











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Oozemancer |
| Level / Exp | 32 / 91% |
| Size | medium |
| Lifes / Deaths | Killed by Adodama the elven warrior at level 27 on the 62nd Dusk 122nd year of Ascendancy at 10:30 / 2Killed by Celia at level 32 on the 59th Haze 122nd year of Ascendancy at 14:56 |
| Antimagic | Follower |
Primary Stats
| Strength | 26 (base 10) |
| Dexterity | 28 (base 11) |
| Constitution | 27 (base 20) |
| Magic | 26 (base 13) |
| Willpower | 75 (base 60) |
| Cunning | 64 (base 54) |
Resources
| Life | -160/1103 |
| Equilibrium | 63 |
| Healing Factor | 1.6086945338483 |
| Regeneration | 36.194731320334 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 6 |
| See Stealth | 53.717374627478 |
| See Invisible | 71.717374627478 |
Offense: Mainhand
| Damage | 55 |
| Accuracy | 54 |
| Crit Chance | 26% |
| APR | 25 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 57 |
| Accuracy | 54 |
| Crit Chance | 28% |
| APR | 28 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Mind
| Mindpower | 60 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +8% |
| Lightning | +6% |
| Nature | +33% |
| Darkness | +10% |
| Blight | +10% |
| Arcane | +6% |
| Mind | +14% |
| All | 0% |
Offense: Damage Penetration
| Acid | +10% |
| Mind | +2% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 30 |
| Spell Save | 28 |
| Mental Save | 44 |
Defense: Resistances
| Acid | + 47%( 70%) |
| Blight | + 44%( 70%) |
| Physical | + 26%( 70%) |
| Mind | + 22%( 70%) |
| All | + 21%( 70%) |
| Lightning | + 26%( 70%) |
| Temporal | + 30%( 70%) |
| Darkness | + 31%( 70%) |
| Fire | + 35%( 70%) |
| Nature | + 54%( 70%) |
Defense: Immunities
| Silence Resistance | 30% |
| Bleed Resistance | 52% |
| Instadeath Resistance | 100% |
| Stun Resistance | 35% |
| Pinning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 52% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 344 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 168 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 22% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Moss | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| Wild-gift / Slime | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Ooze | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| Wild-gift / Mucus | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.40 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You failed to protect the injured seer from death by Vorywe the giant fire ant. Escort: injured seer (level 1 of Old Forest) | failed |
You failed to protect the injured seer from death by Xerayatira the treant. Escort: injured seer (level 2 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 47. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed bloated horror heart. * You've found the needed green worm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed naga tongue. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 5.4 Pwr.cost 15 out of 20/20. Range 7 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 7 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | Arudherinne the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +5 Mag ----- def ----- Mind.save +12 (+4 eff.) Max.HP +46.00 ---------- misc Psi/ret +0.20 Hate/m.crit +2.00 Max.psi +20.00 Light +3 See.Invis +12 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather cap 'Baruhek' (0 def, 9 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +9 Str +11 Dex +9 Lck dps ---------- Phys.crit +4.0% Spell.crit +5% Mind.crit +5% ----- def ----- Armour +9 Fatigue +3% Resists +13% darkness Crit.chn- 15.00% ---------- misc Infravis +3 Skullcracker: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 101.9 Physical damage. If the attack hits, the target is confused (33% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| On hands | Wildquell (20 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 8 lightning Dmg.mod +6% lightning +9% nature Res.pen +10% acid +15% nature ----- def ----- Armour +2 Defense +20 (+6 eff.) Resists +7% lightning +21% acid Phys.save +6 (+3 eff.) Unarmed combat: Power 18.0 - 19.8 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +7 lightning On Hit: 10% Lightning Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Emibeth [power 340] (11 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: ----- def ----- Resists +3% fire Max.HP +80.00 Heal.mod +10% Silence- +20% Project a gust of wind in a cone knocking all creatures back 11 spaces and dealing 367 physical damage Puts all charms on 11 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Yvekira the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +6% arcane ----- def ----- Resists +9% blight +2% physical +12% temporal Die.at -20.00 life HP.reg +7.00 Poison- +20% Silence- +10% Stun/Frz- +35% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
| Around neck | Natureblood0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun +1 Str dps ---------- Acc +15 (+6 eff.) Apr +1 On Hit (Melee): * 10% chance to slow global speed by 63% ----- def ----- Defense +5 (+1 eff.) Die.at -80.00 life Amulets make your neck look great! |
| In main hand | Elenutar the thorny mindstar (8-8 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 7.5 - 8.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit: * 10% chance to reduce all saves and defense by 35 While equipped: dps ---------- Mind.crit +3% Mind.pwr +26 (+7 eff.) Dmg.mod +4% mind Res.pen +2% mind On Hit (Melee): * 10% chance to slow global speed by 63% ----- def ----- Resists +12% acid +15% fire +2% mind Dmg.Resnn +8% ---------- misc Psi/ret +1.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | drakeskin leather belt 'Silyriata'1.0 T5 belt armor [Random Unique] Nature/Psionic While equipped: Stats +4 Mag +4 Wil +3 Cun dps ---------- Mind.pwr +7 (+2 eff.) ----- def ----- Phys.save +7 (+4 eff.) Mind.save +11 (+4 eff.) Max.HP +131.00 ---------- misc Infravis +3 See.Invis +6 A belt that goes around your waist. |
| In off hand | Seeds of the Black Tree (17-19 power, 27 apr, darkness damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic/Unknown Power 17.0 - 18.7 Darkness Uses 40% Wil, 30% Mag Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +12% Mind.crit +12% Spell.pwr +12 (+6 eff.) Mind.pwr +12 (+3 eff.) Dmg.mod +10% blight +10% mind +10% darkness This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
| Cloak | linen cloak of the hunter (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Nature While equipped: dps ---------- Acc +16 (+6 eff.) ----- def ----- Defense +1 (+0 eff.) Fatigue -4% Max.HP +44.00 ---------- misc Max.stam +14.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | verdant silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +16% nature ----- def ----- Resists +9% blight +13% all Max.HP +41.00 HP.reg +2.30 Heal.mod +17% Poison- +32% Disease- +33% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Primal Infusion (affinity 18%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 18% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the sneak (heal 172; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 172 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 940%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 940% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 748%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 748% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Aeryromiromigas0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +4 Cun +4 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 63% ----- def ----- Resists +12% fire ---------- misc Light +1 Masteries +0.20 Wild-gift/Moss Amulets make your neck look great! |
Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+12 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Hettaziladig the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Cun +3 Con dps ---------- Res.pen +20% acid Melee Ret 2 acid ----- def ----- Armour +8 Defense +8 (+2 eff.) Resists +6% mind Phys.save +6 (+3 eff.) Rings make your fingers look great! |
Plaguequeller0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +7 Cun dps ---------- Mind.crit +2% Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 63% ----- def ----- Mind.save +7 (+2 eff.) Confus- +24% ---------- misc Psi/ret +0.04 Rings make your fingers look great! |
Porikira the Ashqueller0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +2 Dex +3 Mag +5 Cun dps ---------- Dmg.mod +9% fire +15% cold Res.pen +15% fire ----- def ----- Resists +30% cold Crit.chn- 10.00% Rings make your fingers look great! |
copper ring 'Galetrencher'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Spell.pwr +25 (+12 eff.) S.pwr/crit +4 Res.pen +10% lightning ----- def ----- Phys.save +6 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +2.00 Max.mana +20.00 Rings make your fingers look great! |
gold ring 'Frozenrace'0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +2 Str +4 Mag +6 Wil +6 Cun dps ---------- Dmg.mod +15% fire Res.pen +25% cold ----- def ----- Resists +18% cold +30% fire Rings make your fingers look great! |
titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) Rings make your fingers look great! |
caustic stralite greatsword of projection (48-78 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego++] Nature/Psionic Power 48.5 - 77.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +19 acid +7 nature On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +13% acid +19% nature Apr +13 Massive two-handed swords. |
balanced stralite longsword of evisceration (32-44 power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego+] Master Power 31.5 - 44.1 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit: * Wound the target dealing 154 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +9 (+3 eff.) Acc +9 (+4 eff.) ----- def ----- Defense +7 (+2 eff.) Disarm- +40% Sharp, long, and deadly. |
flaming stralite longsword of daylight (32-44 power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego] Arcane Power 31.5 - 44.1 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +12 light Against +9% Undead On Hit.r1 +9 fire Sharp, long, and deadly. |
Eye of Summer (8-9 power, 18 apr, fire damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Fire Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) All.spd +5% Dmg.mod +10% fire Res.pen +10% fire ----- def ----- Resists -10% cold On Mind Hit: 10% Flame Fury 2 This mindstar glows with a bright warm light, but seems somehow incomplete. |
Eye of Winter (8-9 power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Cold Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
warden's reinforced leather sling of piercing4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Ego++] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 While equipped: Stats +1 Mag dps ---------- Dmg.mod +7% temporal +12% physical Res.pen +7% temporal +6% physical +9% all Acc +7 (+3 eff.) Apr +12 ---------- misc Reload +3 Masteries +0.20 Chronomancy/Bow Threading Instant Weapon Swap Slings are used to hurl stones or metal shots at your foes. |
bloodlich's elven-wood starstaff of might (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Mag +3 Cun +5 Con dps ---------- Spell.crit +11% Crit.mult +10.00% Spell.pwr +12 (+6 eff.) Dmg.mod +25% darkness ---------- misc N.En/turn +0.20 Vim/s.crit +5.00 Max.vim +24.00 Max.N.En +32.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff of wizardry (25-30 power, 5 apr, lightning element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Mag +2 Wil dps ---------- Spell.crit +4% Spell.pwr +14 (+7 eff.) Dmg.mod +25% lightning ---------- misc Max.mana +46.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ethereal elven-wood magestaff (25-30 power, 5 apr, cold element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +16 (+8 eff.) Dmg.mod +25% cold Phasing +16% ----- def ----- Defense +14 (+4 eff.) Shield.pwr +9% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
rough leather belt 'Brenurehor'1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Wil dps ---------- Phys.crit +4.0% Crit.mult +6.00% Phys.pwr +3 (+1 eff.) ----- def ----- Resists +6% darkness Die.at -40.00 life ---------- misc Equi/ret +0.04 Hate/m.crit +1.00 Max.hate +6.00 A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 4.5 Pwr.cost 8 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 72 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
linen cloak 'Scumkiss' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +6% nature +15% cold Res.pen +15% nature ----- def ----- Defense +1 (+0 eff.) Resists +6% lightning Mind.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
mindwoven cashmere robe of power (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.crit +2% Spell.pwr +12 (+6 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +9% all ----- def ----- Resists +11% all Mind.save +17 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +3 (+1 eff.) ----- def ----- Resists +6% blight +13% all Mind.save +23 (+8 eff.) Max.HP +52.00 HP.reg +3.00 Heal.mod +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant woollen robe of Linaniil (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Arcane/Nature While equipped: Stats +3 Con dps ---------- Spell.crit +7% Spell.pwr +17 (+8 eff.) Dmg.mod +8% nature ----- def ----- Resists +9% all Poison- +29% Disease- +26% ---------- misc Mana/turn +0.16 Max.mana +51.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Maladolar (5 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +3 Defense +5 (+1 eff.) Resists +6% blight +3% fire Crit.chn- 10.00% HP.reg +4.00 Disarm- +10% ---------- misc Max.psi +10.00 Infravis +1 A pair of boots made of leather. |
Unregorig (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Mind.crit +4% Crit.mult +10.00% Mind.pwr +10 (+3 eff.) Mov.spd +10% ----- def ----- Armour +4 Fatigue -3% Resists +9% blight Spell.save +6 (+3 eff.) Max.HP +37.00 ---------- misc Stam/turn +0.50 Equi/ret +0.16 Hate/m.crit +5.00 Max.psi +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Baruleldil the hardened leather cap (20 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Res.pen +25% acid ----- def ----- Armour +3 Defense +20 (+6 eff.) Fatigue +3% Resists +10% cold Spell.save +6 (+3 eff.) Die.at -40.00 life Heal.mod +10% ---------- misc Breathe water A cap made of leather. |
Rainbrand the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.pwr +3 (+1 eff.) Res.pen +25% cold Melee Ret 2 light ----- def ----- Armour +1 Fatigue +1% Resists +9% lightning +3% cold A cap made of leather. |
Rootstreak the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +5 Str +5 Wil dps ---------- Phys.pwr +9 (+3 eff.) Dmg.mod +6% nature +9% fire Res.pen +15% nature +15% arcane Melee Ret 4 nature ----- def ----- Armour +4 Fatigue +4% Resists +11% physical +18% nature +21% fire Phys.save +10 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Viledare the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% nature Res.pen +10% nature ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +9% nature +5% cold Crit.chn- 15.00% ---------- misc Light +3 A cap made of leather. |
psion's cashmere wizard hat of madness (2 def, 0 armour)2.0 T3 head armor [Ego++] Psionic While equipped: Stats +4 Cun +1 Wil dps ---------- Mind.crit +7% Mind.pwr +5 (+2 eff.) Dmg.mod +7% mind ----- def ----- Defense +2 (+0 eff.) Resists +5% mind Phys.save +8 (+4 eff.) Mind.save +25 (+8 eff.) ---------- misc Max.psi +12.00 Hateful Whisper: Puts all charms on 11 cooldown Level 5.5 Pwr.cost 11 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 264 Mind damage and spreads amongst your foes, dealing damage and feeding you 5.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 4 tiles if one is available; beyond this, all affected targets have a 35% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Chamyran (4 def, 18 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- On Hit (Melee): * 10% chance to slow global speed by 63% ----- def ----- Armour +18 Defense +4 (+1 eff.) Fatigue +12% Resists +15% cold +5% arcane +1% physical Spell.save +9 (+4 eff.) Mind.save +19 (+6 eff.) Max.HP +64.00 HP.reg +7.00 Heal.mod +14% A suit of armour made of mail. |
enlightening stralite mail armour of acid resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Master/Psionic While equipped: Stats +5 Cun +4 Wil ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +27% acid Mind.save +20 (+7 eff.) A suit of armour made of mail. |
searing stralite mail armour of command (13 def, 14 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego++] Arcane/Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 15 acid 13 fire Melee Ret 12 acid 11 fire ----- def ----- Armour +14 Defense +13 (+4 eff.) Fatigue +12% Resists +13% acid +15% fire Mind.save +22 (+7 eff.) A suit of armour made of mail. |
searing voratun mail armour of lightning resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 15 acid 11 fire Melee Ret 8 acid 11 fire ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +18% acid +13% fire +25% lightning A suit of armour made of mail. |
cured leather armour 'Eilinywyn' (6 def, 12 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: Stats +1 Dex dps ---------- Melee+ 6 fire Ranged+ 7 fire Dmg.mod +12% physical ----- def ----- Armour +12 Defense +6 (+2 eff.) Fatigue +7% Resists +11% physical +29% fire Max.HP +34.00 HP.reg +4.30 Heal.mod +11% A suit of armour made of leather. |
troll-hide cured leather armour of the deep (6 def, 6 armour)9.0 T2 light armor [Ego++] Nature While equipped: ----- def ----- Armour +6 Defense +6 (+2 eff.) Fatigue +7% Resists +7% acid +7% cold Max.HP +34.00 HP.reg +7.20 Heal.mod +13% ---------- misc Breathe water A suit of armour made of leather. |
coruscating stralite shield of patience (0 def, 8 armour, 46-55 power, 137.5 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego++] Arcane When used to Attack: Power 46.0 - 55.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +138 Melee+ +14 fire While equipped: Stats +3 Str dps ---------- Melee Ret 13 fire ----- def ----- Armour +8 Fatigue +8% Resists +14% temporal +13% fire ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 22 cooldown Level 3.5 Pwr.cost 22 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (250) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
living stralite shield of purity (0 def, 8 armour, 45-54 power, 142 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego+] Nature When used to Attack: Power 45.0 - 54.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +142 Melee+ +14 nature While equipped: ----- def ----- Armour +8 Fatigue +8% Resists +23% nature +25% blight Max.HP +41.00 ---------- misc Talents +1 Block Handheld deflection devices. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
291 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapper's iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Cun +1 Str dps ---------- Acc +4 (+2 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Release a will o' the wisp that will explode against your foes for 175 cold damage (based on your Magic). Uses 15 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +43.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of stralite shots of crippling (10/20, 50-59 power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego++] Master Power 49.5 - 59.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +25.5% Capacity 20 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 154 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Xerowe the Kindlemonster [power 55] (19 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% light +27% mind Melee Ret 8 lightning ----- def ----- Resists +3% light ---------- misc Light +2 Setup a psionic shield, reducing all damage taken by 55 for 5 turns Puts all charms on 19 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
stralite torque of psionic shield 'Tyrekath' [power 99] (19 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: Stats +2 Wil dps ---------- Crit.mult +10.00% Res.pen +15% arcane Melee Ret 4 mind Setup a psionic shield, reducing all damage taken by 99 for 5 turns Puts all charms on 19 cooldown 100% to increase all damage penetration by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Isloyavea [power 182] (11 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: Stats +3 Dex dps ---------- Apr +2 ----- def ----- Die.at -40.00 life Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 11 cooldown 100% to heal for 36. 100% to increase all damage by 14% for 2 turns. 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
elm totem of healing 'Glygatira' [power 116] (11 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +5 Str dps ---------- Phys.crit +1.0% Crit.mult +15.00% Apr +1 Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 11 cooldown 100% to heal for 35. Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Faeth the Thalore Oozemancer level 17
11st Dusk 122nd year of Ascendancy at 13:08 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Faeth the Thalore Oozemancer level 32
49th Haze 122nd year of Ascendancy at 13:13 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Faeth the Thalore Oozemancer level 23
47th Dusk 122nd year of Ascendancy at 09:11 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Faeth the Thalore Oozemancer level 30
38th Haze 122nd year of Ascendancy at 04:33 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Faeth the Thalore Oozemancer level 32
49th Haze 122nd year of Ascendancy at 14:20 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Faeth the Thalore Oozemancer level 10
5th Mirth 122nd year of Ascendancy at 06:08 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Faeth the Thalore Oozemancer level 20
40th Dusk 122nd year of Ascendancy at 01:41 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Faeth the Thalore Oozemancer level 30
32nd Haze 122nd year of Ascendancy at 23:25 see stats
Savior of the damsels in distress (Insane (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Faeth the Thalore Oozemancer level 29
64th Dusk 122nd year of Ascendancy at 01:52 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Faeth the Thalore Oozemancer level 9
4th Mirth 122nd year of Ascendancy at 15:36 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Faeth the Thalore Oozemancer level 22
45th Dusk 122nd year of Ascendancy at 23:07 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Faeth the Thalore Oozemancer level 16
6th Flare 122nd year of Ascendancy at 21:41 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Faeth the Thalore Oozemancer level 27
62nd Dusk 122nd year of Ascendancy at 10:31 see stats
Log
Faeth's impeding nature area effect hits Armoured skeleton warrior for 52 nature damage.
Faeth's impeding nature area effect hits Celia for 47 nature damage.
Faeth's impeding nature area effect hits Ghoul for 39 nature damage.
Celia's desolate waste area effect hits Bloated ooze for 53 cold damage.
Celia's desolate waste area effect hits Bloated ooze for 54 cold damage.
Celia's desolate waste area effect hits Faeth's mucus ooze for 115 cold damage.
Celia's desolate waste area effect hits Bloated ooze for 52 cold damage.
Celia's desolate waste area effect hits Treant for 52 cold damage.
Celia's desolate waste area effect hits Faeth for 12 cold damage.
Celia's desolate waste area effect hits Treant for 56 cold damage.
Armoured skeleton warrior receives 61 healing from Ghoul's purging blight area effect.
Armoured skeleton warrior receives 61 healing from Ghoul's purging blight area effect.
Ghoul's purging blight area effect hits Celia for 0 blight damage.
Ghoul's purging blight area effect hits Bloated ooze for 28 blight damage.
Ghoul's purging blight area effect hits Treant for 31 blight damage.
Ghoul's purging blight area effect hits Faeth for 6 blight damage.
Ghoul's purging blight area effect hits Treant for 31 blight damage.
Celia unleashes a blast of frostdusk as she crosses the veil!
Celia casts Ghost Walk.
Celia's form becomes intangible!
Celia's desolate waste area effect killed Bloated ooze!
Celia's desolate waste area effect killed Faeth's mucus ooze!
Ghoul's purging blight area effect killed Bloated ooze!
Faeth's impeding nature area effect killed Ghoul!
Faeth shares damage with her oozes!
Celia's desolate waste area effect killed Bloated ooze!
Celia hits Treant for 188 cold, 166 darkness (355 total damage).
Celia hits Faeth for 172 cold, 71 darkness (243 total damage).
Celia hits Treant for 203 cold, 175 darkness (378 total damage).
Faeth the level 32 thalore oozemancer was shadowed to death by Celia on level 2 of Last Hope Graveyard.





























































































































