Ram the Tenth the level 7 Cornac Necromancer by R4ampage

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
Zephyr 1.5.5
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassNecromancer
Level / Exp7 / 43%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic28 (base 28)
Willpower20 (base 20)
Cunning12 (base 12)

Resources

Life141/141
Mana92/92
Soul8/10
Healing Factor1.1
Regeneration1.375

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Stealth10

Offense: Mainhand

Damage14
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance8%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%
Darkness+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8
Spell Save16
Mental Save11

Defense: Resistances

Light+ 30%( 70%)
Mind+ 11%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Grave1.30
1/5
1/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
2/5
1/5
0/5
0/5
Spell / Necrotic minions1.50
4/5
2/5
0/5
0/5

Generic Talents

Spell / Divination1.20
2/5
3/5
0/5
0/5
Spell / Conveyance1.20
5/5
0/5
0/5
0/5
Cunning / Survival0.90
0/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

active
done
active
done

Equipment

Tool
Around neck
Main armor
Light source
On hands
In main hand

Inventory

Achievements

The Arena Unlocked Arena mode.
By Ram the Tenth the Cornac Necromancer level 7
78th Pyre 122nd year of Ascendancy at 20:17
see stats

Log

Talent Invoke Darkness is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


--------------------------------

You pickup 0.55 gold pieces.

You pickup 0.40 gold pieces.

Ram the Tenth picks up (c.):
horrifying mossy mindstar of life (3-3.3 power, 12 apr, nature damage).
You pickup 0.65 gold pieces.

Ram the Tenth picks up (c.):
thought-forged iron waraxe (12-16.8 power, 2 apr).
You pickup 0.40 gold pieces.

There is an exit to Derth here (press '' or right click to use).
Ran for 5 turns (stop reason: at exit).


--------------------------------

Ram the Tenth deactivates Will o' the Wisp.

Ram the Tenth activates Will o' the Wisp.

Ram the Tenth deactivates Blurred Mortality.

Ram the Tenth activates Blurred Mortality.

Ram the Tenth deactivates Necrotic Aura.

Ram the Tenth activates Necrotic Aura.

You gain 1.78 gold from the transmogrification of
horrifying mossy mindstar of life (3-3.3 power, 12 apr, nature damage).
You gain 1.94 gold from the transmogrification of
thought-forged iron waraxe (12-16.8 power, 2 apr).
There is an exit to the worldmap here (press '' or right click to use).

--------------------------------

Saving game...

Saving done.

Ram the Tenth deactivates Necrotic Aura.

Ram the Tenth deactivates Blurred Mortality.

Ram the Tenth deactivates Will o' the Wisp.