zelm the level 10 Yeek Summoner by fuyret

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceYeek
ClassSummoner
Level / Exp10 / 56%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity13 (base 11)
Constitution5 (base 10)
Magic10 (base 10)
Willpower37 (base 25)
Cunning37 (base 30)

Resources

Life149/149
Equilibrium3
Healing Factor0.95714285714286
Regeneration0.23928571428571

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision8
See Stealth52.1781186369
See Invisible52.1781186369

Offense: Mainhand

Damage6
Accuracy25
Crit Chance11%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy25
Crit Chance11%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance9%
Speed1

Offense: Mind

Mindpower33
Crit Chance11%
Speed1

Offense: Damage Bonus

Fire+5%
Mind+6%

Defense: Base

Armour (hardiness)5 (30%)
Defense3
Ranged Defense3
Fatigue7
Physical Save5
Spell Save16
Mental Save25

Defense: Resistances

Darkness+ 11%( 70%)
Light+ 10%( 70%)
Fire+ 21%( 70%)
Cold+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance17%
Instadeath Resistance100%
Confusion Resistance52%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
5/5
5/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
2/5
1/5
1/5
0/5
Cunning / Survival1.00
4/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
done

Equipment

On hands
On head
Tool
Around neck
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By zelm the Yeek Summoner level 10
2nd Mirth 122nd year of Ascendancy at 09:40
see stats

Log

Talent Hydra is ready to use.
Rested for 48 turns (stop reason: all resources and life at maximum).


Ran for 5 turns (stop reason: interesting terrain).


There is a previous level here (press '' or right click to use).

You gain 0.10 gold from the transmogrification of
ash wand of conjuration [power 157] (9 cooldown).
You gain 0.55 gold from the transmogrification of
quiver of ash arrows of accuracy (21/21, 124% power, 7 apr).
You gain 1.07 gold from the transmogrification of
prismatic cured leather armour (2 def, 4 armour).
You gain 1.21 gold from the transmogrification of
acidic steel waraxe (105% power, 3 apr).
You gain 1.70 gold from the transmogrification of
steel dagger of erosion (101% power, 6 apr).
You gain 2.73 gold from the transmogrification of
balanced steel dagger of massacre (115% power, 6 apr).
There is a next level here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Zelm summons a War Hound!


Degenerated skeleton warrior misses War hound.

War hound hits Degenerated skeleton warrior for 103 physical damage.
Degenerated skeleton warrior misses War hound.

War hound hits Degenerated skeleton warrior for 103 physical damage.
Degenerated skeleton warrior misses War hound.

War hound hits Degenerated skeleton warrior for 105 physical damage.
War hound killed Degenerated skeleton warrior!

You pickup 0.50 gold pieces.