecting the hands up to the middle of the lower arm. |
radiant hardened leather gloves of dexterity (+4) (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +12 (+2 eff.) Armour: +2 Damage (Melee): 10 light Changes stats: +4 Dex Changes resistances: +10% light Changes damage: +5% light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.voratun gauntlets of the juggernaut (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +5 Con Physical save: +30 (+9 eff.) Spell save: +7 (+3 eff.) Mental save: +9 (+3 eff.) Disarm immunity: +42% Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. You need to find something to bind its powers. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Crown of the Elements (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +5 Con / +3 Wil Changes resistances: +15% acid / +15% fire / +15% cold / +15% lightning Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning See invisible: +15 This jeweled crown shimmers with colors. |
Zanehell the drakeskin leather cap (7 def, 12 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +12 Defense: +7 (+2 eff.) Fatigue: +5% Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 8 blight / 8 physical Changes stats: +5 Str / +9 Dex Changes resistances: +6% all Changes damage: +6% blight Physical save: +13 (+4 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +4 (+2 eff.) Spell crit. chance: +2% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 785.9 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. This object's appearance was changed to Steel Helm of Garkul. |
This item will automatically be transmogrified when you leave the level.champion's voratun helm of strength (+15) (0 def, 5 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +15 Str / +5 Wil Mental save: +15 (+5 eff.) Light radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
elven-silk wizard hat 'Adykira' (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Changes resistances: +27% lightning / +15% mind Changes resistances penetration: +25% mind Changes damage: +18% lightning / +6% mind A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.mindcaging voratun helm of strength (+10) (0 def, 5 armour) Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Str Changes resistances: +25% mind Mental save: +23 (+8 eff.) Confusion immunity: +50% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+5 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+8 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 11 power out of 16/16) : Effective talent level: 4.0 Power cost: 11 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 93.81 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
This item will automatically be transmogrified when you leave the level.fortifying voratun plate armour (9 def, 16 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Changes stats: +7 Str / +7 Con Maximum life: +86.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.voratun plate armour of command (24 def, 24 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +24 Defense: +24 (+8 eff.) Fatigue: +26% Changes stats: +6 Cun Mental save: +25 (+9 eff.) A suit of armour made of metal plates. |
Sanguine Shield (14 def, 4 armour, 220 block)Requires: - Strength 39 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +4 Defense: +14 (+4 eff.) Ranged Defense: +14 (+4 eff.) Fatigue: +19% Changes stats: +10 Con Changes resistances: +25% blight Talent granted: +5 Block Life regen: +5.00 Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
This item will automatically be transmogrified when you leave the level.reinforced voratun shield of radiance (12 def, 13 armour, 307 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +13 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Effects when hit in melee: * 36% chance to blind Changes stats: +6 Mag / +6 Con Changes resistances: +20% light Talent granted: +5 Block Handheld deflection devices. |
6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
293 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
2019 Little GemsPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: gem / gift ; tier 3 When carried: Light radius: +2 It can be used to explode a sphere, costing 1 power out of 2014/2019. A set of 2019 tiny explosive spheres. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (92 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
7 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 176 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.pouch of voratun shots of amnesia (23/23, 56-67.2 power, 6 apr) Requires: - Dexterity 48 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 56.0 - 67.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +7.0% Capacity: 23 On weapon hit: * 25% chance to put talents on cooldown Shots are used with slings to pummel your foes to death. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
6 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Jovem Puto the Skeleton Rogue level 33
5th Decay 123rd year of Ascendancy at 10:01 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Jovem Puto the Skeleton Rogue level 42
54th Regrowth 124th year of Ascendancy at 08:53 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Jovem Puto the Skeleton Rogue level 29
28th Dusk 123rd year of Ascendancy at 22:07 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Jovem Puto the Skeleton Rogue level 39
45th Regrowth 124th year of Ascendancy at 14:15 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Jovem Puto the Skeleton Rogue level 35
3rd Regrowth 124th year of Ascendancy at 12:31 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Jovem Puto the Skeleton Rogue level 23
55th Pyre 123rd year of Ascendancy at 19:00 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Jovem Puto the Skeleton Rogue level 10
5th Haze 122nd year of Ascendancy at 00:46 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Jovem Puto the Skeleton Rogue level 36
11st Regrowth 124th year of Ascendancy at 19:08 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Jovem Puto the Skeleton Rogue level 34
9th Allure 124th year of Ascendancy at 01:27 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Jovem Puto the Skeleton Rogue level 37
21st Regrowth 124th year of Ascendancy at 03:09 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Jovem Puto the Skeleton Rogue level 17
74th Haze 122nd year of Ascendancy at 10:36 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Jovem Puto the Skeleton Rogue level 18
75th Haze 122nd year of Ascendancy at 19:01 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Jovem Puto the Skeleton Rogue level 33
22nd Haze 123rd year of Ascendancy at 18:51 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Jovem Puto the Skeleton Rogue level 45
63rd Pyre 124th year of Ascendancy at 20:36 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Jovem Puto the Skeleton Rogue level 36
11st Regrowth 124th year of Ascendancy at 09:51 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Jovem Puto the Skeleton Rogue level 16
66th Haze 122nd year of Ascendancy at 05:04 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Jovem Puto the Skeleton Rogue level 40
45th Regrowth 124th year of Ascendancy at 22:02 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Jovem Puto the Skeleton Rogue level 10
3rd Dusk 122nd year of Ascendancy at 19:39 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Jovem Puto the Skeleton Rogue level 20
6th Allure 123rd year of Ascendancy at 11:21 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Jovem Puto the Skeleton Rogue level 30
28th Dusk 123rd year of Ascendancy at 22:07 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Jovem Puto the Skeleton Rogue level 40
45th Regrowth 124th year of Ascendancy at 20:12 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Jovem Puto the Skeleton Rogue level 50
5th Mirth 124th year of Ascendancy at 01:26 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Jovem Puto the Skeleton Rogue level 21
65th Regrowth 123rd year of Ascendancy at 16:01 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Jovem Puto the Skeleton Rogue level 30
56th Dusk 123rd year of Ascendancy at 11:57 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Jovem Puto the Skeleton Rogue level 44
42nd Pyre 124th year of Ascendancy at 17:48 see stats
Pest Control (Exploration mode)
Killed 1000 reproducing vermin.By Jovem Puto the Skeleton Rogue level 31
57th Dusk 123rd year of Ascendancy at 07:30 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Jovem Puto the Skeleton Rogue level 10
3rd Dusk 122nd year of Ascendancy at 21:22 see stats
Santassacre! (Exploration mode)
Killed the little helper elves after saving them!By Jovem Puto the Skeleton Rogue level 21
65th Regrowth 123rd year of Ascendancy at 16:14 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Jovem Puto the Skeleton Rogue level 50
5th Mirth 124th year of Ascendancy at 10:43 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Jovem Puto the Skeleton Rogue level 34
2nd Allure 124th year of Ascendancy at 12:31 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Jovem Puto the Skeleton Rogue level 24
1st Summertide 123rd year of Ascendancy at 13:28 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Jovem Puto the Skeleton Rogue level 35
9th Allure 124th year of Ascendancy at 02:50 see stats
Slimefest (Exploration mode)
Have 100 walls on the sludgenest turn into hostile creatures.By Jovem Puto the Skeleton Rogue level 30
55th Dusk 123rd year of Ascendancy at 18:03 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Jovem Puto the Skeleton Rogue level 50
5th Mirth 124th year of Ascendancy at 10:42 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Jovem Puto the Skeleton Rogue level 37
20th Regrowth 124th year of Ascendancy at 01:13 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Jovem Puto the Skeleton Rogue level 4
3rd Mirth 122nd year of Ascendancy at 02:24 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Jovem Puto the Skeleton Rogue level 14
57th Haze 122nd year of Ascendancy at 04:00 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Jovem Puto the Skeleton Rogue level 21
54th Regrowth 123rd year of Ascendancy at 15:28 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Jovem Puto the Skeleton Rogue level 24
10th Mirth 123rd year of Ascendancy at 02:24 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Jovem Puto the Skeleton Rogue level 15
62nd Haze 122nd year of Ascendancy at 18:52 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Jovem Puto the Skeleton Rogue level 29
28th Dusk 123rd year of Ascendancy at 13:37 see stats
Log
Jovem Puto leeches life from Elandar!
Jovem Puto hits Elandar for 681 physical, 8 darkness, 8 temporal, 545 physical, 5 mind, 593 physical, 8 darkness, 8 temporal, 701 physical, 8 darkness, 8 temporal, 467 physical, 5 mind (3046 total damage).
Elandar hits Jovem Puto for 4 healing, 4 healing (0 total damage) [8 healing].
Elandar overcomes the gloom
Deadly Poison from Jovem Puto hits Elandar for 72 nature damage.
Jovem Puto uses Heartseeker.
Elandar evades Jovem Puto.
Jovem Puto performs a melee critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Jovem Puto leeches life from Elandar!
Jovem Puto receives 171 healing from Elandar.
Jovem Puto hits Elandar for 1026 physical damage.
Jovem Puto killed Elandar!
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New game difficulty mode: Insane
Saving done.
Jovem Puto deactivates Quickdraw.
Jovem Puto deactivates Blade Flurry.
Jovem Puto deactivates Premonition.
Jovem Puto deactivates Chant of Fortitude.
Jovem Puto's attacks are less focused.
The protective shield of Jovem Puto disappears.
Jovem Puto deactivates Apply Poison.












































































































































