










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 23 / 46% |
| Size | big |
| Lifes / Deaths | Killed by Layith the thief at level 19 on the 52nd Dusk 122nd year of Ascendancy at 07:49 / 2Killed by The Fragmented Essence of Harkor'Zun at level 23 on the 15th Haze 122nd year of Ascendancy at 15:49 |
Primary Stats
| Strength | 25 (base 12) |
| Dexterity | 14 (base 12) |
| Constitution | 19 (base 12) |
| Magic | 65 (base 53) |
| Willpower | 22 (base 17) |
| Cunning | 25 (base 12) |
Resources
| Life | -187/478 |
| Mana | 32/292 |
| Paradox | 457 |
| Healing Factor | 0.6791723257556 |
| Regeneration | 0.1697930814389 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Stealth | 7 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 8 |
| Crit Chance | 8% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Nature | +6% |
| Darkness | +6% |
| Cold | +3% |
| Lightning | +83% |
| Fire | +11% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +20% |
| Lightning | +35% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 12 (30%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 25 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Blight | + 16%( 70%) |
| Physical | + 16%( 70%) |
| All | + 11%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 19%( 70%) |
| Temporal | + 14%( 70%) |
| Darkness | + 16%( 70%) |
| Fire | + 41%( 70%) |
| Nature | + 19%( 70%) |
Defense: Immunities
| Stun Resistance | 45% |
| Confusion Resistance | 45% |
| Fear Resistance | 45% |
| Poison Resistance | 0% |
| Silence Resistance | 20% |
| Bleed Resistance | 40% |
| Disarm Resistance | 10% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 45% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 175 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 5 temporal, 3 fire, 4 nature, 3 cold |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 63 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Class Talents
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.00 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed ice ant stinger. * You've found the needed black mamba head. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed vial of wight ectoplasm. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
Equipment
| On feet | pair of rough leather boots 'Tempestpower' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Dex +7 Cun +2 Con ----- def ----- Armour +1 Resists +9% lightning +6% light Crit.chn- 15.00% Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Light source | Cloudrupture2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% lightning +6% nature +3% acid ----- def ----- Resists +6% acid +9% nature Mind.save +7 (+4 eff.) ---------- misc Light +3 See.Stealth +7 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Ariyama (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Mag dps ---------- Dmg.mod +10% lightning ----- def ----- Defense +1 (+1 eff.) Resists +15% lightning +3% temporal +3% light +6% darkness Phys.save +3 (+1 eff.) Disarm- +10% A pointy cloth hat, very wizardly... |
| Tool | iron pickaxe 'Lightningwind' (dig speed 18 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +6% lightning Res.pen +20% lightning +10% nature On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 22 ----- def ----- Armour +3 Defense +5 (+3 eff.) Resists +6% blight +6% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | warrior's steel ring of lightning (+20%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +10% lightning ----- def ----- Armour +6 Resists +20% lightning Rings make your fingers look great! |
| On fingers | Thunderstreak0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning +11% fire +9% acid On Hit (Melee): * 10% chance to reduce armor by 32% ----- def ----- Resists +12% lightning +22% fire Rings make your fingers look great! |
| Around waist | Bilachak the Firebreaker1.0 T3 belt armor [Rare] Nature While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +10 (+5 eff.) ----- def ----- Defense +15 (+8 eff.) Resists +12% fire Phys.save +10 (+5 eff.) Disease- +20% Silence- +20% Pinning- +20% ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | cruel ash magestaff (15-18 power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Ego] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Crit.mult +12.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | storm hardened leather gloves of strength (+4) (0 def, 2 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +7 (+3 eff.) Melee+ 6 lightning Dmg.mod +4% lightning ----- def ----- Armour +2 Resists +5% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | focusing cashmere robe of lightning (+21%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Nature/Psionic While equipped: Stats +4 Mag +5 Wil dps ---------- Dmg.mod +14% lightning ----- def ----- Resists +21% lightning +11% all ---------- misc Mana/turn +0.12 Psi/turn +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Gloramina the Nimbuswolf (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning +3% acid Res.pen +15% lightning Melee Ret 2 light ----- def ----- Defense +1 (+1 eff.) Max.HP +31.00 ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Obsidianquench0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Cun dps ---------- Dmg.mod +6% darkness +3% cold Res.pen +20% darkness ----- def ----- Crit.chn- 5.00% Heal.mod +10% Cut- +40% ---------- misc See.Invis +3 Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 130 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
movement infusion of the titan (speed 472%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 472% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune of the titan (absorb 283; dur 3; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 283 damage for 3 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 308; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 308 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
grounding gold amulet of cunning (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun ----- def ----- Resists +18% lightning Stun/Frz- +20% Amulets make your neck look great! |
wanderer's copper amulet of murder0.1 T1 amulet jewelry [Ego++] Master While equipped: Stats +4 Dex +4 Cun +5 Con dps ---------- Crit.mult +12.00% Mov.spd +10% Acc +6 (+6 eff.) Apr +11 ----- def ----- Fatigue -4% HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Glimmercut0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% mind Res.pen +5% fire Melee Ret 6 light 8 fire ----- def ----- Resists +6% light HP.reg +3.00 Stun/Frz- +33% ---------- misc Light +1 Rings make your fingers look great! |
copper ring of corrosion (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% acid ----- def ----- Resists +20% acid Rings make your fingers look great! |
savior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+4 eff.) Rings make your fingers look great! |
flaming iron greatsword of evisceration (18-29 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego+] Arcane/Master Power 18.0 - 28.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit.r1 +9 fire On Crit: * Wound the target dealing 123 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +7 (+3 eff.) Massive two-handed swords. |
iron mace 'Radiancebone' (13-18 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Nature Power 13.0 - 18.2 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: Stats +3 Dex +7 Wil +4 Cun +7 Con dps ---------- Res.pen +5% light ----- def ----- Max.HP +18.00 ---------- misc Infravis +2 Blunt and deadly. |
Burnoracle the steel waraxe (16-22 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Nature Power 15.5 - 21.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 fire While equipped: Stats +5 Wil +5 Cun +8 Con dps ---------- Mind.crit +4% ----- def ----- Max.HP +28.00 ---------- misc Psi/ret +0.12 Hate/m.crit +2.00 One-handed war axes. |
Emukira the Healmaim (20-28 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Nature/Psionic Power 20.0 - 28.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +9 darkness Against +8% Living On Crit.r2 +8 lightning +5 fire +16 nature While equipped: Stats +5 Str +3 Dex +5 Mag +3 Wil +8 Cun +6 Con dps ---------- All.spd +1% Res.pen +13% fire Melee Ret 6 nature ----- def ----- Resists +3% lightning One-handed war axes. |
Rootbane the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +6.00% Phys.pwr +4 (+2 eff.) Dmg.mod +3% lightning +9% nature Res.pen +5% darkness On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Resists +3% nature A belt that goes around your waist. |
noble's rough leather belt1.0 T1 belt armor [Ego+] Master While equipped: Stats +3 Cun +4 Wil dps ---------- Against +18% Summoned ----- def ----- D.Red.from +17% Summoned A belt that goes around your waist. |
reinforced rough leather belt of burglary1.0 T1 belt armor [Ego++] Master While equipped: Stats +3 Dex +4 Cun +6 Lck ----- def ----- Armour +6 Defense +6 (+3 eff.) Phys.save +11 (+5 eff.) Stealth +5 ---------- misc T.Disarm +8 Infravis +4 A belt that goes around your waist. |
Lorutir (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Wil +5 Cun +2 Con dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +9% mind Res.pen +15% mind ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal linen cloak of the Shaloren (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Psionic While equipped: Stats +1 Mag +5 Wil ----- def ----- Defense +1 (+1 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hailbreaker (3 def, 3 armour)2.0 T2 cloth armor [Rare] Master While equipped: Stats +5 Cun +7 Mag dps ---------- Res.pen +15% lightning +15% cold ----- def ----- Armour +3 Defense +3 (+2 eff.) Resists +6% cold +9% all Phys.save +19 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Kemanik (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature/Disrupt While equipped: Stats +6 Str +5 Mag +6 Wil dps ---------- Dmg.mod +8% lightning +9% physical +7% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 15 On Melee Ret: * 9% chance to slow global speed by 41% * 10 arcane resource burn ----- def ----- Resists +12% lightning +3% temporal +7% cold +9% fire +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Nimbusvengeance the linen robe (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +1 Dex dps ---------- Mind.crit +1% Mind.pwr +5 (+3 eff.) Dmg.mod +9% lightning +11% physical +6% mind ----- def ----- Resists +11% physical +7% all ---------- misc Infravis +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Tidespiker (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Mag dps ---------- Dmg.mod +9% mind ----- def ----- Armour +1 Fatigue -5% Resists +6% cold Phys.save +6 (+3 eff.) ---------- misc Max.enc +23 Max.mana +60.00 A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
dwarven-steel gauntlets of sorrow (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Psionic While equipped: dps ---------- Mind.pwr +4 (+2 eff.) Melee+ 15 mind 19 darkness On Hit (Melee): * 11% chance to reduce all saves and defense by 15 ----- def ----- Armour +2 Fatigue +3% Mind.save -15 (-13 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Fogspire' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Dmg.mod +11% lightning Melee Ret 2 darkness ----- def ----- Defense +1 (+1 eff.) Resists +16% lightning +9% acid ---------- misc Light +1 Infravis +3 A pointy cloth hat, very wizardly... |
Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+8 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 59.66 to 178.99 lightning damage (119.33 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
250 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Blastripper (dig speed 29 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +1 Dex +3 Cun +1 Con dps ---------- Res.pen +10% cold ----- def ----- Resists +12% lightning ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Galyharagrim' (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +5 Cun +1 Mag dps ---------- Spell.crit +3% S.pwr/crit +4 Dmg.mod +3% arcane Res.pen +20% arcane Acc +4 (+4 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Offalbreaker' (dig speed 39 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +4 Dex dps ---------- On Hit (Melee): * 10% chance to reduce armor by 32% ----- def ----- Fatigue -5% Resists +3% acid +6% nature ---------- misc Infravis +3 See.Invis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Adyda the alchemist's lamp1.0 T3 lite [Rare] Psionic While equipped: Stats +4 Str +3 Wil +7 Con ----- def ----- Crit.chn- 10.00% Mind.save +8 (+4 eff.) ---------- misc Light +4 See.Stealth +11 See.Invis +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 106.96 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 106.96 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(72 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Tundraire2.0 T1 lite [Rare] Psionic While equipped: Stats +8 Wil +2 Cun +3 Con dps ---------- Dmg.mod +6% mind +9% cold ---------- misc Light +3 See.Invis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Taintraze'2.0 T1 lite [Rare] Nature While equipped: Stats +4 Dex +1 Con dps ---------- Phys.pwr +5 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Phys.save +6 (+3 eff.) Die.at -20.00 life Heal.mod +13% ---------- misc Light +3 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By [REMOVED TO CONFORM WITH the Cornac Adventurer level 15
4th Dusk 122nd year of Ascendancy at 17:05 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By [REMOVED TO CONFORM WITH the Cornac Adventurer level 23
15th Haze 122nd year of Ascendancy at 05:49 see stats
Fast Curse Dispel (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By [REMOVED TO CONFORM WITH the Cornac Adventurer level 15
4th Dusk 122nd year of Ascendancy at 17:05 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By [REMOVED TO CONFORM WITH the Cornac Adventurer level 10
4th Mirth 122nd year of Ascendancy at 00:03 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By [REMOVED TO CONFORM WITH the Cornac Adventurer level 20
54th Dusk 122nd year of Ascendancy at 05:10 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By [REMOVED TO CONFORM WITH the Cornac Adventurer level 7
79th Pyre 122nd year of Ascendancy at 02:06 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By [REMOVED TO CONFORM WITH the Cornac Adventurer level 19
49th Dusk 122nd year of Ascendancy at 21:14 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By [REMOVED TO CONFORM WITH the Cornac Adventurer level 17
41st Dusk 122nd year of Ascendancy at 20:24 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By [REMOVED TO CONFORM WITH the Cornac Adventurer level 19
52nd Dusk 122nd year of Ascendancy at 07:50 see stats
Log
Explosive Saw from Eloriavena the snow giant hits [REMOVED TO CONFORM WITH for (27 to time), 0 physical (0 total damage).
Melee retaliation hits Temporal hound for 4 cold damage.
Temporal hound hits Cold drake hatchling for 46 temporal, 46 physical (92 total damage).
Temporal hound hits The Fragmented Essence of Harkor'Zun for 31 temporal, 23 physical (54 total damage).
Eloriavena the snow giant casts Mind Disruption.
[REMOVED TO CONFORM WITH resists!
The Fragmented Essence of Harkor'Zun rushes out!
Your time shield crumbles under the damage!
The fabric of time around [REMOVED TO CONFORM WITH stabilizes to normal.
The powerful time-altering energies generate a restoration field on [REMOVED TO CONFORM WITH .
Cold drake hatchling hits Temporal hound for 45 physical damage.
The Fragmented Essence of Harkor'Zun hits [REMOVED TO CONFORM WITH for (209 to time), 24 physical, 56 light, 57 darkness (137 total damage).
Melee retaliation hits The Fragmented Essence of Harkor'Zun for 2 light damage.
[REMOVED TO CONFORM WITH receives 16 healing from Temporal Restoration Field.
Explosive Saw from Eloriavena the snow giant hits [REMOVED TO CONFORM WITH for 27 physical damage.
Melee retaliation hits Temporal hound for 4 cold damage.
Temporal hound hits Cold drake hatchling for 46 temporal, 46 physical (92 total damage).
Cold drake hatchling hits Temporal hound for 43 physical damage.
[REMOVED TO CONFORM WITH receives 16 healing from Temporal Restoration Field.
Explosive Saw from Eloriavena the snow giant hits [REMOVED TO CONFORM WITH for 27 physical damage.
Melee retaliation hits Temporal hound for 4 cold damage.
Temporal hound hits Cold drake hatchling for 44 temporal, 44 physical (88 total damage).
Temporal hound killed Cold drake hatchling!
The Fragmented Essence of Harkor'Zun rushes out!
Melee retaliation hits The Fragmented Essence of Harkor'Zun for 2 light damage.
The Fragmented Essence of Harkor'Zun hits [REMOVED TO CONFORM WITH for 246 physical damage.
[REMOVED TO CONFORM WITH the level 23 cornac adventurer was impaled to death by The Fragmented Essence of Harkor'Zun on level 2 of Daikara.






















































































