









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 13 / 24% |
| Size | medium |
| Lifes / Deaths | Killed by giant grey rat at level 2 on the 77th Pyre 122nd year of Ascendancy at 05:25 / 30Killed by Lujaclik the halfling at level 6 on the 11st Dusk 122nd year of Ascendancy at 17:40 Killed by Assassin Lord at level 6 on the 35th Dusk 122nd year of Ascendancy at 05:32 Killed by Assassin Lord at level 6 on the 35th Dusk 122nd year of Ascendancy at 06:31 Killed by Assassin Lord at level 6 on the 35th Dusk 122nd year of Ascendancy at 06:54 Killed by shadowblade at level 6 on the 35th Dusk 122nd year of Ascendancy at 07:59 Killed by Assassin Lord at level 6 on the 35th Dusk 122nd year of Ascendancy at 08:44 Killed by Assassin Lord at level 6 on the 35th Dusk 122nd year of Ascendancy at 09:31 Killed by arcane blade at level 7 on the 41st Dusk 122nd year of Ascendancy at 10:15 Killed by Ben Cruthdar, the Cursed at level 7 on the 51st Dusk 122nd year of Ascendancy at 19:04 Killed by Ivonor the rogue at level 9 on the 13rd Haze 122nd year of Ascendancy at 20:20 Killed by thief at level 9 on the 14th Haze 122nd year of Ascendancy at 07:35 Killed by rogue at level 9 on the 14th Haze 122nd year of Ascendancy at 08:29 Killed by skeleton warrior at level 10 on the 23rd Haze 122nd year of Ascendancy at 09:36 Killed by Nerymina the skeleton magus at level 10 on the 23rd Haze 122nd year of Ascendancy at 21:18 Killed by Aerunne the ghoul at level 11 on the 24th Haze 122nd year of Ascendancy at 01:10 Killed by Xanotira the degenerated skeleton warrior at level 11 on the 24th Haze 122nd year of Ascendancy at 22:45 Killed by armoured skeleton warrior at level 11 on the 26th Haze 122nd year of Ascendancy at 17:23 Killed by armoured skeleton warrior at level 11 on the 26th Haze 122nd year of Ascendancy at 17:38 Killed by armoured skeleton warrior at level 11 on the 26th Haze 122nd year of Ascendancy at 18:10 Killed by Arukira the armoured skeleton warrior at level 11 on the 26th Haze 122nd year of Ascendancy at 20:44 Killed by skeleton magus at level 11 on the 27th Haze 122nd year of Ascendancy at 02:29 Killed by armoured skeleton warrior at level 11 on the 27th Haze 122nd year of Ascendancy at 03:14 Killed by Bethitira the ghoul at level 11 on the 27th Haze 122nd year of Ascendancy at 03:56 Killed by skeleton archer at level 11 on the 27th Haze 122nd year of Ascendancy at 12:15 Killed by armoured skeleton warrior at level 12 on the 28th Haze 122nd year of Ascendancy at 00:23 Killed by skeleton mage at level 12 on the 28th Haze 122nd year of Ascendancy at 07:36 Killed by will o' the wisp at level 12 on the 28th Haze 122nd year of Ascendancy at 07:53 Killed by Subject Z at level 12 on the 29th Haze 122nd year of Ascendancy at 21:34 Killed by Subject Z at level 12 on the 29th Haze 122nd year of Ascendancy at 22:29 |
Primary Stats
| Strength | 39 (base 34) |
| Dexterity | 15 (base 10) |
| Constitution | 15 (base 15) |
| Magic | 14 (base 10) |
| Willpower | 29 (base 26) |
| Cunning | 17 (base 10) |
Resources
| Life | 315/315 |
| Hate | 50/100 |
| Healing Factor | 0.79054054054054 |
| Regeneration | 0.19763513513513 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 78 |
| Accuracy | 28 |
| Crit Chance | 8% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 31.08934837382 (81.030927835052%) |
| Defense | 5 |
| Ranged Defense | 5 |
| Fatigue | 25 |
| Physical Save | 18 |
| Spell Save | 14 |
| Mental Save | 15 |
Defense: Resistances
| Darkness | + 17%( 70%) |
| Light | + 16%( 70%) |
| Temporal | + 16%( 70%) |
| Fire | + 3%( 70%) |
| Arcane | + 5%( 70%) |
| Mind | + 15%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 15% |
| Confusion Resistance | 28% |
| Fear Resistance | 28% |
| Stun Resistance | 28% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 28% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 159 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Gloom |
| talent | Cleave |
| talent | Stalk |
Quests
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +1. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Willpower by +1. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Tarroruidig the pair of iron boots (0 def, 3 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +3% fire / +15% mind / +5% arcane Pinning immunity: +15% Spellpower: +3 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | rough leather gloves of dexterity (+2) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +1 Changes stats: +2 Dex Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | iron helm of strength (+3) (Corpses) (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Rings can have magical properties. |
| On fingers | AlaroddarabCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Fatigue: -4% Changes stats: +3 Dex / +4 Mag / +2 Cun Vim when firing critical spell: +3.00 Rings can have magical properties. |
| Around waist | nightruned rough leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% light / +6% darkness A belt that goes around your waist. |
| Main armor | prismatic steel plate armour of temporal resistance (Shrouds) (4 def, 9 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+4 eff.) Fatigue: +22% Changes resistances: +16% temporal / +11% light / +11% darkness Curse of Shrouds A suit of armour made of metal plates. |
| In main hand | flaming dwarven-steel battleaxe of massacre (Corpses) (40.5-60.75 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 40.5 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Burst (radius 1) on hit: +16 fire Curse of Corpses Massive two-handed battleaxes. |
| Cloak | linen cloak (Corpses) (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
balanced iron greatsword of crippling (Shrouds) (17-27.2 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 17.0 - 27.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Accuracy: +7 (+4 eff.) Physical crit. chance: +9.0% Defense: +10 (+10 eff.) Disarm immunity: +31% Curse of Shrouds Massive two-handed swords. |
Beysus the steel longsword (Corpses) (24-33.6 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Burst (radius 2) on crit: +4 temporal When wielded/worn: Changes resistances: +3% nature Poison immunity: +35% Silence immunity: +15% Stun/Freeze immunity: +10% Curse of Corpses Sharp, long, and deadly. |
Polyda (Shrouds) (5-5.5 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Str / +3 Wil / +5 Cun / +1 Con Changes resistances: +5% arcane Changes resistances penetration: +20% arcane Physical save: +3 (+2 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pair of rough leather boots of uncanny dodging (3 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 (+3 eff.) Ranged Defense: +2 (+2 eff.) Fatigue: +1% A pair of boots made of leather. |
enlightening iron mail armour of cold resistance (Misfortune) (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +4 Cun / +4 Wil Changes resistances: +17% cold Mental save: +10 (+7 eff.) Curse of Misfortune A suit of armour made of mail. |
radiant iron mail armour of the deep (Corpses) (2 def, 5 armour)Requires: - Strength 14 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +5 Defense: +2 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 5 light Changes stats: +1 Wil Changes resistances: +5% acid / +6% cold / +10% darkness / +12% blight Allows you to breathe in: water Light radius: +1 Curse of Corpses A suit of armour made of mail. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
44 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 55.40 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 55.40 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 239/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By GITTTTTTTTTTTTTTTTTTTTTTT the Cornac Cursed level 8
51st Dusk 122nd year of Ascendancy at 19:29 see stats
Level 10 (Exploration mode)
Got a character to level 10.By GITTTTTTTTTTTTTTTTTTTTTTT the Cornac Cursed level 10
15th Haze 122nd year of Ascendancy at 14:30 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By GITTTTTTTTTTTTTTTTTTTTTTT the Cornac Cursed level 7
35th Dusk 122nd year of Ascendancy at 10:47 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By GITTTTTTTTTTTTTTTTTTTTTTT the Cornac Cursed level 10
23rd Haze 122nd year of Ascendancy at 09:34 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By GITTTTTTTTTTTTTTTTTTTTTTT the Cornac Cursed level 7
41st Dusk 122nd year of Ascendancy at 10:20 see stats
Log
Space around you starts to dissolve...
You are yanked out of this place!
Ran for 41 turns (stop reason: dialog is displayed).
You gain 0.35 gold from the transmogrification of forceful ash totem of thorny skin [power 29] (20 cooldown).
You gain 3.18 gold from the transmogrification of cured leather armour of the deep (Nightmares) (2 def, 5 armour).
You gain 12.82 gold from the transmogrification of Islyssra the Shimmergore (Nightmares) (14-19.6 power, 3 apr).
You gain 0.50 gold from the transmogrification of ash vilestaff (Madness) (15-18 power, 3 apr, blight element).
You gain 0.50 gold from the transmogrification of cured leather sling (Shrouds).
You gain 0.50 gold from the transmogrification of steel longsword (Shrouds) (16-22.4 power, 3 apr).
You gain 0.50 gold from the transmogrification of steel longsword (Misfortune) (14.5-20.3 power, 3 apr).
You gain 1.41 gold from the transmogrification of arcing steel dagger of massacre (Misfortune) (18-23.4 power, 6 apr).
You gain 1.21 gold from the transmogrification of acidic steel dagger (Misfortune) (13.5-17.55 power, 6 apr).
You gain 1.80 gold from the transmogrification of phase door rune (range 5; power 21; dur 3).
You gain 1.10 gold from the transmogrification of manasurge rune of the titan (730% regen over 10 turns; 36 instant mana).
You gain 1.76 gold from the transmogrification of movement infusion (329% speed; 5 turns).
There is a Very old halfling ruins here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
GITTTTTTTTTTTTTTTTTTTTTTT deactivates Gloom.
GITTTTTTTTTTTTTTTTTTTTTTT activates Gloom.
GITTTTTTTTTTTTTTTTTTTTTTT deactivates Cleave.
GITTTTTTTTTTTTTTTTTTTTTTT activates Cleave.
GITTTTTTTTTTTTTTTTTTTTTTT deactivates Stalk.
GITTTTTTTTTTTTTTTTTTTTTTT activates Stalk.
GITTTTTTTTTTTTTTTTTTTTTTT deactivates Stalk.
GITTTTTTTTTTTTTTTTTTTTTTT deactivates Cleave.
GITTTTTTTTTTTTTTTTTTTTTTT deactivates Gloom.



























































