Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 Old RPG Tileset 1.0.1 |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Summoner |
| Level / Exp | 39 / 59% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 22 (base 14) |
| Dexterity | 19 (base 11) |
| Constitution | 56 (base 49) |
| Magic | 11 (base 10) |
| Willpower | 61 (base 42) |
| Cunning | 68 (base 57) |
Resources
| Life | 998/1009 |
| Stamina | 333/342 |
| Equilibrium | 123 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 88 |
| Accuracy | 45 |
| Crit Chance | 22% |
| APR | 81 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 74 |
| Accuracy | 45 |
| Crit Chance | 22% |
| APR | 66 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 3.6666666666667 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51.86728764776 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +13% |
| Arcane | +4% |
| Physical | +5% |
| Mind | +11% |
| Nature | +7% |
Defense: Base
| Armour (hardiness) | 18 (30%) |
| Defense | 19.15 |
| Ranged Defense | 19.15 |
| Fatigue | 12 |
| Physical Save | 52.433333333333 |
| Spell Save | 32.1 |
| Mental Save | 39.075 |
Defense: Resistances
| Blight | + 43%( 70%) |
| Physical | + 16%( 70%) |
| Light | + 35%( 70%) |
| All | + 12%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 454 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 343 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Summoning (utility) | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Summoning (distance) | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 0.90 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Psiblades |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| Light source | bright brass lantern of the zealot bright brass lantern of the zealotInfused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Spell save: +6 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | drakeskin leather cap of trickery (0 def, 5 armour) drakeskin leather cap of trickery (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Armour: +5 Fatigue: +5% Changes stats: +5 Cun / +4 Dex A cap made of leather. |
| Tool | yew totem of thorny skin [power 40] (20 cooldown) yew totem of thorny skin [power 40] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to hardens the skin for 6 turns increasing armour by 40 and armour hardiness by 50%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% It can be used to activate talent Bind (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Bind the target in crushing bands of telekinetic force, immobilizing it for 6 turns. The duration will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | sneakthief's stralite ring of light (+26%) sneakthief's stralite ring of light (+26%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +6 Dex Changes resistances: +26% light Changes damage: +13% light Rings can have magical properties. |
| Around neck | savior's stralite amulet of willpower (+3) savior's stralite amulet of willpower (+3)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +3 Wil Physical save: +11 Spell save: +9 Mental save: +8 Amulets can have magical properties. |
| In main hand | epiphanous living mindstar of slime (17.5-19.25 power, 74 apr, mind damage) epiphanous living mindstar of slime (17.5-19.25 power, 74 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 17.5 - 19.3 Uses stats: 92% Wil, 55% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +74 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 7 slime Changes damage: +11% mind / +7% nature Mindpower: +18 Mental crit. chance: +10% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| On hands | iron gauntlets of magic (+3) (0 def, 1 armour) iron gauntlets of magic (+3) (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Mag Changes damage: +4% arcane Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | pulsing mindstar of balance (13.5-14.85 power, 59 apr, mind damage) pulsing mindstar of balance (13.5-14.85 power, 59 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 83% Wil, 46% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +59 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical save: +5 Spell save: +4 Mental save: +5 Equilibrium when hit: +1.10 Mindpower: +7 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | enveloping cashmere cloak of stability (10 def, 0 armour) enveloping cashmere cloak of stability (10 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Physical save: +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Rogue Plight (6 def, 7 armour) Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% blight Physical save: +35 Stun/Freeze immunity: +30% No rogue blades shall incapacitate the wearer of this armour. |
Inventory
Radiancehacker (34-51 power, 2 apr) Radiancehacker (34-51 power, 2 apr)Requires: - Strength 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 34.0 - 51.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +4 arcane / +9 nature / +9 mind / +10 darkness / +9 temporal Damage against: +6% Humanoid When wielded/worn: Changes resistances: +9% light It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed battleaxes. |
caustic voratun battleaxe of shearing (56.5-84.75 power, 4 apr) caustic voratun battleaxe of shearing (56.5-84.75 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage conversion: 58% acid blind When wielded/worn: Armour penetration: +15 Changes resistances penetration: +12% physical / +17% acid Changes damage: +15% physical Life regen: +2.00 Massive two-handed battleaxes. |
Orc Feller (45-58.5 power, 11 apr) Orc Feller (45-58.5 power, 11 apr)Requires: - Dexterity 44 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 45.0 - 58.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Dex Changes damage: +10% physical / +8% light Grants telepathy: Humanoid/Orc Pinning immunity: +50% Light radius: +1 During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
Blade of Distorted Time (40-56 power, 10 apr) Blade of Distorted Time (40-56 power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 80% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 20% to slow target Damage conversion: 20% temporal When wielded/worn: Changes damage: +10% physical / +12% temporal It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Creates a wake of temporal energy that deals 21.28 damage in a beam, as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns. Each target you hit with Rethread will reduce your Paradox by 2. The damage will increase with your Paradox and Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
quick voratun longsword (43-60.2 power, 6 apr) quick voratun longsword (43-60.2 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 90% When wielded/worn: Accuracy: +12 Changes stats: +5 Dex Sharp, long, and deadly. |
blazebringer's coral trident (7.5-12 power, 6 apr) blazebringer's coral trident (7.5-12 power, 6 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 7.5 - 12.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +1.5% Attack speed: 100% Damage conversion: 35% fire When wielded/worn: Changes resistances penetration: +9% fire Global speed: +2% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
elemental orite trident (36.5-58.4 power, 13 apr) elemental orite trident (36.5-58.4 power, 13 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 36.5 - 58.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 23% fire / 16% cold / 24% lightning / 20% acid A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
restorative pair of voratun boots of stability (0 def, 5 armour) restorative pair of voratun boots of stability (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Physical save: +12 Life regen: +0.80 Healing mod.: +19% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% physical / +20% fire / +20% cold / +20% lightning / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
hardened dwarven-steel plate armour of lightning resistance (5 def, 18 armour) hardened dwarven-steel plate armour of lightning resistance (5 def, 18 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +18 Defense: +5 Fatigue: +24% Changes resistances: +7% physical / +8% fire / +9% cold / +29% lightning / +7% acid A suit of armour made of metal plates. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Nima the Dwarf Summoner level 23
18th Voratun 122nd year of Ascendancy at 09:20 see stats
Arena Battler 50
Got to wave 50 in the arena.By Nima the Dwarf Summoner level 36
21st Voratun 122nd year of Ascendancy at 09:43 see stats
Level 10
Got a character to level 10.By Nima the Dwarf Summoner level 10
16th Voratun 122nd year of Ascendancy at 21:03 see stats
Level 20
Got a character to level 20.By Nima the Dwarf Summoner level 20
17th Voratun 122nd year of Ascendancy at 18:26 see stats
Level 30
Got a character to level 30.By Nima the Dwarf Summoner level 30
19th Voratun 122nd year of Ascendancy at 18:01 see stats
Master of Arena
Became the new master of the arena in 60-wave mode.By Nima the Dwarf Summoner level 39
22nd Voratun 122nd year of Ascendancy at 10:58 see stats
Size matters
Did over 600 damage in one attack.By Nima the Dwarf Summoner level 31
20th Voratun 122nd year of Ascendancy at 04:11 see stats
Log
Talent Resilience of the Dwarves is ready to use.
Talent Master Summoner is ready to use.
Nima activates Master Summoner.
Nima deactivates Psiblades.
Talent Psiblades is ready to use.
Nima activates Psiblades.
Nima wears: Rogue Plight (6 def, 7 armour).
Nima wears: restorative pair of voratun boots of stability (0 def, 5 armour).
Nima summons a Ritch Flamespitter!
Nima summons a War Hound!
Nima's mind surges with critical power!
Nima's mind surges with critical power!
Nima summons a Minotaur!
Nima summons a 3-headed hydra!
Talent Ritch Flamespitter is ready to use.
Nima deactivates Master Summoner.
