










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Ashes of Urh'Rok 1.6.7Official Expansion!Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.6.7Official Expansion!Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.6Donators/Buyers bonus! Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Mindslayer |
| Level / Exp | 22 / 40% |
| Size | medium |
| Lifes / Deaths | Killed by thief at level 2 on the 75th Pyre 122nd year of Ascendancy at 12:10 / 74Killed by thief at level 2 on the 75th Pyre 122nd year of Ascendancy at 12:30 Killed by thief at level 2 on the 75th Pyre 122nd year of Ascendancy at 12:42 Killed by Adobeth the Guardian at level 13 on the 21st Dusk 122nd year of Ascendancy at 21:06 Killed by Adobeth the Guardian at level 13 on the 21st Dusk 122nd year of Ascendancy at 21:41 Killed by Adobeth the Guardian at level 13 on the 21st Dusk 122nd year of Ascendancy at 23:18 Killed by Adobeth the Guardian at level 13 on the 22nd Dusk 122nd year of Ascendancy at 00:23 Killed by Adobeth the Guardian at level 13 on the 22nd Dusk 122nd year of Ascendancy at 01:18 Killed by Adobeth the Guardian at level 13 on the 22nd Dusk 122nd year of Ascendancy at 01:31 Killed by Adobeth the Guardian at level 13 on the 22nd Dusk 122nd year of Ascendancy at 02:19 Killed by Adobeth the Guardian at level 13 on the 22nd Dusk 122nd year of Ascendancy at 03:06 Killed by Vulfja the Bringer of Doom at level 14 on the 34th Dusk 122nd year of Ascendancy at 02:06 Killed by Vulfja the Bringer of Doom at level 14 on the 34th Dusk 122nd year of Ascendancy at 02:18 Killed by Vulfja the Bringer of Doom at level 14 on the 34th Dusk 122nd year of Ascendancy at 03:01 Killed by Vulfja the Bringer of Doom at level 14 on the 34th Dusk 122nd year of Ascendancy at 04:15 Killed by Vulfja the Bringer of Doom at level 14 on the 34th Dusk 122nd year of Ascendancy at 09:48 Killed by cold drake at level 14 on the 49th Dusk 122nd year of Ascendancy at 12:33 Killed by Lisalrassra the snow giant chieftain at level 15 on the 51st Dusk 122nd year of Ascendancy at 17:58 Killed by Lisalrassra the snow giant chieftain at level 15 on the 51st Dusk 122nd year of Ascendancy at 19:23 Killed by Lisalrassra the snow giant chieftain at level 15 on the 51st Dusk 122nd year of Ascendancy at 20:08 Killed by Lisalrassra the snow giant chieftain at level 15 on the 51st Dusk 122nd year of Ascendancy at 21:11 Killed by Lisalrassra the snow giant chieftain at level 15 on the 51st Dusk 122nd year of Ascendancy at 22:27 Killed by cold drake at level 16 on the 57th Dusk 122nd year of Ascendancy at 09:52 Killed by Rantha the Worm at level 16 on the 59th Dusk 122nd year of Ascendancy at 20:10 Killed by orc corruptor at level 17 on the 68th Dusk 122nd year of Ascendancy at 01:38 Killed by orc corruptor at level 17 on the 68th Dusk 122nd year of Ascendancy at 02:23 Killed by skeleton master archer at level 17 on the 72nd Dusk 122nd year of Ascendancy at 14:36 Killed by skeleton warrior at level 17 on the 73rd Dusk 122nd year of Ascendancy at 06:31 Killed by ghoulking at level 18 on the 73rd Dusk 122nd year of Ascendancy at 16:55 Killed by armoured skeleton warrior at level 18 on the 74th Dusk 122nd year of Ascendancy at 00:20 Killed by armoured skeleton warrior at level 18 on the 74th Dusk 122nd year of Ascendancy at 01:04 Killed by skeleton warrior at level 18 on the 74th Dusk 122nd year of Ascendancy at 02:14 Killed by white jelly at level 18 on the 74th Dusk 122nd year of Ascendancy at 03:43 Killed by naga myrmidon at level 18 on the 74th Dusk 122nd year of Ascendancy at 04:55 Killed by naga myrmidon at level 18 on the 74th Dusk 122nd year of Ascendancy at 05:39 Killed by naga myrmidon at level 18 on the 74th Dusk 122nd year of Ascendancy at 06:23 Killed by degenerated skeleton warrior at level 18 on the 74th Dusk 122nd year of Ascendancy at 09:11 Killed by luminous horror at level 18 on the 75th Dusk 122nd year of Ascendancy at 07:32 Killed by Borfast the Broken at level 19 on the 1st Haze 122nd year of Ascendancy at 19:32 Killed by luminous horror at level 20 on the 3rd Haze 122nd year of Ascendancy at 07:52 Killed by ghoulking at level 20 on the 4th Haze 122nd year of Ascendancy at 11:03 Killed by skeleton assassin at level 20 on the 4th Haze 122nd year of Ascendancy at 11:35 Killed by netherworm mass at level 21 on the 4th Haze 122nd year of Ascendancy at 16:37 Killed by Moving elemental dwarven-steel greatmaul of rage at level 21 on the 4th Haze 122nd year of Ascendancy at 17:20 Killed by Poltergeist Arobrena the Blindstalker at level 21 on the 5th Haze 122nd year of Ascendancy at 02:32 Killed by Poltergeist Arobrena the Blindstalker at level 21 on the 5th Haze 122nd year of Ascendancy at 04:05 Killed by Poltergeist Arobrena the Blindstalker at level 21 on the 5th Haze 122nd year of Ascendancy at 04:55 Killed by Animated infernal yew starstaff of greater warding at level 21 on the 5th Haze 122nd year of Ascendancy at 14:52 Killed by Animated infernal yew starstaff of greater warding at level 21 on the 5th Haze 122nd year of Ascendancy at 17:02 Killed by PsiPsi at level 21 on the 5th Haze 122nd year of Ascendancy at 19:24 Killed by Aletta Soultorn at level 21 on the 6th Haze 122nd year of Ascendancy at 23:55 Killed by skeleton mage at level 22 on the 8th Haze 122nd year of Ascendancy at 00:06 Killed by skeleton warrior at level 22 on the 9th Haze 122nd year of Ascendancy at 08:48 Killed by will o' the wisp at level 22 on the 9th Haze 122nd year of Ascendancy at 10:27 Killed by skeleton master archer at level 22 on the 9th Haze 122nd year of Ascendancy at 11:12 Killed by The Master at level 22 on the 9th Haze 122nd year of Ascendancy at 13:06 Killed by The Master at level 22 on the 9th Haze 122nd year of Ascendancy at 13:50 Killed by skeleton mage at level 22 on the 9th Haze 122nd year of Ascendancy at 15:06 Killed by elder vampire at level 22 on the 9th Haze 122nd year of Ascendancy at 15:16 Killed by elder vampire at level 22 on the 9th Haze 122nd year of Ascendancy at 17:18 Killed by armoured skeleton warrior at level 22 on the 9th Haze 122nd year of Ascendancy at 19:05 Killed by skeleton warrior at level 22 on the 9th Haze 122nd year of Ascendancy at 22:13 Killed by elder vampire at level 22 on the 9th Haze 122nd year of Ascendancy at 22:57 Killed by skeleton mage at level 22 on the 10th Haze 122nd year of Ascendancy at 00:24 Killed by The Master at level 22 on the 10th Haze 122nd year of Ascendancy at 01:13 Killed by The Master at level 22 on the 10th Haze 122nd year of Ascendancy at 02:51 Killed by skeleton mage at level 22 on the 10th Haze 122nd year of Ascendancy at 04:17 Killed by ghoulking at level 22 on the 10th Haze 122nd year of Ascendancy at 10:13 Killed by The Master at level 22 on the 10th Haze 122nd year of Ascendancy at 11:16 Killed by will o' the wisp at level 22 on the 10th Haze 122nd year of Ascendancy at 13:42 Killed by skeleton warrior at level 22 on the 10th Haze 122nd year of Ascendancy at 14:32 Killed by The Master at level 22 on the 10th Haze 122nd year of Ascendancy at 15:15 Killed by armoured skeleton warrior at level 22 on the 10th Haze 122nd year of Ascendancy at 17:06 Killed by PsiPsi at level 22 on the 10th Haze 122nd year of Ascendancy at 17:11 |
| Antimagic | Follower |
Primary Stats
| Strength | 11 (base 11) |
| Dexterity | 19 (base 10) |
| Constitution | 59 (base 49) |
| Magic | 15 (base 10) |
| Willpower | 54 (base 31) |
| Cunning | 40 (base 24) |
Resources
| Life | 541/541 |
| Equilibrium | 0 |
| Psi | 169/169 |
| Healing Factor | 1.42096069869 |
| Regeneration | 4.6181222707424 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -43.564105640036% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 21 |
| Crit Chance | 12% |
| APR | 28 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 34 |
| Accuracy | 21 |
| Crit Chance | 14% |
| APR | 36 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
| Light | +10% |
| Fire | +10% |
| Cold | +15% |
| Physical | +6% |
| Mind | +14% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 16 (30%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 0 |
| Physical Save | 30 |
| Spell Save | 24 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 13%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 33%( 70%) |
| All | + 10%( 70%) |
| Darkness | + 19%( 70%) |
| Light | + 37%( 70%) |
| Physical | + 15%( 70%) |
| Mind | + 18%( 70%) |
| Lightning | + 24%( 70%) |
| Fire | + 26%( 70%) |
| Nature | + 28%( 70%) |
Defense: Immunities
| Stun Resistance | 15% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
| Pinning Resistance | 50% |
| Poison Resistance | 50% |
| Blind Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 207 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Psionic / Absorption | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Voracity | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Psionic / Focus | 1.50 |
| 3/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Psionic / Projection | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Skate |
| talent | Beyond the Flesh |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by venom drake hatchling. Escort: lost defiler (level 1 of Daikara) | failed |
You failed to protect the lost sun paladin from death by skeleton mage. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You failed to protect the lost sun paladin from death by PsiPsi. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You failed to protect the lost warrior from death by vampire. Escort: lost warrior (level 4 of Dreadfell) | failed |
You failed to protect the repented thief from death by PsiPsi. Escort: repented thief (level 1 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by degenerated skeleton archer. Escort: worried loremaster (level 3 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed bear paw. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | iron greatsword (14.5-23.2 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 14.5 - 23.2 Physical Uses 72% Wil Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(111 power, based on Willpower). Uses 10 power out of 13/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Aletta's Diadem (0 def, 0 armour)2.0 T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+4 eff.) Dmg.mod +10% mind Melee Ret 12 mind Psychic Lobotomy: Level 3.0 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 112.38 mind damage and cripples the target's higher mental functions, reducing cunning by 12 and confusing (30% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
| Tool | Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+6 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 66 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | mule's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% ---------- misc Max.enc +20 Rings can have magical properties. |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 17.43 cold and 16.06 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 24/60 This azure ring seems to be always moist to the touch. |
| Around neck | wanderer's gold amulet0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +5 Dex +7 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +3.00 ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
| In main hand | horrifying thorny mindstar of balance (8.5-9.35 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 5 mind 4 darkness Dmg.mod +4% mind +3% darkness ----- def ----- Phys.save +2 (+1 eff.) Spell.save +3 (+2 eff.) Mind.save +2 (+1 eff.) ---------- misc Equi/ret +0.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| On hands | Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 2.0 Pwr.cost 24 out of 6/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 98.37 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| In off hand | pulsing mindstar of balance (12.5-13.75 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature Power 12.5 - 13.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) ----- def ----- Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +6 (+3 eff.) ---------- misc Equi/ret +0.80 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Gereldil the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Defense +1 (+1 eff.) Resists +3% acid +9% mind +5% arcane Crit.dmg- 5.00% Mind.save +3 (+2 eff.) ---------- misc Max.vim +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+8 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 11/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 52.99 to 158.97 lightning damage (105.98 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
heroism infusion (die at -183; dur 7; cd 28)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -183 life. The duration and life will increase by 1% for every 1% life you have lost (currently 183 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; magical, mental; dur 2; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 17% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
starlit copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% light +10% darkness Blind- +22% Amulets can have magical properties. |
dwarven-steel dagger (16-20.8 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Normal] Power 16.0 - 20.8 Physical Uses 27% Wil, 27% Cun Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Sharp, short and deadly. |
truestriking steel mace (15-21 power, 3 apr)3.0 T2 mace 1H weapon Reqs Str 16 [Ego+] Master Power 15.0 - 21.0 Physical Uses 60% Wil Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Res.pen +8% physical Acc +7 (+4 eff.) Apr +7 Blunt and deadly. |
resilient linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Str +1 Con ----- def ----- Defense +1 (+1 eff.) Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 A pair of boots made of leather. |
scholar's pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+3 eff.) ----- def ----- Armour +1 A pair of boots made of leather. |
traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue -4% Phys.save +5 (+2 eff.) ---------- misc Max.enc +22 Stam/turn +0.30 Max.stam +10.00 A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
sand hardened leather gloves of strength (+2) (0 def, 7 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 7 physical Dmg.mod +3% physical ----- def ----- Armour +7 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of Command (3 def, 6 armour)3.0 T3 head armor [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +6 Defense +3 (+2 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A pointy cloth hat, very wizardly... |
shimmering linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% arcane ----- def ----- Defense +1 (+1 eff.) ---------- misc Max.mana +20.00 A pointy cloth hat, very wizardly... |
Skin of Many (12 def, 6 armour)9.0 T2 light armor Reqs Str 16 [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+6 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
hardened leather armour (9 def, 6 armour)9.0 T3 light armor Reqs Str 16 [Normal] While equipped: ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% A suit of armour made of leather. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
15 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 3 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of focus2.0 T1 lite [Ego] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind Melee Ret 11 fire ----- def ----- Resists +5% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 296/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
15 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Ghast hits PsiPsi for (5 to psi shield), 8 physical (8 total damage).
Melee retaliation hits Ghast for 7 mind damage.
Melee retaliation hits Ghast for 7 mind damage.
Melee retaliation hits Armoured skeleton warrior for 7 mind damage.
Ghast hits PsiPsi for (5 to psi shield), 8 physical (8 total damage).
Armoured skeleton warrior hits PsiPsi for (18 to psi shield), 26 physical (26 total damage).
PsiPsi the level 22 cornac mindslayer was dissected to death by an armoured skeleton warrior on level 9 of Dreadfell.
PsiPsi deactivates Kinetic Shield.
PsiPsi deactivates Thermal Aura.
PsiPsi feels pain again.
PsiPsi is no longer attuned.
PsiPsi rearms.
PsiPsi is not stunned anymore.
PsiPsi deactivates Psiblades.
PsiPsi deactivates Kinetic Aura.
PsiPsi deactivates Skate.
PsiPsi deactivates Beyond the Flesh.
PsiPsi deactivates Augmentation.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Armoured skeleton warrior killed PsiPsi!
Saving game...
Talent Charge Leech is ready to use.
Talent Thermal Strike is ready to use.
PsiPsi activates Skate.
PsiPsi activates Beyond the Flesh.
Saving done.
PsiPsi deactivates Skate.
PsiPsi deactivates Beyond the Flesh.




































































































