Mezeel the level 11 Yeek Archmage by Bera

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassArchmage
Level / Exp11 / 19%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 12)
Dexterity8 (base 10)
Constitution11 (base 16)
Magic39 (base 36)
Willpower28 (base 17)
Cunning15 (base 11)

Resources

Life-16/132
Mana214/235
Healing Factor1.1082872928176
Regeneration13.576519337016

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision1

Offense: Mainhand

Damage22
Accuracy4
Crit Chance4%
APR4
Speed1.00

Offense: Spell

Spellpower40
Crit Chance14%
Speed1

Offense: Mind

Mindpower24
Crit Chance4%
Speed1

Offense: Damage Bonus

Darkness+11%
Light+10%
Arcane+4%

Defense: Base

Armour (hardiness)12 (30%)
Defense9
Ranged Defense9
Fatigue7
Physical Save14
Spell Save32
Mental Save30

Defense: Resistances

Physical+ 30%( 70%)
Darkness+ 16%( 70%)
Light+ 30%( 70%)
Cold+ 5%( 70%)
Blight+ 30%( 70%)
Arcane+ 13%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance46%
Instadeath Resistance100%
Confusion Resistance81%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
5/5
1/5
3/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5
Spell / Aether1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
3/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
3/5
0/5
0/5

Effects

talent
detrimental effect
beneficial effect

Quests

done
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Mezeel the Yeek Archmage level 10
6th Mirth 122nd year of Ascendancy at 00:59
see stats

Log

Ran for 51 turns (stop reason: at door).

Ran for 2 turns (stop reason: interesting terrain).


Mezeel casts Aether Beam.

Mezeel's aether beam hits Skeleton warrior for
7 arcane damage.
Mezeel's aether beam hits Skeleton warrior for
7 arcane damage.
Mezeel's aether beam hits Skeleton warrior for
7 arcane damage.
Mezeel's aether beam hits Skeleton warrior for
7 arcane damage.
Mezeel's aether beam hits Skeleton warrior for
7 arcane damage.
Mezeel's aether beam hits Skeleton warrior for
7 arcane damage.
Mezeel's aether beam hits Skeleton warrior for
7 arcane damage.
Mezeel's aether beam hits Skeleton warrior for
7 arcane damage.
Mezeel's aether beam hits Skeleton warrior for
7 arcane damage.
Skeleton warrior resists!

Mezeel resists!

Mezeel's aether beam hits Skeleton warrior for
69 arcane damage.
Mezeel's aether beam hits
Mezeel for 60 arcane damage.

Skeleton warrior resists!

Mezeel's aether beam hits Skeleton warrior for
69 arcane damage.
Skeleton warrior resists!

Mezeel's aether beam hits Skeleton warrior for
69 arcane damage.
Skeleton warrior resists!

Mezeel's aether beam hits Skeleton warrior for
69 arcane damage.

Mezeel uses Infusion: Regeneration.

Mezeel starts regenerating health quickly.

Skeleton warrior uses Stunning Blow.

Saving game...