











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Corruptor |
| Level / Exp | 38 / 63% |
| Size | medium |
| Lifes / Deaths | Killed by elven cultist at level 5 on the 78th Pyre 122nd year of Ascendancy at 04:24 / 70Killed by elven cultist at level 5 on the 78th Pyre 122nd year of Ascendancy at 04:49 Killed by elven cultist at level 5 on the 78th Pyre 122nd year of Ascendancy at 05:16 Killed by elven cultist at level 6 on the 78th Pyre 122nd year of Ascendancy at 10:15 Killed by Saloravena the rogue at level 10 on the 5th Flare 122nd year of Ascendancy at 15:20 Killed by Emudhera the Guardian at level 14 on the 11st Dusk 122nd year of Ascendancy at 02:03 Killed by Emudhera the Guardian at level 14 on the 11st Dusk 122nd year of Ascendancy at 02:49 Killed by Emudhera the Guardian at level 14 on the 11st Dusk 122nd year of Ascendancy at 03:30 Killed by Vorenor the Guardian at level 14 on the 11st Dusk 122nd year of Ascendancy at 11:06 Killed by Vorenor the Guardian at level 14 on the 11st Dusk 122nd year of Ascendancy at 11:43 Killed by onilug at level 15 on the 11st Dusk 122nd year of Ascendancy at 19:32 Killed by worm that walks at level 15 on the 23rd Dusk 122nd year of Ascendancy at 16:46 Killed by worm that walks at level 15 on the 23rd Dusk 122nd year of Ascendancy at 17:29 Killed by worm that walks at level 15 on the 23rd Dusk 122nd year of Ascendancy at 18:13 Killed by worm that walks at level 15 on the 23rd Dusk 122nd year of Ascendancy at 22:15 Killed by worm that walks at level 15 on the 23rd Dusk 122nd year of Ascendancy at 23:00 Killed by Xybeth the rattlesnake at level 16 on the 26th Dusk 122nd year of Ascendancy at 00:14 Killed by Wrathroot at level 16 on the 26th Dusk 122nd year of Ascendancy at 01:51 Killed by Wrathroot at level 16 on the 26th Dusk 122nd year of Ascendancy at 03:04 Killed by Nerunne the large white snake at level 16 on the 26th Dusk 122nd year of Ascendancy at 05:02 Killed by worm that walks at level 17 on the 27th Dusk 122nd year of Ascendancy at 22:37 Killed by worm that walks at level 17 on the 28th Dusk 122nd year of Ascendancy at 03:05 Killed by worm that walks at level 17 on the 28th Dusk 122nd year of Ascendancy at 03:50 Killed by Weirdling Beast at level 17 on the 28th Dusk 122nd year of Ascendancy at 18:26 Killed by Skizzo at level 17 on the 28th Dusk 122nd year of Ascendancy at 19:33 Killed by Weirdling Beast at level 17 on the 28th Dusk 122nd year of Ascendancy at 21:13 Killed by naga myrmidon at level 18 on the 36th Dusk 122nd year of Ascendancy at 17:02 Killed by Urkis, the High Tempest at level 21 on the 6th Haze 122nd year of Ascendancy at 18:27 Killed by Urkis, the High Tempest at level 21 on the 6th Haze 122nd year of Ascendancy at 19:11 Killed by Bethelravena the armoured skeleton warrior at level 22 on the 16th Haze 122nd year of Ascendancy at 17:46 Killed by Skizzo at level 26 on the 26th Haze 122nd year of Ascendancy at 14:23 Killed by Mindworm at level 26 on the 26th Haze 122nd year of Ascendancy at 15:18 Killed by Lord of Skulls (warrior) at level 27 on the 33rd Haze 122nd year of Ascendancy at 03:21 Killed by Celia at level 27 on the 33rd Haze 122nd year of Ascendancy at 06:13 Killed by Celia at level 27 on the 33rd Haze 122nd year of Ascendancy at 06:42 Killed by armoured skeleton warrior at level 27 on the 33rd Haze 122nd year of Ascendancy at 07:04 Killed by armoured skeleton warrior at level 27 on the 33rd Haze 122nd year of Ascendancy at 07:55 Killed by Celia at level 27 on the 33rd Haze 122nd year of Ascendancy at 08:40 Killed by Celia at level 27 on the 33rd Haze 122nd year of Ascendancy at 09:45 Killed by Gyra the bone giant at level 27 on the 33rd Haze 122nd year of Ascendancy at 10:37 Killed by Skizzo at level 28 on the 40th Haze 122nd year of Ascendancy at 02:50 Killed by Poltergeist Swordbreaker at level 29 on the 41st Haze 122nd year of Ascendancy at 17:23 Killed by thaurhereg at level 29 on the 43rd Haze 122nd year of Ascendancy at 07:45 Killed by forge-giant at level 29 on the 43rd Haze 122nd year of Ascendancy at 08:50 Killed by forge-giant at level 29 on the 43rd Haze 122nd year of Ascendancy at 09:45 Killed by skeleton magus at level 29 on the 43rd Haze 122nd year of Ascendancy at 20:58 Killed by dread at level 29 on the 43rd Haze 122nd year of Ascendancy at 22:03 Killed by dread at level 30 on the 45th Haze 122nd year of Ascendancy at 09:05 Killed by The Master at level 30 on the 46th Haze 122nd year of Ascendancy at 03:13 Killed by armoured skeleton warrior at level 30 on the 46th Haze 122nd year of Ascendancy at 04:06 Killed by elder vampire at level 30 on the 46th Haze 122nd year of Ascendancy at 05:02 Killed by armoured skeleton warrior at level 30 on the 46th Haze 122nd year of Ascendancy at 05:58 Killed by elder vampire at level 30 on the 46th Haze 122nd year of Ascendancy at 06:50 Killed by elder vampire at level 30 on the 46th Haze 122nd year of Ascendancy at 07:34 Killed by The Master at level 30 on the 46th Haze 122nd year of Ascendancy at 08:23 Killed by ghoulking at level 30 on the 46th Haze 122nd year of Ascendancy at 09:20 Killed by ghoul at level 30 on the 46th Haze 122nd year of Ascendancy at 10:21 Killed by The Master at level 30 on the 46th Haze 122nd year of Ascendancy at 11:06 Killed by ghoul at level 30 on the 46th Haze 122nd year of Ascendancy at 11:58 Killed by ghoul at level 30 on the 46th Haze 122nd year of Ascendancy at 12:45 Killed by The Master at level 30 on the 46th Haze 122nd year of Ascendancy at 13:12 Killed by Mandrra the Bringer of Doom at level 31 on the 46th Haze 122nd year of Ascendancy at 18:26 Killed by Belyta the cold drake hatchling at level 32 on the 56th Haze 122nd year of Ascendancy at 05:02 Killed by Belyta the cold drake hatchling at level 32 on the 56th Haze 122nd year of Ascendancy at 05:32 Killed by Greater Mummy Lord at level 33 on the 8th Decay 122nd year of Ascendancy at 01:36 Killed by Skizzo's Inner Demon at level 34 on the 6th Allure 123rd year of Ascendancy at 09:53 Killed by Skizzo's Inner Demon at level 36 on the 23rd Regrowth 123rd year of Ascendancy at 10:07 Killed by Xawyn the crimson ooze at level 36 on the 23rd Regrowth 123rd year of Ascendancy at 11:20 Killed by Rak'Shor Cultist at level 38 on the 43rd Regrowth 123rd year of Ascendancy at 14:33 Killed by Doomed Shade of Skizzo at level 38 on the 43rd Regrowth 123rd year of Ascendancy at 15:18 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 18 (base 13) |
| Constitution | 65 (base 58) |
| Magic | 121 (base 60) |
| Willpower | 70 (base 35) |
| Cunning | 27 (base 10) |
Resources
| Life | 823/823 |
| Vim | 431/431 |
| Healing Factor | 1.5041355335885 |
| Regeneration | 0.37603388339713 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 2 |
| See Invisible | 8 |
Offense: Mainhand
| Damage | 50 |
| Accuracy | 12 |
| Crit Chance | 13% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 80 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +16% |
| Blight | +77% |
| Arcane | +25% |
| Cold | +32% |
| All | 0% |
| Darkness | +32% |
| Light | +9% |
| Temporal | +11% |
| Fire | +17% |
| Physical | +14% |
Offense: Damage Penetration
| Darkness | +55% |
| Temporal | +35% |
| Blight | +75% |
| Physical | +32% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 62 |
| Ranged Defense | 62 |
| Fatigue | 0 |
| Physical Save | 39 |
| Spell Save | 42 |
| Mental Save | 34 |
Defense: Resistances
| Acid | + 25%( 74%) |
| Blight | + 67%( 74%) |
| Arcane | + 22%( 74%) |
| Cold | + 65%( 74%) |
| All | + 11%( 74%) |
| Darkness | + 55%( 74%) |
| Light | + 14%( 74%) |
| Temporal | + 32%( 74%) |
| Physical | + 24%( 74%) |
| Lightning | + 20%( 74%) |
| Fire | + 21%( 74%) |
| Nature | + 34%( 74%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 10% |
| Poison Resistance | 13% |
| Confusion Resistance | 30% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 811 damage for 6 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 180 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Taint: PurgingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 712 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 477.30 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Corruption / Blood | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Corruption / Vim | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Blight | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Plague | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Vile life | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Curses | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.50 |
| 4/5 |
| 3/5 |
| 2/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the injured seer from death by Skizzo. Escort: injured seer (level 2 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you gained talent category Spell / Staff combat (at mastery 1.00). | done |
You failed to protect the lone alchemist from death by red crystal. Escort: lone alchemist (level 2 of Scintillating Caves) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 433. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Voidblast of the Blightspawn (0 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Effects when hit in melee: * 31% chance to reduce strength, dexterity, and constitution by 34 * 28% chance to reduce damage dealt by 23% Damage when hit (Melee): 4 blight Changes stats: +4 Dex / +5 Wil / +4 Cun / +4 Con Changes resistances: +10% lightning / +9% temporal / +6% blight Changes resistances penetration: +10% blight / +7% physical Changes damage: +12% blight Mindpower: +5 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 9 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Quiver | Hornet Stingers (20/20, 117% power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Power: 117% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. This object's appearance was changed to Plumpkin Daper: Shots. |
| Light source | Relgufast the alchemist's lampPowered by arcane forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 6 blight Changes stats: +4 Mag Changes resistances: +6% blight / +7% temporal / +8% darkness / +7% cold Changes resistances penetration: +10% blight Changes damage: +3% blight / +3% temporal / +9% light Damage affinity(heal): +5% light Spellpower: +7 (+1 eff.) Light radius: +7 Defense after a teleport: +13 Resist all after a teleport: +13% New effects duration reduction after a teleport: +14% It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 217.93 light damage. At talent level 3 you gain 38% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Decayed Visage (0 def, 3 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Damage when hit (Melee): 10 vim draining blight Changes stats: +4 Str / +5 Mag / +5 Wil Changes resistances penetration: +15% blight Changes damage: +17% blight / +10% arcane Maximum vim: +25.00 Spell crit. chance: +3% Infravision radius: +2 It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.6 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 21% and all saves by 35, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. This object's appearance was changed to Plumpkin Daper: Top Hat. |
| Tool | ash wand of conjuration 'Amegodig' [power 170] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Defense: +5 (+1 eff.) Changes resistances: +3% blight Physical save: +18 (+6 eff.) Confusion immunity: +20% Pinning immunity: +10% Only die when reaching: -20.00 life It can be used to fire a magical bolt dealing 224 cold damage Activation puts all charms on cooldown for 15 turns. When used: * Heal for 50. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Mayyrinne the ObsidiancryptPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +8 (+4 eff.) Changes stats: +3 Wil Changes resistances: +12% darkness Changes damage: +6% cold Mana each turn: +0.08 Maximum vim: +40.00 Spellpower: +40 (+8 eff.) Mindpower: +13 (+5 eff.) Damage Shield penetration: +30% Rings make your fingers look great! |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 34 Damage when hit (Melee): 6 arcane Changes resistances: +13% blight / +22% cold / +6% nature Changes resistances penetration: +15% blight Changes damage: +11% cold Maximum encumbrance: +22 Poison immunity: +13% Disease immunity: +13% Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | infernal dragonbone vilestaff of the prodigy (136% power, 6 apr, blight element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 24 fire Changes stats: +12 Mag / +11 Wil / +12 Cun Changes damage: +30% blight Talent granted: +1 Command Staff Critical mult.: +28.00% Spellpower on spell critical (stacks up to 3 times): +9 Spellpower: +22 (+4 eff.) Spell crit. chance: +5% See invisible: +8 Staves designed for wielders of magic, by the greats of the art. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. This object's appearance was changed to Plumpkin Daper: Gloves 2. |
| Main armor | Bregysus (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +2 Mag / +5 Wil Changes resistances: +16% acid / +15% physical / +12% cold / +11% fire / +11% all Changes damage: +16% acid / +14% physical / +9% blight / +17% fire / +15% cold Talent cooldown: Refit Golem (-4 turns) Critical mult.: +20.00% Mana each turn: +0.16 Mana when firing critical spell: +2.00 Spellpower: +10 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to Plumpkin Daper: Witch Robe. |
| Cloak | Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 2.2 Power cost: 28 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 157.44 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. This object's appearance was changed to Plumpkin Daper: Cloak 2. |
| Around neck | steel amulet 'Dourfear'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +5 Defense: +6 (+1 eff.) Changes resistances: +15% blight / +9% darkness / +3% light Changes resistances cap: +4% all Changes resistances penetration: +20% darkness Changes damage: +9% darkness / +6% blight Physical save: +13 (+5 eff.) Light radius: +1 Amulets make your neck look great! |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
copper amulet of magic (+3)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Mag Amulets make your neck look great! |
protective gold amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +4 Defense: +7 (+1 eff.) Damage (Melee): 7 light / 7 darkness Effects when hit in melee: * 5% chance to reduce damage dealt by 23% * 8% chance to blind Changes resistances cap: +4% all Changes damage: +8% light / +7% darkness Physical save: +9 (+3 eff.) Amulets make your neck look great! |
protective stralite amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 (+1 eff.) Changes resistances cap: +4% all Physical save: +16 (+6 eff.) Amulets make your neck look great! |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Iverewe the AirmonsterCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 23% Damage when hit (Melee): 4 darkness Changes resistances penetration: +25% arcane / +10% lightning Changes damage: +18% lightning / +12% arcane Disarm immunity: +34% Pinning immunity: +43% Knockback immunity: +36% Maximum life: +44.00 Rings make your fingers look great! |
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
rogue's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+1 eff.) Changes stats: +3 Cun Rings make your fingers look great! |
savage's steel ring of luminosityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 12 light Damage (Ranged): 16 light Changes stats: +1 Mag / +2 Con Changes damage: +11% light Spell save: +10 (+3 eff.) Maximum stamina: +14.00 Rings make your fingers look great! |
steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings make your fingers look great! |
treant's copper ring of pilferingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+7 eff.) Armour penetration: +7 Defense: +7 (+1 eff.) Changes resistances: +5% nature / +6% blight Poison immunity: +11% Disease immunity: +10% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
wizard's gold ring of luminosityPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage (Melee): 13 light Damage (Ranged): 10 light Changes stats: +4 Mag Changes damage: +10% light Spell save: +6 (+2 eff.) Rings make your fingers look great! |
Staff of Arcane Supremacy (120% power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. A true understanding of the arcane is needed to release its full power. Power: 121% Range: 1.2x Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 (+4 eff.) It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
greater yew vilestaff of greater warding (120% power, 4 apr, blight element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +7 (+1 eff.) Maximum wards: +3 blight / +3 fire / +3 darkness / +3 acid Changes damage: +20% blight / +20% fire / +20% darkness / +20% acid Talents granted: +2 Ward +1 Command Staff Spellpower: +14 (+3 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. This object's appearance was changed to Pyro: Trident 1. |
dreamer's cashmere robe of alchemy (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +12% acid / +12% physical / +13% darkness / +14% cold / +12% fire / +11% mind / +11% all Changes damage: +9% acid / +9% physical / +9% fire / +5% cold Talent cooldown: Refit Golem (-3 turns) Physical save: +10 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +23 (+9 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
eldritch pair of hardened leather boots of evasion (8 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +8 (+2 eff.) Changes stats: +2 Mag / +3 Wil Mana each turn: +0.19 Maximum mana: +26.00 Spell crit. chance: +2% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 17% chance to evade melee and ranged attacks and 8 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. This object's appearance was changed to The Black Boots. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
179 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
15 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
12 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Changes resistances: +10% blight Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. It was hardened by the digestive sack. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+8 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+8 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
17 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Skizzo the Shalore Corruptor level 33
61st Haze 122nd year of Ascendancy at 13:50 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Skizzo the Shalore Corruptor level 17
29th Dusk 122nd year of Ascendancy at 01:55 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Skizzo the Shalore Corruptor level 32
57th Haze 122nd year of Ascendancy at 04:57 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Skizzo the Shalore Corruptor level 38
32nd Regrowth 123rd year of Ascendancy at 19:28 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Skizzo the Shalore Corruptor level 37
29th Regrowth 123rd year of Ascendancy at 03:44 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Skizzo the Shalore Corruptor level 20
40th Dusk 122nd year of Ascendancy at 16:29 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Skizzo the Shalore Corruptor level 38
43rd Regrowth 123rd year of Ascendancy at 16:14 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Skizzo the Shalore Corruptor level 36
23rd Regrowth 123rd year of Ascendancy at 11:57 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Skizzo the Shalore Corruptor level 38
32nd Regrowth 123rd year of Ascendancy at 17:55 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Skizzo the Shalore Corruptor level 18
36th Dusk 122nd year of Ascendancy at 15:45 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Skizzo the Shalore Corruptor level 18
36th Dusk 122nd year of Ascendancy at 13:12 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Skizzo the Shalore Corruptor level 21
7th Haze 122nd year of Ascendancy at 01:57 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Skizzo the Shalore Corruptor level 17
29th Dusk 122nd year of Ascendancy at 00:39 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Skizzo the Shalore Corruptor level 35
19th Regrowth 123rd year of Ascendancy at 03:45 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Skizzo the Shalore Corruptor level 10
9th Mirth 122nd year of Ascendancy at 06:59 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Skizzo the Shalore Corruptor level 20
39th Dusk 122nd year of Ascendancy at 14:03 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Skizzo the Shalore Corruptor level 30
43rd Haze 122nd year of Ascendancy at 23:09 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Skizzo the Shalore Corruptor level 32
60th Haze 122nd year of Ascendancy at 02:36 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Skizzo the Shalore Corruptor level 32
49th Haze 122nd year of Ascendancy at 21:32 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Skizzo the Shalore Corruptor level 35
20th Regrowth 123rd year of Ascendancy at 17:53 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Skizzo the Shalore Corruptor level 35
21st Regrowth 123rd year of Ascendancy at 14:11 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Skizzo the Shalore Corruptor level 21
15th Haze 122nd year of Ascendancy at 12:05 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Skizzo the Shalore Corruptor level 36
23rd Regrowth 123rd year of Ascendancy at 13:21 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Skizzo the Shalore Corruptor level 21
15th Haze 122nd year of Ascendancy at 04:49 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Skizzo the Shalore Corruptor level 12
7th Flare 122nd year of Ascendancy at 13:23 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Skizzo the Shalore Corruptor level 17
29th Dusk 122nd year of Ascendancy at 01:55 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Skizzo the Shalore Corruptor level 20
5th Haze 122nd year of Ascendancy at 01:46 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Skizzo the Shalore Corruptor level 34
10th Decay 122nd year of Ascendancy at 13:26 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Skizzo the Shalore Corruptor level 33
4th Decay 122nd year of Ascendancy at 15:35 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Skizzo the Shalore Corruptor level 27
33rd Haze 122nd year of Ascendancy at 19:10 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Skizzo the Shalore Corruptor level 15
24th Dusk 122nd year of Ascendancy at 12:50 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Skizzo the Shalore Corruptor level 30
46th Haze 122nd year of Ascendancy at 14:08 see stats
Log
Skizzo picks up (r.): imbued elven-wood vilestaff of wizardry (129% power, 5 apr, blight element).
Lore found: Oozing Heart
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 3 turns (stop reason: dialog is displayed).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).
You gain 3.45 gold from the transmogrification of barbed pouch of voratun shots of crippling (23/23, 173% power, 6 apr).
You gain 5.91 gold from the transmogrification of acidic voratun waraxe of rage (148% power, 6 apr).
You gain 9.07 gold from the transmogrification of imbued elven-wood vilestaff of wizardry (129% power, 5 apr, blight element).
You gain 9.25 gold from the transmogrification of Oozing Heart (115% power, 25 apr, nature slow damage).
You gain 10.44 gold from the transmogrification of thought-forged voratun dagger of enduring (147% power, 9 apr).
You gain 5.25 gold from the transmogrification of quick voratun dagger of phasing (148% power, 25 apr).
There is a Entrance to a dark crypt here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Today is the 44th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:26.
Today is the 45th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:41.
Today is the 46th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:08.
Ran for 4 turns (stop reason: hostile spotted to the northeast (Orcs patrol)).
Saving game...
Saving done.






































































































