











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Items Vault 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Cursed |
| Level / Exp | 26 / 26% |
| Size | medium |
| Lifes / Deaths | Killed by Mayewe the luminous horror at level 26 on the 48th Dusk 122nd year of Ascendancy at 16:26 / 1 |
Primary Stats
| Strength | 60 (base 55) |
| Dexterity | 15 (base 10) |
| Constitution | 20 (base 14) |
| Magic | 22 (base 10) |
| Willpower | 69 (base 48) |
| Cunning | 19 (base 10) |
Resources
| Life | -245/811 |
| Hate | 52/100 |
| Healing Factor | 0.95439361229081 |
| Regeneration | 11.882200473021 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Invisible | -8.8817841970013E-16 |
| Stealth | 25 |
Offense: Mainhand
| Damage | 90 |
| Accuracy | 33 |
| Crit Chance | 21% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +6% |
| All | 0% |
| Arcane | +3% |
| Fire | +3% |
| Nature | +8% |
Offense: Damage Penetration
| Acid | +10% |
| Lightning | +15% |
| Physical | +10% |
| Cold | +10% |
| Mind | +15% |
Defense: Base
| Armour (hardiness) | 36 (30%) |
| Defense | 9 |
| Ranged Defense | 9 |
| Fatigue | 15 |
| Physical Save | 31 |
| Spell Save | 39 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 49%( 70%) |
| Blight | + 30%( 70%) |
| Physical | + 24%( 70%) |
| Cold | + 50%( 70%) |
| All | + 21%( 70%) |
| Darkness | + 30%( 70%) |
| Temporal | + 26%( 70%) |
| Mind | + 23%( 70%) |
| Fire | + 49%( 70%) |
| Lightning | + 61%( 70%) |
Defense: Immunities
| Silence Resistance | 10% |
| Bleed Resistance | 10% |
| Confusion Resistance | 20% |
| Poison Resistance | 25% |
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 166 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 17% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 591% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Predator | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You failed to protect the lost sun paladin from death by copperhead snake. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You failed to protect the lost warrior from death by poison gas trap. Escort: lost warrior (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed snow giant kidney. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | Bregaroddaldir the Thundergasher (Misfortune) (0 def, 12 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +12 Fatigue: +3% Damage when hit (Melee): 4 physical Changes resistances: +8% acid / +4% physical / +9% fire / +8% cold / +17% lightning Changes resistances penetration: +10% physical / +10% cold Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | alchemist's lamp 'Thundersweeper'Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+2 eff.) Damage when hit (Melee): 4 light Changes stats: +5 Wil Changes resistances: +12% lightning Changes resistances penetration: +15% lightning Critical mult.: +13.00% Mental save: +6 (+3 eff.) Psi when hit: +0.12 Mental crit. chance: +4% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Sunmire (Madness) (5 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Defense: +5 (+5 eff.) Fatigue: +5% Changes stats: +3 Str Changes resistances: +3% acid Changes damage: +3% fire Physical save: +9 (+5 eff.) Spell save: +9 (+3 eff.) Only die when reaching: -20.00 life Maximum life: +60.00 Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Giledil the dwarven-steel gauntlets (Nightmares) (0 def, 9 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +15 (+7 eff.) Physical crit. chance: +5.0% Armour: +9 Fatigue: +3% Damage (Melee): 9 physical Changes stats: +2 Con / +6 Mag Changes damage: +6% physical Light radius: +3 When used to modify unarmed attacks: Power: 124% Range: 1.4x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 83% When this weapon hits: Sand Breath (10% chance level 3). Damage (radius 1) on hit: +8 physical Damage (radius 2) on crit: +8 physical Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Aliran the Growthpanic [power 2] (16/25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes resistances: +6% temporal Changes resistances penetration: +15% mind Changes damage: +3% nature Mental save: +3 (+2 eff.) Life regen: +4.00 Maximum life: +20.00 Mental crit. chance: +4% It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | mule's steel ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -4% Maximum encumbrance: +20 Life regen: +6.00 Maximum life: +54.00 Healing mod.: +11% Rings make your fingers look great! |
| On fingers | solipsist's copper ring of wardingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Cun / +4 Wil Changes resistances: +12% acid / +11% fire / +12% lightning / +12% cold Mindpower: +6 (+2 eff.) Rings make your fingers look great! |
| Around neck | copper amulet 'Tuleromikor'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +2 Changes resistances: +10% fire / +11% cold Spell save: +9 (+3 eff.) Cut immunity: +10% Confusion immunity: +20% Only die when reaching: -60.00 life Amulets make your neck look great! |
| In main hand | plaguebringer's dwarven-steel mace of evisceration (Misfortune) (135% power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Power: 135% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 9% chance to reduce strength, dexterity, and constitution by 13 On weapon crit: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +12 blight When wielded/worn: Physical crit. chance: +7.0% Physical power: +7 (+2 eff.) Disease immunity: +14% Curse of Misfortune Blunt and deadly. |
| Around waist | Fulizilarek (Misfortune)Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +4 Damage when hit (Melee): 2 physical Changes resistances: +3% mind Reduces incoming crit damage: 5.00% Physical save: +6 (+3 eff.) Spell save: +9 (+3 eff.) Only die when reaching: -40.00 life Mindpower: +2 (+0 eff.) Curse of Misfortune A belt that goes around your waist. |
| In off hand | Glyralaith (Nightmares) (0 def, 6 armour, 132% power, 80.5 block)Requires: - Shield usage training - Strength 24 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Power: 132% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +80 Damage (Melee): +8 blight When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +4 Mag / +4 Wil / +2 Cun Changes resistances: +7% acid / +5% fire / +7% lightning / +6% cold Talent granted: +1 Block Mindpower: +20 (+6 eff.) Curse of Nightmares Handheld deflection devices. |
| Cloak | Dairikalthodir (Nightmares) (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Cun / +2 Dex Changes resistances: +9% darkness / +3% lightning Changes damage: +3% arcane Silence immunity: +10% Only die when reaching: -40.00 life Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Bregyhor the Eclipsespire (Misfortune) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 22% Changes stats: +4 Mag / +4 Wil / +3 Con Changes resistances: +9% blight / +6% acid / +3% darkness / +9% all Changes resistances penetration: +10% acid Changes damage: +5% nature Poison immunity: +25% Disease immunity: +20% Life regen: +2.20 Mana each turn: +0.13 Psi each turn: +0.13 Maximum life: +56.00 Healing mod.: +14% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
This item will automatically be transmogrified when you leave the level.serendipitous copper amulet of perfection (0.13 Wild-gift / Harmony,0.13 Technique / Combat training) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +7 (+3 eff.) Defense: +6 (+6 eff.) Changes stats: +6 Lck Talent masteries: +0.13 Wild-gift / Harmony +0.13 Technique / Combat training Reduce all damage from unseen attackers: 11% Amulets make your neck look great! |
solipsist's copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Cun / +5 Wil Mindpower: +6 (+2 eff.) Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.Zubylaith (Shrouds) (134% power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 134% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +13 cold When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 (+3 eff.) Damage when hit (Melee): 6 physical Changes damage: +9% physical Curse of Shrouds Massive two-handed battleaxes. |
Swordbreaker (Corpses) (129% power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 129% Range: 1.3x Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+13 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+8 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. Curse of Corpses This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
This item will automatically be transmogrified when you leave the level.dwarven-steel dagger 'Unlightvice' (Shrouds) (116% power, 14 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Power: 116% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +6.0% Attack speed: 100% Damage Shield penetration (this weapon only): +10% Damage (Melee): +10 cold Damage (radius 1) on hit: +12 fire When wielded/worn: Accuracy: +11 (+5 eff.) Armour penetration: +11 Effects on melee hit: * 20% chance to reduce damage dealt by 26% Changes resistances penetration: +15% darkness / +8% all Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.Icerip the steel greatsword (Corpses) (125% power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 125% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (radius 2) on crit: +20 cold When wielded/worn: Accuracy: +13 (+6 eff.) Defense: +10 (+10 eff.) Damage when hit (Melee): 4 cold Changes stats: +9 Mag Changes damage: +15% cold Disarm immunity: +38% Curse of Corpses Massive two-handed swords. |
Saloralaith the dwarven-steel greatsword (Shrouds) (158% power, 2 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 158% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +5.5% Attack speed: 100% Damage (Melee): +8 physical When wielded/worn: Armour: +6 Changes stats: +5 Str / +7 Dex / +7 Mag / +7 Wil / +9 Cun / +9 Con Critical mult.: +5.00% Maximum stamina: +20.00 Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.stralite greatsword of erosion (Misfortune) (157% power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 157% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +9 nature Curse of Misfortune Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.blazebringer's ash longbow of cold (Shrouds) Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 Damage (Ranged): +12 cold Damage (radius 2) on crit: +12 fire When wielded/worn: Changes resistances penetration: +12% fire Changes damage: +15% cold Global speed: +4% Curse of Shrouds Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.mighty ash longbow of acid (Shrouds) Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 Damage (Ranged): +12 acid When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +3 Str Changes damage: +14% acid Curse of Shrouds Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.runic hardened leather sling (Corpses) Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 When this weapon hits: Arcane Vortex (10% chance level 3). When wielded/worn: Changes stats: +4 Mag Changes damage: +5% arcane Spellpower: +5 (+2 eff.) Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.chilling dwarven-steel steamsaw of the stars (Corpses) (65% power, 0 apr) Requires: - Strength 24 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Power: 117% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +3.0% Attack speed: 100% Block value: +47 Damage (Melee): +13 cold Attacks use: 1.0 Steam When used to attack (with talents): Damage (Melee): +12 light / +12 darkness When wielded/worn: Armour: +4 Defense: +6 (+6 eff.) Fatigue: +8% Changes stats: +2 Cun / +3 Mag Changes resistances: +14% light / +13% darkness Changes damage: +12% light / +14% darkness Talent granted: +2 Block Curse of Corpses Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level.dwarven-steel steamsaw of the stars (Shrouds) (65% power, 0 apr) Requires: - Strength 24 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Power: 122% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +3.0% Attack speed: 100% Block value: +48 Attacks use: 1.0 Steam When used to attack (with talents): Damage (Melee): +11 light / +10 darkness When wielded/worn: Armour: +4 Defense: +6 (+6 eff.) Fatigue: +8% Changes stats: +3 Cun / +3 Mag Changes resistances: +13% light / +12% darkness Changes damage: +12% light / +13% darkness Talent granted: +2 Block Curse of Shrouds Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Chamogas (Misfortune)Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour penetration: +2 Physical crit. chance: +4.0% Changes stats: +3 Con Changes resistances: +11% lightning / +7% temporal Critical mult.: +15.00% Curse of Misfortune A belt that goes around your waist. |
cleansing hardened leather belt of burglary (Shrouds)Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Dex / +4 Cun / +8 Lck Changes resistances: +6% acid / +7% blight Trap disarming bonus: +13 Stealth bonus: +7 Infravision radius: +4 Curse of Shrouds A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.pair of dwarven-steel boots of speed (Misfortune) (0 def, 4 armour) Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Movement speed: +25% Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Daybearer' (Shrouds) (0 def, 3 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Effects on melee hit: * 20% chance to reduce all saves and defense by 32 Changes stats: +6 Str / +7 Con Changes resistances: +11% lightning / +27% temporal / +21% darkness / +9% light Changes resistances penetration: +13% temporal / +13% darkness / +25% light Changes damage: +7% physical Defense after a teleport: +21 Resist all after a teleport: +15% New effects duration reduction after a teleport: +18% Size category: +1 Curse of Shrouds A pair of boots made of leather. |
stealthy pair of hardened leather boots of speed (Corpses) (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +6 Lck / +4 Dex Stealth bonus: +5 Movement speed: +25% Curse of Corpses A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.voratun gauntlets of magic (+3) (Madness) (0 def, 3 armour) Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Mag Changes damage: +5% arcane When used to modify unarmed attacks: Power: 138% Range: 1.4x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% Damage (Melee): +8 arcane Damage (radius 2) on crit: +12 arcane Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
Nelarab the cashmere wizard hat (Shrouds) (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Damage when hit (Melee): 8 acid Changes stats: +2 Wil / +9 Con Changes resistances: +7% fire / +8% cold Changes damage: +9% mind Curse of Shrouds A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.Earthmark the stralite mail armour (Madness) (4 def, 14 armour) Requires: - Heavy armour training - Strength 38 Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +14 Defense: +4 (+4 eff.) Fatigue: +8% Effects on melee hit: * 10% chance to reduce all saves and defense by 32 Damage when hit (Melee): 2 nature Changes resistances: +12% blight / +23% fire / +12% nature Changes resistances penetration: +10% mind Changes damage: +6% nature Physical save: +7 (+4 eff.) Curse of Madness A suit of armour made of mail. |
Hurondil (Nightmares) (4 def, 10 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Physical crit. chance: +2.0% Armour: +10 Defense: +4 (+4 eff.) Fatigue: +12% Changes stats: +3 Cun / +3 Dex Changes resistances: +9% acid / +9% cold / +19% lightning Changes damage: +3% physical Allows you to breathe in: water Reduces incoming crit damage: 5.00% Life regen: +5.00 Maximum life: +44.00 See invisible: +6 Healing mod.: +14% Curse of Nightmares A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.enlightening dwarven-steel mail armour (Madness) (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+3 eff.) Fatigue: +12% Changes stats: +5 Cun / +4 Wil Mental save: +15 (+8 eff.) Curse of Madness A suit of armour made of mail. |
drakeskin leather armour 'Sparkbreaker' (Shrouds) (28 def, 14 armour)Requires: - Strength 20 Powered by arcane forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +10 (+3 eff.) Armour: +14 Defense: +28 (+19 eff.) Fatigue: +8% Changes stats: +9 Str / +8 Mag / +5 Wil / +1 Cun Changes resistances: +42% lightning / +6% mind Changes resistances penetration: +5% lightning Mental save: +16 (+8 eff.) Spellpower: +12 (+6 eff.) Spell crit. chance: +6% Mindpower: +15 (+5 eff.) Mental crit. chance: +5% Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.prismatic hardened leather armour of command (Madness) (16 def, 11 armour) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +11 Defense: +16 (+13 eff.) Fatigue: +8% Changes stats: +3 Cun Changes resistances: +10% light / +12% darkness Mental save: +14 (+7 eff.) Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.troll-hide cured leather armour of lightning resistance (Corpses) (6 def, 4 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+6 eff.) Fatigue: +7% Changes resistances: +18% lightning Life regen: +3.00 Maximum life: +40.00 Healing mod.: +12% Curse of Corpses A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.acidic dwarven-steel shield of winter (Misfortune) (0 def, 6 armour, 133% power, 74.5 block) Requires: - Shield usage training - Strength 24 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Power: 134% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +74 On weapon hit: * 14% chance to reduce armor by 22% Damage (Melee): +10 cold When wielded/worn: Armour: +6 Fatigue: +8% Damage (Melee): 7 acid Damage when hit (Melee): 9 acid On shield block: * Deals 178 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +2 Wil Changes resistances: +10% cold Talent granted: +1 Block Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.iron shield of winter (Corpses) (0 def, 2 armour, 98% power, 21.5 block) Requires: - Shield usage training - Strength 11 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Power: 99% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +22 Damage (Melee): +11 cold When wielded/worn: Armour: +2 Fatigue: +8% On shield block: * Deals 178 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +2 Wil Changes resistances: +11% cold Talent granted: +1 Block Curse of Corpses Handheld deflection devices. |
6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
221 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 37 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.Star Shot (20/20, 139% power, 15 apr) Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Power: 139% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Fire Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
This item will automatically be transmogrified when you leave the level.Hazequench the iron torque of mindblast [power 110] (16/15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Changes resistances: +6% temporal Changes damage: +12% cold Spell save: +6 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +15 (+7 eff.) It can be used to blast the opponent's mind dealing 110 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Freezereeve the ash longbow (Misfortune)Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 Damage (Ranged): +9 fire When wielded/worn: Accuracy: +19 (+8 eff.) Armour penetration: +9 Physical crit. chance: +2.0% Changes resistances: +15% cold Changes resistances penetration: +8% all Changes damage: +12% fire Light radius: +3 Curse of Misfortune Longbows are used to shoot arrows at your foes. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Hayka_curse the Thalore Cursed level 18
21st Dusk 122nd year of Ascendancy at 08:07 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Hayka_curse the Thalore Cursed level 24
41st Dusk 122nd year of Ascendancy at 13:56 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Hayka_curse the Thalore Cursed level 10
1st Summertide 122nd year of Ascendancy at 00:57 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Hayka_curse the Thalore Cursed level 20
29th Dusk 122nd year of Ascendancy at 13:23 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Hayka_curse the Thalore Cursed level 19
29th Dusk 122nd year of Ascendancy at 01:08 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Hayka_curse the Thalore Cursed level 10
1st Summertide 122nd year of Ascendancy at 01:18 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Hayka_curse the Thalore Cursed level 13
4th Flare 122nd year of Ascendancy at 06:40 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Hayka_curse the Thalore Cursed level 23
40th Dusk 122nd year of Ascendancy at 11:48 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Hayka_curse the Thalore Cursed level 16
2nd Dusk 122nd year of Ascendancy at 09:27 see stats
Log
Hayka_curse hits Something for 64 physical, 6 blight, 5 physical (75 total damage).
Your summoned terror disappears.
Your summoned terror disappears.
Hayka_curse's is no longer weakened.
Hayka_curse recovers sight.
Talent Dominate is ready to use.
Shield of Light hits Mayewe the luminous horror for 10 healing, 10 healing (0 total damage) [19 healing].
Mindrot hits Mayewe the luminous horror for 4 mind, 6 darkness (10 total damage).
Mayewe the luminous horror casts Firebeam.
Mayewe the luminous horror's spell attains critical power!
Mayewe the luminous horror casts Brandish.
Mayewe the luminous horror performs a melee critical strike against Hayka_curse!
Hayka_curse begins rampaging!
Mayewe the luminous horror's spell attains critical power!
Hayka_curse harrows Mayewe the luminous horror!
Hayka_curse is covered in acid!
Mayewe the luminous horror HEALS from light damage!
Shield of Light hits Mayewe the luminous horror for 14 healing, 14 healing, 14 healing, 14 healing, 14 healing, 14 healing, 14 healing, 14 healing (0 total damage) [115 healing].
Mayewe the luminous horror hits Terror for 333 light damage.
Mayewe the luminous horror hits Terror for 333 light damage.
Mayewe the luminous horror hits Hayka_curse for 194 physical, 4 lightning, 30 light, 58 physical, 10 lightning, 69 light, 181 light (547 total damage).
Mayewe the luminous horror hits Terror for 333 light damage.
Mayewe the luminous horror hits Terror for 333 light damage.
Mayewe the luminous horror hits Terror for 48 fire, 333 light (380 total damage).
Mayewe the luminous horror hits Terror for 55 fire, 333 light (387 total damage).
Shield of Light hits Hayka_curse for 29 light, 10 lightning, 69 light (108 total damage).
Melee retaliation hits Mayewe the luminous horror for 4 physical, 1 light, 2 healing, 4 physical, 1 light, 2 healing, 4 physical, 1 light, 2 healing (17 total damage) [5 healing].
Curse of Nightmares hits Mayewe the luminous horror for 29 mind, 44 darkness (73 total damage).
Hayka_curse the level 26 thalore cursed was jerkied to death by Mayewe the luminous horror on level 1 of Daikara.
Mayewe the luminous horror is no longer being stalked by Hayka_curse.


































































































