










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Items Vault 1.5.0Donators/Buyers bonus! Generous Levels 1.5.5Is more generous with talents, types and stat points for each level gained. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Zephyr 1.5.5 Ashes of Urh'Rok 1.5.0Official Expansion!Crusader Class 1.5.5 magebow class v18 1.3.1Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Halfling |
| Class | Crusader |
| Level / Exp | 35 / 96% |
| Size | small |
| Lifes / Deaths | Killed by Uther's Inner Demon at level 34 on the 40th Haze 122nd year of Ascendancy at 16:45 / 2Killed by Uther's Inner Demon at level 35 on the 46th Haze 122nd year of Ascendancy at 11:40 |
Primary Stats
| Strength | 71 (base 60) |
| Dexterity | 88 (base 60) |
| Constitution | 58 (base 57) |
| Magic | 90 (base 60) |
| Willpower | 39 (base 16) |
| Cunning | 52 (base 24) |
Resources
| Life | -56/3704 |
| Positive | 0/112 |
| Stamina | 895/1044 |
| Healing Factor | 1.3157894736843 |
| Regeneration | 10.526315789474 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 34.182604915697 |
| See Invisible | 50.182604915697 |
Offense: Mainhand
| Damage | 163 |
| Accuracy | 74 |
| Crit Chance | 19% |
| APR | 16 |
| Speed | 1.11 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 71 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +9% |
| Lightning | +18% |
| Light | +15% |
| Physical | +5% |
| Blight | +3% |
| Arcane | +18% |
| Cold | +27% |
| All | 0% |
Offense: Damage Penetration
| Cold | +10% |
| Light | +5% |
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 55.417129684835 (50%) |
| Defense | 10 |
| Ranged Defense | 20 |
| Fatigue | 35 |
| Physical Save | 60 |
| Spell Save | 65 |
| Mental Save | 51 |
Defense: Resistances
| Nature | + 18%( 70%) |
| Acid | + 27%( 70%) |
| Lightning | + 34%( 70%) |
| Cold | + 61%( 70%) |
| Mind | + 26%( 80%) |
| Physical | + 17%( 70%) |
| Fire | + 31%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Stun Resistance | 87% |
| Confusion Resistance | 40% |
| Silence Resistance | 29% |
| Knockback Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 289 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 240 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 550 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Cunning / Tactical | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Bloodthirst | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Celestial / Sunlight | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Guardian | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Radiance | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Light | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Scoundrel | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Shield of Light |
| talent | Lacerating Strikes |
| talent | Weapon of Wrath |
| talent | Daunting Presence |
| talent | Shield Wall |
| talent | Searing Sight |
| talent | Weapon of Light |
| talent | Precise Strikes |
| beneficial effect | Countering melee attacks: Has a 53% chance to get an automatic counter attack when avoiding a melee attack. (1.7 counters remaining) Counter Attacking |
| detrimental effect | The target is suffering from disabling wounds, reducing their critical strike chance by 33%. Scoundrel's Strategies |
| detrimental effect | All damage done by the target will also hurt it for 30%. Martyrdom |
| detrimental effect | The target is plagued by inner demons and each turn there's a 34% chance that one will appear. If the caster is killed or the target resists setting his demons loose the effect will end early. Inner Demons |
| detrimental effect | The target is suffering from distracting wounds, and has a 18% chance to fail to use a talent and injure itself for 126 physical damage. Fumble |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target's spellpower has been increased by 16. Spellsurge |
| detrimental effect | Vulnerable to deadly counterstrikes. Next melee attack will inflict double damage. Counterstrike |
| detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 34. Intimidated |
| detrimental effect | The target glows in the light, reducing its stealth and invisibility power by 107, defense by 36 and looses all evasion bonus from being unseen. Illumination |
| beneficial effect | Increases physical power, physical save, spellpower, spell save, mindpower, and mental save by 15. Militant Mind |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
| beneficial effect | The target has 50% chance to evade melee and ranged attacks and gains 3 defense. Evasion |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the lost anorithil from death by Uther. Escort: lost anorithil (level 1 of Old Forest) | failed |
You failed to protect the lost anorithil from death by Uther. Escort: lost anorithil (level 3 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by Uther. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by orc master assassin. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost tinker from death by stone troll. Escort: lost tinker (level 2 of Trollmire) | failed |
You failed to protect the lost warrior from death by skeleton warrior. Escort: lost warrior (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the repented thief from death by master vampire. Escort: repented thief (level 7 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by stone troll. Escort: worried loremaster (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed vial of fire wyrm saliva. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed giant spider spinneret. * You've found the needed chunk of ghoul flesh. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Thundermark (21 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +3 Mag +3 Wil +8 Lck dps ---------- Dmg.mod +6% arcane +18% lightning On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +5 Defense +21 (+0 eff.) Fatigue +5% Resists +6% lightning Stealth +11 Blink to a nearby random location (rad 9) Puts all charms on 25 cooldown A pair of boots made of leather. |
| Light source | Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Cooldown Chill of the Tomb -2 Release a will o' the wisp that will explode against your foes for 425 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
| On head | Omniscience (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+7 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+0 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+8 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 30 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
| On hands | Lisunor the Goretitan (0 def, 6 armour)1.5 T3 hands armor [Random Unique] Master While equipped: Stats +6 Str +3 Dex +2 Cun dps ---------- Phys.pwr +11 (+3 eff.) Dmg.mod +9% nature Melee Ret 4 nature ----- def ----- Armour +6 Phys.save +8 (+2 eff.) Mind.save +5 (+1 eff.) Max.HP +48.00 ---------- misc Cooldown Double Strike -1 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | voratun torque of psychoportation 'Zerurab' [power 118] (16/52 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +2 Mag +1 Wil dps ---------- Spell.pwr +4 (+1 eff.) S.pwr/crit +8 Dmg.mod +12% arcane ---------- misc Wards +2 physical +3 mind +3 darkness Talents +1 Ward Teleport randomly (rad 118) Puts all charms on 52 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+3 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | Sulfurmaster the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Dex +3 Wil +10 Cun dps ---------- Acc +10 (+2 eff.) ----- def ----- Resists +16% acid +19% lightning +21% fire +6% nature +10% cold Silence- +29% ---------- misc Mana/turn +0.19 Light +2 See.Invis +6 Rings can have magical properties. |
| Around neck | Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
| In main hand | Morrigor (50-70 power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Arcane/Unknown Power 50.0 - 70.0 Physical Uses 40% Wil, 60% Mag, 60% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 53.10 arcane and 45.00 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+6 eff.) ---------- misc Talents +1 Soul Purge Phase Door: Level 3.0 Pwr.cost 8 out of 8/8. Range melee/personal Travel.spd instantaneous Is a spell Description: Teleports you randomly within a small range of up to 14 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 3). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. The range will increase with your Spellpower. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
| Around waist | Zotolathalin the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Str +8 Dex +4 Wil +9 Cun dps ---------- Phys.crit +7.0% Mind.crit +9% Dmg.mod +3% blight Phasing +50% ----- def ----- Phys.save +14 (+3 eff.) Spell.save +23 (+5 eff.) Mind.save +14 (+4 eff.) Max.HP +50.00 Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
| In off hand | Titanic (20 def, 18 armour, 48-57.6 power, 320 block)7.0 T3 shield armor [Unique] Master When used to Attack: Power 48.0 - 57.6 Physical Uses 40% Wil, 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+0 eff.) Rng.Def +10 (+5 eff.) Fatigue +30% ---------- misc Talents +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
| Cloak | Brightraze (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex dps ---------- Dmg.mod +15% light Res.pen +5% light Acc +4 (+1 eff.) Apr +4 On Hit (Melee): * 30% chance to blind ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Black Robe (6 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+3 eff.) Spell.pwr +30 (+8 eff.) ----- def ----- Defense +6 (+0 eff.) Spell.save +25 (+6 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 On Spell Hit: 5% Bone Spear 3 A silk robe, darker than the darkest night sky, it radiates power. |
Inventory
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion (heal 56)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 56 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the duelist (67 nature damage, 41% healing reduction)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 66.80 nature damage per turn for 7 turns, and reducing the target's healing received by 41%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (723% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 723% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 467 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 467 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 284 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 284 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 441 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 441 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the duelist (rad 8; power 62; turns 4; dispels darkness)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 31). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 62) for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the duelist (rad 7; power 62; turns 5; dispels darkness)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 31). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 62) for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 15%; cure physical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 15% for 5 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (306.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 306.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the wizard (254 acid damage; disarm 5 turns with power 62)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 254.00 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 62 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the titan (175 cold damage; freeze 3 turns with power 50)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 174.75 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 50 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the titan (379 lightning damage)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 126.42 to 379.25 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the psychic (range 17; power 29; dur 5)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 17. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 233 for 6 turns)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 233 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 539 for 4 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 539 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 568 for 4 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 568 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 320 for 4 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 320 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +0 (+0 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Xyvea the Deepsbright0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% light Res.pen +5% light Melee Ret 4 darkness ----- def ----- Resists +18% darkness ---------- misc Masteries +0.11 Technique/Combat veteran Amulets can have magical properties. |
Zemekkys' Broken Hourglass0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 1.0 Pwr.cost 50 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
stabilizing copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +10% temporal Pinning- +21% Knockbk- +23% Amulets can have magical properties. |
voratun amulet of vision0.1 T5 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +28% ---------- misc Infravis +6 Sight +2 See.Invis +11 Amulets can have magical properties. |
marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+1 eff.) Rings can have magical properties. |
rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+0 eff.) Rings can have magical properties. |
rogue's voratun ring of clarity0.1 T5 ring jewelry [Ego] Master/Psionic While equipped: Stats +5 Cun ----- def ----- Defense +10 (+0 eff.) Mind.save +12 (+4 eff.) Confus- +39% Rings can have magical properties. |
steel ring 'Glelramira'0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +2 Con dps ---------- Spell.crit +2% Crit.mult +9.00% Dmg.mod +12% fire ----- def ----- Defense +6 (+0 eff.) Rng.Def +6 (+3 eff.) Resists +24% fire +4% physical ---------- misc Max.vim +30.00 Rings can have magical properties. |
titan's voratun ring of frost (+34%)0.1 T5 ring jewelry [Ego] Nature While equipped: Stats +7 Con dps ---------- Dmg.mod +17% cold ----- def ----- Resists +34% cold Phys.save +14 (+3 eff.) Rings can have magical properties. |
wizard's voratun ring0.1 T5 ring jewelry [Ego] Arcane While equipped: Stats +6 Mag ----- def ----- Spell.save +12 (+3 eff.) Rings can have magical properties. |
chilling stralite battleaxe of massacre (63-94.5 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego] Arcane/Master Power 63.0 - 94.5 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +31 cold Massive two-handed battleaxes. |
voratun battleaxe (57-85.5 power, 4 apr)3.0 T5 battleaxe 2H weapon [Normal] Power 57.0 - 85.5 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Massive two-handed battleaxes. |
balanced voratun dagger of erosion (39-50.7 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Nature/Master Power 39.0 - 50.7 Physical Uses 40% Wil, 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +15 nature +8 temporal While equipped: dps ---------- Acc +9 (+2 eff.) ----- def ----- Defense +12 (+0 eff.) Disarm- +39% Sharp, short and deadly. |
balanced voratun dagger of vileness (38.5-50.05 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Arcane/Master Power 38.5 - 50.1 Physical Uses 40% Wil, 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +15 blight On Hit: * 24% chance to disease While equipped: dps ---------- Acc +9 (+2 eff.) ----- def ----- Defense +9 (+0 eff.) Disarm- +26% Sharp, short and deadly. |
chilling voratun dagger of daylight (38.5-50.05 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Arcane Power 38.5 - 50.1 Physical Uses 40% Wil, 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 light +21 cold Against +16% Undead Sharp, short and deadly. |
chilling voratun dagger of daylight (38-49.4 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Arcane Power 38.0 - 49.4 Physical Uses 40% Wil, 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +13 light +16 cold Against +14% Undead Sharp, short and deadly. |
insidious stralite dagger of persecution (28.5-37.05 power, 9 apr)1.0 T4 dagger 1H weapon [Ego] Nature/Disrupt Power 28.5 - 37.1 Physical Uses 40% Wil, 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +18 insidious poison Against +12% Unnatural While equipped: Stats +4 Wil Sharp, short and deadly. |
flaming stralite greatmaul of massacre (72.5-108.75 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego] Arcane/Master Power 72.5 - 108.8 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% On Hit.r1 +14 fire Massive two-handed mauls. |
thought-forged voratun greatmaul of persecution (63.5-95.25 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego] Disrupt/Psionic Power 63.5 - 95.3 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +21 mind Against +42% Unnatural On Hit: * 41% chance to cause random gloom While equipped: Stats +5 Cun +14 Wil Massive two-handed mauls. |
balanced voratun greatsword (62.5-100 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Master Power 62.5 - 100.0 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +17 (+4 eff.) ----- def ----- Defense +16 (+0 eff.) Disarm- +53% Massive two-handed swords. |
chilling stralite greatsword of paradox (50-80 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Arcane Power 50.0 - 80.0 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +27 cold +19 temporal While equipped: dps ---------- Melee Ret 24 temporal ----- def ----- Resists +10% temporal Massive two-handed swords. |
flaming voratun greatsword of massacre (79-126.4 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Arcane/Master Power 79.0 - 126.4 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% On Hit.r1 +23 fire Massive two-handed swords. |
balanced stralite longsword of massacre (42.5-59.5 power, 5 apr)3.0 T4 longsword 1H weapon [Ego] Master Power 42.5 - 59.5 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Acc +5 (+1 eff.) ----- def ----- Defense +6 (+0 eff.) Disarm- +31% Sharp, long, and deadly. |
chilling dwarven-steel longsword of massacre (28.5-39.9 power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Arcane/Master Power 28.5 - 39.9 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +7 cold Sharp, long, and deadly. |
iron longsword (10-14 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 10.0 - 14.0 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
Firefame (58-81.2 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Disrupt/Master Power 58.0 - 81.2 Fire Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Against +10% Unnatural While equipped: Stats +4 Wil dps ---------- Acc +11 (+3 eff.) Melee Ret 12 fire ----- def ----- Defense +11 (+0 eff.) Resists +9% blight +6% light +5% arcane Spell.save +10 (+2 eff.) Disarm- +34% Blunt and deadly. |
Nerowen the Cobrawoe (36-50.4 power, 4 apr)3.0 T3 mace 1H weapon [Random Unique] Nature/Master Power 36.0 - 50.4 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Melee+ +30 insidious poison On Crit.r2 +6 ice While equipped: dps ---------- Dmg.mod +9% temporal Res.pen +20% nature +5% cold Melee Ret 8 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Resists +3% temporal Blunt and deadly. |
balanced stralite mace of daylight (36-50.4 power, 5 apr)3.0 T4 mace 1H weapon [Ego] Arcane/Master Power 36.0 - 50.4 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% Melee+ +16 light Against +12% Undead While equipped: dps ---------- Acc +11 (+3 eff.) ----- def ----- Defense +11 (+0 eff.) Disarm- +31% Blunt and deadly. |
hateful voratun mace of daylight (45-63 power, 6 apr)3.0 T5 mace 1H weapon [Ego] Arcane/Psionic Power 45.0 - 63.0 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +17 light +14 darkness Against +19% Undead +8% Living Blunt and deadly. |
hateful voratun mace of massacre (56.5-79.1 power, 6 apr)3.0 T5 mace 1H weapon [Ego] Master/Psionic Power 56.5 - 79.1 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +16 darkness Against +15% Living Blunt and deadly. |
blooming living mindstar of slime (15-16.5 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego] Nature/Disrupt Power 15.0 - 16.5 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +7% nature On Melee Ret: * Slows global speed by 6% ----- def ----- Heal.mod +24% Heal/summ +21 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blooming pulsing mindstar of clarity (12.5-13.75 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 12.5 - 13.8 Nature Uses 85% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) ----- def ----- Mind.save +7 (+2 eff.) Heal.mod +22% Heal/summ +38 ---------- misc Max.psi +22.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative pulsing mindstar of the jelly (13-14.3 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 13.0 - 14.3 Mind Uses 85% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +7 Cun dps ---------- Mind.crit +4% Crit.mult +16.00% Mind.pwr +8 (+3 eff.) Dmg.mod +5% acid ---------- misc Equi/ret +2.10 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted living mindstar of clarity (15-16.5 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego] Nature/Psionic Power 15.0 - 16.5 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +19 (+7 eff.) ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Max.psi +38.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying pulsing mindstar of the jelly (12.5-13.75 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 12.5 - 13.8 Nature Uses 85% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +6% acid +6% mind +9% darkness Melee Ret 4 mind 6 darkness ---------- misc Equi/ret +1.50 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar (15.5-17.05 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Normal] Nature Power 15.5 - 17.1 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Glare's kiss (25-30 power, 5 apr, light element)5.0 T4 staff 2H weapon [Random Unique] Arcane/Nature Power 25.0 - 30.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +4 light On Hit: * 40% chance to blind While equipped: dps ---------- Spell.crit +4% Spell.pwr +19 (+5 eff.) S.pwr/crit +7 Dmg.mod +25% light Res.pen +15% light Melee Ret 8 arcane On Hit (Melee): * 38% chance to blind ----- def ----- Defense +18 (+0 eff.) Resists +5% arcane ---------- misc Light +6 Talents +1 Command Staff Conjure elemental energy in a radius 8 cone, dealing 59.63 to 71.55 light damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0 T5 staff 2H weapon [Unique] Unknown Power 30.0 - 36.0 Physical Uses 150% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: Stats +8 Mag +7 Wil dps ---------- Spell.crit +15% Spell.pwr +40 (+10 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Time Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
cruel dragonbone vilestaff of illumination (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego] Nature/Master Power 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +5% Crit.mult +14.00% Spell.pwr +15 (+4 eff.) Dmg.mod +30% fire On Hit (Melee): * 18% chance to blind ----- def ----- Defense +11 (+0 eff.) ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 95.41 light damage. Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone starstaff of projection (37-44.4 power, 6 apr, temporal element)5.0 T5 staff 2H weapon [Ego] Arcane Power 37.0 - 44.4 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +23 (+6 eff.) Dmg.mod +37% temporal ---------- misc Talents +1 Command Staff Project a bolt elemental energy from the staff (to range 10) dealing 67.87 to 81.45 temporal damage Puts all charms on 5 cooldown Staves designed for wielders of magic, by the greats of the art. |
potent elven-wood vilestaff of fate (32-38.4 power, 5 apr, blight element)5.0 T4 staff 2H weapon [Ego] Arcane Power 32.0 - 38.4 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +16 (+4 eff.) Dmg.mod +32% blight ----- def ----- Phys.save +9 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +12 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent yew magestaff of fate (25-30 power, 4 apr, cold element)5.0 T3 staff 2H weapon [Ego] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Spell.pwr +12 (+3 eff.) Dmg.mod +25% cold ----- def ----- Phys.save +7 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +7 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering dragonbone vilestaff of illumination (30-36 power, 6 apr, blight element)5.0 T5 staff 2H weapon [Ego] Arcane/Nature Power 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +30% blight On Hit (Melee): * 20% chance to blind ----- def ----- Defense +13 (+0 eff.) ---------- misc Mana/turn +0.28 Max.mana +79.00 Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 95.41 light damage. Staves designed for wielders of magic, by the greats of the art. |
short elven-wood starstaff of illumination (25-30 power, 5 apr, temporal element)5.0 T4 staff 1H weapon [Ego] Nature/Master Power 25.0 - 30.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +25% temporal On Hit (Melee): * 13% chance to blind ----- def ----- Defense +10 (+0 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 128.49 light damage. Staves designed for wielders of magic, by the greats of the art. |
surging dragonbone magestaff of fate (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +15 (+4 eff.) S.pwr/crit +11 Dmg.mod +30% cold ----- def ----- Phys.save +13 (+3 eff.) Spell.save +13 (+3 eff.) Mind.save +9 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
flaming stralite waraxe of massacre (42-58.8 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego] Arcane/Master Power 42.0 - 58.8 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% On Hit.r1 +17 fire One-handed war axes. |
flaming stralite waraxe of phasing (30-42 power, 15 apr)3.0 T4 waraxe 1H weapon [Ego] Arcane Power 30.0 - 42.0 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +15 Crit +6.5% Atk.spd 100% Phasing +23% On Hit.r1 +11 fire One-handed war axes. |
insidious voratun waraxe (39-54.6 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Nature Power 39.0 - 54.6 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +39 insidious poison One-handed war axes. |
iron waraxe of massacre (17.5-24.5 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Master Power 17.5 - 24.5 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
manaburning voratun waraxe of dampening (41-57.4 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Disrupt Power 41.0 - 57.4 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 25 arcane resource burn While equipped: ----- def ----- Resists +16% acid +15% fire +15% cold +17% lightning Spell.save +11 (+2 eff.) One-handed war axes. |
stralite waraxe 'Satyrspawner' (38-53.2 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Nature/Master Power 38.0 - 53.2 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +10 nature +14 temporal On Hit.r1 +4 nature While equipped: Stats +3 Str dps ---------- Crit.mult +10.00% Dmg.mod +10% physical +6% nature +3% mind Acc +9 (+2 eff.) ----- def ----- Resists +9% nature ---------- misc Stam/ret +0.90 One-handed war axes. |
thought-forged voratun waraxe of erosion (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Nature/Psionic Power 40.0 - 56.0 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +19 mind +14 temporal +14 nature On Hit: * 23% chance to cause random gloom While equipped: Stats +5 Cun +5 Wil One-handed war axes. |
voratun waraxe of massacre (52.5-73.5 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Master Power 52.5 - 73.5 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% One-handed war axes. |
Flashblood the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Mind.pwr +3 (+1 eff.) Res.pen +10% lightning ----- def ----- Fatigue -6% Phys.save +6 (+1 eff.) ---------- misc Light +3 A belt that goes around your waist. |
Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 325, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
blurring drakeskin leather belt of carrying1.0 T5 belt armor [Ego] Arcane/Master While equipped: ----- def ----- Defense +15 (+0 eff.) Fatigue -8% Stealth +13 ---------- misc Max.enc +51 A belt that goes around your waist. |
nightruned drakeskin leather belt of the giants1.0 T5 belt armor [Ego] Arcane/Master While equipped: dps ---------- Phys.pwr +9 (+2 eff.) ----- def ----- Resists +11% light +9% darkness Spell.save +11 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
nightruned drakeskin leather belt of transcendence1.0 T5 belt armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Resists +15% light +15% darkness Phys.save +9 (+2 eff.) A belt that goes around your waist. |
nightruned drakeskin leather belt of transcendence1.0 T5 belt armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.pwr +7 (+3 eff.) ----- def ----- Resists +7% light +12% darkness Phys.save +9 (+2 eff.) A belt that goes around your waist. |
Aroleta the Shadowbraze (3 def, 0 armour)2.0 T5 cloak armor [Rare] Arcane While equipped: Stats +3 Dex +9 Mag +3 Wil +5 Con dps ---------- Dmg.mod +12% darkness Res.pen +15% lightning +15% darkness Melee Ret 8 lightning ----- def ----- Defense +3 (+0 eff.) Fatigue -8% ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+0 eff.) Resists +15% mind Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 51 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
enveloping elven-silk cloak of the Shaloren (14 def, 0 armour)2.0 T5 cloak armor [Ego] Arcane/Master While equipped: Stats +2 Wil +3 Mag ----- def ----- Defense +14 (+0 eff.) Phys.save +13 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak (1 def, 5 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Armour +5 Defense +1 (+0 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Firewalker (8 def, 2 armour)2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +8 (+0 eff.) Resists -10% cold +20% fire This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
focusing elven-silk robe of lightning (+24%) (5 def, 0 armour)2.0 T5 cloth armor [Ego] Nature/Psionic While equipped: Stats +6 Wil +7 Mag dps ---------- Dmg.mod +16% lightning ----- def ----- Defense +5 (+0 eff.) Resists +24% lightning ---------- misc Mana/turn +0.33 Psi/turn +0.36 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven silk robe of light (+27%) (3 def, 0 armour)2.0 T4 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +4 (+1 eff.) Dmg.mod +18% light ----- def ----- Defense +3 (+0 eff.) Resists +27% light Spell.save +23 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cinderfeet (3 def, 5 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +18% fire ----- def ----- Armour +5 Defense +3 (+0 eff.) Fatigue +6% Resists +20% cold ---------- misc Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 71 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Dex +4 Cun dps ---------- Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Relgudozor (9 def, 3 armour)3.0 T1 feet armor [Rare] Nature While equipped: Stats +2 Dex +2 Con dps ---------- Melee Ret 4 acid ----- def ----- Armour +3 Defense +9 (+0 eff.) Rng.Def +9 (+4 eff.) Fatigue +2% Resists +6% lightning +6% temporal HP.reg +0.20 Heal.mod +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
grounding pair of drakeskin leather boots of uncanny dodging (7 def, 5 armour)2.0 T5 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +5 Defense +7 (+0 eff.) Rng.Def +6 (+3 eff.) Fatigue +5% Resists +6% lightning +13% temporal A pair of boots made of leather. |
miner's pair of voratun boots of uncanny dodging (7 def, 12 armour)3.0 T5 feet armor [Ego] Master While equipped: ----- def ----- Armour +12 Defense +7 (+0 eff.) Rng.Def +3 (+1 eff.) Fatigue +4% ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Balahor' (9 def, 5 armour)3.0 T5 feet armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +12% blight Apr +3 Melee Ret 8 arcane ----- def ----- Armour +5 Defense +9 (+0 eff.) Rng.Def +9 (+4 eff.) Fatigue +4% Resists +15% blight +15% fire +15% cold Phys.save +12 (+3 eff.) ---------- misc Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Hand of the World-Shaper (0 def, 12 armour)1.5 T5 hands armor [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+3 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Earthquake: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 66.69 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
polar rough leather gloves of strength (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 6 cold Dmg.mod +5% cold ----- def ----- Armour +1 Resists +6% cold Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
radiant voratun gauntlets of dexterity (+4) (0 def, 3 armour)1.5 T5 hands armor [Ego] Arcane/Master While equipped: Stats +4 Dex dps ---------- Melee+ 11 light Dmg.mod +8% light Acc +22 (+5 eff.) ----- def ----- Armour +3 Resists +11% light Metal gloves protecting the hands up to the middle of the lower arm. |
restful voratun gauntlets of strength (+5) (0 def, 3 armour)1.5 T5 hands armor [Ego] Master/Psionic While equipped: Stats +5 Str dps ---------- Phys.pwr +14 (+4 eff.) ----- def ----- Armour +3 HP.reg +4.00 ---------- misc Stam/turn +0.90 Max.stam +28.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light +10% lightning ----- def ----- Resists +10% light +10% lightning Call Lightning: Level 1.0 Pwr.cost 20 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 48.60 to 145.79 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
Dragon-helm of Kroltar (5 def, 9 armour)3.0 T4 head armor [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck dps ---------- Dmg.mod +10% fire +10% physical ----- def ----- Armour +9 Defense +5 (+0 eff.) Fatigue +10% ---------- misc Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Level 3.0 Pwr.cost 45 out of 45/45. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 5. The sound wave is so strong, your foes also take 145.50 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
Helm of the Dominated (0 def, 9 armour)3.0 T3 head armor [Unique] Master While equipped: Stats +2 Str +4 Mag dps ---------- Phys.pwr +10 (+3 eff.) Spell.pwr +10 (+3 eff.) ----- def ----- Armour +9 Fatigue +4% Silence- +30% ---------- misc Light -1 Masteries +0.20 Race/Doomelf Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
catburglar's voratun helm of precognition (12 def, 5 armour)3.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +7 Cun +7 Dex dps ---------- Acc +9 (+2 eff.) On Melee Ret: * 16% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +12 (+0 eff.) Fatigue +5% Resists +22% darkness ---------- misc Infravis +5 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
drakeskin leather cap of constitution (+6) (0 def, 5 armour)2.0 T5 head armor [Ego] Master While equipped: Stats +6 Con ----- def ----- Armour +5 Fatigue +5% A cap made of leather. |
grounding elven-silk wizard hat of nature (+10%) (3 def, 0 armour)2.0 T5 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +17% nature ----- def ----- Defense +3 (+0 eff.) Resists +10% lightning +11% temporal +25% nature A pointy cloth hat, very wizardly... |
insulating elven-silk wizard hat of time (+11%) (3 def, 0 armour)2.0 T5 head armor [Ego] Arcane/Nature While equipped: dps ---------- Dmg.mod +16% temporal ----- def ----- Defense +3 (+0 eff.) Resists +16% temporal +9% cold +11% fire A pointy cloth hat, very wizardly... |
linen wizard hat of lightning (+15%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Defense +1 (+0 eff.) Resists +15% lightning A pointy cloth hat, very wizardly... |
miner's voratun helm of constitution (+8) (0 def, 10 armour)3.0 T5 head armor [Ego] Master While equipped: Stats +8 Con ----- def ----- Armour +10 Fatigue +5% ---------- misc Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's voratun helm of dexterity (+8) (0 def, 9 armour)3.0 T5 head armor [Ego] Master While equipped: Stats +8 Dex ----- def ----- Armour +9 Fatigue +5% ---------- misc Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic drakeskin leather cap of dexterity (+10) (0 def, 5 armour)2.0 T5 head armor [Ego] Nature/Master While equipped: Stats +10 Dex ----- def ----- Armour +5 Fatigue +5% Resists +16% light +17% darkness A cap made of leather. |
voratun helm of the depths (0 def, 5 armour)3.0 T5 head armor [Ego] Nature While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +15% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel mail armour 'Narek' (3 def, 8 armour)14.0 T3 heavy armor [Random Unique] Master/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +4 (+2 eff.) Dmg.mod +9% mind ----- def ----- Armour +8 Defense +3 (+0 eff.) Fatigue +16% Resists +20% acid +7% mind +19% lightning Mind.save +15 (+5 eff.) A suit of armour made of mail. |
voratun mail armour 'Daybolt' (5 def, 10 armour)14.0 T5 heavy armor [Rare] Master While equipped: dps ---------- Mind.crit +5% Res.pen +15% light On Hit (Melee): * 31% chance to blind ----- def ----- Armour +10 Defense +5 (+0 eff.) Fatigue +16% Resists +28% acid Die.at -60.00 life Silence- +15% Knockbk- +15% ---------- misc Hate/m.crit +3.00 Max.psi +30.00 Light +3 A suit of armour made of mail. |
Death's Embrace (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Cun +5 Mag dps ---------- Crit.mult +20.00% Spell.pwr +10 (+3 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+0 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Shades +0.10 Cunning/Stealth Turn yourself invisible (power 34, based on Cunning and Magic) for 10 turns. Uses 50 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
cleansing reinforced leather armour of resilience (4 def, 7 armour)9.0 T4 light armor [Ego] Nature/Disrupt While equipped: ----- def ----- Armour +7 Defense +4 (+0 eff.) Fatigue +8% Resists +18% nature +14% blight Max.HP +23.00 A suit of armour made of leather. |
drakeskin leather armour of cold resistance (5 def, 8 armour)9.0 T5 light armor [Ego] Master While equipped: ----- def ----- Armour +8 Defense +5 (+0 eff.) Fatigue +8% Resists +22% cold A suit of armour made of leather. |
prismatic drakeskin leather armour of lightning resistance (5 def, 8 armour)9.0 T5 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +8 Defense +5 (+0 eff.) Fatigue +8% Resists +23% lightning +17% light +18% darkness A suit of armour made of leather. |
prismatic reinforced leather armour of spell shielding (4 def, 7 armour)9.0 T4 light armor [Ego] Arcane While equipped: ----- def ----- Armour +7 Defense +4 (+0 eff.) Fatigue +8% Resists +15% light +17% darkness +8% arcane Spell.save +10 (+2 eff.) A suit of armour made of leather. |
rejuvenating drakeskin leather armour of resilience (5 def, 8 armour)9.0 T5 light armor [Ego] Nature While equipped: ----- def ----- Armour +8 Defense +5 (+0 eff.) Fatigue +8% Max.HP +42.00 HP.reg +4.70 ---------- misc Stam/turn +1.70 A suit of armour made of leather. |
rejuvenating drakeskin leather armour of stability (5 def, 8 armour)9.0 T5 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +5 (+0 eff.) Fatigue +8% Resists +9% physical Phys.save +19 (+5 eff.) HP.reg +6.00 ---------- misc Stam/turn +2.00 A suit of armour made of leather. |
searing drakeskin leather armour (5 def, 8 armour)9.0 T5 light armor [Ego+] Arcane While equipped: dps ---------- Melee+ 17 acid 18 fire Melee Ret 13 acid 13 fire ----- def ----- Armour +8 Defense +5 (+0 eff.) Fatigue +8% Resists +25% acid +30% fire A suit of armour made of leather. |
spiked voratun plate armour of resilience (9 def, 16 armour)17.0 T5 massive armor [Ego] Nature/Master While equipped: dps ---------- Melee Ret 16 physical ----- def ----- Armour +16 Defense +9 (+0 eff.) Fatigue +26% Max.HP +36.00 A suit of armour made of metal plates. |
voratun plate armour (9 def, 16 armour)17.0 T5 massive armor [Normal] While equipped: ----- def ----- Armour +16 Defense +9 (+0 eff.) Fatigue +26% A suit of armour made of metal plates. |
voratun plate armour of implacability (9 def, 24 armour)17.0 T5 massive armor [Ego+] Master While equipped: ----- def ----- Armour +24 Defense +9 (+0 eff.) Fatigue +17% Phys.save +15 (+4 eff.) A suit of armour made of metal plates. |
Falakalthorak (6 def, 2 armour, 18-21.6 power, 38 block)7.0 T2 shield armor [Random Unique] Nature/Master When used to Attack: Power 18.0 - 21.6 Physical Uses 40% Wil, 100% Str Acc+ +2.5% procs dam / acc Crit +3.0% Block +38 On Hit: * 10% chance to daze at end of turn On Crit: * smash the target with your shield crippling them While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +10 (+3 eff.) Melee+ 6 lightning Melee Ret 14 lightning 4 acid On Hit (Melee): * 30% chance to corrode armour by 30% On Melee Ret: * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Defense +6 (+0 eff.) Rng.Def +6 (+3 eff.) Fatigue +8% Resists +11% temporal ---------- misc Talents +2 Block Handheld deflection devices. |
acidic stralite shield of cold resistance (+23%) (10 def, 2 armour, 49-58.8 power, 147 block)7.0 T4 shield armor [Ego] Nature/Master When used to Attack: Power 49.0 - 58.8 Physical Uses 40% Wil, 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +147 On Hit: * 18% chance to corrode armour by 30% While equipped: dps ---------- Melee+ 8 acid Melee Ret 26 acid ----- def ----- Armour +2 Defense +10 (+0 eff.) Rng.Def +10 (+5 eff.) Fatigue +14% Resists +23% cold ---------- misc Talents +4 Block Handheld deflection devices. |
flaming voratun shield of acid resistance (+23%) (12 def, 3 armour, 73.5-88.2 power, 200.5 block)7.0 T5 shield armor [Ego] Nature/Master When used to Attack: Power 73.5 - 88.2 Physical Uses 40% Wil, 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +200 On Hit.r1 +12 fire While equipped: dps ---------- Melee+ 8 fire Melee Ret 16 fire ----- def ----- Armour +3 Defense +12 (+0 eff.) Rng.Def +12 (+6 eff.) Fatigue +14% Resists +23% acid ---------- misc Talents +5 Block Handheld deflection devices. |
flaming voratun shield of arcane resistance (+18%) (12 def, 3 armour, 64-76.8 power, 195 block)7.0 T5 shield armor [Ego] Nature/Disrupt When used to Attack: Power 64.0 - 76.8 Physical Uses 40% Wil, 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +195 On Hit.r1 +14 fire While equipped: dps ---------- Melee+ 9 fire Melee Ret 16 fire ----- def ----- Armour +3 Defense +12 (+0 eff.) Rng.Def +12 (+6 eff.) Fatigue +14% Resists +18% arcane ---------- misc Talents +5 Block Handheld deflection devices. |
reinforced voratun shield of cold resistance (+22%) (12 def, 12 armour, 65-78 power, 281.5 block)7.0 T5 shield armor [Ego] Master When used to Attack: Power 65.0 - 78.0 Physical Uses 40% Wil, 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +282 While equipped: ----- def ----- Armour +12 Defense +12 (+0 eff.) Rng.Def +12 (+6 eff.) Fatigue +14% Resists +22% cold ---------- misc Talents +5 Block Handheld deflection devices. |
shocking voratun shield of lightning resistance (+22%) (12 def, 3 armour, 68-81.6 power, 209 block)7.0 T5 shield armor [Ego] Nature/Master When used to Attack: Power 68.0 - 81.6 Physical Uses 40% Wil, 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +209 On Hit: * 21% chance to daze at end of turn While equipped: dps ---------- Melee+ 8 lightning Melee Ret 23 lightning ----- def ----- Armour +3 Defense +12 (+0 eff.) Rng.Def +12 (+6 eff.) Fatigue +14% Resists +22% lightning ---------- misc Talents +5 Block Handheld deflection devices. |
stralite shield (10 def, 2 armour, 50-60 power, 138.5 block)7.0 T4 shield armor [Normal] When used to Attack: Power 50.0 - 60.0 Physical Uses 40% Wil, 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +138 While equipped: ----- def ----- Armour +2 Defense +10 (+0 eff.) Rng.Def +10 (+5 eff.) Fatigue +14% ---------- misc Talents +4 Block Handheld deflection devices. |
voratun shield of purity (12 def, 3 armour, 73.5-88.2 power, 196.5 block)7.0 T5 shield armor [Ego] Nature When used to Attack: Power 73.5 - 88.2 Physical Uses 40% Wil, 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +196 While equipped: ----- def ----- Armour +3 Defense +12 (+0 eff.) Rng.Def +12 (+6 eff.) Fatigue +14% Resists +14% nature +13% blight ---------- misc Talents +5 Block Handheld deflection devices. |
quiver of dragonbone arrows of paradox (22/22, 54.5-76.3 power, 18 apr)3.0 T5 arrow ammo [Ego] Arcane Power 54.5 - 76.3 Physical Uses 40% Wil, 50% Str, 70% Dex Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 22 Ranged+ +11 temporal On Hit: * 15% chance to gain 10% of a turn (3/turn limit) Arrows are used with bows to pierce your foes to death. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
189 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+0 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+0 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
voratun pickaxe of endurance (dig speed 24 turns)3.0 T5 digger tool [Ego] Master While equipped: Stats +7 Str ----- def ----- Fatigue -8% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolรซ2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (95 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Betatira (20/20, 61.5-73.8 power, 6 apr)3.0 T5 shot ammo [Random Unique] Arcane/Master/Psionic Power 61.5 - 73.8 Physical Uses 40% Wil, 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 20 Ranged+ +15 mind +13 darkness +8 arcane On Hit.r1 +12 arcane On Hit: * 20% chance to cause random gloom * 20% chance to torment the target * Random elemental explosion Shots are used with slings to pummel your foes to death. |
barbed pouch of voratun shots (21/21, 53-63.6 power, 6 apr)3.0 T5 shot ammo [Ego] Master Power 53.0 - 63.6 Physical Uses 40% Wil, 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 21 Ranged+ +11 bleed On Crit: * wounds the target for 7 turns: 14 bleeding, 53% reduced healing Shots are used with slings to pummel your foes to death. |
pouch of voratun shots (21/21, 54-64.8 power, 6 apr)3.0 T5 shot ammo [Normal] Power 54.0 - 64.8 Physical Uses 40% Wil, 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 21 Shots are used with slings to pummel your foes to death. |
thought-forged pouch of stralite shots of daylight (22/22, 40.5-48.6 power, 5 apr)3.0 T4 shot ammo [Ego] Arcane/Psionic Power 40.5 - 48.6 Physical Uses 40% Wil, 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 22 Rld cld 6 Ranged+ +11 light +16 mind Against +21% Undead On Hit: * 26% chance to cause random gloom Shots are used with slings to pummel your foes to death. |
Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+3 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 69 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
psionic voratun torque of clear mind [power 4] (16/10 cooldown)2.0 T5 torque charm [Ego] Psionic Absorb and nullify at most 4 detrimental mental status effects in the next 10 turns Puts all charms on 10 cooldown 100% to regenerate 10 psi. Torques are made by powerful psionics to store psionic powers. |
15 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
dragonbone wand of trap destruction [power 110] (16/15 cooldown)2.0 T5 wand charm [Ego] Arcane Disarm traps (110 bonus disarm power, based on Magic) along a range 4 line Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quick dragonbone wand of firewall [power 285] (16/4 cooldown)2.0 T5 wand charm [Ego] Arcane Creates a wall of flames lasting 4 turns (dealing 285 fire damage overall) Puts all charms on 4 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+0 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+0 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Uther the Halfling Crusader level 26
20th Haze 122nd year of Ascendancy at 02:05 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By Uther the Halfling Crusader level 25
18th Haze 122nd year of Ascendancy at 07:18 see stats
Are you out of your mind?! (Nightmare (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Uther the Halfling Crusader level 30
39th Haze 122nd year of Ascendancy at 06:39 see stats
Brave new world (Nightmare (Roguelike) difficulty)
Went to the Far East and took part in the war.By Uther the Halfling Crusader level 29
34th Haze 122nd year of Ascendancy at 00:36 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Uther the Halfling Crusader level 13
3rd Dusk 122nd year of Ascendancy at 00:57 see stats
Destroyer's bane (Nightmare (Roguelike) difficulty)
Killed Golbug the Destroyer.By Uther the Halfling Crusader level 28
30th Haze 122nd year of Ascendancy at 05:36 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Uther the Halfling Crusader level 18
22nd Dusk 122nd year of Ascendancy at 01:43 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Uther the Halfling Crusader level 21
77th Dusk 122nd year of Ascendancy at 03:13 see stats
I cleared the room of death and all I got was this lousy achievement! (Nightmare (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Uther the Halfling Crusader level 33
39th Haze 122nd year of Ascendancy at 13:46 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Uther the Halfling Crusader level 10
9th Mirth 122nd year of Ascendancy at 20:47 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Uther the Halfling Crusader level 20
76th Dusk 122nd year of Ascendancy at 08:33 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Uther the Halfling Crusader level 30
37th Haze 122nd year of Ascendancy at 19:00 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Uther the Halfling Crusader level 15
15th Dusk 122nd year of Ascendancy at 12:51 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Uther the Halfling Crusader level 22
9th Haze 122nd year of Ascendancy at 10:42 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Uther the Halfling Crusader level 15
16th Dusk 122nd year of Ascendancy at 10:27 see stats
Sliders (Nightmare (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Uther the Halfling Crusader level 29
30th Haze 122nd year of Ascendancy at 07:22 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Uther the Halfling Crusader level 11
5th Flare 122nd year of Ascendancy at 17:19 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Uther the Halfling Crusader level 28
28th Haze 122nd year of Ascendancy at 01:11 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Uther the Halfling Crusader level 16
17th Dusk 122nd year of Ascendancy at 16:00 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Uther the Halfling Crusader level 34
40th Haze 122nd year of Ascendancy at 16:45 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Uther the Halfling Crusader level 24
17th Haze 122nd year of Ascendancy at 04:18 see stats
Log
Uther's Inner Demon resists the blinding light!
Uther resists!
Uther's Inner Demon is a martyr.
Uther casts Blood Grasp.
Uther shrugs off the effect 'Intimidated'!
Uther's Inner Demon tries to evade attacks.
Uther's Inner Demon resists the knockback!
Uther damages herself through Martyrdom!
Uther's Inner Demon hits Uther for (9 absorbed), 9 light, (2 absorbed), 2 cold, (1 absorbed), 1 nature (11 total damage).
Uther's Inner Demon receives 48 healing from Shield of Light.
Shield of Light hits Uther's Inner Demon for 51 healing, 51 healing, 51 healing, 51 healing, 51 healing (0 total damage) [254 healing].
Shield of Light hits Uther's Inner Demon for 200 light, 183 light (383 total damage).
Uther hits Uther's Inner Demon for (127 blocked), 0 physical, (100 absorbed), 100 light (100 total damage).
Uther hits Uther's Inner Demon for 153 physical, 114 light (268 total damage).
Weapon of Wrath hits Uther's Inner Demon for 732 fire damage.
Uther's Inner Demon hits Uther for (47 blocked), 0 physical, (10 absorbed), 10 light, (1 absorbed), 1 cold, (1 absorbed), 1 nature, (17 absorbed), 17 light, (16 absorbed), 16 light, (2 absorbed), 2 cold, (1 absorbed), 1 nature, (38 absorbed), 38 fire (87 total damage).
Uther's awareness returns to normal.
Talent Rune: Reflection Shield is ready to use.
Talent Block is ready to use.
Uther's Inner Demon's awareness returns to normal.
Uther's Inner Demon uses Shield Pummel.
Uther's Inner Demon performs a melee critical strike against Uther!
Shield of Light performs a melee critical strike against Uther!
Uther deactivates Retribution.
Uther unleashes the stored damage in retribution!
Uther's Inner Demon deactivates Retribution.
Uther's Inner Demon unleashes the stored damage in retribution!
Uther's Inner Demon's morale has been lowered.
Uther tries to evade attacks.
Saving game...























































































































































































