
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 8 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 25 (base 25) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 16 (base 15) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 252/252 |
| Mana | 128/128 |
| Stamina | 121/121 |
| Healing Factor | 1.4135306028979 |
| Regeneration | 1.4135306028979 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 55 |
| Accuracy | 43 |
| Crit Chance | 2% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| Mind | +15% |
Defense: Base
| Armour (hardiness) | 14.137011280365 (79.403125182002%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 12 |
| Physical Save | 14 |
| Spell Save | 10 |
| Mental Save | 14 |
Defense: Resistances
| Temporal | + 15%(100%) |
| Lightning | + 13%(100%) |
| Cold | + 13%(100%) |
| All | + 10%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 180 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 57.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| talent | Chant of Fortitude |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
Equipment
| Main armor | This item will automatically be transmogrified when you leave the level.iron mail armour 'Hailwire' (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +1 Mag Changes resistances: +3% cold Changes resistances penetration: +15% mind Maximum life: +21.00 Light radius: +1 A suit of armour made of mail. |
| In main hand | Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Inventory
Achievements
Log
Rested for 15 turns (stop reason: all resources and life at maximum).
Go Ahead receives 39 healing.
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Character control switched to Go Ahead.
You are unable to use this kind of inscription.
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
You give regeneration infusion of the psychic (heal 91; 12 cd) to golem (servant of Go Ahead).
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Character control switched to golem (servant of Go Ahead).
You are unable to use this kind of inscription.
You give regeneration infusion of the psychic (heal 94; 12 cd) to Go Ahead.
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Character control switched to Go Ahead.
You gain 1.18 gold from the transmogrification of regeneration infusion of the psychic (heal 91; 12 cd).
You have no more inscription slots.
You give acid wave rune of the sneak (damage 69; dur 4; cd 15) to golem (servant of Go Ahead).
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Go Ahead casts Interact with the Golem.
Character control switched to golem (servant of Go Ahead).
You are now inscribed with Rune: Acid Wave.
You have no more acid wave rune of the sneak (damage 57; dur 4; cd 15).
Resting starts...
Talent Rune: Acid Wave is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).










