Khelidig the level 8 Yeek Summoner by LoneWolf

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassSummoner
Level / Exp8 / 29%
Sizesmall
Lifes / Deaths

Primary Stats

Strength21 (base 19)
Dexterity9 (base 11)
Constitution5 (base 10)
Magic10 (base 10)
Willpower34 (base 24)
Cunning17 (base 13)

Resources

Life130/130
Equilibrium27
Healing Factor0.95714285714286
Regeneration0.23928571428571

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth19.500146650446
See Invisible19.500146650446

Offense: Mainhand

Damage9
Accuracy24
Crit Chance5%
APR12
Speed1.00

Offense: Offhand

Damage9
Accuracy24
Crit Chance5%
APR12
Speed1.00

Offense: Spell

Spellpower5
Crit Chance3%
Speed1

Offense: Mind

Mindpower27
Crit Chance5%
Speed1

Offense: Damage Bonus

Lightning+3%
Acid+2%
Mind+6%
Temporal+10%

Defense: Base

Armour (hardiness)13.5 (43.636363636364%)
Defense20
Ranged Defense21
Fatigue13
Physical Save17
Spell Save18
Mental Save19

Defense: Resistances

Lightning+ 20%( 70%)
Nature+ 11%( 70%)
Temporal+ 10%( 70%)
Blight+ 10%( 70%)
Cold+ 5%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
4/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
2/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

Quests

done
active

Equipment

On feet
On hands
Tool
On fingers
Around waist
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Khelidig uses Infusion: Regeneration.

Khelidig starts regenerating health quickly.


The air bubbles are depleted!

Khelidig stops regenerating health quickly.


Talent Infusion: Regeneration is ready to use.

You don't see how to get there...


Space around you starts to dissolve...


The air bubbles are depleted!

The air bubbles are depleted!

You are yanked out of this place!

Khelidig wears (replacing
elm totem of cure ailments [power 1] (3/10 cooldown)): quick iron torque of kinetic psionic shield [power 25] (16 cooldown).

You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 18.5 block).
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 1.76 gold from the transmogrification of
spiked iron mail armour of fire resistance (2 def, 4 armour).
You gain 2.51 gold from the transmogrification of
psychic's iron gauntlets of strength (+3) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 2.92 gold from the transmogrification of
balanced iron greatmaul (20-30 power, 1 apr).
You gain 1.39 gold from the transmogrification of
iron dagger of purging (10.5-13.65 power, 5 apr).
There is a Way into the lair of Murgol here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.