
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 25 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 48 (base 35) |
| Dexterity | 23 (base 20) |
| Constitution | 13 (base 12) |
| Magic | 42 (base 35) |
| Willpower | 13 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 581/583 |
| Hate | 105/105 |
| Vim | 126/126 |
| Healing Factor | 0.72833630113153 |
| Regeneration | 4.7341859573549 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +61.31788189224% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 13 |
| See Invisible | 48 |
Offense: Mainhand
| Damage | 70 |
| Accuracy | 56 |
| Crit Chance | 2% |
| APR | 4 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 33 |
| Accuracy | 56 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 2% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | -44% |
| Acid | -54% |
| Nature | -54% |
| Temporal | -51% |
| Cold | -51% |
| Physical | -34% |
| Fire | -57% |
| All | -60% |
Offense: Damage Penetration
| Lightning | +5% |
Defense: Base
| Armour (hardiness) | 20 (35.65183292883%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 23 |
| Mental Save | 25 |
Defense: Resistances
| Acid | +100%(100%) |
| Lightning | + 48%(100%) |
| Nature | + 43%(100%) |
| Temporal | + 51%(100%) |
| Blight | +100%(100%) |
| Physical | + 49%(100%) |
| Fire | + 1%(100%) |
| All | + 31%(100%) |
Defense: Immunities
| Disarm Resistance | 26% |
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/2)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 285 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 172 damage for 4 turns. Its effects scale with your Constitution stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Reaving combat | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
| talent | Chant of Fortitude |
| beneficial effect | Linked to their horror ally gaining 19% all damage resistance. Shared Insanity |
Quests
Equipment
| Tool | Aeruvea (dig speed 36 turns) =def=Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Defense: +20 (+6 eff.) Changes stats: +1 Str Changes resistances: +17% nature Changes damage: +6% nature Stamina each turn: +1.00 Only die when reaching: -20.00 life When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | mule's gold ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -5% Effects on melee hit: * 12% chance to reduce all saves and defense by 8 Damage (Melee): 11 physical Effects on ranged hit: * 13% chance to reduce all saves and defense by 8 Damage (Ranged): 10 physical Changes stats: +2 Cun Maximum encumbrance: +22 Hate when firing a critical mind attack: +2.00 Maximum hate: +5.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| On fingers | warrior's steel ring of the mountain (+10%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +10% physical Changes damage: +10% physical Rings make your fingers look great! |
| On fingers | warrior's copper ring of perseverance =stun reg=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +8 Changes stats: +4 Str Stun/Freeze immunity: +20% Life regen: +2.00 Rings make your fingers look great! |
| On fingers | Cyrenor the Singeprophet =def pow=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +15 (+5 eff.) Armour: +8 Defense: +25 (+8 eff.) Changes stats: +4 Str / +3 Dex Changes resistances: +6% fire Changes damage: +3% fire Maximum stamina: +30.00 Rings make your fingers look great! |
| Around waist | Xyssra the SkygleanInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Mag Changes resistances penetration: +5% lightning Life regen: +0.70 Equilibrium when hit: +0.12 Mental crit. chance: +4% See invisible: +18 Healing mod.: +10% A belt that goes around your waist. |
| Main armor | Betoba (0 def, 0 armour) =pdmg reg=Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +24% lightning / +16% physical / +6% blight / +9% all Changes damage: +16% lightning / +16% physical / +9% temporal Life regen: +2.80 Maximum life: +54.00 Maximum psi: +30.00 Healing mod.: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In off hand | iron waraxe 'Unlightfame' (12-16 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +12 darkness / +12 cold Damage (radius 1) on hit: +8 darkness Damage (radius 2) on crit: +4 cold When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +6 (+2 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 8% Changes damage: +9% cold Disarm immunity: +26% One-handed war axes. |
| In main hand | Ulegund (34-48 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Str / +3 Wil / +1 Con Changes resistances: +3% acid Changes damage: +6% acid Infravision radius: +3 Blunt and deadly. |
Inventory
regeneration infusion of the wizard (heal 212; 15 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 212 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
ethereal rune of the sneak (power 9; resist 20%; move 43%; dur 5; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 20% all resistance, you move 43% faster, and you are invisible (power 9). Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
conjurer's copper ring of time (+11%) =temp=Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +4 Mag / +5 Wil Changes resistances: +11% temporal Changes damage: +11% temporal Spellpower: +7 (+2 eff.) Rings make your fingers look great! |
copper ring of arcana (+0.11/turn) =sil=Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Silence immunity: +24% Mana each turn: +0.11 Rings make your fingers look great! |
copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +22% Pinning immunity: +20% Knockback immunity: +23% Maximum life: +21.00 Rings make your fingers look great! |
titan's copper ring of powerPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +2 Con Physical save: +4 (+2 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+5 eff.) Rings make your fingers look great! |
Mucusrune the dwarven-steel battleaxe (38-58 power, 2 apr) =dis acc=Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 38.5 - 57.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +8 light Damage (radius 1) on hit: +12 nature When wielded/worn: Accuracy: +19 (+5 eff.) Defense: +17 (+5 eff.) Changes resistances: +6% nature Changes resistances penetration: +10% nature Disarm immunity: +81% Massive two-handed battleaxes. |
truestriking dwarven-steel battleaxe of crippling (33-50 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 33.0 - 49.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +7 Physical crit. chance: +16.0% Changes resistances penetration: +7% physical Massive two-handed battleaxes. |
truestriking dwarven-steel battleaxe of rage (31-46 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.0 - 46.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +17 (+5 eff.) Armour penetration: +10 Changes stats: +5 Str Changes resistances penetration: +7% physical Changes damage: +10% physical Disease immunity: +15% Massive two-handed battleaxes. It was changed by the digestive sack. |
balanced steel longsword of erosion (14-20 power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +7 nature When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +7 (+2 eff.) Disarm immunity: +22% Sharp, long, and deadly. |
Blood-Letter (33-46 power, 4.5 apr)Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Ice block penetration: +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
warbringer's dwarven-steel waraxe of rage (22-31 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +11 (+3 eff.) Physical power: +7 (+2 eff.) Changes stats: +3 Str / +3 Con Changes resistances penetration: +5% physical Changes damage: +7% physical Disarm immunity: +17% One-handed war axes. |
Deepsfiend =bpen=Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 4 darkness Changes resistances: +3% darkness Changes resistances penetration: +20% blight Life regen: +0.60 Spellpower: +5 (+2 eff.) Healing mod.: +12% A belt that goes around your waist. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
blurring hardened leather belt of transcendenceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +11 (+3 eff.) Stealth bonus: +9 Physical save: +7 (+3 eff.) Mindpower: +4 (+4 eff.) A belt that goes around your waist. |
cashmere robe 'Moldgrinder' (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 33% Changes resistances: +3% darkness / +16% physical / +9% nature / +11% all Changes resistances penetration: +15% mind Changes damage: +3% nature / +16% physical A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant woollen robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +5% blight / +9% all Changes damage: +10% nature Poison immunity: +22% Disease immunity: +23% Life regen: +2.20 Maximum life: +46.00 Healing mod.: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stealthy pair of hardened leather boots of speed (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +8 Lck / +4 Dex Stealth bonus: +8 Movement speed: +25% A pair of boots made of leather. |
Tarrorin (10 def, 10 armour) =conf=Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Fatigue: +4% Damage when hit (Melee): 4 blight Changes resistances: +24% mind / +3% light Physical save: +9 (+4 eff.) Mental save: +15 (+7 eff.) Confusion immunity: +32% Maximum life: +40.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
focusing dwarven-steel torque of mindblast [power 225] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to blast the opponent's mind dealing 90 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Achievements
Log
You gain 1.70 gold from the transmogrification of prismatic cured leather armour of spell shielding (6 def, 4 armour).
You gain 8.48 gold from the transmogrification of duelist's cured leather armour of Toknor (10 def, 8 armour).
You gain 18.74 gold from the transmogrification of dwarven-steel gauntlets 'Bregalen' (10 def, 2 armour).
You gain 14.39 gold from the transmogrification of steel waraxe 'Noongrind' (12-18 power, 3 apr).
You gain 4.45 gold from the transmogrification of swiftstrike cured leather sling of recursion.
You gain 5.20 gold from the transmogrification of truestriking steel mace of persecution (14-19 power, 3 apr).
You gain 2.99 gold from the transmogrification of steel longsword of the mystic (15-21 power, 3 apr).
You gain 2.07 gold from the transmogrification of steel greatsword of dampening (27-43 power, 2 apr).
You gain 2.60 gold from the transmogrification of quick steel dagger of projection (12-15 power, 6 apr).
You gain 1.48 gold from the transmogrification of chilling steel dagger of massacre (20-25 power, 6 apr).
You gain 1.42 gold from the transmogrification of shielding rune (absorb 142; dur 4; cd 16).
You gain 0.61 gold from the transmogrification of shatter afflictions rune (absorb 37; cd 18).
You gain 1.93 gold from the transmogrification of biting gale rune of the wizard (damage 305; dur 4; cd 19).
You gain 5.06 gold from the transmogrification of heroism infusion of the psychic (die at -376; dur 7; cd 30).
You gain 3.50 gold from the transmogrification of heroism infusion of the duelist (die at -258; dur 8; cd 30).
You gain 3.63 gold from the transmogrification of heroism infusion (die at -163; dur 7; cd 26).
You gain 10.25 gold from the transmogrification of innervating ash wand of shielding [power 206] (2/17 cooldown).
You gain 10.25 gold from the transmogrification of soothing ash totem of summon tentacle [power 165] (2/21 cooldown).
You gain 14.64 gold from the transmogrification of ash totem of thorny skin 'Yarigadar' [power 25] (2/17 cooldown).
Character control switched to worm that walks (servant of Amalga Crusher).
Worm that walks (servant of Amalga Crusher) deactivates Infestation.
Worm that walks (servant of Amalga Crusher) activates Infestation.
Worm that walks (servant of Amalga Crusher) deactivates Worm that Walks Link.
Worm that walks (servant of Amalga Crusher) activates Worm that Walks Link.
Worm that walks (servant of Amalga Crusher) deactivates Ruin.
Worm that walks (servant of Amalga Crusher) activates Ruin.
Worm that walks (servant of Amalga Crusher) deactivates Chant of Fortitude.
Worm that walks (servant of Amalga Crusher) activates Chant of Fortitude.















































