










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Items Vault 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Wyrmic |
| Level / Exp | 19 / 61% |
| Size | small |
| Lifes / Deaths | Killed by Rodeon the dwarf at level 19 on the 17th Dusk 122nd year of Ascendancy at 14:30 / 1 |
Primary Stats
| Strength | 46 (base 47) |
| Dexterity | 18 (base 10) |
| Constitution | 9 (base 11) |
| Magic | 13 (base 10) |
| Willpower | 62 (base 38) |
| Cunning | 26 (base 10) |
Resources
| Life | -150/745 |
| Stamina | 237/284 |
| Equilibrium | 28 |
| Healing Factor | 1.1099722076361 |
| Regeneration | 14.690930002728 |
Speed
| Mental | +2.9072344087915% |
| Attack | +2.9072344087915% |
| Movement | +11.093867610317% |
| Spell | 0% |
| Global | +112.58159546285% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 2 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 52 |
| Crit Chance | 28% |
| APR | 17 |
| Speed | 0.97 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 18% |
| Speed | 0.97174897930652 |
Offense: Damage Bonus
| Physical | +9% |
| Acid | +4% |
| Nature | +15% |
| Temporal | +3% |
| Blight | +9% |
| Arcane | +6% |
| Darkness | +9% |
| All | 0% |
Offense: Damage Penetration
| Light | +10% |
| Temporal | +5% |
| Blight | +20% |
| Arcane | +5% |
| Cold | +5% |
Defense: Base
| Armour (hardiness) | 47.511077022655 (89.749889547741%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 37 |
| Physical Save | 30 |
| Spell Save | 23 |
| Mental Save | 32 |
Defense: Resistances
| Acid | + 9%( 70%) |
| Blight | + 6%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 33%( 70%) |
| All | 0%( 70%) |
| Lightning | + 18%( 70%) |
| Light | + 6%( 70%) |
| Physical | + 10%( 70%) |
| Fire | + 22%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Confusion Resistance | 55% |
| Blind Resistance | 10% |
| Silence Resistance | 20% |
| Bleed Resistance | 10% |
| Pinning Resistance | 43% |
| Disarm Resistance | 45% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 66% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 371 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 164 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 0/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You must explore the ritch tunnels. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | Yvalelle (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +3 Mag / +8 Wil / +2 Con Changes damage: +6% arcane Spellpower on spell critical (stacks up to 3 times): +2 Light radius: +2 It can be used to blink to a nearby random location (rad 7) Activation puts all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Silebrewyn the brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Accuracy: +10 (+3 eff.) Changes damage: +9% physical Only die when reaching: -40.00 life Maximum life: +41.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Ereludan the Prismbreeze (0 def, 3 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +20 (+6 eff.) Armour: +3 Fatigue: +5% Changes stats: +1 Str / +1 Dex / +3 Wil / +3 Cun Changes resistances: +3% light Physical save: +9 (+4 eff.) Mindpower: +3 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | rough leather gloves 'Managen' (10 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Defense: +10 (+5 eff.) Damage (Melee): 6 acid Changes resistances: +5% acid / +6% blight Changes damage: +4% acid Mental save: +3 (+1 eff.) Cut immunity: +10% Maximum life: +20.00 When used to modify unarmed attacks: Power: 96% Range: 1.1x Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Corrosive Breath (10% chance level 1). Damage (radius 2) on crit: +7 acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | sapper's iron pickaxe (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +1 Str / +2 Cun Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | ShiverbrawnCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +4 Dex / +1 Cun / +1 Con Changes resistances penetration: +5% cold Disarm immunity: +22% Pinning immunity: +23% Knockback immunity: +22% Mana each turn: +0.12 Maximum life: +24.00 Maximum vim: +20.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Rings make your fingers look great! |
| On fingers | steel ring 'Furnacefoe'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +6 Cun / +5 Dex Changes resistances: +21% fire / +22% nature / +3% cold Changes damage: +11% nature Disarm immunity: +23% Pinning immunity: +20% Knockback immunity: +24% Maximum life: +20.00 Rings make your fingers look great! |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | Glintripper (110% power, 16 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Power: 110% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Curse of Death (20% chance level 2). On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage Shield penetration (this weapon only): +11% Damage (Melee): +4 blight / +12 light When wielded/worn: Physical crit. chance: +6.0% Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 8 Changes damage: +6% blight One-handed war axes. |
| Around waist | rough leather belt 'Blackzephyr'Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +1 Physical crit. chance: +1.0% Defense: +10 (+5 eff.) Changes stats: +2 Wil Changes resistances: +1% physical Changes damage: +9% darkness Critical mult.: +15.00% Mental save: +6 (+3 eff.) Maximum life: +52.00 A belt that goes around your waist. |
| In off hand | Splendourgash (0 def, 11 armour, 96% power, 16 block)Requires: - Shield usage training - Strength 11 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Power: 96% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +16 Damage (radius 1) on hit: +8 physical When wielded/worn: Accuracy: +20 (+6 eff.) Physical power: +5 (+2 eff.) Armour: +11 Fatigue: +8% Effects on melee hit: * 20% chance to reduce all saves and defense by 26 Changes resistances: +3% light / +16% cold Talent granted: +1 Block Handheld deflection devices. |
| Cloak | Lisawyn the Starwreath (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Changes resistances: +10% cold Changes resistances penetration: +20% blight / +5% temporal / +10% light Changes damage: +3% blight / +3% temporal Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel plate armour 'Tarryyalin' (0 def, 9 armour)Requires: - Massive armour training - Strength 28 Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes resistances: +17% lightning / +6% physical / +5% arcane Changes resistances penetration: +5% arcane Critical mult.: +5.00% Physical save: +10 (+5 eff.) Life regen: +3.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +31.00 Maximum mana: +20.00 Healing mod.: +12% A suit of armour made of metal plates. |
Inventory
Berirek the SnowsweepPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +4 Cun Changes resistances: +12% cold Changes damage: +9% cold / +3% fire Blindness immunity: +22% Infravision radius: +4 See stealth: +7 See invisible: +8 Rings make your fingers look great! |
psionicist's copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +4 (+2 eff.) Rings make your fingers look great! |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Growthtaint (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Damage when hit (Melee): 6 nature Changes stats: +1 Str / +3 Con Spellpower: +4 (+4 eff.) Light radius: +3 See invisible: +9 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
reinforced iron shield (0 def, 3 armour, 93% power, 41.5 block)Requires: - Shield usage training - Strength 11 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Power: 93% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +42 When wielded/worn: Armour: +3 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
57 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 269/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Hoy_spit the Yeek Wyrmic level 11
3rd Summertide 122nd year of Ascendancy at 19:02 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Hoy_spit the Yeek Wyrmic level 10
7th Mirth 122nd year of Ascendancy at 00:01 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Hoy_spit the Yeek Wyrmic level 16
10th Dusk 122nd year of Ascendancy at 21:02 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Hoy_spit the Yeek Wyrmic level 11
6th Flare 122nd year of Ascendancy at 04:15 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Hoy_spit the Yeek Wyrmic level 15
6th Dusk 122nd year of Ascendancy at 04:04 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Hoy_spit the Yeek Wyrmic level 17
11st Dusk 122nd year of Ascendancy at 20:34 see stats
Log
Hoy_spit tries to swallow Rodeon the dwarf!
Rodeon the dwarf instinctively hardens her skin and ignores the attack!
Rodeon the dwarf repels an attack from Hoy_spit.
Rodeon the dwarf is no longer sleeping.
Rodeon the dwarf converts some damage to Psi!
Hoy_spit hits Rodeon the dwarf for 19 to psi, 26 nature, 3 to psi, 3 acid, 1 to psi, 2 mind, 5 to psi, 7 physical (67 total damage).
Rodeon the dwarf is not crippled anymore.
Rodeon the dwarf uses Hammer Toss.
Talent Shield Pummel is ready to use.
Talent Assault is ready to use.
Hoy_spit uses Dissolve.
Rodeon the dwarf shrugs off the effect 'Exposed'!
Rodeon the dwarf instinctively hardens her skin and ignores the attack!
Rodeon the dwarf repels an attack from Hoy_spit.
Rodeon the dwarf instinctively hardens her skin and ignores the attack!
Rodeon the dwarf repels an attack from Hoy_spit.
Rodeon the dwarf's is vulnerable to attacks and effects!
Rodeon the dwarf converts some damage to Psi!
Hoy_spit hits Rodeon the dwarf for 5 to psi, 7 acid, 1 to psi, 2 blight, 4 to psi, 5 light, 1 to psi, 2 acid, 1 to psi, 1 mind, 2 to psi, 3 acid, 3 to psi, 3 acid, 3 to psi, 4 mind, 5 to psi, 7 physical, 5 to psi, 7 acid, 1 to psi, 2 blight, 4 to psi, 5 light, 1 to psi, 2 acid, 1 to psi, 1 mind, 2 to psi, 3 acid, 3 to psi, 3 acid, 3 to psi, 4 mind, 5 to psi, 7 physical, 5 to psi, 7 acid, 1 to psi, 2 blight, 4 to psi, 5 light, 1 to psi, 2 acid, 1 to psi, 1 mind, 2 to psi, 3 acid, 3 to psi, 3 acid, 3 to psi, 4 mind, 5 to psi, 7 physical (176 total damage).
Hoy_spit is on fire!
Rodeon the dwarf converts some damage to Psi!
Melee retaliation hits Rodeon the dwarf for 5 to psi, 7 cold (11 total damage).
Rodeon the dwarf's Hammer Toss hits Hoy_spit for 180 physical, 27 mind, 10 fire (217 total damage).
Rodeon the dwarf uses Mind Sear.
Rodeon the dwarf's mind surges with critical power!
Hoy_spit reacts immediately after taking severe wounds!
Rodeon the dwarf hits Hoy_spit for 475 mind damage.
Hoy_spit the level 19 yeek wyrmic was psyched to death by Rodeon the dwarf on level 1 of Ambush!.













































































