
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.8 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Halfling |
| Class | Psyshot |
| Level / Exp | 33 / 50% |
| Size | small |
| Lifes / Deaths | Killed by Esbo the thalore at level 6 on the 10th Mirth 122nd year of Ascendancy at 10:13 / 78Killed by Esbo the thalore at level 6 on the 10th Mirth 122nd year of Ascendancy at 11:24 Killed by skeleton archer at level 7 on the 13rd Dusk 122nd year of Ascendancy at 06:58 Killed by skeleton warrior at level 7 on the 14th Dusk 122nd year of Ascendancy at 01:48 Killed by skeleton warrior at level 7 on the 14th Dusk 122nd year of Ascendancy at 03:09 Killed by Porera the degenerated skeleton warrior at level 7 on the 14th Dusk 122nd year of Ascendancy at 11:58 Killed by The Shade at level 8 on the 15th Dusk 122nd year of Ascendancy at 04:07 Killed by Emegada the sick giant venus flytrap at level 11 on the 21st Dusk 122nd year of Ascendancy at 18:37 Killed by Taserface at level 14 on the 79th Dusk 122nd year of Ascendancy at 20:36 Killed by Taserface at level 14 on the 79th Dusk 122nd year of Ascendancy at 21:21 Killed by Urkis, the High Tempest at level 15 on the 6th Haze 122nd year of Ascendancy at 09:51 Killed by Urkis, the High Tempest at level 15 on the 6th Haze 122nd year of Ascendancy at 10:32 Killed by Urkis, the High Tempest at level 15 on the 6th Haze 122nd year of Ascendancy at 11:57 Killed by Burb the snow giant champion at level 16 on the 6th Haze 122nd year of Ascendancy at 13:25 Killed by storm drake at level 17 on the 6th Haze 122nd year of Ascendancy at 23:01 Killed by Xanabrelle the black jelly at level 18 on the 11st Haze 122nd year of Ascendancy at 07:59 Killed by Bethagaba the multi-hued drake hatchling at level 18 on the 12nd Haze 122nd year of Ascendancy at 13:31 Killed by Beleba the greater telugoroth at level 21 on the 8th Decay 122nd year of Ascendancy at 03:46 Killed by Rantha the Abomination at level 21 on the 8th Decay 122nd year of Ascendancy at 17:27 Killed by Eilinildana the temporal stalker at level 21 on the 8th Decay 122nd year of Ascendancy at 18:19 Killed by Eilinildana the temporal stalker at level 21 on the 8th Decay 122nd year of Ascendancy at 19:33 Killed by Eilinildana the temporal stalker at level 21 on the 8th Decay 122nd year of Ascendancy at 19:41 Killed by Eilinildana the temporal stalker at level 21 on the 8th Decay 122nd year of Ascendancy at 21:06 Killed by Chronolith Clone at level 21 on the 8th Decay 122nd year of Ascendancy at 22:57 Killed by Chronolith Twin at level 21 on the 9th Decay 122nd year of Ascendancy at 00:37 Killed by Chronolith Twin at level 21 on the 9th Decay 122nd year of Ascendancy at 07:12 Killed by zombie bunny at level 22 on the 2nd Wintertide 123rd year of Ascendancy at 11:07 Killed by nightmare horror at level 24 on the 5th Regrowth 123rd year of Ascendancy at 11:07 Killed by nightmare horror at level 24 on the 5th Regrowth 123rd year of Ascendancy at 12:34 Killed by Elayaba the luminous horror at level 24 on the 5th Regrowth 123rd year of Ascendancy at 22:09 Killed by Elayaba the luminous horror at level 24 on the 5th Regrowth 123rd year of Ascendancy at 23:08 Killed by Grand Corruptor at level 24 on the 20th Regrowth 123rd year of Ascendancy at 07:38 Killed by Grand Corruptor at level 24 on the 20th Regrowth 123rd year of Ascendancy at 08:55 Killed by skeleton magus at level 26 on the 26th Regrowth 123rd year of Ascendancy at 05:48 Killed by elven cultist at level 27 on the 34th Regrowth 123rd year of Ascendancy at 10:41 Killed by Elena the elven warrior at level 27 on the 34th Regrowth 123rd year of Ascendancy at 11:19 Killed by Ngokaz the wretchling at level 27 on the 34th Regrowth 123rd year of Ascendancy at 12:01 Killed by Xerodhemina the elven guard at level 27 on the 34th Regrowth 123rd year of Ascendancy at 12:46 Killed by elven corruptor at level 27 on the 34th Regrowth 123rd year of Ascendancy at 14:09 Killed by elven corruptor at level 27 on the 34th Regrowth 123rd year of Ascendancy at 20:14 Killed by Layirida the elven cultist at level 27 on the 34th Regrowth 123rd year of Ascendancy at 21:27 Killed by Layirida the elven cultist at level 27 on the 34th Regrowth 123rd year of Ascendancy at 22:07 Killed by Arabeth the elven blood mage at level 27 on the 35th Regrowth 123rd year of Ascendancy at 03:54 Killed by elven cultist at level 27 on the 35th Regrowth 123rd year of Ascendancy at 06:16 Killed by elven cultist at level 27 on the 35th Regrowth 123rd year of Ascendancy at 07:39 Killed by skeleton warrior at level 27 on the 35th Regrowth 123rd year of Ascendancy at 13:09 Killed by elven corruptor at level 27 on the 36th Regrowth 123rd year of Ascendancy at 01:20 Killed by armoured skeleton warrior at level 29 on the 25th Pyre 123rd year of Ascendancy at 11:58 Killed by Guleta the armoured skeleton warrior at level 30 on the 51st Pyre 123rd year of Ascendancy at 02:13 Killed by Greater Mummy Lord at level 31 on the 60th Pyre 123rd year of Ascendancy at 23:18 Killed by Greater Mummy Lord at level 31 on the 61st Pyre 123rd year of Ascendancy at 00:39 Killed by Greater Mummy Lord at level 32 on the 61st Pyre 123rd year of Ascendancy at 02:01 Killed by Aerithra the slimy ooze at level 32 on the 73rd Pyre 123rd year of Ascendancy at 13:41 Killed by Eluldassra the brittle clear ooze at level 32 on the 73rd Pyre 123rd year of Ascendancy at 16:15 Killed by Eluldassra the brittle clear ooze at level 32 on the 73rd Pyre 123rd year of Ascendancy at 18:04 Killed by poison ooze at level 33 on the 73rd Pyre 123rd year of Ascendancy at 23:01 Killed by Elamira the slimy ooze at level 33 on the 73rd Pyre 123rd year of Ascendancy at 23:53 Killed by Porutira the crimson ooze at level 33 on the 74th Pyre 123rd year of Ascendancy at 07:20 Killed by Poromina the crimson ooze at level 33 on the 74th Pyre 123rd year of Ascendancy at 09:21 Killed by Zubatta the poison ooze at level 33 on the 74th Pyre 123rd year of Ascendancy at 11:41 Killed by ritch flamespitter at level 33 on the 74th Pyre 123rd year of Ascendancy at 12:30 Killed by shadow at level 33 on the 74th Pyre 123rd year of Ascendancy at 17:17 Killed by Arana the poison ooze at level 33 on the 74th Pyre 123rd year of Ascendancy at 18:43 Killed by Arana the poison ooze at level 33 on the 74th Pyre 123rd year of Ascendancy at 19:53 Killed by shadow at level 33 on the 74th Pyre 123rd year of Ascendancy at 21:10 Killed by Belurethra the brittle clear ooze at level 33 on the 74th Pyre 123rd year of Ascendancy at 22:43 Killed by Belurethra the brittle clear ooze at level 33 on the 74th Pyre 123rd year of Ascendancy at 23:59 Killed by Belurethra the brittle clear ooze at level 33 on the 75th Pyre 123rd year of Ascendancy at 01:29 Killed by Zuburin the slimy ooze at level 33 on the 75th Pyre 123rd year of Ascendancy at 04:01 Killed by Elidhewyn the black ooze at level 33 on the 75th Pyre 123rd year of Ascendancy at 05:00 Killed by Arana the poison ooze at level 33 on the 75th Pyre 123rd year of Ascendancy at 06:26 Killed by Arana the poison ooze at level 33 on the 75th Pyre 123rd year of Ascendancy at 07:21 Killed by mucus ooze at level 33 on the 75th Pyre 123rd year of Ascendancy at 08:25 Killed by mucus ooze at level 33 on the 75th Pyre 123rd year of Ascendancy at 09:28 Killed by Corrupted Oozemancer at level 33 on the 75th Pyre 123rd year of Ascendancy at 10:53 Killed by mucus ooze at level 33 on the 75th Pyre 123rd year of Ascendancy at 12:17 Killed by Corrupted Oozemancer at level 33 on the 75th Pyre 123rd year of Ascendancy at 13:51 Killed by Corrupted Oozemancer at level 33 on the 75th Pyre 123rd year of Ascendancy at 15:08 |
Primary Stats
| Strength | 9 (base 10) |
| Dexterity | 72 (base 47) |
| Constitution | 21 (base 10) |
| Magic | 16 (base 10) |
| Willpower | 77 (base 47) |
| Cunning | 65 (base 47) |
Resources
| Life | 694/694 |
| Psi | 187/187 |
| Steam | 106/106 |
| Healing Factor | 1.086387434555 |
| Regeneration | 2.1184554973823 |
Speed
| Mental | 0% |
| Attack | +10% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 3 |
| See Stealth | 21 |
| See Invisible | 16 |
Offense: Mainhand
| Damage | 50 |
| Accuracy | 68 |
| Crit Chance | 44% |
| APR | 21 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 21 |
| Accuracy | 70 |
| Crit Chance | 42% |
| APR | 48 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 66 |
| Crit Chance | 53% |
| Speed | 0.90909090909091 |
Offense: Damage Bonus
| Acid | +21% |
| Physical | +9% |
| Cold | +9% |
| All | +2% |
| Lightning | +8% |
| Light | +14% |
| Mind | +12% |
| Fire | +21% |
| Nature | +20% |
Offense: Damage Penetration
| Physical | +6% |
| Acid | +19% |
| Fire | +7% |
| Cold | +8% |
Defense: Base
| Armour (hardiness) | 29 (79.309173272933%) |
| Defense | 49 |
| Ranged Defense | 50 |
| Fatigue | 0 |
| Physical Save | 39 |
| Spell Save | 38 |
| Mental Save | 43 |
Defense: Resistances
| Lightning | + 30%( 70%) |
| Nature | + 61%( 70%) |
| Fire | + 44%( 70%) |
| Cold | + 27%( 70%) |
| All | + 23%( 70%) |
Defense: Immunities
| Poison Resistance | 20% |
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Steamtech (91% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 17.7 steam per turn. Can be activated for an instant burst of 89 steam. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 158% efficiency and cooldown mod of 66%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 170% efficiency and cooldown mod of 68%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (91% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.3 steam per turn. Can be activated for an instant burst of 47 steam. Its effects scale with your Willpower stat. |
Class Talents
| Steamtech / Psytech gunnery | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Psionic / Psionic fog | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Mechstar | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Action at a distance | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Gestalt | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Steamtech / Thoughts of iron | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Steamtech / Chemistry | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Molten Iron Blood |
| talent | Gestalt |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you improved talent Craftsman's Eye (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 5 of Dreadfell. Escort: temporal explorer (level 5 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Willpower by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 59. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed ice ant stinger. * You've found the needed honey tree root. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | insulating pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Ranged Defense: +2 (+0 eff.) Fatigue: +1% Changes resistances: +5% fire / +6% cold A pair of boots made of leather. |
| Quiver | deadly pouch of stralite shots of accuracy (22/22, 46-55.2 power, 5 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 46.0 - 55.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +9 Armour Penetration: +5 Crit. chance: +5.5% Capacity: 22 When wielded/worn: Talent granted: +3 Explosive Shell Shots are used with slings to pummel your foes to death. |
| Light source | bright brass lantern of clarity Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes damage: +12% light Mental save: +5 (+1 eff.) Light radius: +7 See stealth: +11 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Satyrquell (0 def, 1 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +1 Fatigue: +1% Changes stats: +2 Dex / +3 Wil / +4 Cun Changes resistances: +9% nature Changes damage: +3% nature Mindpower: +3 (+1 eff.) Light radius: +4 Infravision radius: +3 A cap made of leather. |
| On hands | Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Talent granted: +3 Project Saw Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid. |
| Tool | steel torque of mindblast [power 125] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to fire a blast of psionic energies in a range 9 beam dealing 63.75 to 127.50 mind damage, putting all charms on cooldown for 6 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold ring 'Cyrumira'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +4 Changes stats: +2 Str / +3 Dex / +6 Mag / +6 Wil / +5 Con Physical save: +30 (+10 eff.) Spellpower: +8 (+4 eff.) Rings can have magical properties. |
| On fingers | LisythInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +9 Wil Changes resistances: +22% fire Changes damage: +11% fire Critical mult.: +10.00% Hate when firing a critical mind attack: +2.00 Maximum psi: +30.00 Mental crit. chance: +2% Rings can have magical properties. |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | S.H. Spear Requires: - Willpower 15 - Dexterity 20 - Talent Shoot - Talent Steam Pool Infused by psionic forces Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 3 Mastery: Psyshot Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Attack speed: 100% Dam. multiplier: 90% Firing range: +7 On weapon hit: * splashes acid on your target dealing 60 damage and reducing their armor Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Talents cooldown: Boiling Shot (-1 turn) Vacuum Shot (-1 turn) Blunt Shot (-1 turn) Mindpower: +10 (+3 eff.) Mental crit. chance: +2% Mental speed: +10% Steampower: +5 (+1 eff.) Steamtech Speed: +10% This gun is engraved with a strange material which focuses mental powers. It seems like your mind will operate even faster with this equipped. |
| Around waist | Daimosin the Galefame Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Fatigue: -16% Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 8 acid Changes stats: +4 Cun / +4 Dex Changes resistances: +9% lightning Changes resistances penetration: +15% acid Changes damage: +6% lightning Maximum encumbrance: +40 Mental crit. chance: +9% A belt that goes around your waist. |
| In off hand | caller's pulsing mindstar of life (12.5-13.75 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural mindstar calls for a summoner. Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * splashes acid on your target dealing 51 damage and reducing their armor When wielded/worn: Changes resistances penetration: +4% acid / +7% fire / +8% cold / +6% physical Changes damage: +9% acid / +8% fire / +7% cold / +7% physical Life regen: +1.70 Maximum life: +19.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | murderer's cashmere cloak of protection (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +8 Defense: +2 (+1 eff.) Changes stats: +1 Cun / +3 Dex Spell save: +7 (+3 eff.) Mental save: +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 27 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +27 Armour Hardiness: +30% Defense: +10 (+3 eff.) Fatigue: +1% Damage when hit (Melee): 20 poison / 30 physical / 20 nature slow Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
medical injector implant of the psychic (efficiency 180% / cooldown 78%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 180% efficiency and cooldown mod of 78%. Its effects scale with your Willpower stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Rune of the Rift (458.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 467.16 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 20 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 319 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
pulsing mindstar 'Vilejustice' (14-15.4 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 nature / +12 fire When wielded/worn: Damage when hit (Melee): 4 fire Changes resistances: +6% temporal / +18% cold / +12% nature / +12% light Spell save: +20 (+7 eff.) Mental save: +9 (+3 eff.) Maximum psi: +37.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Wind's Whisper (4 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% Activating this item is instant. It can be used to activate talent Evasion (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 32% chance to evade melee and ranged attacks and 22 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
Demonborn the rough leather hat (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) Armour: +1 Fatigue: +1% Changes resistances: +6% mind / +7% cold Changes damage: +6% darkness Allows you to breathe in: water Poison immunity: +5% Cut immunity: +5% Disarm immunity: +15% Light radius: +0 A hat made of leather. Very stylish. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
79 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Noonfist (dig speed 16 turns)Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Damage when hit (Melee): 16 light Changes stats: +2 Str Changes resistances: +12% mind Changes resistances penetration: +10% light Changes damage: +11% mind / +8% fire Mental save: +8 (+2 eff.) Light radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 310/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
powerful frost salve [power 21] powerful frost salve [power 21]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 3 Using medical injector with 120% efficiency and 96% cooldown modifier. Activating this item is instant. It can be used to remove 2 physical effects and grants a frost aura (21% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
powerful healing salve [power 287] powerful healing salve [power 287]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 3 Using medical injector with 120% efficiency and 96% cooldown modifier. It can be used to heal 287, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
powerful pain suppressor salve [power 248] powerful pain suppressor salve [power 248]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 3 Using medical injector with 120% efficiency and 96% cooldown modifier. Activating this item is instant. It can be used to let you fight up to -248 life and reduces all damage by 20% for 6 turns (takes no time to activate), putting Talent Medical Injector on cooldown for 10 turns. Medical salve. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
overpowered steel torque of clear mind [power 2] (14 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to absorb and nullify at most 2 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 14 turns. Torques are made by powerful psionics to store psionic powers. |
supercharged steel torque of thermal psionic shield [power 73] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 73 for 7 turns, putting all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Taserface the Halfling Psyshot level 30
28th Pyre 123rd year of Ascendancy at 02:34 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Taserface the Halfling Psyshot level 24
6th Regrowth 123rd year of Ascendancy at 06:46 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Taserface the Halfling Psyshot level 30
26th Pyre 123rd year of Ascendancy at 12:34 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Taserface the Halfling Psyshot level 11
41st Dusk 122nd year of Ascendancy at 11:33 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Taserface the Halfling Psyshot level 28
7th Pyre 123rd year of Ascendancy at 17:28 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Taserface the Halfling Psyshot level 19
2nd Decay 122nd year of Ascendancy at 09:39 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Taserface the Halfling Psyshot level 15
6th Haze 122nd year of Ascendancy at 13:13 see stats
Fool of a Took! (Exploration mode)
Killed oneself as a halfling.By Taserface the Halfling Psyshot level 14
79th Dusk 122nd year of Ascendancy at 20:36 see stats
Got eggs? (Exploration mode)
Finish the Pikataclysm event.By Taserface the Halfling Psyshot level 22
2nd Wintertide 123rd year of Ascendancy at 11:03 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Taserface the Halfling Psyshot level 26
25th Regrowth 123rd year of Ascendancy at 04:43 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Taserface the Halfling Psyshot level 24
6th Regrowth 123rd year of Ascendancy at 06:13 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Taserface the Halfling Psyshot level 10
19th Dusk 122nd year of Ascendancy at 17:19 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Taserface the Halfling Psyshot level 20
6th Decay 122nd year of Ascendancy at 01:13 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Taserface the Halfling Psyshot level 30
26th Pyre 123rd year of Ascendancy at 04:12 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Taserface the Halfling Psyshot level 28
61st Regrowth 123rd year of Ascendancy at 09:46 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Taserface the Halfling Psyshot level 33
75th Pyre 123rd year of Ascendancy at 16:25 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Taserface the Halfling Psyshot level 19
37th Haze 122nd year of Ascendancy at 02:51 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Taserface the Halfling Psyshot level 28
36th Regrowth 123rd year of Ascendancy at 16:22 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Taserface the Halfling Psyshot level 29
25th Pyre 123rd year of Ascendancy at 05:59 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Taserface the Halfling Psyshot level 6
12nd Dusk 122nd year of Ascendancy at 17:52 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Taserface the Halfling Psyshot level 24
6th Regrowth 123rd year of Ascendancy at 06:46 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Taserface the Halfling Psyshot level 22
4th Allure 123rd year of Ascendancy at 14:52 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Taserface the Halfling Psyshot level 6
2nd Mirth 122nd year of Ascendancy at 14:00 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Taserface the Halfling Psyshot level 22
4th Allure 123rd year of Ascendancy at 08:02 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Taserface the Halfling Psyshot level 27
26th Regrowth 123rd year of Ascendancy at 22:58 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Taserface the Halfling Psyshot level 17
6th Haze 122nd year of Ascendancy at 17:46 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Taserface the Halfling Psyshot level 29
25th Pyre 123rd year of Ascendancy at 17:20 see stats
Log
There is an item here: Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)
There is an item here: Plague-Fire Sceptre (24-28.8 power, 4 apr, physical element)
There is an item here: Nature's Blessing (8 def, 6 armour)
There is an item here: Planar Beacon
There is an item here: Nightsong
Taserface picks up (g.): Nightsong.
There is an item here: The Black Boots (2 def, 1 armour)
Taserface picks up (j.): The Black Boots (2 def, 1 armour).
There is an item here: Signal
Taserface drops on the floor: The Black Boots (2 def, 1 armour).
Your The Black Boots (2 def, 1 armour) is magically sorted by the storage room.
Taserface drops on the floor: mummy wrappings of Eyal (5 def, 2 armour).
Your mummy wrappings of Eyal (5 def, 2 armour) is magically sorted by the storage room.
Taserface drops on the floor: Nightsong.
Your Nightsong is magically sorted by the storage room.
Taserface deactivates Molten Iron Blood.
A psionic shield forms around Taserface.
Taserface deactivates Gestalt.































































































