bruh the level 6 Shalore Skirmisher by SolMasterMatt

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceShalore
ClassSkirmisher
Level / Exp6 / 42%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity23 (base 22)
Constitution10 (base 10)
Magic12 (base 10)
Willpower14 (base 11)
Cunning20 (base 19)

Resources

Life154/154
Stamina120/120
Healing Factor1.1
Regeneration0.275

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+90.595969464299%

Vision

Sight10
Lite5
See Stealth10
See Invisible10

Offense: Mainhand

Damage30
Accuracy27
Crit Chance12%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower12
Crit Chance4%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Offense: Damage Bonus

Light+20%
Nature+10%

Defense: Base

Armour (hardiness)11 (48.594633868923%)
Defense25
Ranged Defense25
Fatigue2.9238052216851
Physical Save7
Spell Save9
Mental Save11

Defense: Resistances

Nature+ 20%( 70%)
Light+ 50%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Tireless Combatant1.30
1/5
2/5
0/5
0/5
Cunning / Called Shots1.30
1/5
1/5
0/5
0/5
Technique / Skirmisher - Slings1.30
1/5
1/5
0/5
0/5
Technique / Buckler Training1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
2/5
1/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5

Effects

talent

Quests

active
failed

Equipment

On feet
Quiver
Light source
On head
On fingers
On fingers
Around neck
In main hand
In off hand
Main armor

Inventory

Achievements

Log

There is a way to the next level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 105 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 105 turns (stop reason: at exit).


You gain 8.47 gold from the transmogrification of
iron torque of gale force 'Armeyachik' [power 105] (15 cooldown).
You gain 7.66 gold from the transmogrification of
Flowerquill the iron torque of psionic shield [power 23] (25 cooldown).
You gain 1.70 gold from the transmogrification of
quiver of elm arrows of daylight (17/17, 14-20 power, 5 apr).
You gain 3.75 gold from the transmogrification of
iron plate armour 'Chaloharayaran' (0 def, 7 armour).
You gain 3.09 gold from the transmogrification of
Seartyphoon the iron plate armour (0 def, 7 armour).
You gain 1.13 gold from the transmogrification of
stabilizing iron helm of constitution (+3) (0 def, 3 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 5.19 gold from the transmogrification of
elm magestaff 'Koraharanarivor' (10-12 power, 2 apr, lightning element).
You gain 1.36 gold from the transmogrification of
gifted mossy mindstar of life (3-3 power, 12 apr, nature damage).
You gain 3.47 gold from the transmogrification of
Blindbiter (2-2 power, 12 apr, nature damage).
You gain 5.38 gold from the transmogrification of
iron mace 'Zanelathasin' (12-16 power, 2 apr).
You gain 3.39 gold from the transmogrification of
iron mace 'Glirin' (12-17 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron mace (12-18 power, 2 apr).
You gain 2.58 gold from the transmogrification of
hateful iron longsword of erosion (13-18 power, 2 apr).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the wizard (absorb 34; cd 14).
You gain 0.56 gold from the transmogrification of
shatter afflictions rune (absorb 22; cd 15).
There is a way to the previous level here (press '' or right click to use).