Jim the level 8 Halfling Rogue by twylighthero

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassRogue
Level / Exp8 / 13%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity25 (base 22)
Constitution11 (base 10)
Magic12 (base 10)
Willpower10 (base 10)
Cunning35 (base 28)

Resources

Life207/207
Stamina141/141
Healing Factor1.1082872928177
Regeneration1.3853591160221

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision6
See Stealth43.22431398015
See Invisible43.22431398015

Offense: Mainhand

Damage25
Accuracy33
Crit Chance18%
APR5
Speed1.00

Offense: Offhand

Damage18
Accuracy33
Crit Chance18%
APR5
Speed1.00

Offense: Spell

Spellpower6
Crit Chance8%
Speed1

Offense: Mind

Mindpower20
Crit Chance8%
Speed1

Offense: Damage Bonus

Light+10%
Arcane+3%

Defense: Base

Armour (hardiness)5 (38.536585365854%)
Defense27
Ranged Defense27
Fatigue0
Physical Save2
Spell Save2
Mental Save10

Defense: Resistances

Acid+ 15%( 70%)
Light+ 30%( 70%)
Nature+ 10%( 70%)
Blight+ 11%( 70%)
Cold+ 5%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
2/5
1/5
0/5
0/5
Cunning / Stealth1.30
3/5
2/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
2/5
0/5
0/5
0/5
Technique / Dual techniques1.30
2/5
2/5
0/5
0/5
Technique / Throwing knives1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
2/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
2/5
0/5
2/5

Effects

beneficial effect

Quests

done
done
done
done
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Log


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.05 gold from the transmogrification of
iron torque of clear mind [power 1] (10 cooldown).
You gain 1.69 gold from the transmogrification of
tundral pouch of iron shots (16/16, 16.5-19.8 power, 1 apr).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (16/16, 12-14.4 power, 1 apr).
You gain 0.90 gold from the transmogrification of
high-capacity pouch of iron shots (47/47, 14.5-17.4 power, 1 apr).
You gain 2.77 gold from the transmogrification of
hateful pouch of iron shots of wind (14/14, 14.5-17.4 power, 1 apr).
You gain 2.88 gold from the transmogrification of
scorching brass lantern of clarity.
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 6.44 gold from the transmogrification of
Hanysta (1 def, 0 armour).
You gain 0.56 gold from the transmogrification of
spellwoven linen robe (0 def, 0 armour).
You gain 1.47 gold from the transmogrification of
elm magestaff of fate (10-12 power, 2 apr, cold element).
You gain 2.03 gold from the transmogrification of
earthen elm magestaff of might (10-12 power, 2 apr, arcane element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 2.97 gold from the transmogrification of
balanced iron greatsword (17-27.2 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (17-25.5 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.