









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 37 / 6% |
| Size | medium |
| Lifes / Deaths | Killed by patchwork troll at level 6 on the 78th Pyre 122nd year of Ascendancy at 16:25 / 154Killed by patchwork troll at level 6 on the 78th Pyre 122nd year of Ascendancy at 17:02 Killed by patchwork troll at level 6 on the 78th Pyre 122nd year of Ascendancy at 17:39 Killed by patchwork troll at level 7 on the 78th Pyre 122nd year of Ascendancy at 18:31 Killed by patchwork troll at level 7 on the 78th Pyre 122nd year of Ascendancy at 19:15 Killed by patchwork troll at level 7 on the 78th Pyre 122nd year of Ascendancy at 19:52 Killed by patchwork troll at level 7 on the 78th Pyre 122nd year of Ascendancy at 20:26 Killed by patchwork troll at level 7 on the 78th Pyre 122nd year of Ascendancy at 21:05 Killed by patchwork troll at level 7 on the 78th Pyre 122nd year of Ascendancy at 21:47 Killed by patchwork troll at level 7 on the 78th Pyre 122nd year of Ascendancy at 22:22 Killed by patchwork troll at level 7 on the 78th Pyre 122nd year of Ascendancy at 22:59 Killed by greater gwelgoroth at level 14 on the 22nd Dusk 122nd year of Ascendancy at 16:09 Killed by uruivellas at level 16 on the 38th Dusk 122nd year of Ascendancy at 17:30 Killed by uruivellas at level 16 on the 38th Dusk 122nd year of Ascendancy at 18:05 Killed by orc soldier at level 16 on the 38th Dusk 122nd year of Ascendancy at 18:39 Killed by uruivellas at level 16 on the 38th Dusk 122nd year of Ascendancy at 19:26 Killed by lesser vampire at level 16 on the 39th Dusk 122nd year of Ascendancy at 00:01 Killed by orc grand master assassin at level 16 on the 39th Dusk 122nd year of Ascendancy at 01:18 Killed by orc grand master assassin at level 16 on the 39th Dusk 122nd year of Ascendancy at 02:24 Killed by orc grand master assassin at level 16 on the 39th Dusk 122nd year of Ascendancy at 03:46 Killed by skeleton warrior at level 17 on the 39th Dusk 122nd year of Ascendancy at 04:54 Killed by skeleton warrior at level 17 on the 39th Dusk 122nd year of Ascendancy at 08:27 Killed by orc assassin at level 17 on the 39th Dusk 122nd year of Ascendancy at 09:33 Killed by grave wight at level 18 on the 42nd Dusk 122nd year of Ascendancy at 02:23 Killed by The Master at level 19 on the 43rd Dusk 122nd year of Ascendancy at 13:32 Killed by venom drake at level 21 on the 44th Dusk 122nd year of Ascendancy at 18:41 Killed by Ivigadhewen the bone giant at level 21 on the 52nd Dusk 122nd year of Ascendancy at 06:48 Killed by Xylratha the elven tempest at level 22 on the 69th Dusk 122nd year of Ascendancy at 21:24 Killed by Yvylrathra the mountain troll thunderer at level 22 on the 14th Haze 122nd year of Ascendancy at 04:42 Killed by fiery orc wyrmic at level 24 on the 19th Haze 122nd year of Ascendancy at 03:01 Killed by Betuna the orc archer at level 26 on the 65th Haze 122nd year of Ascendancy at 07:36 Killed by orc blood mage at level 26 on the 65th Haze 122nd year of Ascendancy at 09:16 Killed by orc necromancer at level 26 on the 70th Haze 122nd year of Ascendancy at 02:27 Killed by orc necromancer at level 26 on the 71st Haze 122nd year of Ascendancy at 11:57 Killed by orc necromancer at level 26 on the 71st Haze 122nd year of Ascendancy at 13:45 Killed by skeleton mage at level 26 on the 71st Haze 122nd year of Ascendancy at 14:12 Killed by orc necromancer at level 26 on the 71st Haze 122nd year of Ascendancy at 15:05 Killed by orc corruptor at level 26 on the 73rd Haze 122nd year of Ascendancy at 13:03 Killed by orc blood mage at level 26 on the 73rd Haze 122nd year of Ascendancy at 14:23 Killed by orc blood mage at level 26 on the 73rd Haze 122nd year of Ascendancy at 15:39 Killed by orc blood mage at level 26 on the 73rd Haze 122nd year of Ascendancy at 20:38 Killed by orc master wyrmic at level 26 on the 73rd Haze 122nd year of Ascendancy at 22:02 Killed by heavy bone giant at level 26 on the 23rd Regrowth 123rd year of Ascendancy at 18:45 Killed by orc cryomancer at level 26 on the 24th Regrowth 123rd year of Ascendancy at 02:30 Killed by orc elite fighter at level 26 on the 24th Regrowth 123rd year of Ascendancy at 04:24 Killed by overpowered greater multi-hued wyrm at level 27 on the 24th Regrowth 123rd year of Ascendancy at 13:18 Killed by overpowered greater multi-hued wyrm at level 27 on the 24th Regrowth 123rd year of Ascendancy at 13:29 Killed by overpowered greater multi-hued wyrm at level 27 on the 24th Regrowth 123rd year of Ascendancy at 15:11 Killed by overpowered greater multi-hued wyrm at level 27 on the 24th Regrowth 123rd year of Ascendancy at 15:42 Killed by overpowered greater multi-hued wyrm at level 28 on the 24th Regrowth 123rd year of Ascendancy at 16:27 Killed by overpowered greater multi-hued wyrm at level 28 on the 24th Regrowth 123rd year of Ascendancy at 18:05 Killed by overpowered greater multi-hued wyrm at level 28 on the 24th Regrowth 123rd year of Ascendancy at 19:55 Killed by overpowered greater multi-hued wyrm at level 28 on the 24th Regrowth 123rd year of Ascendancy at 20:33 Killed by overpowered greater multi-hued wyrm at level 29 on the 24th Regrowth 123rd year of Ascendancy at 22:10 Killed by overpowered greater multi-hued wyrm at level 29 on the 24th Regrowth 123rd year of Ascendancy at 23:03 Killed by overpowered greater multi-hued wyrm at level 29 on the 24th Regrowth 123rd year of Ascendancy at 23:49 Killed by overpowered greater multi-hued wyrm at level 30 on the 25th Regrowth 123rd year of Ascendancy at 00:40 Killed by overpowered greater multi-hued wyrm at level 30 on the 25th Regrowth 123rd year of Ascendancy at 02:44 Killed by overpowered greater multi-hued wyrm at level 30 on the 25th Regrowth 123rd year of Ascendancy at 04:30 Killed by overpowered greater multi-hued wyrm at level 30 on the 25th Regrowth 123rd year of Ascendancy at 06:23 Killed by saw horror at level 31 on the 27th Regrowth 123rd year of Ascendancy at 03:51 Killed by blade horror at level 31 on the 27th Regrowth 123rd year of Ascendancy at 05:09 Killed by blade horror at level 31 on the 27th Regrowth 123rd year of Ascendancy at 06:50 Killed by nightmare horror at level 31 on the 27th Regrowth 123rd year of Ascendancy at 17:04 Killed by temporal stalker at level 31 on the 27th Regrowth 123rd year of Ascendancy at 19:42 Killed by blade horror at level 31 on the 27th Regrowth 123rd year of Ascendancy at 21:09 Killed by FANCYDZ's Inner Demon at level 31 on the 27th Regrowth 123rd year of Ascendancy at 21:53 Killed by eldritch eye at level 31 on the 28th Regrowth 123rd year of Ascendancy at 00:58 Killed by radiant horror at level 31 on the 28th Regrowth 123rd year of Ascendancy at 04:19 Killed by Xurakira the orc cryomancer at level 31 on the 28th Regrowth 123rd year of Ascendancy at 22:47 Killed by Zubeba the orc cryomancer at level 31 on the 29th Regrowth 123rd year of Ascendancy at 00:18 Killed by orc high cryomancer at level 31 on the 29th Regrowth 123rd year of Ascendancy at 08:23 Killed by orc cryomancer at level 31 on the 29th Regrowth 123rd year of Ascendancy at 19:50 Killed by fiery orc wyrmic at level 32 on the 30th Regrowth 123rd year of Ascendancy at 10:26 Killed by Ak'Gishil at level 32 on the 30th Regrowth 123rd year of Ascendancy at 13:54 Killed by Animated Sword at level 32 on the 30th Regrowth 123rd year of Ascendancy at 15:20 Killed by Animated Sword at level 32 on the 30th Regrowth 123rd year of Ascendancy at 16:31 Killed by Animated Sword at level 32 on the 30th Regrowth 123rd year of Ascendancy at 19:06 Killed by Ak'Gishil at level 32 on the 30th Regrowth 123rd year of Ascendancy at 20:36 Killed by nightmare horror at level 32 on the 31st Regrowth 123rd year of Ascendancy at 00:14 Killed by worm that walks at level 32 on the 31st Regrowth 123rd year of Ascendancy at 04:02 Killed by worm that walks at level 32 on the 31st Regrowth 123rd year of Ascendancy at 04:34 Killed by worm that walks at level 32 on the 31st Regrowth 123rd year of Ascendancy at 05:12 Killed by luminous horror at level 32 on the 31st Regrowth 123rd year of Ascendancy at 06:21 Killed by oozing horror at level 32 on the 31st Regrowth 123rd year of Ascendancy at 07:05 Killed by worm that walks at level 32 on the 31st Regrowth 123rd year of Ascendancy at 09:12 Killed by orc pyromancer at level 32 on the 32nd Regrowth 123rd year of Ascendancy at 08:27 Killed by orc cryomancer at level 32 on the 32nd Regrowth 123rd year of Ascendancy at 09:28 Killed by Vor, Grand Geomancer of the Pride at level 33 on the 32nd Regrowth 123rd year of Ascendancy at 16:56 Killed by orc high pyromancer at level 33 on the 32nd Regrowth 123rd year of Ascendancy at 17:41 Killed by orc high pyromancer at level 33 on the 32nd Regrowth 123rd year of Ascendancy at 18:49 Killed by orc high pyromancer at level 33 on the 32nd Regrowth 123rd year of Ascendancy at 20:40 Killed by dragon fire trap at level 33 on the 33rd Regrowth 123rd year of Ascendancy at 08:46 Killed by orc cryomancer at level 33 on the 33rd Regrowth 123rd year of Ascendancy at 09:36 Killed by orc cryomancer at level 33 on the 33rd Regrowth 123rd year of Ascendancy at 10:07 Killed by orc cryomancer at level 34 on the 33rd Regrowth 123rd year of Ascendancy at 11:15 Killed by Polara the orc cryomancer at level 34 on the 34th Regrowth 123rd year of Ascendancy at 08:33 Killed by Kra'Tor the Gluttonous at level 34 on the 34th Regrowth 123rd year of Ascendancy at 09:55 Killed by Kra'Tor the Gluttonous at level 34 on the 34th Regrowth 123rd year of Ascendancy at 11:19 Killed by skeleton warrior at level 34 on the 51st Regrowth 123rd year of Ascendancy at 07:29 Killed by orc blood mage at level 34 on the 51st Regrowth 123rd year of Ascendancy at 09:05 Killed by orc necromancer at level 34 on the 54th Regrowth 123rd year of Ascendancy at 17:45 Killed by skeleton mage at level 34 on the 54th Regrowth 123rd year of Ascendancy at 19:09 Killed by orc necromancer at level 34 on the 54th Regrowth 123rd year of Ascendancy at 19:48 Killed by skeleton warrior at level 34 on the 54th Regrowth 123rd year of Ascendancy at 21:00 Killed by skeleton master archer at level 34 on the 54th Regrowth 123rd year of Ascendancy at 22:39 Killed by orc necromancer at level 34 on the 55th Regrowth 123rd year of Ascendancy at 09:07 Killed by Silutha the orc blood mage at level 34 on the 55th Regrowth 123rd year of Ascendancy at 14:15 Killed by orc necromancer at level 34 on the 55th Regrowth 123rd year of Ascendancy at 20:51 Killed by skeleton master archer at level 34 on the 56th Regrowth 123rd year of Ascendancy at 00:40 Killed by orc blood mage at level 34 on the 56th Regrowth 123rd year of Ascendancy at 02:04 Killed by orc blood mage at level 35 on the 56th Regrowth 123rd year of Ascendancy at 09:46 Killed by orc blood mage at level 35 on the 56th Regrowth 123rd year of Ascendancy at 10:47 Killed by orc necromancer at level 35 on the 56th Regrowth 123rd year of Ascendancy at 12:54 Killed by orc necromancer at level 35 on the 56th Regrowth 123rd year of Ascendancy at 13:33 Killed by orc necromancer at level 35 on the 56th Regrowth 123rd year of Ascendancy at 14:37 Killed by orc corruptor at level 35 on the 57th Regrowth 123rd year of Ascendancy at 20:52 Killed by skeleton warrior at level 35 on the 57th Regrowth 123rd year of Ascendancy at 21:55 Killed by orc corruptor at level 35 on the 57th Regrowth 123rd year of Ascendancy at 23:19 Killed by naga psyren at level 35 on the 58th Regrowth 123rd year of Ascendancy at 10:19 Killed by sanguine horror at level 35 on the 58th Regrowth 123rd year of Ascendancy at 19:08 Killed by skeleton warrior at level 35 on the 58th Regrowth 123rd year of Ascendancy at 19:49 Killed by skeleton archer at level 35 on the 58th Regrowth 123rd year of Ascendancy at 21:24 Killed by Rak'shor, Grand Necromancer of the Pride at level 35 on the 58th Regrowth 123rd year of Ascendancy at 22:23 Killed by sanguine horror at level 35 on the 59th Regrowth 123rd year of Ascendancy at 05:06 Killed by orc master wyrmic at level 36 on the 59th Regrowth 123rd year of Ascendancy at 21:52 Killed by orc necromancer at level 36 on the 59th Regrowth 123rd year of Ascendancy at 22:57 Killed by orc necromancer at level 36 on the 59th Regrowth 123rd year of Ascendancy at 23:30 Killed by armoured skeleton warrior at level 36 on the 60th Regrowth 123rd year of Ascendancy at 00:16 Killed by skeleton master archer at level 36 on the 60th Regrowth 123rd year of Ascendancy at 00:50 Killed by armoured skeleton warrior at level 36 on the 60th Regrowth 123rd year of Ascendancy at 01:29 Killed by orc blood mage at level 36 on the 60th Regrowth 123rd year of Ascendancy at 02:03 Killed by orc necromancer at level 36 on the 60th Regrowth 123rd year of Ascendancy at 02:37 Killed by orc grand master assassin at level 36 on the 60th Regrowth 123rd year of Ascendancy at 03:18 Killed by orc necromancer at level 36 on the 60th Regrowth 123rd year of Ascendancy at 03:50 Killed by skeleton master archer at level 36 on the 60th Regrowth 123rd year of Ascendancy at 04:41 Killed by skeleton master archer at level 36 on the 60th Regrowth 123rd year of Ascendancy at 05:10 Killed by skeleton master archer at level 36 on the 60th Regrowth 123rd year of Ascendancy at 05:51 Killed by skeleton warrior at level 36 on the 60th Regrowth 123rd year of Ascendancy at 06:31 Killed by orc necromancer at level 36 on the 60th Regrowth 123rd year of Ascendancy at 07:04 Killed by Glacial Legion at level 36 on the 60th Regrowth 123rd year of Ascendancy at 07:36 Killed by skeleton warrior at level 36 on the 60th Regrowth 123rd year of Ascendancy at 08:15 Killed by Glacial Legion at level 36 on the 60th Regrowth 123rd year of Ascendancy at 09:10 Killed by Glacial Legion at level 36 on the 60th Regrowth 123rd year of Ascendancy at 10:18 Killed by Glacial Legion at level 36 on the 60th Regrowth 123rd year of Ascendancy at 10:55 Killed by Glacial Legion at level 36 on the 60th Regrowth 123rd year of Ascendancy at 12:18 Killed by thaurhereg at level 36 on the 60th Regrowth 123rd year of Ascendancy at 13:39 Killed by orc blood mage at level 36 on the 60th Regrowth 123rd year of Ascendancy at 21:57 Killed by Mayobeth the orc master wyrmic at level 36 on the 64th Regrowth 123rd year of Ascendancy at 04:55 Killed by ritch flamespitter at level 36 on the 64th Regrowth 123rd year of Ascendancy at 07:45 Killed by Mayobeth the orc master wyrmic at level 36 on the 64th Regrowth 123rd year of Ascendancy at 09:02 Killed by greater multi-hued wyrm at level 37 on the 64th Regrowth 123rd year of Ascendancy at 11:47 Killed by multi-hued drake at level 37 on the 64th Regrowth 123rd year of Ascendancy at 13:43 Killed by Islogaba the storm drake hatchling at level 37 on the 64th Regrowth 123rd year of Ascendancy at 15:18 |
Primary Stats
| Strength | 65 (base 60) |
| Dexterity | 46 (base 30) |
| Constitution | 67 (base 60) |
| Magic | 21 (base 10) |
| Willpower | 23 (base 10) |
| Cunning | 34 (base 10) |
Resources
| Life | 895/1218 |
| Stamina | 266/266 |
| Healing Factor | 1.3607594936709 |
| Regeneration | 51.546415587122 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 7 |
| See Stealth | 69.228472466426 |
| See Invisible | 71.228472466426 |
Offense: Mainhand
| Damage | 166 |
| Accuracy | 60 |
| Crit Chance | 35% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9.3333333333333 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +20% |
| Nature | +20% |
| Mind | +6% |
| Physical | +10% |
| Cold | +20% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +16% |
| Temporal | +15% |
| Nature | +15% |
| Mind | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 43 (60%) |
| Defense | 42 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 51 |
| Spell Save | 57 |
| Mental Save | 54 |
Defense: Resistances
| Fire | + 25%( 70%) |
| Darkness | + 60%( 70%) |
| Cold | + 40%( 70%) |
| Temporal | + 63%( 70%) |
| Blight | + 19%( 70%) |
| Physical | + 19%( 70%) |
| Mind | + 20%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 36% |
| Confusion Resistance | 42% |
| Teleport Resistance | 15% |
| Silence Resistance | 31% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 156 damage for 4 turns. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.50 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 3/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | The thrill of combat improves the target's maximum life by 12%, life regeneration by 27.85, and stamina regeneration by 5.57. Bloodbath |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the injured seer from death by multi-hued drake hatchling. Escort: injured seer (level 5 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by icy orc wyrmic. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by degenerated skeleton archer. Escort: lost warrior (level 3 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +2. | done |
You failed to protect the worried loremaster from death by stone troll. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed length of troll intestine. * You've found the needed naga tongue. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
Equipment
| On feet | Velaldawyn the pair of voratun boots (6 def, 5 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +4% Changes stats: +5 Cun / +4 Con Changes resistances: +23% darkness / +26% temporal Changes resistances penetration: +16% darkness / +15% temporal Physical save: +18 (+6 eff.) Mental save: +31 (+9 eff.) Disease immunity: +20% Silence immunity: +31% Confusion immunity: +42% Stun/Freeze immunity: +36% Teleport immunity: +15% Defense after a teleport: +27 Resist all after a teleport: +11% New effects duration reduction after a teleport: +16% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Elerama the IchorstreakerPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 16 nature / 30 fire Changes resistances: +6% mind / +12% fire Changes resistances penetration: +15% mind Changes damage: +6% mind Mental save: +7 (+2 eff.) Light radius: +3 See stealth: +9 See invisible: +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+4 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 23 power out of 35/35) : Effective talent level: 2.0 Power cost: 23 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| Tool | Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 14 power out of 25/25) : Effective talent level: 3.0 Power cost: 14 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +9 Defense: +9 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 27 power out of 50/50) : Effective talent level: 2.0 Power cost: 27 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 16 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around waist | reinforced drakeskin leather belt of recklessnessCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +9 Defense: +9 (+3 eff.) Critical mult.: +8.00% Physical save: +16 (+6 eff.) A belt that goes around your waist. |
| In main hand | The Gaping Maw (72-108 power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
| On hands | scouring iron gauntlets of butchering (0 def, 1 armour)Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +7 Physical power: +5 (+1 eff.) Armour: +1 Effects when hit in melee: * 15% chance to reduce effective powers by 20% * 17 arcane resource burn Changes resistances: +5% blight Spell save: +18 (+5 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+6 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+2 eff.) It can be used to turn yourself invisible (power 19, based on Cunning and Magic) for 10 turns, costing 33 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
| Cloak | Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+1 eff.) It can be used to activate talent Stone Wall (costing 40 power out of 60/60) : Effective talent level: 1.2 Power cost: 40 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 41.85 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around neck | savior's gold amulet of dexterity (+3)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Dex Physical save: +15 (+5 eff.) Spell save: +13 (+4 eff.) Mental save: +10 (+3 eff.) Amulets can have magical properties. |
Inventory
Primal Infusion (affinity 17%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 17% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.regeneration infusion (heal 285 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 285 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.teleportation rune (range 43) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 43 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 97)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 97 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon, costing 1 power out of 1/1. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 40 power out of 60/60. The evilness of undeath radiates from this amulet. |
The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 40 power out of 60/60) : Effective talent level: 2.0 Power cost: 40 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+3 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+1 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+3 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 4 power out of 6/6) : Effective talent level: 4.0 Power cost: 4 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 59.54 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
This item will automatically be transmogrified when you leave the level.stralite battleaxe of erosion (43.5-65.25 power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.5 - 65.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% Damage (Melee): +7 nature / +14 temporal Massive two-handed battleaxes. |
Moon (30-39 power, 30 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Star (25-32.5 power, 20 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 25.0 - 32.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 100% Damage (Melee): +20 light When wielded/worn: Changes damage: +10% light Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
stralite dagger 'Saloda' (31-40.3 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 31.0 - 40.3 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 111% On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) * 25% chance for lightning to arc to a second target Damage (Melee): +7 lightning When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +4 Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +4 Dex Changes resistances: +6% temporal Changes resistances penetration: +8% physical Changes damage: +12% temporal / +8% physical Sharp, short and deadly. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.30 Technique / Berserker's strength +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
This item will automatically be transmogrified when you leave the level.caustic stralite longsword (35-49 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 17% chance to corrode armour by 30% When wielded/worn: Changes resistances penetration: +8% acid Life regen: +0.70 Sharp, long, and deadly. |
Blood-Letter (33-46.2 power, 4.5 apr)Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Ice block penetration: +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
This item will automatically be transmogrified when you leave the level.Bethessra the pair of hardened leather boots (0 def, 7 armour) Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +4 Armour: +7 Fatigue: +3% Changes resistances: +18% darkness / +18% temporal Changes resistances penetration: +10% acid / +16% temporal / +12% darkness Changes damage: +12% acid Silence immunity: +31% Confusion immunity: +28% Stun/Freeze immunity: +32% Movement speed: +20% Defense after a teleport: +13 Resist all after a teleport: +16% New effects duration reduction after a teleport: +16% A pair of boots made of leather. |
Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+6 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 6 power out of 10/10) : Effective talent level: 3.0 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 78.10 mind damage and cripples the target's higher mental functions, reducing cunning by 7 and confusing (25% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 14 power out of 30/30) : Effective talent level: 1.0 Power cost: 14 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 27.21 to 81.64 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
Decayed Visage (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 10 vim draining blight Changes stats: +13 Wil / +10 Mag Changes damage: +16% blight / +15% arcane Mana when firing critical spell: +1.00 Maximum vim: +25.00 Spell crit. chance: +5% It can be used to activate talent Vimsense (costing 17 power out of 45/45) : Effective talent level: 2.0 Power cost: 17 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 6%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
This item will automatically be transmogrified when you leave the level.searing stralite mail armour of implacability (4 def, 14 armour) Requires: - Strength 38 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +14 Defense: +4 (+2 eff.) Fatigue: +8% Damage (Melee): 12 acid / 8 fire Damage when hit (Melee): 14 acid / 11 fire Changes resistances: +24% acid / +21% fire Physical save: +9 (+3 eff.) A suit of armour made of mail. |
fortifying steel plate armour of command (10 def, 13 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +13 Defense: +10 (+4 eff.) Fatigue: +22% Changes stats: +2 Str / +2 Cun / +2 Con Mental save: +11 (+3 eff.) Maximum life: +34.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.Eremuntir the stralite shield (19 def, 2 armour, 137 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +19 (+7 eff.) Ranged Defense: +19 (+7 eff.) Fatigue: +14% Changes resistances: +9% nature / +27% cold Talent granted: +4 Block Disarm immunity: +15% Stun/Freeze immunity: +40% Spellpower: +6 (+1 eff.) Handheld deflection devices. |
Unsetting Sun (16 def, 20 armour, 280 block)Requires: - Strength 40 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 It is part of a set of items. Glows brightly in the light of dawn. When wielded/worn: Armour: +20 Defense: +16 (+6 eff.) Ranged Defense: +17 (+6 eff.) Fatigue: +14% Changes resistances: +30% blight / +30% darkness Talent granted: +5 Block Spell save: +19 (+6 eff.) Light radius: +2 When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
This item will automatically be transmogrified when you leave the level.deflecting stralite shield of radiance (20 def, 2 armour, 142.5 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +20 (+7 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: +14% Effects when hit in melee: * 12% chance to blind Changes stats: +2 Mag / +5 Con Changes resistances: +10% light Talent granted: +4 Block Deflect projectiles away: +9% Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.self-loading quiver of elven-wood arrows of accuracy (23/23, 45.5-63.7 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 45.5 - 63.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +20 Armour Penetration: +14 Crit. chance: +2.5% Capacity: 23 Turns elapse between self-loadings: 3 Arrows are used with bows to pierce your foes to death. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
218 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's dwarven-steel pickaxe (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+5 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 10 power out of 25/25) : Effective talent level: 5.0 Power cost: 10 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 7 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 133 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+4 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+5 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 56 light damage (based on your Magic and Strength) to your foes within radius 5 each turn, costing 23 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 20 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By FANCYDZ the Cornac Berserker level 21
51st Dusk 122nd year of Ascendancy at 18:22 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By FANCYDZ the Cornac Berserker level 33
33rd Regrowth 123rd year of Ascendancy at 00:09 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By FANCYDZ the Cornac Berserker level 27
24th Regrowth 123rd year of Ascendancy at 12:54 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By FANCYDZ the Cornac Berserker level 26
15th Regrowth 123rd year of Ascendancy at 20:22 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By FANCYDZ the Cornac Berserker level 21
49th Dusk 122nd year of Ascendancy at 08:09 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By FANCYDZ the Cornac Berserker level 24
19th Haze 122nd year of Ascendancy at 03:41 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By FANCYDZ the Cornac Berserker level 19
42nd Dusk 122nd year of Ascendancy at 16:38 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By FANCYDZ the Cornac Berserker level 30
25th Regrowth 123rd year of Ascendancy at 07:56 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By FANCYDZ the Cornac Berserker level 35
58th Regrowth 123rd year of Ascendancy at 10:58 see stats
Level 10 (Exploration mode)
Got a character to level 10.By FANCYDZ the Cornac Berserker level 10
2nd Flare 122nd year of Ascendancy at 15:37 see stats
Level 20 (Exploration mode)
Got a character to level 20.By FANCYDZ the Cornac Berserker level 20
43rd Dusk 122nd year of Ascendancy at 16:10 see stats
Level 30 (Exploration mode)
Got a character to level 30.By FANCYDZ the Cornac Berserker level 30
25th Regrowth 123rd year of Ascendancy at 00:20 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By FANCYDZ the Cornac Berserker level 27
24th Regrowth 123rd year of Ascendancy at 10:09 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By FANCYDZ the Cornac Berserker level 25
19th Haze 122nd year of Ascendancy at 05:25 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By FANCYDZ the Cornac Berserker level 35
58th Regrowth 123rd year of Ascendancy at 21:24 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By FANCYDZ the Cornac Berserker level 9
3rd Summertide 122nd year of Ascendancy at 12:01 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By FANCYDZ the Cornac Berserker level 9
6th Mirth 122nd year of Ascendancy at 22:16 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By FANCYDZ the Cornac Berserker level 31
28th Regrowth 123rd year of Ascendancy at 10:02 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By FANCYDZ the Cornac Berserker level 18
42nd Dusk 122nd year of Ascendancy at 03:53 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By FANCYDZ the Cornac Berserker level 19
43rd Dusk 122nd year of Ascendancy at 16:10 see stats
Log
FANCYDZ performs a melee critical strike against Stone golem!
Stone golem is not dazed anymore.
Stone golem is dazed!
Stone golem is unstoppable!
FANCYDZ hits Stone golem for (327 refused), 0 physical, (32 refused), 0 acid, (60 refused), 0 nature, 0 arcane (0 total damage).
Stone golem misses FANCYDZ.
Stone golem is not dazed anymore.
Stone golem is unstoppable!
FANCYDZ hits Stone golem for (184 refused), 0 physical, (32 refused), 0 acid, (60 refused), 0 nature (0 total damage).
FANCYDZ's armour is more intact.
Stone golem's power is greatly reduced!
Stone golem is unstoppable!
Stone golem hits FANCYDZ for 25 physical damage.
FANCYDZ hits Stone golem for (18 refused), 0 darkness, (30 refused), 0 fire, (19 refused), 0 nature, 0 arcane, (18 refused), 0 cold (0 total damage).
FANCYDZ performs a melee critical strike against Stone golem!
Stone golem is dazed!
Stone golem is unstoppable!
FANCYDZ hits Stone golem for (378 refused), 0 physical, (32 refused), 0 acid, (60 refused), 0 nature, 0 arcane (0 total damage).
Stone golem misses FANCYDZ.
FANCYDZ performs a melee critical strike against Stone golem!
Stone golem is not dazed anymore.
FANCYDZ hits Stone golem for 347 physical damage.
FANCYDZ killed Stone golem!
Connection to online server lost, trying to reconnect.
Connection to online server established.
FANCYDZ no longer revels in blood quite so much.











































































































