








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Krog |
| Class | Cursed |
| Level / Exp | 9 / 2% |
| Size | big |
| Lifes / Deaths | Killed by wretchling at level 9 on the 5th Mirth 122nd year of Ascendancy at 11:56 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 41 (base 31) |
| Dexterity | 14 (base 13) |
| Constitution | 17 (base 12) |
| Magic | 8 (base 10) |
| Willpower | 23 (base 20) |
| Cunning | 10 (base 10) |
Resources
| Life | -11/310 |
| Hate | 73/100 |
| Equilibrium | 0 |
| Healing Factor | 0.97782156914943 |
| Regeneration | 0.24445539228736 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Stealth | 6 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 66 |
| Accuracy | 31 |
| Crit Chance | 1% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Fire | +6% |
| Physical | +9% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 19.522593642275 (62.32946707186%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 15 |
| Physical Save | 25 |
| Spell Save | 10 |
| Mental Save | 23 |
Defense: Resistances
| Acid | + 5%( 70%) |
| Blight | + 3%( 70%) |
| Cold | + 9%( 70%) |
| All | 0%( 70%) |
| Lightning | + 18%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 5%( 70%) |
| Mind | + 10%( 70%) |
| Darkness | + 6%( 70%) |
| Fire | + 36%( 70%) |
| Nature | + 3%( 70%) |
Defense: Immunities
| Stun Resistance | 38% |
| Confusion Resistance | 38% |
| Fear Resistance | 18% |
| Teleport Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 18% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Predator | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
Quests
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 5): Mirror MatchYou completed the challenge and received: Random Artifact: Darkrip (Corpses) (10-12 power, 2 apr, temporal element) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | pair of iron boots 'Glacierworth' (5 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Melee Ret 6 cold ----- def ----- Armour +3 Defense +5 (+5 eff.) Fatigue +2% Heal.mod +5% ---------- misc Stam/turn +0.30 Max.stam +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | corrosive rough leather gloves of strength (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 6 acid Dmg.mod +3% acid ----- def ----- Armour +1 Resists +5% acid Unarmed combat: Power 11.5 - 12.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Crit.r2 +6 acid On Hit: 10% Corrosive Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | stabilizing rough leather cap of strength (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% Phys.save +11 (+6 eff.) A cap made of leather. |
| Tool | iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Layydalevena0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +10% mind ----- def ----- Resists +10% mind +9% cold Teleport- +10% Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
| On fingers | Magmadream the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil ----- def ----- Resists +6% darkness +6% fire Crit.chn- 5.00% Mind.save +9 (+4 eff.) Rings make your fingers look great! |
| Around neck | Branesus0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex +3 Con dps ---------- Dmg.mod +9% physical On Hit (Melee): * 10% chance to slow global speed by 41% ----- def ----- Resists +3% blight Amulets make your neck look great! |
| In main hand | steel greatmaul 'Brightmarrow' (Misfortune) (29-44 power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Psionic Power 29.0 - 43.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +7 darkness Against +10% Living While equipped: ----- def ----- Resists +6% lightning Confus- +20% ---------- misc Light +1 Curse of Misfortune Massive two-handed mauls. |
| Main armor | impenetrable iron mail armour of resilience (2 def, 9 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +9 Defense +2 (+2 eff.) Fatigue +12% Max.HP +23.00 A suit of armour made of mail. |
| Light source | brass lantern 'Singehack'2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% fire ----- def ----- Defense +5 (+5 eff.) Resists +3% nature Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Around waist | Glowvice1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 41% ----- def ----- Resists +12% lightning +5% temporal +3% light A belt that goes around your waist. |
Inventory
Polowen the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Str dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 16 ----- def ----- Resists +9% acid +11% fire +5% arcane +11% cold Amulets make your neck look great! |
copper amulet 'Xathra'0.1 T1 amulet jewelry [Rare] Master While equipped: ----- def ----- Resists +6% lightning +1% physical ---------- misc Masteries +0.10 Cursed/Cursed aura Amulets make your neck look great! |
titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings make your fingers look great! |
wizard's copper ring of perseverance0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+6 eff.) HP.reg +2.00 Stun/Frz- +21% Rings make your fingers look great! |
iron battleaxe (Corpses) (14-22 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 14.5 - 21.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Curse of Corpses Massive two-handed battleaxes. |
iron battleaxe (Misfortune) (15-22 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 15.0 - 22.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Curse of Misfortune Massive two-handed battleaxes. |
iron battleaxe (Nightmares) (12-19 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 12.5 - 18.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Curse of Nightmares Massive two-handed battleaxes. |
Bokolin (Madness) (10-13 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Rare] Arcane Power 10.0 - 13.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +1 Wil ----- def ----- Defense +10 (+8 eff.) Resists +6% lightning HP.reg +4.00 Curse of Madness Sharp, short and deadly. |
Brandgore the iron dagger (Corpses) (16-21 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 16.0 - 20.8 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +4 mind While equipped: Stats +3 Mag dps ---------- Dmg.mod +3% mind ----- def ----- Resists +3% fire Curse of Corpses Sharp, short and deadly. |
Camydin (Shrouds) (19-25 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Rare] Master Power 19.0 - 24.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +4 arcane While equipped: Stats +3 Cun ----- def ----- Resists +5% arcane ---------- misc Infravis +3 Curse of Shrouds Sharp, short and deadly. |
iron greatmaul of massacre (Shrouds) (26-40 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego] Master Power 26.5 - 39.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Curse of Shrouds Massive two-handed mauls. |
iron greatsword 'Vorugarin' (Nightmares) (15-24 power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Arcane Power 15.0 - 24.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +7 temporal While equipped: ----- def ----- Resists +9% temporal Crit.chn- 15.00% Blind- +10% Curse of Nightmares Massive two-handed swords. |
ash longbow (Corpses)4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Normal] Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Curse of Corpses Longbows are used to shoot arrows at your foes. |
Nightminister (Shrouds) (13-18 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit: * 20% chance to reduce all saves and defense by 16 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% On Hit (Melee): * 10% chance to reduce damage dealt by 14% ----- def ----- Crit.chn- 5.00% Curse of Shrouds Sharp, long, and deadly. |
Lisuriasera the Flashreek (Shrouds) (12-17 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Psionic Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 darkness Against +6% Living While equipped: dps ---------- Dmg.mod +3% light Acc +5 (+3 eff.) ----- def ----- Resists +1% physical Phys.save +6 (+3 eff.) ---------- misc Stam/turn +1.00 Curse of Shrouds Blunt and deadly. |
Obsidianvortex the iron mace (Madness) (12-18 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Psionic Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +5 darkness Against +6% Living While equipped: dps ---------- Dmg.mod +3% darkness +9% acid Res.pen +5% darkness +15% fire Curse of Madness Blunt and deadly. |
Satyrvein (Shrouds)4.0 T1 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 While equipped: Stats +1 Str dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +12% nature Melee Ret 2 cold ----- def ----- Resists +3% lightning Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
rough leather sling of lightning (Misfortune)4.0 T1 sling 1H weapon Reqs Shoot [Ego] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Ranged+ +6 lightning While equipped: dps ---------- Dmg.mod +8% lightning Curse of Misfortune Slings are used to hurl stones or metal shots at your foes. |
ash vilestaff 'Furnacebait' (Corpses) (15-18 power, 3 apr, blight element)5.0 T2 staff 1H weapon Reqs Mag 16 [Rare] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +4% Phys.pwr +6 (+2 eff.) Spell.pwr +11 (+11 eff.) Dmg.mod +15% blight +9% cold +3% fire Res.pen +15% fire Acc +5 (+3 eff.) ---------- misc Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
elm magestaff (Misfortune) (10-12 power, 2 apr, lightning element)5.0 T1 staff 2H weapon Reqs Mag 11 [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+3 eff.) Dmg.mod +10% lightning ---------- misc Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
iron waraxe (Nightmares) (12-17 power, 2 apr)3.0 T1 waraxe 1H weapon [Normal] Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Curse of Nightmares One-handed war axes. |
insulating rough leather belt of transcendence1.0 T1 belt armor [Ego] Master/Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) ----- def ----- Resists +5% fire +5% cold Phys.save +5 (+3 eff.) A belt that goes around your waist. |
rough leather belt1.0 T1 belt armor [Normal] A belt that goes around your waist. |
Mardegar the Voidwrack (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% darkness +9% cold ----- def ----- Armour +1 Fatigue -5% Crit.chn- 5.00% Phys.save +5 (+3 eff.) ---------- misc Max.enc +21 See.Invis +3 A pair of boots made of leather. |
pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 A pair of boots made of leather. |
rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Unarmed combat: Power 7.5 - 8.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Giladunarak (5 def, 4 armour)2.0 T1 head armor [Rare] Master While equipped: ----- def ----- Armour +4 Defense +5 (+5 eff.) Fatigue +1% Resists +3% blight +3% cold Pinning- +20% ---------- misc Infravis +1 A cap made of leather. |
Hachak the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Disrupt While equipped: Stats +2 Cun dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +5% nature +6% blight ---------- misc Hate/m.crit +4.00 A cap made of leather. |
Bregiledunarath (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Mag dps ---------- Crit.mult +5.00% Dmg.mod +3% blight ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +16% fire ---------- misc Mana/s.crit +2.00 A suit of armour made of mail. |
Layodanor the iron mail armour (7 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Crit.mult +5.00% ----- def ----- Armour +4 Defense +7 (+6 eff.) Fatigue +12% Resists +3% nature +16% fire ---------- misc Stam/turn +1.00 A suit of armour made of mail. |
Silussra the iron mail armour (7 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Wil dps ---------- Acc +5 (+3 eff.) ----- def ----- Armour +4 Defense +7 (+6 eff.) Fatigue +12% Resists +16% acid +6% darkness A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
iron mail armour of cold resistance (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +16% cold A suit of armour made of mail. |
hardened leather armour 'Glintrazor' (9 def, 6 armour)9.0 T3 light armor [Rare] Arcane While equipped: Stats +2 Str dps ---------- Melee Ret 6 light ----- def ----- Armour +6 Defense +9 (+7 eff.) Fatigue +8% Resists +15% temporal Crit.chn- 5.00% ---------- misc Infravis +2 A suit of armour made of leather. |
steel shield of mind resistance (+10%) (0 def, 4 armour, 14-17 power, 41.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Psionic When used to Attack: Power 14.0 - 16.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +42 While equipped: ----- def ----- Armour +4 Fatigue +8% Resists +10% mind ---------- misc Talents +1 Block Handheld deflection devices. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Blazelace (11/11, 12-15 power, 1 apr)3.0 T1 shot ammo [Rare] Nature Power 12.5 - 15.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 11 Ranged+ +8 lightning +7 nature +8 mind On Crit.r2 +8 mind +4 lightning Shots are used with slings to pummel your foes to death. |
Achievements
Log
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Rogue for 16 acid damage.
Wretchling's acid area effect hits Bloated horror for 10 acid damage.
Wretchling's acid area effect hits Zemeari for 13 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Rogue for 16 acid damage.
Wretchling's acid area effect hits Netherworm mass for 16 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Fearful symmetry for 16 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Fearful symmetry for 16 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Netherworm mass for 16 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Rogue for 16 acid damage.
Acid Splash from Wretchling hits Zemeari for 8 acid damage.
Wretchling's acid area effect hits Zemeari for 12 acid damage.
Wretchling's acid area effect hits Fearful symmetry for 14 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Netherworm mass for 14 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Rogue for 14 acid damage.
Zemeari the level 9 krog cursed was corroded to death by a wretchling on level 6 of Infinite Dungeon.













































































