Darnenda the level 7 Higher Wyrmic by Sindarin187

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceHigher
ClassWyrmic
Level / Exp7 / 68%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 21)
Dexterity11 (base 10)
Constitution11 (base 11)
Magic11 (base 10)
Willpower26 (base 22)
Cunning14 (base 10)

Resources

Life319/323
Equilibrium10
Healing Factor1.0097162075846
Regeneration3.9841895532732

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage34
Accuracy23
Crit Chance9%
APR1
Speed1.00

Offense: Spell

Spellpower11
Crit Chance4%
Speed1

Offense: Mind

Mindpower24
Crit Chance10%
Speed1

Offense: Damage Bonus

Fire+5%
All0%

Defense: Base

Armour (hardiness)5.7835364690824 (30%)
Defense7
Ranged Defense7
Fatigue0
Physical Save14
Spell Save13
Mental Save14

Defense: Resistances

Acid+ 9%( 70%)
Fire+ 18%( 70%)
Cold+ 9%( 70%)
Physical+ 8%( 70%)
Mind+ 17%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
1/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
2/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
1/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
1/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Wild-gift / Fungus1.00
3/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

done
done
active

Equipment

Tool
Around neck
Main armor
Light source
On hands
In main hand

Inventory

Achievements

Log

Darnenda picks up (r.): ametrine.
Darnenda picks up (e.):
mossy mindstar (3-3 power, 12 apr, nature damage).
There is a way to the previous level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 36 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

Darnenda wears (replacing
rough leather gloves (0 def, 1 armour)): steady rough leather gloves (0 def, 1 armour).

Darnenda wears (replacing
steady rough leather gloves (0 def, 1 armour)): Flamewrought (0 def, 2 armour).

You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 18-25 power, 48 block).
You gain 1.21 gold from the transmogrification of
prismatic iron mail armour (2 def, 4 armour).
You gain 3.87 gold from the transmogrification of
iron waraxe 'Phoenixwilter' (11-15 power, 2 apr).
You gain 1.41 gold from the transmogrification of
earthen elm magestaff (10-12 power, 2 apr, lightning element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3 power, 12 apr, nature damage).
You gain 1.90 gold from the transmogrification of
hateful iron mace of massacre (18-26 power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron longsword of massacre (18-25 power, 2 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (res 18%; physical; dur 2; cd 13).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.