











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Demonologist |
| Level / Exp | 8 / 3% |
| Size | medium |
| Lifes / Deaths | Killed by Aressra the brown bear at level 8 on the 79th Pyre 122nd year of Ascendancy at 17:32 / 1 |
Primary Stats
| Strength | 30 (base 24) |
| Dexterity | 11 (base 10) |
| Constitution | 18 (base 12) |
| Magic | 33 (base 24) |
| Willpower | 18 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | -7/283 |
| Stamina | 100/152 |
| Vim | 84/155 |
| Healing Factor | 1.0711363549267 |
| Regeneration | 3.4811931535118 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 38 |
| Accuracy | 28 |
| Crit Chance | 3% |
| APR | 9 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +12% |
| Light | +11% |
| Mind | +6% |
| Blight | +6% |
| Arcane | +3% |
| Fire | +5% |
| All | 0% |
Offense: Damage Penetration
| Blight | +5% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 16.118138619369 (56.297102139833%) |
| Defense | 9 |
| Ranged Defense | 9 |
| Fatigue | 13 |
| Physical Save | 24 |
| Spell Save | 17 |
| Mental Save | 22 |
Defense: Resistances
| Acid | + 3%( 70%) |
| Light | + 27%( 70%) |
| Darkness | + 13%( 70%) |
| Blight | + 6%( 70%) |
| Mind | + 6%( 70%) |
| Fire | + 5%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 23% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 23% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 100 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Demonic pact | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom shield | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Black-magic | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You failed to protect the lost sun paladin from death by Salyrin the black crystal. Escort: lost sun paladin (level 3 of Scintillating Caves) | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| On feet | pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.30 Max.stam +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Gywen the brass lantern2.0 T1 lite [Rare] Arcane While equipped: Stats +2 Str dps ---------- Crit.mult +10.00% Apr +1 Melee Ret 11 fire ----- def ----- Resists +5% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | stabilizing linen wizard hat of light (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane/Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +11% light ----- def ----- Defense +1 (+1 eff.) Resists +16% light Phys.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
| On hands | steady rough leather gloves of magic (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane/Psionic While equipped: Stats +2 Mag dps ---------- Dmg.mod +3% arcane Acc +5 (+2 eff.) ----- def ----- Armour +1 Phys.save +6 (+3 eff.) Mind.save +5 (+3 eff.) Disarm- +23% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Ninik the iron pickaxe (dig speed 19 turns)3.0 T1 digger tool [Rare] Psionic While equipped: Stats +1 Str +4 Mag +1 Con dps ---------- Dmg.mod +6% mind +5% fire Res.pen +5% blight ----- def ----- Resists +6% blight Crit.chn- 5.00% Mind.save +6 (+3 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring of perseverance 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +23% ---------- misc Vim/ret +3.00 Rings make your fingers look great! |
| On fingers | Poluramina the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Con ----- def ----- Defense +5 (+5 eff.) Fatigue -5% Resists +3% darkness +3% acid ---------- misc Max.enc +22 Rings make your fingers look great! |
| Around neck | restful copper amulet of magic (+2)0.1 T1 amulet jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Fatigue -4% HP.reg +1.00 Amulets make your neck look great! |
| In main hand | steel mace 'Vipernull' (110% power, 8 apr) 3.0 T2 mace 1H weapon [Random Unique] Arcane Power 110% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +8 Crit +1.0% Atk.spd 100% Phasing +11% Melee+ +6 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 43 damage While equipped: dps ---------- Dmg.mod +12% nature +6% blight Res.pen +5% nature ---------- misc Talents +1 Flame Bolts Blunt and deadly. |
| Around waist | Ragesta the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +6 Cun +4 Wil dps ---------- Mind.crit +4% Against +19% Summoned ----- def ----- Resists +6% mind D.Red.from +16% Summoned Mind.save +3 (+2 eff.) A belt that goes around your waist. |
| In off hand | iron shield (0 def, 2 armour, 98% power, 18 block) 7.0 T1 shield armor Reqs Shield usage training [Normal] When used to Attack: Power 99% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +18 While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +3 Fearscape Shift +1 Block Handheld deflection devices. |
| Cloak | Hettokan (1 def, 2 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Str ----- def ----- Armour +2 Defense +1 (+1 eff.) Crit.chn- 15.00% Max.HP +30.00 ---------- misc Infravis +1 See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | prismatic iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Arcane While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +11% light +10% darkness A suit of armour made of mail. |
Inventory
copper amulet0.1 T1 amulet jewelry [Normal] Amulets make your neck look great! |
iron greatmaul 'Miretorrent' (115% power, 1 apr)5.0 T1 greatmaul 2H weapon [Rare] Psionic Power 115% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Melee+ +7 mind On Hit.r1 +8 nature +8 acid On Hit: * 10% chance to reduce armor by 25% * 14% chance to reduce all saves and defense by 13 While equipped: Stats +7 Cun +2 Wil dps ---------- Crit.mult +5.00% Massive two-handed mauls. |
rough leather sling of dampening4.0 T1 sling 1H weapon Reqs Shoot [Ego] Disrupt Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 While equipped: ----- def ----- Resists +8% acid +7% lightning +8% cold +8% fire +2% all Spell.save +6 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
rough leather belt 'Ravenquarry'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Melee Ret 2 mind On Hit (Melee): * 10% chance to reduce damage dealt by 11% ----- def ----- Defense +8 (+8 eff.) Stealth +5 ---------- misc Psi/ret +0.16 A belt that goes around your waist. |
iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Flarehunter' (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +2 Wil dps ---------- Dmg.mod +3% mind +6% fire ----- def ----- Fatigue -5% Resists +3% fire ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
demon seed [water imp] (11, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (13, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (5, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (8, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (10, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +12% acid +12% physical +12% blight Res.pen +5% acid +5% physical +5% blight Demon status: alive (100% life). The seed of a demon. |
Achievements
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Ash Catch Them the Higher Demonologist level 6
78th Pyre 122nd year of Ascendancy at 00:29 see stats
Log
Ash Catch Them receives 61 healing.
Bleeding from Aressra the brown bear hits Ash Catch Them for (6 turned into osmosis), 6 physical (6 total damage).
Burning from Aressra the brown bear hits Ash Catch Them for (11 turned into osmosis), 30 fire (30 total damage).
Ash Catch Them casts Fearscape Shift.
Ash Catch Them hits Something for 219 fire damage.
Ash Catch Them hits Aressra the brown bear for 87 fire damage.
Ash Catch Them starts to bleed.
Melee retaliation hits Aressra the brown bear for 0 fire, 0 fire, 9 fire, 9 fire (18 total damage).
Tempest of Metal hits Ash Catch Them for (5 turned into osmosis), 5 physical, (11 turned into osmosis), 11 fire, (3 turned into osmosis), 3 fire, (4 turned into osmosis), 4 cold, (4 turned into osmosis), 4 physical, (11 turned into osmosis), 11 fire, (3 turned into osmosis), 3 fire, (4 turned into osmosis), 4 cold (46 total damage).
Aressra the brown bear hits Ash Catch Them for (11 turned into osmosis), 24 physical, (11 turned into osmosis), 11 fire, (3 turned into osmosis), 3 fire, (4 turned into osmosis), 4 cold, (11 turned into osmosis), 11 physical, (11 turned into osmosis), 11 fire, (3 turned into osmosis), 3 fire, (4 turned into osmosis), 4 cold (72 total damage).
Ash Catch Them stops burning.
Ash Catch Them receives 61 healing.
Bleeding from Aressra the brown bear hits Ash Catch Them for (4 turned into osmosis), 4 physical (4 total damage).
Burning from Aressra the brown bear hits Ash Catch Them for (11 turned into osmosis), 36 fire (36 total damage).
Osmosis Shield hits Ash Catch Them for (11 turned into osmosis) damage.
Ash Catch Them 's demonfire area effect hits Ash Catch Them for 26 fire damage.
Ash Catch Them 's demonfire area effect hits Aressra the brown bear for 22 fire damage.
Ash Catch Them casts Bind Demon.
Planar Controller uses Block.
Ash Catch Them speeds up.
Ash Catch Them is on fire!
Planar Controller is on fire!
Tempest of Metal performs a melee critical strike against Ash Catch Them !
Melee retaliation hits Aressra the brown bear for 9 fire, 9 fire, 0 fire, 9 fire (28 total damage).
Tempest of Metal hits Ash Catch Them for (8 turned into osmosis), 8 physical, (11 turned into osmosis), 11 fire, (3 turned into osmosis), 3 fire, (4 turned into osmosis), 4 cold, (5 turned into osmosis), 5 physical, (11 turned into osmosis), 11 fire, (3 turned into osmosis), 3 fire, (4 turned into osmosis), 4 cold (50 total damage).
Tempest of Metal hits Planar Controller for (9 blocked), 0 physical, (11 blocked), 0 fire, (2 blocked), 0 fire, (4 blocked), 0 cold, (5 blocked), 0 physical, (11 blocked), 0 fire, (2 blocked), 0 fire, (4 blocked), 0 cold (0 total damage).
Aressra the brown bear hits Ash Catch Them for (11 turned into osmosis), 24 physical, (11 turned into osmosis), 11 fire, (3 turned into osmosis), 3 fire, (4 turned into osmosis), 4 cold, (11 turned into osmosis), 14 physical, (11 turned into osmosis), 11 fire (68 total damage).
Ash Catch Them the level 8 higher demonologist was slowly cooked to death by Aressra the brown bear on level 4 of Scintillating Caves.
















































































