Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Old RPG Tileset 1.0.0 Barbarian Class 0.9.6.1 1.0.0 |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Barbarian |
| Level / Exp | 43 / 8% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 50 (base 37) |
| Dexterity | 16 (base 10) |
| Constitution | 49 (base 49) |
| Magic | 2 (base 2) |
| Willpower | 50 (base 50) |
| Cunning | 50 (base 40) |
Resources
| Life | 1192/1192 |
| Stamina | 226/226 |
| Equilibrium | 0 |
| Healing Factor | 1.22 |
| Regeneration | 10.309 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 15 |
| Lite | 2 |
Offense: Mainhand
| Damage | 98 |
| Accuracy | 40 |
| Crit Chance | 24% |
| APR | 16 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 76 |
| Accuracy | 40 |
| Crit Chance | 26% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 1 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37.5 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Penetration
| Mind | +6% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 46.134285714286 (69%) |
| Defense | 22.14375 |
| Ranged Defense | 23.14375 |
| Fatigue | 31 |
| Physical Save | 41.744444444444 |
| Spell Save | 25.1 |
| Mental Save | 40.666666666667 |
Defense: Resistances
| All | 0%( 70%) |
| Blight | + 30%( 70%) |
| Fire | + 30%( 70%) |
| Cold | + 26%( 70%) |
| Nature | + 58%( 70%) |
Defense: Immunities
| Pinning Resistance | 47% |
| Confusion Resistance | 73% |
| Disarm Resistance | 45% |
| Stun Resistance | 50% |
| Poison Resistance | 16% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 475 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 403 life over 5 turns. |
Class Talents
| Cunning / Thug | 1.20 |
| 3/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Barbarian | 1.50 |
| 1/5 |
| 3/5 |
| 4/5 |
| 2/5 |
| Technique / Gladiator | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Executioner | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Wild-gift / Genetics | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Penetration |
| talent | Guard |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | pair of iron boots of uncanny dodging (2 def, 3 armour) pair of iron boots of uncanny dodging (2 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 Ranged Defense: +2 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm (0 def, 3 armour) iron helm (0 def, 3 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | rough leather gloves of strength (+3) (0 def, 1 armour) rough leather gloves of strength (+3) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 Armour: +1 Changes stats: +3 Str Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On fingers | marksman's stralite ring of clarity marksman's stralite ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 Changes stats: +6 Dex Mental save: +7 Confusion immunity: +23% Rings can have magical properties. |
| On fingers | treant's voratun ring of tenacity treant's voratun ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +8% nature Physical save: +11 Poison immunity: +16% Disease immunity: +19% Disarm immunity: +45% Pinning immunity: +47% Knockback immunity: +20% Rings can have magical properties. |
| Around neck | savior's steel amulet savior's steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical save: +6 Spell save: +6 Mental save: +5 Amulets can have magical properties. |
| In main hand | inquisitor's stralite mace of massacre (47-65.8 power, 5 apr) inquisitor's stralite mace of massacre (47-65.8 power, 5 apr)Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +14 manaburn Blunt and deadly. |
| Around waist | insulating drakeskin leather belt of life insulating drakeskin leather belt of lifeInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes resistances: +10% fire / +10% cold Life regen: +0.70 Healing mod.: +22% A belt that goes around your waist. |
| In off hand | insidious stralite longsword of torment (36-50.4 power, 5 apr) insidious stralite longsword of torment (36-50.4 power, 5 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Damage when this weapon hits: +22 insidious poison When wielded/worn: Changes resistances penetration: +6% mind / +10% darkness Sharp, long, and deadly. |
| Cloak | enveloping linen cloak of protection (7 def, 0 armour) enveloping linen cloak of protection (7 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 Spell save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | impenetrable dwarven-steel plate armour of cold resistance (5 def, 18 armour) impenetrable dwarven-steel plate armour of cold resistance (5 def, 18 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +18 Defense: +5 Fatigue: +24% Changes resistances: +16% cold A suit of armour made of metal plates. |
Inventory
healing infusion (heal 255) healing infusion (heal 255)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 255 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
controlled phase door rune (range 7) controlled phase door rune (range 7)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 7. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (210 fire damage) heat beam rune (210 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8.00 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 210.00 fire damage over 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (111 fire damage) heat beam rune (111 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 111.00 fire damage over 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
conjurer's stralite ring conjurer's stralite ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Mag / +7 Wil Spellpower: +11 Rings can have magical properties. |
mule's gold ring of nature (+20%) mule's gold ring of nature (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -5% Changes resistances: +20% nature Changes damage: +10% nature Maximum encumbrance: +20 Rings can have magical properties. |
savage's copper ring savage's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Spell save: +5 Maximum stamina: +12.00 Rings can have magical properties. |
Delinarikath (21-31.5 power, 2 apr) Delinarikath (21-31.5 power, 2 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.0 - 31.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 90% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +8 mind When wielded/worn: Accuracy: +8 Physical crit. chance: +6.0% Changes stats: +2 Dex Changes resistances: +5% arcane Defense after a teleport: +10 It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed battleaxes. |
voratun battleaxe of evisceration (60-90 power, 4 apr) voratun battleaxe of evisceration (60-90 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 60.0 - 90.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +16.0% Physical power: +12 Massive two-handed battleaxes. |
Emelidhemira (22-30.8 power, 3 apr) Emelidhemira (22-30.8 power, 3 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +7 darkness Damage against: +5% Humanoid When wielded/worn: Accuracy: +6 Defense: +6 Changes stats: +1 Wil Changes resistances: +6% mind Sharp, long, and deadly. |
dwarven-steel longsword of massacre (31-43.4 power, 4 apr) dwarven-steel longsword of massacre (31-43.4 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Sharp, long, and deadly. |
quick dwarven-steel longsword (23.5-32.9 power, 4 apr) quick dwarven-steel longsword (23.5-32.9 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.5 - 32.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 90% When wielded/worn: Accuracy: +7 Changes stats: +3 Dex Sharp, long, and deadly. |
greater elven-wood starstaff (25-30 power, 5 apr, physical damage) greater elven-wood starstaff (25-30 power, 5 apr, physical damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% physical / +25% temporal / +25% darkness / +25% light Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
balanced orichalcum trident of rage (52.5-84 power, 16 apr) balanced orichalcum trident of rage (52.5-84 power, 16 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 52.5 - 84.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +24 Defense: +14 Changes stats: +6 Str Changes damage: +12% physical Stamina when hit: +2.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
thunderous orichalcum trident of vileness (54.5-87.2 power, 16 apr) thunderous orichalcum trident of vileness (54.5-87.2 power, 16 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 54.5 - 87.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +12 blight Burst (radius 2) on crit: +28 corrupted blood Damage conversion: 44% lightning daze When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances penetration: +12% lightning A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
warbringer's blue-steel trident of disruption (15.5-24.8 power, 8 apr) warbringer's blue-steel trident of disruption (15.5-24.8 power, 8 apr)Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 2 It must be held with both hands. Base power: 15.5 - 24.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +8 Physical crit. chance: +2.0% Attack speed: 100% Special effect when this weapon hits: disrupts spell-casting Damage against: +14% Undead / +18% Construct When wielded/worn: Physical power: +11 Changes stats: +4 Con Changes resistances penetration: +10% physical Disarm immunity: +24% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
warbringer's deep-steel trident of massacre (44-70.4 power, 10 apr) warbringer's deep-steel trident of massacre (44-70.4 power, 10 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 44.0 - 70.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical power: +10 Changes stats: +5 Con Changes resistances penetration: +11% physical Disarm immunity: +25% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
slime-covered dwarven-steel waraxe of crippling (18.5-25.9 power, 4 apr) slime-covered dwarven-steel waraxe of crippling (18.5-25.9 power, 4 apr)Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +10 slime When wielded/worn: Physical crit. chance: +8.0% One-handed war axes. |
hardened leather belt of recklessness hardened leather belt of recklessnessCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 Critical mult.: +7.00% A belt that goes around your waist. |
rough leather belt of the mystic rough leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Spellpower: +2 A belt that goes around your waist. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +3 Defense: +9 Changes stats: +5 Mag / +3 Wil Damage when the wearer is hit: 10 temporal Changes resistances: +20% temporal Changes resistances penetration: +20% temporal Changes damage: +20% temporal Spellpower: +23 It can be used to activate talent Damage Smearing (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: For the next 5 turns, you convert all non-temporal damage you receive into temporal damage spread out over six turns. The duration will scale with your Paradox. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Newly picked up jewel-encrusted pair of dwarven-steel bootsjewel-encrusted pair of dwarven-steel boots Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 |
prismatic dwarven-steel plate armour of lightning resistance (5 def, 11 armour) prismatic dwarven-steel plate armour of lightning resistance (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Changes resistances: +19% lightning / +15% darkness / +16% light A suit of armour made of metal plates. |
Coral Spray (8 def, 8 armour, 48 block) Coral Spray (8 def, 8 armour, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 A chunk of jagged coral, dredged from the ocean. |
476 alchemist agate 476 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
defiled dragonbone wand of conjuration [power 155] (6 cooldown) defiled dragonbone wand of conjuration [power 155] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to fire a bolt of a random element (dam 78-155), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 9 vim. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Alythel the Cornac Barbarian level 21
76th Pyre 122nd year of Ascendancy at 05:28 see stats
Arena Battler 50
Got to wave 50 in the arena.By Alythel the Cornac Barbarian level 38
79th Pyre 122nd year of Ascendancy at 10:43 see stats
Level 10
Got a character to level 10.By Alythel the Cornac Barbarian level 10
74th Pyre 122nd year of Ascendancy at 23:01 see stats
Level 20
Got a character to level 20.By Alythel the Cornac Barbarian level 20
76th Pyre 122nd year of Ascendancy at 00:40 see stats
Level 30
Got a character to level 30.By Alythel the Cornac Barbarian level 30
77th Pyre 122nd year of Ascendancy at 08:31 see stats
Level 40
Got a character to level 40.By Alythel the Cornac Barbarian level 40
79th Pyre 122nd year of Ascendancy at 23:55 see stats
Master of Arena
Became the new master of the arena in 60-wave mode.By Alythel the Cornac Barbarian level 42
1st Mirth 122nd year of Ascendancy at 16:16 see stats
Log
Rej Arkatis is surrounded by a thick smoke.
Alythel shrugs off the effect 'Reduced Vision'!
Alythel stops regenerating health quickly.
Alythel uses Meat Spin.
Rej Arkatis starts to bleed.
Alythel performs a critical strike!
Rej Arkatis is maimed.
Rej Arkatis is silenced!
Alythel hits Rej Arkatis for 142 physical, 12 arcane, 154 physical, 3 nature damage (total 309.14).
Alythel hits Rej Arkatis for 3 nature, 77 physical damage (total 79.48).
Rej Arkatis uses Deadly Strikes.
Rej Arkatis misses Alythel.
Alythel counters the attack!
Quest 'The Arena' completed! (Press 'j' to see the quest log)
Personal New Achievement: Master of Arena!
Welcome to level 43 [Alythel].
Alythel has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
Alythel hits Rej Arkatis for 62 physical damage.
Alythel killed Rej Arkatis!
Talent Infusion: Regeneration is ready to use.
You pickup 0.75 gold pieces.
Alythel picks up (B.): zircon.
Alythel is no longer attuned.
Talent Charge is ready to use.
Talent Meat Spin is ready to use.
