











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Archmage |
| Level / Exp | 50 / 1338% |
| Size | medium |
| Lifes / Deaths | Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:16 / 318Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 22:48 Killed by degenerated skeleton archer at level 9 on the 6th Mirth 122nd year of Ascendancy at 12:25 Killed by thief at level 10 on the 2nd Dusk 122nd year of Ascendancy at 15:22 Killed by Assassin Lord at level 10 on the 3rd Dusk 122nd year of Ascendancy at 02:20 Killed by Glado the thalore at level 11 on the 47th Dusk 122nd year of Ascendancy at 14:45 Killed by orc high pyromancer at level 13 on the 8th Haze 122nd year of Ascendancy at 15:36 Killed by brecklorn at level 13 on the 8th Haze 122nd year of Ascendancy at 20:24 Killed by brecklorn at level 13 on the 8th Haze 122nd year of Ascendancy at 21:30 Killed by shadowblade at level 15 on the 13rd Haze 122nd year of Ascendancy at 09:56 Killed by greater gwelgoroth at level 15 on the 17th Haze 122nd year of Ascendancy at 07:00 Killed by Khelchmosi the shalore at level 15 on the 26th Haze 122nd year of Ascendancy at 23:14 Killed by Urkis, the High Tempest at level 15 on the 31st Haze 122nd year of Ascendancy at 23:00 Killed by Urkis, the High Tempest at level 15 on the 31st Haze 122nd year of Ascendancy at 23:16 Killed by Urkis, the High Tempest at level 15 on the 31st Haze 122nd year of Ascendancy at 23:23 Killed by Urkis, the High Tempest at level 15 on the 31st Haze 122nd year of Ascendancy at 23:30 Killed by Urkis, the High Tempest at level 15 on the 31st Haze 122nd year of Ascendancy at 23:41 Killed by Urkis, the High Tempest at level 15 on the 31st Haze 122nd year of Ascendancy at 23:52 Killed by Urkis, the High Tempest at level 15 on the 32nd Haze 122nd year of Ascendancy at 00:00 Killed by Urkis, the High Tempest at level 15 on the 32nd Haze 122nd year of Ascendancy at 00:35 Killed by The Fragmented Essence of Harkor'Zun at level 16 on the 33rd Haze 122nd year of Ascendancy at 19:12 Killed by The Fragmented Essence of Harkor'Zun at level 16 on the 33rd Haze 122nd year of Ascendancy at 19:23 Killed by Eror the shalore at level 17 on the 57th Haze 122nd year of Ascendancy at 21:47 Killed by Jokol the dwarf at level 17 on the 57th Haze 122nd year of Ascendancy at 22:02 Killed by enthralled slave at level 17 on the 67th Haze 122nd year of Ascendancy at 10:29 Killed by Blood Master at level 17 on the 69th Haze 122nd year of Ascendancy at 13:01 Killed by Henro the halfling at level 17 on the 75th Haze 122nd year of Ascendancy at 19:44 Killed by Isayathra the temporal stalker at level 18 on the 5th Decay 122nd year of Ascendancy at 19:09 Killed by Isayathra the temporal stalker at level 18 on the 5th Decay 122nd year of Ascendancy at 19:46 Killed by Isayathra the temporal stalker at level 18 on the 5th Decay 122nd year of Ascendancy at 20:01 Killed by Isayathra the temporal stalker at level 18 on the 5th Decay 122nd year of Ascendancy at 20:20 Killed by Isathra the dredge at level 18 on the 6th Decay 122nd year of Ascendancy at 03:12 Killed by Emuyathra the Guardian at level 18 on the 6th Decay 122nd year of Ascendancy at 05:10 Killed by umber hulk at level 18 on the 6th Decay 122nd year of Ascendancy at 10:07 Killed by skeleton mage at level 18 on the 6th Decay 122nd year of Ascendancy at 10:18 Killed by Isawe the Guardian at level 18 on the 6th Decay 122nd year of Ascendancy at 10:30 Killed by skeleton warrior at level 18 on the 6th Decay 122nd year of Ascendancy at 10:40 Killed by Silolemira the forest wight at level 18 on the 6th Decay 122nd year of Ascendancy at 22:55 Killed by cutpurse at level 18 on the 7th Decay 122nd year of Ascendancy at 04:34 Killed by Krocapiv the dwarf at level 18 on the 3rd Allure 123rd year of Ascendancy at 20:32 Killed by Aereda the degenerated skeleton archer at level 19 on the 6th Allure 123rd year of Ascendancy at 13:47 Killed by skeleton warrior at level 19 on the 8th Allure 123rd year of Ascendancy at 13:30 Killed by skeleton assassin at level 19 on the 9th Allure 123rd year of Ascendancy at 12:17 Killed by skeleton master archer at level 19 on the 9th Allure 123rd year of Ascendancy at 15:25 Killed by Glorilemina the ghoul at level 19 on the 10th Allure 123rd year of Ascendancy at 04:44 Killed by Islaugteo the halfling at level 20 on the 13rd Regrowth 123rd year of Ascendancy at 07:22 Killed by Porossra the midge swarm at level 21 on the 20th Regrowth 123rd year of Ascendancy at 17:20 Killed by devourer at level 22 on the 25th Regrowth 123rd year of Ascendancy at 01:48 Killed by worm that walks at level 22 on the 25th Regrowth 123rd year of Ascendancy at 09:36 Killed by worm that walks at level 22 on the 25th Regrowth 123rd year of Ascendancy at 09:43 Killed by Oska the thalore at level 22 on the 53rd Regrowth 123rd year of Ascendancy at 14:58 Killed by Aeath the human at level 22 on the 53rd Regrowth 123rd year of Ascendancy at 15:06 Killed by orc corruptor at level 23 on the 58th Regrowth 123rd year of Ascendancy at 11:07 Killed by orc corruptor at level 23 on the 58th Regrowth 123rd year of Ascendancy at 11:18 Killed by orc necromancer at level 23 on the 58th Regrowth 123rd year of Ascendancy at 11:36 Killed by orc necromancer at level 23 on the 58th Regrowth 123rd year of Ascendancy at 11:51 Killed by orc corruptor at level 23 on the 58th Regrowth 123rd year of Ascendancy at 12:58 Killed by orc corruptor at level 23 on the 58th Regrowth 123rd year of Ascendancy at 13:28 Killed by orc corruptor at level 23 on the 58th Regrowth 123rd year of Ascendancy at 13:44 Killed by skeleton warrior at level 23 on the 60th Regrowth 123rd year of Ascendancy at 01:14 Killed by rogue at level 23 on the 60th Regrowth 123rd year of Ascendancy at 01:27 Killed by rogue at level 23 on the 60th Regrowth 123rd year of Ascendancy at 01:39 Killed by skeleton warrior at level 23 on the 60th Regrowth 123rd year of Ascendancy at 05:54 Killed by Aletta Soultorn at level 23 on the 60th Regrowth 123rd year of Ascendancy at 13:00 Killed by Poluravena the banshee at level 23 on the 60th Regrowth 123rd year of Ascendancy at 22:25 Killed by Poluravena the banshee at level 23 on the 60th Regrowth 123rd year of Ascendancy at 23:32 Killed by emperor wight at level 24 on the 63rd Regrowth 123rd year of Ascendancy at 01:10 Killed by forest wight at level 24 on the 63rd Regrowth 123rd year of Ascendancy at 02:24 Killed by lesser vampire at level 24 on the 63rd Regrowth 123rd year of Ascendancy at 03:33 Killed by skeleton warrior at level 24 on the 63rd Regrowth 123rd year of Ascendancy at 05:12 Killed by skeleton master archer at level 24 on the 63rd Regrowth 123rd year of Ascendancy at 06:48 Killed by orc grand master assassin at level 24 on the 65th Regrowth 123rd year of Ascendancy at 00:22 Killed by dolleg at level 24 on the 65th Regrowth 123rd year of Ascendancy at 06:05 Killed by fire wyrm at level 24 on the 65th Regrowth 123rd year of Ascendancy at 11:30 Killed by fire wyrm at level 24 on the 65th Regrowth 123rd year of Ascendancy at 15:49 Killed by fire wyrm at level 24 on the 65th Regrowth 123rd year of Ascendancy at 15:58 Killed by fire wyrm at level 24 on the 65th Regrowth 123rd year of Ascendancy at 16:56 Killed by fire wyrm at level 24 on the 65th Regrowth 123rd year of Ascendancy at 18:01 Killed by luminous horror at level 25 on the 65th Regrowth 123rd year of Ascendancy at 23:13 Killed by luminous horror at level 25 on the 66th Regrowth 123rd year of Ascendancy at 02:19 Killed by lava floor at level 25 on the 66th Regrowth 123rd year of Ascendancy at 03:27 Killed by luminous horror at level 25 on the 66th Regrowth 123rd year of Ascendancy at 03:35 Killed by luminous horror at level 25 on the 66th Regrowth 123rd year of Ascendancy at 04:31 Killed by Borfast the Broken at level 25 on the 68th Regrowth 123rd year of Ascendancy at 16:01 Killed by Borfast the Broken at level 25 on the 68th Regrowth 123rd year of Ascendancy at 17:27 Killed by radiant horror at level 26 on the 69th Regrowth 123rd year of Ascendancy at 09:31 Killed by temporal stalker at level 26 on the 71st Regrowth 123rd year of Ascendancy at 11:07 Killed by skeleton magus at level 26 on the 71st Regrowth 123rd year of Ascendancy at 12:45 Killed by storm drake at level 26 on the 71st Regrowth 123rd year of Ascendancy at 17:28 Killed by worm that walks at level 26 on the 71st Regrowth 123rd year of Ascendancy at 18:08 Killed by worm that walks at level 26 on the 71st Regrowth 123rd year of Ascendancy at 18:16 Killed by skeleton warrior at level 26 on the 71st Regrowth 123rd year of Ascendancy at 19:21 Killed by skeleton warrior at level 26 on the 71st Regrowth 123rd year of Ascendancy at 21:04 Killed by Rubedo at level 26 on the 71st Regrowth 123rd year of Ascendancy at 22:15 Killed by skeleton warrior at level 26 on the 72nd Regrowth 123rd year of Ascendancy at 04:41 Killed by Rubedo at level 26 on the 72nd Regrowth 123rd year of Ascendancy at 20:08 Killed by skeleton archer at level 26 on the 72nd Regrowth 123rd year of Ascendancy at 21:20 Killed by dread at level 26 on the 73rd Regrowth 123rd year of Ascendancy at 03:43 Killed by dread at level 26 on the 73rd Regrowth 123rd year of Ascendancy at 08:18 Killed by Lisosetha the skeleton warrior at level 27 on the 75th Regrowth 123rd year of Ascendancy at 01:58 Killed by skeleton warrior at level 27 on the 75th Regrowth 123rd year of Ascendancy at 20:18 Killed by The Master at level 27 on the 75th Regrowth 123rd year of Ascendancy at 21:26 Killed by The Master at level 27 on the 75th Regrowth 123rd year of Ascendancy at 23:10 Killed by venom wyrm at level 28 on the 77th Regrowth 123rd year of Ascendancy at 01:11 Killed by worm that walks at level 28 on the 77th Regrowth 123rd year of Ascendancy at 02:33 Killed by elven cultist at level 28 on the 3rd Pyre 123rd year of Ascendancy at 00:44 Killed by elven blood mage at level 28 on the 3rd Pyre 123rd year of Ascendancy at 01:53 Killed by elven cultist at level 28 on the 3rd Pyre 123rd year of Ascendancy at 10:22 Killed by elven blood mage at level 29 on the 3rd Pyre 123rd year of Ascendancy at 20:57 Killed by skeleton master archer at level 29 on the 4th Pyre 123rd year of Ascendancy at 02:33 Killed by Porarialdawyn the ogre rune-spinner at level 29 on the 4th Pyre 123rd year of Ascendancy at 03:40 Killed by elven corruptor at level 29 on the 4th Pyre 123rd year of Ascendancy at 12:13 Killed by elven cultist at level 29 on the 4th Pyre 123rd year of Ascendancy at 18:19 Killed by Emelolle the ogre mauler at level 29 on the 5th Pyre 123rd year of Ascendancy at 05:56 Killed by Emelolle the ogre mauler at level 29 on the 5th Pyre 123rd year of Ascendancy at 06:58 Killed by Kryl-Feijan at level 29 on the 6th Pyre 123rd year of Ascendancy at 04:28 Killed by Betholdabeth the bloated horror at level 30 on the 12nd Pyre 123rd year of Ascendancy at 02:13 Killed by elven corruptor at level 30 on the 26th Pyre 123rd year of Ascendancy at 08:08 Killed by elven corruptor at level 30 on the 26th Pyre 123rd year of Ascendancy at 23:43 Killed by Grand Corruptor at level 30 on the 27th Pyre 123rd year of Ascendancy at 12:28 Killed by Grand Corruptor at level 30 on the 27th Pyre 123rd year of Ascendancy at 14:29 Killed by Omilto the dwarf at level 30 on the 33rd Pyre 123rd year of Ascendancy at 01:56 Killed by Belilaith the storm drake hatchling at level 30 on the 36th Pyre 123rd year of Ascendancy at 02:29 Killed by Betenne the teluvorta at level 30 on the 40th Pyre 123rd year of Ascendancy at 15:47 Killed by Chronolith Twin at level 31 on the 42nd Pyre 123rd year of Ascendancy at 19:50 Killed by headless horror at level 31 on the 44th Pyre 123rd year of Ascendancy at 02:46 Killed by naga myrmidon at level 31 on the 44th Pyre 123rd year of Ascendancy at 05:53 Killed by naga psyren at level 31 on the 44th Pyre 123rd year of Ascendancy at 19:25 Killed by naga myrmidon at level 31 on the 45th Pyre 123rd year of Ascendancy at 02:41 Killed by uruivellas at level 31 on the 45th Pyre 123rd year of Ascendancy at 04:08 Killed by Arobeth the polar bear at level 31 on the 46th Pyre 123rd year of Ascendancy at 22:40 Killed by oozing horror at level 31 on the 46th Pyre 123rd year of Ascendancy at 23:48 Killed by Arobeth the polar bear at level 31 on the 47th Pyre 123rd year of Ascendancy at 04:46 Killed by Arobeth the polar bear at level 31 on the 47th Pyre 123rd year of Ascendancy at 05:50 Killed by naga tide huntress at level 32 on the 47th Pyre 123rd year of Ascendancy at 08:03 Killed by dolleg at level 32 on the 47th Pyre 123rd year of Ascendancy at 09:35 Killed by ghoul at level 32 on the 47th Pyre 123rd year of Ascendancy at 20:34 Killed by naga myrmidon at level 32 on the 47th Pyre 123rd year of Ascendancy at 23:31 Killed by Adolrabeth the cave troll at level 32 on the 55th Pyre 123rd year of Ascendancy at 06:34 Killed by Eluvena the skeleton magus at level 32 on the 57th Pyre 123rd year of Ascendancy at 21:10 Killed by thought-forged bowman at level 32 on the 57th Pyre 123rd year of Ascendancy at 22:09 Killed by Rubedo at level 33 on the 63rd Pyre 123rd year of Ascendancy at 14:52 Killed by Golbug the Destroyer at level 33 on the 64th Pyre 123rd year of Ascendancy at 20:03 Killed by Golbug the Destroyer at level 33 on the 64th Pyre 123rd year of Ascendancy at 21:14 Killed by Yrduai the human at level 34 on the 65th Dusk 123rd year of Ascendancy at 04:03 Killed by Bogtejed the halfling at level 34 on the 65th Dusk 123rd year of Ascendancy at 05:03 Killed by Xerunn the fire drake hatchling at level 34 on the 25th Haze 123rd year of Ascendancy at 14:25 Killed by Batdar the shalore at level 34 on the 38th Haze 123rd year of Ascendancy at 12:23 Killed by Brre the halfling at level 34 on the 38th Haze 123rd year of Ascendancy at 14:43 Killed by Lisena the midge swarm at level 35 on the 52nd Haze 123rd year of Ascendancy at 06:19 Killed by Yvalaith the cave troll at level 35 on the 52nd Haze 123rd year of Ascendancy at 12:54 Killed by skeleton warrior at level 35 on the 53rd Haze 123rd year of Ascendancy at 13:38 Killed by orc corruptor at level 35 on the 55th Haze 123rd year of Ascendancy at 08:05 Killed by venom drake at level 35 on the 57th Haze 123rd year of Ascendancy at 15:50 Killed by Salessra the gigantic corrosive tunneler at level 35 on the 60th Haze 123rd year of Ascendancy at 08:21 Killed by skeleton archer at level 36 on the 70th Haze 123rd year of Ascendancy at 08:42 Killed by skeleton master archer at level 36 on the 71st Haze 123rd year of Ascendancy at 00:54 Killed by greater multi-hued wyrm at level 36 on the 72nd Haze 123rd year of Ascendancy at 04:40 Killed by orc pyromancer at level 36 on the 14th Regrowth 124th year of Ascendancy at 00:58 Killed by stone golem at level 37 on the 34th Regrowth 124th year of Ascendancy at 14:31 Killed by radiant horror at level 37 on the 37th Regrowth 124th year of Ascendancy at 17:36 Killed by orc necromancer at level 37 on the 38th Regrowth 124th year of Ascendancy at 09:20 Killed by Emutira the necrotic mass at level 37 on the 53rd Regrowth 124th year of Ascendancy at 12:46 Killed by Emutira the necrotic mass at level 37 on the 53rd Regrowth 124th year of Ascendancy at 13:54 Killed by Kra'Tor the Gluttonous at level 37 on the 53rd Regrowth 124th year of Ascendancy at 16:07 Killed by Betuwe the orc necromancer at level 38 on the 54th Regrowth 124th year of Ascendancy at 16:55 Killed by Rubedo at level 38 on the 56th Regrowth 124th year of Ascendancy at 03:57 Killed by orc blood mage at level 38 on the 56th Regrowth 124th year of Ascendancy at 08:38 Killed by skeleton warrior at level 38 on the 57th Regrowth 124th year of Ascendancy at 23:28 Killed by orc mage-hunter at level 39 on the 69th Regrowth 124th year of Ascendancy at 14:26 Killed by venom wyrm at level 39 on the 72nd Regrowth 124th year of Ascendancy at 09:40 Killed by giant spider at level 39 on the 74th Regrowth 124th year of Ascendancy at 00:20 Killed by Vorytta the orc mage-hunter at level 39 on the 74th Regrowth 124th year of Ascendancy at 01:33 Killed by Rubedo at level 39 on the 74th Regrowth 124th year of Ascendancy at 04:00 Killed by orc mage-hunter at level 40 on the 74th Regrowth 124th year of Ascendancy at 08:33 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 74th Regrowth 124th year of Ascendancy at 23:58 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 75th Regrowth 124th year of Ascendancy at 17:01 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 75th Regrowth 124th year of Ascendancy at 18:08 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 75th Regrowth 124th year of Ascendancy at 20:07 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 75th Regrowth 124th year of Ascendancy at 21:13 Killed by Adybrera the orc mage-hunter at level 40 on the 75th Regrowth 124th year of Ascendancy at 22:45 Killed by rimebark at level 40 on the 76th Regrowth 124th year of Ascendancy at 00:20 Killed by Rubedo at level 40 on the 76th Regrowth 124th year of Ascendancy at 01:31 Killed by Voreyawen the orc fighter at level 40 on the 1st Time of Balance 124th year of Ascendancy at 16:16 Killed by Aeroletira the orc grand master assassin at level 41 on the 14th Pyre 124th year of Ascendancy at 07:49 Killed by Rubedo at level 41 on the 16th Pyre 124th year of Ascendancy at 00:06 Killed by orc warrior at level 41 on the 16th Pyre 124th year of Ascendancy at 05:54 Killed by Mayoth the faeros at level 41 on the 17th Pyre 124th year of Ascendancy at 01:45 Killed by minotaur at level 42 on the 26th Pyre 124th year of Ascendancy at 05:43 Killed by Warmaster Gnarg at level 42 on the 50th Pyre 124th year of Ascendancy at 01:09 Killed by Warmaster Gnarg at level 42 on the 50th Pyre 124th year of Ascendancy at 02:16 Killed by multi-hued drake at level 43 on the 50th Pyre 124th year of Ascendancy at 21:43 Killed by multi-hued drake at level 43 on the 50th Pyre 124th year of Ascendancy at 22:47 Killed by overpowered greater multi-hued wyrm at level 43 on the 50th Pyre 124th year of Ascendancy at 23:49 Killed by overpowered greater multi-hued wyrm at level 43 on the 51st Pyre 124th year of Ascendancy at 00:51 Killed by multi-hued drake at level 43 on the 51st Pyre 124th year of Ascendancy at 01:55 Killed by overpowered greater multi-hued wyrm at level 43 on the 51st Pyre 124th year of Ascendancy at 02:54 Killed by overpowered greater multi-hued wyrm at level 43 on the 51st Pyre 124th year of Ascendancy at 03:54 Killed by orc cryomancer at level 43 on the 51st Pyre 124th year of Ascendancy at 04:56 Killed by overpowered greater multi-hued wyrm at level 43 on the 51st Pyre 124th year of Ascendancy at 06:00 Killed by orc cryomancer at level 43 on the 51st Pyre 124th year of Ascendancy at 07:03 Killed by overpowered greater multi-hued wyrm at level 43 on the 51st Pyre 124th year of Ascendancy at 08:06 Killed by orc cryomancer at level 43 on the 51st Pyre 124th year of Ascendancy at 09:06 Killed by overpowered greater multi-hued wyrm at level 44 on the 51st Pyre 124th year of Ascendancy at 10:24 Killed by overpowered greater multi-hued wyrm at level 44 on the 51st Pyre 124th year of Ascendancy at 11:44 Killed by overpowered greater multi-hued wyrm at level 44 on the 51st Pyre 124th year of Ascendancy at 13:03 Killed by overpowered greater multi-hued wyrm at level 44 on the 51st Pyre 124th year of Ascendancy at 14:13 Killed by overpowered greater multi-hued wyrm at level 44 on the 51st Pyre 124th year of Ascendancy at 15:26 Killed by overpowered greater multi-hued wyrm at level 44 on the 51st Pyre 124th year of Ascendancy at 16:31 Killed by overpowered greater multi-hued wyrm at level 44 on the 51st Pyre 124th year of Ascendancy at 17:33 Killed by overpowered greater multi-hued wyrm at level 44 on the 51st Pyre 124th year of Ascendancy at 18:42 Killed by Rubedo at level 44 on the 51st Pyre 124th year of Ascendancy at 19:56 Killed by overpowered greater multi-hued wyrm at level 44 on the 51st Pyre 124th year of Ascendancy at 21:14 Killed by orc cryomancer at level 44 on the 52nd Pyre 124th year of Ascendancy at 04:39 Killed by Layedavena the orc high pyromancer at level 45 on the 52nd Pyre 124th year of Ascendancy at 08:49 Killed by lich at level 45 on the 53rd Pyre 124th year of Ascendancy at 02:20 Killed by temporal stalker at level 45 on the 55th Pyre 124th year of Ascendancy at 13:40 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 58th Pyre 124th year of Ascendancy at 20:47 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 58th Pyre 124th year of Ascendancy at 22:42 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 58th Pyre 124th year of Ascendancy at 23:53 Killed by orc high cryomancer at level 46 on the 60th Pyre 124th year of Ascendancy at 08:06 Killed by orc elite berserker at level 46 on the 79th Pyre 124th year of Ascendancy at 07:20 Killed by Rubedo at level 46 on the 2nd Mirth 124th year of Ascendancy at 04:58 Killed by Zuboyabeth the orc fighter at level 47 on the 3rd Mirth 124th year of Ascendancy at 07:20 Killed by ghoul at level 47 on the 3rd Mirth 124th year of Ascendancy at 19:18 Killed by Rubedo at level 47 on the 4th Mirth 124th year of Ascendancy at 02:43 Killed by wretchling at level 47 on the 7th Mirth 124th year of Ascendancy at 00:30 Killed by Emeloyatha the Neverdead at level 48 on the 8th Mirth 124th year of Ascendancy at 16:03 Killed by shadow at level 48 on the 8th Mirth 124th year of Ascendancy at 17:07 Killed by Emeloyatha the Neverdead at level 48 on the 8th Mirth 124th year of Ascendancy at 18:21 Killed by Rubedo at level 48 on the 8th Mirth 124th year of Ascendancy at 19:24 Killed by Emeloyatha the Neverdead at level 48 on the 8th Mirth 124th year of Ascendancy at 20:28 Killed by shadow at level 48 on the 8th Mirth 124th year of Ascendancy at 21:25 Killed by Glorathra the Fearsome at level 48 on the 9th Mirth 124th year of Ascendancy at 16:00 Killed by Glorathra the Fearsome at level 48 on the 9th Mirth 124th year of Ascendancy at 17:16 Killed by Glorathra the Fearsome at level 48 on the 9th Mirth 124th year of Ascendancy at 20:19 Killed by Glorathra the Fearsome at level 48 on the 9th Mirth 124th year of Ascendancy at 21:26 Killed by Glorathra the Fearsome at level 48 on the 9th Mirth 124th year of Ascendancy at 22:23 Killed by Glorathra the Fearsome at level 48 on the 9th Mirth 124th year of Ascendancy at 23:56 Killed by Hazasto the Crusher at level 48 on the 10th Mirth 124th year of Ascendancy at 05:25 Killed by Rak'Shor Cultist at level 48 on the 67th Dusk 124th year of Ascendancy at 13:55 Killed by orc master assassin at level 48 on the 6th Haze 124th year of Ascendancy at 17:10 Killed by thaurhereg at level 48 on the 13rd Haze 124th year of Ascendancy at 03:16 Killed by orc necromancer at level 49 on the 20th Haze 124th year of Ascendancy at 11:35 Killed by orc cryomancer at level 50 on the 4th Regrowth 125th year of Ascendancy at 14:10 Killed by orc pyromancer at level 50 on the 15th Regrowth 125th year of Ascendancy at 00:38 Killed by Rubedo at level 50 on the 29th Regrowth 125th year of Ascendancy at 08:57 Killed by Rubedo at level 50 on the 29th Regrowth 125th year of Ascendancy at 12:20 Killed by naga myrmidon at level 50 on the 29th Regrowth 125th year of Ascendancy at 14:20 Killed by naga tide huntress at level 50 on the 29th Regrowth 125th year of Ascendancy at 17:13 Killed by Rubedo at level 50 on the 29th Regrowth 125th year of Ascendancy at 19:46 Killed by Rubedo at level 50 on the 29th Regrowth 125th year of Ascendancy at 22:22 Killed by naga tide huntress at level 50 on the 30th Regrowth 125th year of Ascendancy at 01:25 Killed by Rubedo at level 50 on the 30th Regrowth 125th year of Ascendancy at 03:53 Killed by Ukllmswwik the Wise at level 50 on the 30th Regrowth 125th year of Ascendancy at 15:06 Killed by Silarata the runed bone giant at level 50 on the 42nd Regrowth 125th year of Ascendancy at 13:26 Killed by Silarata the runed bone giant at level 50 on the 42nd Regrowth 125th year of Ascendancy at 15:37 Killed by Silarata the runed bone giant at level 50 on the 42nd Regrowth 125th year of Ascendancy at 16:47 Killed by Silarata the runed bone giant at level 50 on the 42nd Regrowth 125th year of Ascendancy at 20:02 Killed by Silarata the runed bone giant at level 50 on the 42nd Regrowth 125th year of Ascendancy at 22:34 Killed by Silarata the runed bone giant at level 50 on the 43rd Regrowth 125th year of Ascendancy at 00:50 Killed by Silarata the runed bone giant at level 50 on the 43rd Regrowth 125th year of Ascendancy at 04:52 Killed by Rubedo's Inner Demon at level 50 on the 43rd Regrowth 125th year of Ascendancy at 07:23 Killed by Silarata the runed bone giant at level 50 on the 43rd Regrowth 125th year of Ascendancy at 09:56 Killed by Silarata the runed bone giant at level 50 on the 44th Regrowth 125th year of Ascendancy at 02:04 Killed by Silarata the runed bone giant at level 50 on the 44th Regrowth 125th year of Ascendancy at 11:35 Killed by orc high cryomancer at level 50 on the 44th Regrowth 125th year of Ascendancy at 21:38 Killed by Silarata the runed bone giant at level 50 on the 45th Regrowth 125th year of Ascendancy at 13:25 Killed by Silarata the runed bone giant at level 50 on the 46th Regrowth 125th year of Ascendancy at 01:41 Killed by ice wyrm at level 50 on the 47th Regrowth 125th year of Ascendancy at 08:52 Killed by orc cryomancer at level 50 on the 48th Regrowth 125th year of Ascendancy at 07:35 Killed by storm wyrm at level 50 on the 50th Regrowth 125th year of Ascendancy at 10:48 Killed by Rubedo at level 50 on the 51st Regrowth 125th year of Ascendancy at 09:58 Killed by Guwyn the storm drake at level 50 on the 51st Regrowth 125th year of Ascendancy at 11:18 Killed by Guwyn the storm drake at level 50 on the 51st Regrowth 125th year of Ascendancy at 12:42 Killed by uruivellas at level 50 on the 53rd Regrowth 125th year of Ascendancy at 17:13 Killed by champion of Urh'Rok at level 50 on the 53rd Regrowth 125th year of Ascendancy at 18:39 Killed by Mono the forge-giant at level 50 on the 54th Regrowth 125th year of Ascendancy at 11:15 Killed by orc berserker at level 50 on the 56th Regrowth 125th year of Ascendancy at 16:24 Killed by champion of Urh'Rok at level 50 on the 57th Regrowth 125th year of Ascendancy at 09:30 Killed by Orai the human at level 50 on the 58th Regrowth 125th year of Ascendancy at 09:09 Killed by Orai the human at level 50 on the 58th Regrowth 125th year of Ascendancy at 10:56 Killed by Orai the human at level 50 on the 58th Regrowth 125th year of Ascendancy at 12:55 Killed by Glynn the worm that walks at level 50 on the 58th Regrowth 125th year of Ascendancy at 17:56 Killed by naga tide huntress at level 50 on the 59th Regrowth 125th year of Ascendancy at 08:05 Killed by orc master assassin at level 50 on the 59th Regrowth 125th year of Ascendancy at 17:01 Killed by champion of Urh'Rok at level 50 on the 59th Regrowth 125th year of Ascendancy at 22:22 Killed by ghoulking at level 50 on the 60th Regrowth 125th year of Ascendancy at 06:27 Killed by Salewyn the naga tide huntress at level 50 on the 60th Regrowth 125th year of Ascendancy at 10:32 Killed by forge-giant at level 50 on the 62nd Regrowth 125th year of Ascendancy at 12:48 Killed by Fallen Sun Paladin Aeryn at level 50 on the 62nd Regrowth 125th year of Ascendancy at 21:47 Killed by fire imp at level 50 on the 63rd Regrowth 125th year of Ascendancy at 06:49 Killed by Elandar at level 50 on the 63rd Regrowth 125th year of Ascendancy at 08:33 Killed by Elandar at level 50 on the 63rd Regrowth 125th year of Ascendancy at 09:39 Killed by Argoniel at level 50 on the 63rd Regrowth 125th year of Ascendancy at 10:57 Killed by Elandar at level 50 on the 63rd Regrowth 125th year of Ascendancy at 12:17 Killed by Elandar at level 50 on the 63rd Regrowth 125th year of Ascendancy at 16:02 Killed by Elandar at level 50 on the 63rd Regrowth 125th year of Ascendancy at 18:01 Killed by Elandar at level 50 on the 63rd Regrowth 125th year of Ascendancy at 19:22 Killed by lich at level 50 on the 63rd Regrowth 125th year of Ascendancy at 20:51 Killed by Elandar at level 50 on the 63rd Regrowth 125th year of Ascendancy at 23:48 Killed by Elandar at level 50 on the 64th Regrowth 125th year of Ascendancy at 02:42 Killed by Elandar at level 50 on the 64th Regrowth 125th year of Ascendancy at 05:14 Killed by Elandar at level 50 on the 64th Regrowth 125th year of Ascendancy at 12:25 Killed by Elandar at level 50 on the 64th Regrowth 125th year of Ascendancy at 14:21 Killed by Elandar at level 50 on the 64th Regrowth 125th year of Ascendancy at 16:20 Killed by Elandar at level 50 on the 64th Regrowth 125th year of Ascendancy at 17:56 Killed by Rubedo at level 50 on the 64th Regrowth 125th year of Ascendancy at 19:35 Killed by Elandar at level 50 on the 64th Regrowth 125th year of Ascendancy at 21:08 Killed by Elandar at level 50 on the 64th Regrowth 125th year of Ascendancy at 22:53 Killed by Elandar at level 50 on the 65th Regrowth 125th year of Ascendancy at 00:58 Killed by Elandar at level 50 on the 65th Regrowth 125th year of Ascendancy at 03:28 Killed by Elandar at level 50 on the 65th Regrowth 125th year of Ascendancy at 05:50 Killed by Elandar at level 50 on the 65th Regrowth 125th year of Ascendancy at 07:45 Killed by skeleton archer at level 50 on the 65th Regrowth 125th year of Ascendancy at 09:02 Killed by fire drake at level 50 on the 65th Regrowth 125th year of Ascendancy at 10:10 Killed by Elandar at level 50 on the 65th Regrowth 125th year of Ascendancy at 11:39 Killed by Rubedo at level 50 on the 65th Regrowth 125th year of Ascendancy at 12:53 |
Primary Stats
| Strength | 64 (base 41) |
| Dexterity | 46 (base 27) |
| Constitution | 83 (base 55) |
| Magic | 105 (base 60) |
| Willpower | 67 (base 35) |
| Cunning | 52 (base 14) |
Resources
| Life | 1084/1084 |
| Mana | 468/699 |
| Healing Factor | 1.4328063241107 |
| Regeneration | 0.35820158102768 |
Speed
| Mental | +12% |
| Attack | +12% |
| Movement | +29.14089514844% |
| Spell | +12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -5 |
| Infravision | 6 |
| See Stealth | 19.041848975116 |
| See Invisible | 59.256690579046 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 101 |
| Accuracy | 44 |
| Crit Chance | 29% |
| APR | 7 |
| Speed | 0.89 |
Offense: Offhand
| Damage | 13 |
| Accuracy | 44 |
| Crit Chance | 29% |
| APR | 7 |
| Speed | 0.89 |
Offense: Spell
| Spellpower | 75 |
| Crit Chance | 77% |
| Speed | 0.89285714285714 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 25% |
| Speed | 0.89285714285714 |
Offense: Damage Bonus
| Acid | +66% |
| Blight | +35% |
| Physical | +37% |
| Cold | +75% |
| All | +17% |
| Lightning | +28% |
| Temporal | +58% |
| Fire | +35% |
| Darkness | +29% |
Offense: Damage Penetration
| Lightning | +5% |
| Temporal | +20% |
| Physical | +20% |
| Darkness | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 42.785290480649 (73.391959798995%) |
| Defense | 48 |
| Ranged Defense | 58 |
| Fatigue | 0 |
| Physical Save | 53 |
| Spell Save | 46 |
| Mental Save | 48 |
Defense: Resistances
| Physical | + 15%( 70%) |
| Acid | + 11%( 70%) |
| Lightning | + 11%( 70%) |
| Temporal | + 28%( 70%) |
| Cold | -10%( 70%) |
| Arcane | + 26%( 70%) |
| Fire | + 32%( 70%) |
| All | -5%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 20% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 40% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (89% of a turn) Is: a spell Description: Inflicts 561.37 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 14 for 8 turns. While Heroism is active, you will only die when reaching -683 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (89% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1845% for 10 turns and instantly restoring 92 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (89% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1263% for 10 turns and instantly restoring 63 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Air | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Arcane | 1.50 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 4/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Thunderstorm |
| talent | Arcane Shield |
| talent | Shielding |
| talent | Arcane Power |
| talent | Defensive Posture |
| talent | Keen Senses |
| talent | Chant of Fortress |
| talent | Feather Wind |
| beneficial effect | The target is out of phase with reality, increasing defense by 5, resist all by 5%, and reducing the duration of detrimental timed effects by 5%. Out of Phase |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+24). Continuum Destabilization |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | The target is surrounded by a magical shield, absorbing 865/1716 damage before it crumbles. Damage Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by Rubedo. Escort: lost anorithil (level 3 of Trollmire) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost warrior from death by sandworm. Escort: lost warrior (level 4 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +2. | done |
You failed to protect the repented thief from death by rogue. Escort: repented thief (level 5 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 823. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed sandworm tooth. * You've found the needed warg claw. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Arulrath' (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -4% Damage when hit (Melee): 8 physical Changes stats: +4 Cun / +7 Con Reduces incoming crit damage: 16.00% Physical save: +24 (+7 eff.) Mental save: +25 (+8 eff.) Pinning immunity: +10% Stamina each turn: +2.10 Maximum life: +58.00 Maximum stamina: +27.00 Movement speed: +10% A pair of boots made of leather. |
| Quiver | Star Shot (20/20, 32-38.4 power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 50% Cun, 70% Dex Damage type: Fire Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
| Light source | TuligahadInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+2 eff.) Effects on melee hit: * 10% chance to disease Changes stats: +9 Cun / +6 Wil Changes resistances: +6% temporal Changes damage: +18% blight / +6% temporal Critical mult.: +16.00% Maximum life: +46.00 Light radius: -6 Infravision radius: +6 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Crown of the Elements (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +5 Con / +3 Wil Changes resistances: +15% acid / +15% fire / +15% cold / +15% lightning Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning See invisible: +15 This jeweled crown shimmers with colors. |
| On hands | Alayalin the Searripper (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Armour: +2 Changes damage: +21% acid Critical mult.: +5.00% Spell crit. chance: +12% Mental crit. chance: +8% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: -12% all / +15% temporal Reduce damage by fixed amount: +0 all Changes damage: +10% all / +15% temporal Movement speed: -16% Combat speed: +12% Casting speed: +12% Mental speed: +12% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards entropy), costing 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
| On fingers | gladiator's stralite ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+3 eff.) Effects on melee hit: * 14% chance to cause random gloom Damage (Melee): 21 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 11 bleed Changes stats: +6 Str / +5 Cun / +5 Con Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
| On fingers | Thunderfist the gold ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Physical power: +8 (+3 eff.) Damage when hit (Melee): 12 lightning Changes stats: +6 Str / +4 Dex / +5 Mag / +6 Cun / +6 Con Changes resistances penetration: +5% lightning / +10% darkness Changes damage: +12% darkness / +3% lightning Spell save: +10 (+3 eff.) Rings can have magical properties. |
| Around neck | Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+2 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
| In main hand | Telos's Staff (Top Half) (35-42 power, 0 apr, cold element)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It is part of a set of items. Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% cold Talent granted: +1 Command Staff Mental save: +8 (+2 eff.) Spellpower: +30 (+7 eff.) Spell crit. chance: +15% The top part of Telos' broken staff. |
| Around waist | spiritwalker's hardened leather belt of containmentPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Mag Mana each turn: +0.30 Maximum life: +83.00 Maximum mana: +84.00 Maximum stamina: +49.00 Maximum hate: +12.00 Maximum psi: +25.00 Maximum vim: +26.00 Maximum pos.energy: +24.00 Maximum neg.energy: +24.00 Reduces paradox anomalies(equivalent to willpower): +12 A belt that goes around your waist. |
| In off hand | Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+2 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
| Cloak | spellcowled cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +7 Mag / +6 Wil Spell save: +8 (+3 eff.) Maximum mana: +52.00 Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+3 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+6 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Inventory
heroism infusion (+5 for 8 turns, die at -394)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 8 turns. While Heroism is active, you will only die when reaching -394 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 535 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 535 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 660 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 660 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.sun infusion (rad 8; power 20; turns 4; dispels darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 4 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
This item will automatically be transmogrified when you leave the level.heat beam rune of the wizard (475 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 475.07 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (1020% regen over 10 turns; 51 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Spell (89% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1020% for 10 turns and instantly restoring 51 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the duelist (784% regen over 10 turns; 39 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (89% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 784% for 10 turns and instantly restoring 39 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 365 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 365 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 360 strength, based on Magic) for 5 turns, costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+11 eff.) Confusion immunity: -100% Mindpower: +8 (+3 eff.) It can be used to activate talent Inner Demons (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 16% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Spellblaze EchoesPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 (+2 eff.) Spell crit. chance: +6% It can be used to unleash a destructive wail, destroying terrain and dealing 657.94 physical damage (based on Magic) in a radius of 3, costing 60 power out of 60/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+3 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 134.15 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s), costing 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+4 eff.) Physical power: +10 (+3 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+13 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
HanothelCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +4 Cun Changes resistances: +12% lightning / +4% physical / +9% light Spell save: +9 (+3 eff.) Stun/Freeze immunity: +25% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings can have magical properties. |
Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+3 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Pugilism +0.30 Technique / Combat training +0.30 Technique / Combat veteran +0.30 Technique / Grappling +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Unarmed training +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Archery prowess +0.30 Technique / Archery excellence +0.30 Technique / Combat techniques +0.30 Technique / Two-handed assault +0.30 Technique / Berserker's strength +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Shield offense +0.30 Technique / Shield defense +0.30 Technique / Dual techniques +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Stormquencher the steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -6% Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +1 Dex / +2 Mag Changes resistances: +24% fire Changes resistances penetration: +10% lightning Changes damage: +12% fire Rings can have magical properties. |
conjurer's voratun ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Mag / +6 Wil Spellpower: +9 (+3 eff.) Rings can have magical properties. |
sneakthief's voratun ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +18 (+6 eff.) Armour penetration: +11 Defense: +7 (+3 eff.) Changes stats: +9 Cun / +6 Dex It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. |
titan's gold ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Con Physical save: +8 (+2 eff.) Disarm immunity: +28% Pinning immunity: +25% Knockback immunity: +31% Maximum life: +25.00 Rings can have magical properties. |
voratun ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 18% chance to cause random gloom Damage (Melee): 14 bleed Effects on ranged hit: * 11% chance to cause random gloom Damage (Ranged): 8 bleed Changes stats: +5 Cun Hate when firing a critical mind attack: +1.00 Maximum hate: +11.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
voratun ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +17% acid / +11% fire / +16% lightning / +16% cold Rings can have magical properties. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
The Gaping Maw (72-108 power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
This item will automatically be transmogrified when you leave the level.caustic voratun battleaxe of projection (57.5-86.25 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 28% chance to corrode armour by 30% * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) When wielded/worn: Changes resistances penetration: +21% acid Life regen: +4.00 Massive two-handed battleaxes. |
Mandible of Ungolmor (40-52 power, 12 apr)Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 30% Cun, 35% Str, 35% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +12 Crit. chance: +22.0% Attack speed: 100% On weapon crit: * inflicts pinning spydric poison upon the target Damage conversion: 30% darkness When wielded/worn: Armour: +5 Armour Hardiness: +5% Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Light radius: -2 It can be used to activate talent Creeping Darkness (costing 25 power out of 40/40) : Effective talent level: 3.0 Power cost: 25 out of 40/40. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 24.84 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
This item will automatically be transmogrified when you leave the level.caustic voratun dagger of disruption (37.5-48.75 power, 9 apr) Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 27% chance to corrode armour by 30% * disrupts spell-casting Damage against: +21% Unnatural When wielded/worn: Changes resistances penetration: +12% acid Life regen: +2.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.slime-covered voratun dagger of purging (36.5-47.45 power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Slows global speed by 16% * 25% chance to remove a magical effect Damage (Melee): +15 nature Sharp, short and deadly. |
Unstoppable Mauler (48-72 power, 15 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Sunder Armour (15% chance level 3). When wielded/worn: Accuracy: +20 (+7 eff.) Pinning immunity: +100% Knockback immunity: +100% It can be used to activate talent Fearless Cleave (costing 18 power out of 18/18) : Effective talent level: 3.0 Power cost: 18 out of 18/18. Range: melee/personal Travel Speed: instantaneous Description: Take a step toward your foes using the momentum to cleave all creatures in a 3 wide arc in front of you for 155% weapon damage. If you failed to move the damage is instead 78%. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
Voratun Hammer of the Deep Bellow (82-123 power, 7 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 82.0 - 123.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Flameshock (10% chance level 3). Damage (Melee): +30 fire When wielded/worn: Changes damage: +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
Borosk's Hate (60-96 power, 22 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to strike the target again. When wielded/worn: Changes stats: +10 Str / +5 Dex / +15 Con Talent mastery: +0.20 Technique / Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Champion's Will (67-107.2 power, 22 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 67.0 - 107.2 Uses stats: 20% Con, 115% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +22 Crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing 75 light damage (based on Spellpower) in a radius 3 cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt, costing 30 power out of 30/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
This item will automatically be transmogrified when you leave the level.keeper's dragonbone longbow of recursion Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Changes resistances penetration: +17% physical / +20% temporal Changes damage: +27% physical / +27% temporal Talent cooldown: Arrow Stitching (-1 turn) Longbows are used to shoot arrows at your foes. |
Acera (33-46.2 power, 4 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +12 acid Burst (radius 2) on crit: +40 corrosive acid When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +15% acid Changes resistances penetration: +10% physical Changes damage: +15% acid Spell crit. chance: +10% It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 30% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 50 acid damage in a 4 radius ball. This damage will increase by 36% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
Anmalice (47-65.8 power, 20 apr)Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stats: 10% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * torments the target with many mental effects On weapon kill: * reduces mental save penalty When wielded/worn: Changes damage: +8% mind Mental save: -30 (-11 eff.) Mindpower: +9 (+3 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Blade of Distorted Time (40-56 power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * inflicts bonus temporal damage and slows target Damage conversion: 20% temporal When wielded/worn: Changes damage: +12% temporal / +10% physical It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Rethread the timeline, dealing 117.68 temporal damage to the target before moving on to a second target. Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
Blood-Edge (46-64.4 power, 7 apr)Requires: - Magic 20 - Strength 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 46.0 - 64.4 Uses stats: 10% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 15% chance to animate a bleeding foe's blood Lifesteal (this weapon only): +5% Damage conversion: 50% blight When wielded/worn: Changes damage: +15% blight / +15% physical Grants telepathy: Undead/Blood Maximum vim: +25.00 Spellpower: +21 (+5 eff.) Spell crit. chance: +8% It can be used to activate talent Bleeding Edge (costing 20 power out of 20/20) : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Butcher (48-67.2 power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+6 eff.) Changes stats: +10 Str / +10 Wil / +7 Cun Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Morrigor (50-70 power, 12 apr)Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stats: 60% Mag, 60% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal 52.21 arcane and 57.57 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+6 eff.) Spell crit. chance: +12% This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Rhodas the stralite longsword (44-61.6 power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 19% chance to daze at end of turn Damage (Melee): +40 insidious poison When wielded/worn: Changes stats: +4 Str / +3 Dex / +3 Mag / +3 Wil / +4 Cun / +2 Con Changes resistances: +3% lightning / +6% nature / +5% arcane Changes resistances penetration: +5% lightning Blindness immunity: +15% Disarm immunity: +20% Only die when reaching: -40.00 life Sharp, long, and deadly. |
Sword of Potential Futures (28-39.2 power, 10 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Base power: 28.0 - 39.2 Uses stats: 20% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
Twilight's Edge (47-65.8 power, 7 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Crit. chance: +12.0% Attack speed: 100% On weapon crit: * release a burst of light and dark damage (scales with Magic) When wielded/worn: Changes stats: +4 Str / +4 Mag / +4 Cun Changes damage: +18% darkness / +18% light Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Light radius: +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
This item will automatically be transmogrified when you leave the level.plaguebringer's voratun longsword of evisceration (44.5-62.3 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 44.5 - 62.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 16% chance to disease On weapon crit: * wounds the target for 7 turns: 17 bleeding, 62% reduced healing Damage (Melee): +17 blight When wielded/worn: Physical crit. chance: +7.0% Physical power: +15 (+5 eff.) Disease immunity: +21% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.slime-covered voratun longsword of massacre (59-82.6 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 59.0 - 82.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 17% Sharp, long, and deadly. |
Nature's Vengeance (40-56 power, 4 apr)Requires: - Strength 42 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +9.0% Attack speed: 100% Damage (Melee): +10 silence / +18 nature When wielded/worn: Accuracy: +6 (+2 eff.) It can be used to activate talent Rush (costing 15 power out of 25/25) : Effective talent level: 3.0 Power cost: 15 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature. |
This item will automatically be transmogrified when you leave the level.Thunderfall (50-70 power, 6 apr) Requires: - Willpower 30 - Strength 50 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 50.0 - 70.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +50 lightning / +50 physical Burst (radius 2) on crit: +100 lightning / +100 physical It can be used to perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage, costing 60 power out of 60/60. Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
This item will automatically be transmogrified when you leave the level.quick voratun mace of erosion (43-60.2 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +13 nature / +11 temporal When wielded/worn: Accuracy: +15 (+5 eff.) Changes stats: +5 Dex Blunt and deadly. |
Eye of Winter (8-8.8 power, 18 apr, cold damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 35% Wil, 15% Cun Damage type: Cold Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete. |
Serpent's Glare (7-7.7 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 221.16 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Armusaruileg the Brightstinger (30-36 power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 fire Burst (radius 1) on hit: +16 acid When wielded/worn: Armour: +8 Defense: +27 (+9 eff.) Effects on melee hit: * 20% chance to blind Damage when hit (Melee): 8 fire Changes stats: +6 Mag / +6 Wil Changes resistances: +9% acid Maximum wards: +3 fire Changes damage: +6% acid / +30% fire Talents granted: +5 Ward +1 Command Staff Physical save: +15 (+5 eff.) Spell save: +15 (+5 eff.) Mental save: +13 (+4 eff.) Maximum mana: +110.00 Spellpower: +22 (+6 eff.) Spell crit. chance: +13% Light radius: +5 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.3 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 96.03 light damage. Staves designed for wielders of magic, by the greats of the art. |
Elotta the elven-wood starstaff (25-30 power, 5 apr, cold element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +18 (+6 eff.) Damage (Melee): 7 % chance of confusion Damage when hit (Melee): 12 mind Changes stats: +4 Mag / +3 Wil Changes resistances penetration: +15% mind Changes damage: +25% cold Talent granted: +1 Command Staff Mana each turn: +0.21 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +98.00 Spellpower: +24 (+6 eff.) Spell crit. chance: +4% Damage Shield penetration: +18% Staves designed for wielders of magic, by the greats of the art. |
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. A true understanding of the arcane is needed to release its full power. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 (+5 eff.) It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
Staff of Destruction (20-24 power, 4 apr, lightning element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+3 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
This item will automatically be transmogrified when you leave the level.blighted dragonbone magestaff of greater warding (30-36 power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Defense: +11 (+4 eff.) Effects on melee hit: * 11% chance to disease Maximum wards: +3 arcane Changes damage: +30% arcane Talents granted: +4 Ward +1 Command Staff Vim when firing critical spell: +4.00 Maximum vim: +30.00 Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
ethereal ash magestaff of blasting (15-18 power, 3 apr, lightning element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +12 (+4 eff.) Damage (Melee): 5 % chance of confusion Changes damage: +15% lightning Talent granted: +1 Command Staff Spellpower: +16 (+4 eff.) Spell crit. chance: +8% Damage Shield penetration: +14% It can be used to unleash an elemental blastwave, dealing 66.54 to 79.84 lightning damage in a radius 3 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
Beodesus the Greenmoon (13.5-18.9 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% * 10% chance to disease Damage (Melee): +9 blight / +4 nature When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +6 Physical crit. chance: +7.0% Defense: +6 (+2 eff.) Critical mult.: +11.00% Disarm immunity: +24% Spellpower on spell critical (stacks up to 3 times): +2 Maximum vim: +20.00 One-handed war axes. This item has been sent to the Item's Vault. |
This item will automatically be transmogrified when you leave the level.balanced voratun waraxe of shearing (41-57.4 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +5 Defense: +12 (+4 eff.) Changes resistances penetration: +13% physical Changes damage: +12% physical Disarm immunity: +41% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.insidious voratun waraxe of erosion (38-53.2 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +53 insidious poison / +16 temporal / +14 nature One-handed war axes. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 (+4 eff.) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
blurring rough leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 (+3 eff.) Stealth bonus: +5 Mental save: +5 (+1 eff.) Spellpower: +3 (+1 eff.) A belt that goes around your waist. |
hardened leather belt 'Ulfytir'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Changes resistances: +3% blight / +3% temporal / +6% darkness / +5% arcane Physical save: +7 (+2 eff.) Spell save: +8 (+3 eff.) Maximum life: +44.00 Mindpower: +7 (+2 eff.) Size category: +1 A belt that goes around your waist. |
linen cloak 'Balihad' (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 4 arcane Changes stats: +1 Mag / +2 Wil Changes resistances penetration: +25% temporal Changes damage: +9% temporal A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Defense: +6 (+2 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 (+8 eff.) Blindness immunity: +50% Spellpower: +30 (+7 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+7 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+4 eff.) Damage when hit (Melee): 15 arcane Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% fire / +10% cold Changes damage: +12% all Spell save: +18 (+6 eff.) Mental save: +15 (+5 eff.) Blindness immunity: +40% Mana each turn: +1.00 Spellpower: +15 (+4 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+5 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+5 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
This item will automatically be transmogrified when you leave the level.dispeller's elven-silk robe of power (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +9% lightning / +10% darkness / +12% blight / +10% fire / +10% cold / +10% light Changes damage: +16% all Physical save: +18 (+6 eff.) Spell save: +31 (+10 eff.) Mental save: +17 (+5 eff.) Spellpower: +17 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.slimy elven-silk robe of frost (+30%) (5 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Effects when hit in melee: * Slows global speed by 7% * 10 arcane resource burn Changes resistances: +30% cold Changes damage: +20% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane Spellpower: +5 (+2 eff.) It can be used to phase door up to range 6, within radius 2 of the target location, costing 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 86 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Polynn the pair of dwarven-steel boots (0 def, 13 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +13 Fatigue: +3% Changes stats: +3 Str / +4 Dex / +1 Wil / +5 Cun / +7 Con Changes damage: +15% mind / +8% physical Stamina each turn: +0.40 Hate when firing a critical mind attack: +1.00 Infravision radius: +2 Size category: +1 It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
This item will automatically be transmogrified when you leave the level.dreamer's pair of voratun boots of invasion (0 def, 5 armour) Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+2 eff.) Armour: +5 Fatigue: +4% Changes resistances penetration: +13% physical Physical save: +13 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +11 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.miner's pair of voratun boots of disengagement (0 def, 12 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +12 Fatigue: +4% Changes stats: +4 Cun / +4 Dex Infravision radius: +2 It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.miner's pair of voratun boots of void walking (0 def, 14 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +14 Fatigue: +4% Changes resistances: +30% darkness / +29% temporal Changes resistances penetration: +17% darkness / +15% temporal Infravision radius: +2 Defense after a teleport: +26 Resist all after a teleport: +17% New effects duration reduction after a teleport: +22% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of drakeskin leather boots 'Olodir' (0 def, 14 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +14 Physical crit. chance: +7.0% Physical power: +4 (+1 eff.) Armour: +14 Fatigue: +5% Changes resistances penetration: +10% physical Silence immunity: +39% Confusion immunity: +45% Stun/Freeze immunity: +38% Life regen: +0.60 Infravision radius: +3 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.pair of voratun boots of rushing (0 def, 5 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +3 Str / +4 Con It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.restful voratun gauntlets of strength (+5) (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +17 (+6 eff.) Armour: +3 Changes stats: +5 Str Life regen: +3.40 Stamina each turn: +1.50 Maximum stamina: +38.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Malslek the Accursed's Hat (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+1 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-4 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+3 eff.) Mindpower: +15 (+5 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
The Face of Fear (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+5 eff.) It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.0 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears. You gain 2 new fears: The Paranoid effect gives the target an 21% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 15%. Fear effects improve with your Mindpower. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you. |
This item will automatically be transmogrified when you leave the level.augmenting elven-silk wizard hat of knowledge (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +6 Cun / +6 Wil Changes damage: +11% acid / +15% lightning / +10% fire / +11% arcane / +8% cold Mindpower: +5 (+2 eff.) A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Porurenor' (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 12 arcane Changes stats: +7 Cun / +4 Wil Changes resistances: +13% blight Changes damage: +7% acid / +8% lightning / +16% blight / +8% cold / +9% arcane / +7% fire Spell save: +6 (+2 eff.) Mental save: +21 (+7 eff.) Confusion immunity: -20% Fear immunity: -20% Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +6 (+2 eff.) Mental crit. chance: +7% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 100 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.mindwoven elven-silk wizard hat of the Brotherhood (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +7 Mag / +6 Con Changes damage: +17% arcane Psi each turn: +0.26 Mindpower: +4 (+1 eff.) Mental crit. chance: +6% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 6.5 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.miner's voratun helm of sanctity (0 def, 10 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Changes resistances: +15% blight / +12% darkness Spell save: +12 (+4 eff.) Mental save: +13 (+4 eff.) Infravision radius: +3 Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.prismatic voratun helm of dexterity (+8) (0 def, 5 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Dex Changes resistances: +15% light / +15% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Breath of Eyal (10 def, 10 armour)Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+4 eff.) Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 (+7 eff.) Mindpower: +10 (+3 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Cuirass of the Dark Lord (0 def, 30 armour)Requires: - Strength 52 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+5 eff.) Life regen: +0.00 Blood Charges: 0 It can be used to drain blood from all creatures within range 5, causing them to bleed for 185.16 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed, costing 25 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
Cuirass of the Thronesmen (20 def, 32 armour)Requires: - Strength 44 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+7 eff.) Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+11 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
This item will automatically be transmogrified when you leave the level.Plate of the Blackened Mind (15 def, 40 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+5 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+5 eff.) Mental save: +25 (+8 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+3 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 11 Armour, 16 Defense and your attacks will gain 39% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
This item will automatically be transmogrified when you leave the level.enlightening voratun plate armour of the deep (9 def, 20 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +20 Defense: +9 (+3 eff.) Fatigue: +26% Changes stats: +6 Cun / +9 Wil Changes resistances: +12% acid / +12% cold Allows you to breathe in: water Mental save: +18 (+6 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.fortifying voratun plate armour (9 def, 16 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Changes stats: +6 Str / +6 Con Maximum life: +65.00 A suit of armour made of metal plates. |
Blightstopper (18 def, 12 armour, 240 block)Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +12 Defense: +18 (+6 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +22% Damage when hit (Melee): 15 nature Changes resistances: +35% blight / +15% nature Talent mastery: +0.20 Wild-gift / Antimagic Talent granted: +5 Block Spell save: +24 (+8 eff.) Disease immunity: +60% It can be used to purge up to 4 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns, costing 24 power out of 40/40. This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
Fire Dragon Shield (16 def, 9 armour, 220 block)Requires: - Strength 28 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +9 Defense: +16 (+6 eff.) Ranged Defense: +15 (+4 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire Changes resistances: +35% fire Damage affinity(heal): +15% fire Talent granted: +5 Block Special effect on block: 30% chance that you'll breath stunning fire in a cone at the attacker (if within range 6). This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
This item will automatically be transmogrified when you leave the level.Shieldsmaiden (5 def, 20 armour, 150 block) Requires: - Strength 28 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +20 Defense: +5 (+2 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +10% Changes resistances: +25% cold / +25% fire Talents granted: +1 Shieldsmaiden Aura +4 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
Summertide (17 def, 15 armour, 260 block)Requires: - Willpower 28 - Strength 20 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +15 Defense: +17 (+6 eff.) Ranged Defense: +17 (+5 eff.) Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +20% light / +10% fire / +15% darkness / +12% mind Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +10% fire / +15% mind / +15% light Talent granted: +5 Block Mental save: +18 (+6 eff.) Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 (+3 eff.) Light radius: +3 It can be used to send out a range 7 beam, lighting its path and dealing 47.47 to 59.34 light damage (based on Willpower and Cunning), costing 12 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
This item will automatically be transmogrified when you leave the level.icy quiver of dragonbone arrows of annihilation (21/21, 68.5-95.9 power, 35 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 68.5 - 95.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +35 Crit. chance: +18.0% Capacity: 21 Travel speed: +200% Damage (Ranged): +24 cold Arrows are used with bows to pierce your foes to death. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
299 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
17 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
25 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
23 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Pulverizing Auger (costing 30 power out of 30/30) : Effective talent level: 5.2 Power cost: 30 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 5. The beam also affect any creatures in its path, dealing 357.98 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
10 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+4 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+3 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 5.2 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 61.52 cold damage and 48.16 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Issokalthoran the alchemist's lampPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 14 fire Changes stats: +4 Wil Changes resistances: +7% fire Critical mult.: +15.00% Mana each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +40.00 Spellpower: +12 (+3 eff.) Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 (+3 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 554 cold damage (based on your Magic), costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (123 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% fire / +6% cold / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 36.13 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 1.8 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 26 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
58 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
15 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
18 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
18 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 616.59 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Frozen Shards (25/25, 32-38.4 power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 50% Cun, 70% Dex Damage type: Ice Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 On weapon hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
This item will automatically be transmogrified when you leave the level.telekinetic voratun torque of psychoportation [power 57] (30 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Talent granted: +4 Telekinetic Blast It can be used to teleport randomly (rad 57), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
20 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
18 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
21 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Rubedo the Cornac Archmage level 28
79th Regrowth 123rd year of Ascendancy at 17:02 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Rubedo the Cornac Archmage level 46
61st Pyre 124th year of Ascendancy at 14:42 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Rubedo the Cornac Archmage level 50
7th Regrowth 125th year of Ascendancy at 00:16 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Rubedo the Cornac Archmage level 43
50th Pyre 124th year of Ascendancy at 21:42 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Rubedo the Cornac Archmage level 50
76th Haze 124th year of Ascendancy at 19:46 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Rubedo the Cornac Archmage level 36
18th Regrowth 124th year of Ascendancy at 16:06 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Rubedo the Cornac Archmage level 48
67th Dusk 124th year of Ascendancy at 13:51 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Rubedo the Cornac Archmage level 11
25th Dusk 122nd year of Ascendancy at 20:40 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Rubedo the Cornac Archmage level 47
7th Mirth 124th year of Ascendancy at 08:19 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Rubedo the Cornac Archmage level 50
30th Regrowth 125th year of Ascendancy at 14:00 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Rubedo the Cornac Archmage level 33
64th Pyre 123rd year of Ascendancy at 22:24 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Rubedo the Cornac Archmage level 45
56th Pyre 124th year of Ascendancy at 08:30 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Rubedo the Cornac Archmage level 16
33rd Haze 122nd year of Ascendancy at 20:38 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Rubedo the Cornac Archmage level 19
9th Allure 123rd year of Ascendancy at 04:18 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Rubedo the Cornac Archmage level 15
32nd Haze 122nd year of Ascendancy at 00:41 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Rubedo the Cornac Archmage level 48
10th Mirth 124th year of Ascendancy at 06:40 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Rubedo the Cornac Archmage level 50
30th Regrowth 125th year of Ascendancy at 16:41 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Rubedo the Cornac Archmage level 49
18th Haze 124th year of Ascendancy at 05:48 see stats
Gold Donator
Donated at least 16 euros to Tales of Maj'Eyal.By Rubedo the Cornac Archmage level 36
64th Haze 123rd year of Ascendancy at 00:33 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Rubedo the Cornac Archmage level 22
26th Regrowth 123rd year of Ascendancy at 00:05 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Rubedo the Cornac Archmage level 44
51st Pyre 124th year of Ascendancy at 22:38 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Rubedo the Cornac Archmage level 10
7th Mirth 122nd year of Ascendancy at 05:30 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Rubedo the Cornac Archmage level 20
10th Allure 123rd year of Ascendancy at 12:53 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Rubedo the Cornac Archmage level 30
6th Pyre 123rd year of Ascendancy at 19:20 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Rubedo the Cornac Archmage level 40
74th Regrowth 124th year of Ascendancy at 08:10 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Rubedo the Cornac Archmage level 50
76th Haze 124th year of Ascendancy at 17:21 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Rubedo the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 23:40 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Rubedo the Cornac Archmage level 47
5th Mirth 124th year of Ascendancy at 23:49 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Rubedo the Cornac Archmage level 11
3rd Dusk 122nd year of Ascendancy at 11:49 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Rubedo the Cornac Archmage level 50
65th Regrowth 125th year of Ascendancy at 12:53 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Rubedo the Cornac Archmage level 27
75th Regrowth 123rd year of Ascendancy at 04:42 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Rubedo the Cornac Archmage level 36
70th Haze 123rd year of Ascendancy at 07:14 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Rubedo the Cornac Archmage level 50
65th Regrowth 125th year of Ascendancy at 12:53 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Rubedo the Cornac Archmage level 15
26th Haze 122nd year of Ascendancy at 23:24 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Rubedo the Cornac Archmage level 9
3rd Mirth 122nd year of Ascendancy at 07:40 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Rubedo the Cornac Archmage level 47
5th Mirth 124th year of Ascendancy at 04:26 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Rubedo the Cornac Archmage level 17
69th Haze 122nd year of Ascendancy at 13:07 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Rubedo the Cornac Archmage level 49
33rd Haze 124th year of Ascendancy at 00:52 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Rubedo the Cornac Archmage level 30
20th Pyre 123rd year of Ascendancy at 16:53 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Rubedo the Cornac Archmage level 21
15th Regrowth 123rd year of Ascendancy at 20:31 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Rubedo the Cornac Archmage level 27
76th Regrowth 123rd year of Ascendancy at 02:24 see stats
Log
Something hits Rubedo for 267 light damage.
Rubedo casts Arcane Reconstruction.
Rubedo's spell attains critical power!
A shield forms around Rubedo.
Rubedo receives 1691 healing.
Rubedo is knocked back!
Something hits Rubedo for (296 absorbed), 0 physical (0 total damage).
Something hits Rubedo for (555 absorbed), 0 darkness (0 total damage).
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving done.
Rubedo deactivates Keen Senses.
The shield around Rubedo crumbles.
Rubedo recovers sight.
Rubedo is no longer out of phase.
Rubedo deactivates Chant of Fortress.
Rubedo deactivates Arcane Power.
Rubedo deactivates Defensive Posture.
Rubedo deactivates Shielding.
Rubedo deactivates Feather Wind.
Rubedo deactivates Thunderstorm.
The furious lightning storm around Rubedo calms down and disappears.
Rubedo deactivates Arcane Shield.

























































































































































































