
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Alchemist |
| Level / Exp | 50 / 101% |
| Size | medium |
| Lifes / Deaths | Killed by Polatha the brown bear at level 3 on the 76th Pyre 122nd year of Ascendancy at 04:12 / 108Killed by Odin (servant of Ragnarok) at level 10 on the 2nd Dusk 122nd year of Ascendancy at 22:49 Killed by Odin (servant of Ragnarok) at level 11 on the 24th Dusk 122nd year of Ascendancy at 09:40 Killed by Grgglck the Devouring Darkness at level 11 on the 24th Dusk 122nd year of Ascendancy at 13:32 Killed by Odin (servant of Ragnarok) at level 11 on the 24th Dusk 122nd year of Ascendancy at 18:23 Killed by Grgglck the Devouring Darkness at level 11 on the 24th Dusk 122nd year of Ascendancy at 21:13 Killed by Odin (servant of Ragnarok) at level 11 on the 25th Dusk 122nd year of Ascendancy at 02:56 Killed by Elemira the yellow jelly at level 12 on the 30th Dusk 122nd year of Ascendancy at 09:50 Killed by Odin (servant of Ragnarok) at level 12 on the 30th Dusk 122nd year of Ascendancy at 15:01 Killed by Odin (servant of Ragnarok) at level 12 on the 40th Dusk 122nd year of Ascendancy at 00:35 Killed by Shardskin at level 14 on the 55th Dusk 122nd year of Ascendancy at 09:08 Killed by Odin (servant of Ragnarok) at level 15 on the 60th Dusk 122nd year of Ascendancy at 12:42 Killed by Odin (servant of Ragnarok) at level 15 on the 61st Dusk 122nd year of Ascendancy at 00:57 Killed by Kelad, the One Who Stole Poosh at level 16 on the 1st Time of Equilibrium 122nd year of Ascendancy at 07:19 Killed by greater teluvorta at level 16 on the 1st Time of Equilibrium 122nd year of Ascendancy at 16:43 Killed by skeleton warrior at level 17 on the 43rd Haze 122nd year of Ascendancy at 05:55 Killed by Ce'Nolaith the Guardian at level 17 on the 44th Haze 122nd year of Ascendancy at 02:25 Killed by Odin (servant of Ragnarok) at level 18 on the 6th Decay 122nd year of Ascendancy at 16:24 Killed by Jekbo the dwarf at level 19 on the 1st Allure 123rd year of Ascendancy at 00:10 Killed by Xeruriamira the bloated horror at level 20 on the 10th Allure 123rd year of Ascendancy at 06:45 Killed by Xeruriamira the bloated horror at level 20 on the 10th Allure 123rd year of Ascendancy at 16:04 Killed by Odin (servant of Ragnarok) at level 20 on the 10th Allure 123rd year of Ascendancy at 22:18 Killed by Aralemina the multi-hued drake hatchling at level 20 on the 1st Regrowth 123rd year of Ascendancy at 16:08 Killed by Odin (servant of Ragnarok) at level 20 on the 2nd Regrowth 123rd year of Ascendancy at 00:25 Killed by Porymira the icy orc wyrmic at level 21 on the 6th Regrowth 123rd year of Ascendancy at 17:10 Killed by Porymira the icy orc wyrmic at level 21 on the 6th Regrowth 123rd year of Ascendancy at 22:34 Killed by Porymira the icy orc wyrmic at level 21 on the 7th Regrowth 123rd year of Ascendancy at 05:08 Killed by Odin (servant of Ragnarok) at level 21 on the 7th Regrowth 123rd year of Ascendancy at 10:06 Killed by Grand Corruptor at level 21 on the 25th Regrowth 123rd year of Ascendancy at 08:49 Killed by Odin (servant of Ragnarok) at level 21 on the 25th Regrowth 123rd year of Ascendancy at 10:28 Killed by Odin (servant of Ragnarok) at level 22 on the 50th Regrowth 123rd year of Ascendancy at 16:23 Killed by Odin (servant of Ragnarok) at level 22 on the 50th Regrowth 123rd year of Ascendancy at 23:25 Killed by Chronolith Twin at level 23 on the 53rd Regrowth 123rd year of Ascendancy at 12:57 Killed by Odin (servant of Ragnarok) at level 23 on the 53rd Regrowth 123rd year of Ascendancy at 18:22 Killed by Odin (servant of Ragnarok) at level 24 on the 73rd Regrowth 123rd year of Ascendancy at 12:14 Killed by Odin (servant of Ragnarok) at level 24 on the 74th Regrowth 123rd year of Ascendancy at 16:59 Killed by elven corruptor at level 25 on the 1st Pyre 123rd year of Ascendancy at 11:34 Killed by Odin (servant of Ragnarok) at level 25 on the 2nd Pyre 123rd year of Ascendancy at 06:29 Killed by Odin (servant of Ragnarok) at level 25 on the 3rd Pyre 123rd year of Ascendancy at 23:03 Killed by elven blood mage at level 25 on the 4th Pyre 123rd year of Ascendancy at 06:24 Killed by elven cultist at level 25 on the 4th Pyre 123rd year of Ascendancy at 10:19 Killed by Lisobeth the lich at level 27 on the 47th Pyre 123rd year of Ascendancy at 13:48 Killed by Velewe the armoured skeleton warrior at level 27 on the 47th Pyre 123rd year of Ascendancy at 23:31 Killed by Celia at level 27 on the 48th Pyre 123rd year of Ascendancy at 09:26 Killed by Odin (servant of Ragnarok) at level 28 on the 18th Dusk 123rd year of Ascendancy at 06:51 Killed by Urkis, the High Tempest at level 28 on the 18th Dusk 123rd year of Ascendancy at 07:58 Killed by Odin (servant of Ragnarok) at level 28 on the 25th Dusk 123rd year of Ascendancy at 06:59 Killed by Odin (servant of Ragnarok) at level 29 on the 46th Dusk 123rd year of Ascendancy at 16:18 Killed by Odin (servant of Ragnarok) at level 29 on the 64th Dusk 123rd year of Ascendancy at 08:00 Killed by snow giant thunderer at level 31 on the 70th Dusk 123rd year of Ascendancy at 20:22 Killed by The Master at level 31 on the 74th Dusk 123rd year of Ascendancy at 10:25 Killed by Odin (servant of Ragnarok) at level 32 on the 7th Haze 123rd year of Ascendancy at 21:44 Killed by Nerokira the poison ooze at level 32 on the 24th Haze 123rd year of Ascendancy at 02:28 Killed by Odin (servant of Ragnarok) at level 32 on the 24th Haze 123rd year of Ascendancy at 05:44 Killed by Odin (servant of Ragnarok) at level 32 on the 24th Haze 123rd year of Ascendancy at 08:07 Killed by Odin (servant of Ragnarok) at level 32 on the 24th Haze 123rd year of Ascendancy at 11:16 Killed by Emena the poison ooze at level 32 on the 24th Haze 123rd year of Ascendancy at 13:13 Killed by Arybrelle the crimson ooze at level 32 on the 24th Haze 123rd year of Ascendancy at 14:48 Killed by Corrupted Oozemancer at level 32 on the 24th Haze 123rd year of Ascendancy at 17:00 Killed by Emoda the slimy ooze at level 32 on the 24th Haze 123rd year of Ascendancy at 21:28 Killed by Odin (servant of Ragnarok) at level 32 on the 24th Haze 123rd year of Ascendancy at 22:38 Killed by Odin (servant of Ragnarok) at level 32 on the 25th Haze 123rd year of Ascendancy at 00:10 Killed by Xuritta the poison ooze at level 32 on the 25th Haze 123rd year of Ascendancy at 01:19 Killed by Betuthra the crimson ooze at level 32 on the 25th Haze 123rd year of Ascendancy at 02:31 Killed by Greater Mummy Lord at level 33 on the 46th Haze 123rd year of Ascendancy at 17:30 Killed by Nerelle the orc assassin at level 34 on the 74th Haze 123rd year of Ascendancy at 01:37 Killed by Layuwen the eternal bone giant at level 37 on the 11st Pyre 124th year of Ascendancy at 10:50 Killed by Odin (servant of Ragnarok) at level 37 on the 11st Pyre 124th year of Ascendancy at 18:36 Killed by Salilraba the orc assassin at level 37 on the 13rd Pyre 124th year of Ascendancy at 01:08 Killed by overpowered greater multi-hued wyrm at level 37 on the 13rd Pyre 124th year of Ascendancy at 12:22 Killed by overpowered greater multi-hued wyrm at level 37 on the 13rd Pyre 124th year of Ascendancy at 13:38 Killed by overpowered greater multi-hued wyrm at level 37 on the 13rd Pyre 124th year of Ascendancy at 15:04 Killed by overpowered greater multi-hued wyrm at level 38 on the 13rd Pyre 124th year of Ascendancy at 16:30 Killed by overpowered greater multi-hued wyrm at level 38 on the 13rd Pyre 124th year of Ascendancy at 20:16 Killed by overpowered greater multi-hued wyrm at level 38 on the 13rd Pyre 124th year of Ascendancy at 21:57 Killed by overpowered greater multi-hued wyrm at level 38 on the 14th Pyre 124th year of Ascendancy at 01:15 Killed by overpowered greater multi-hued wyrm at level 38 on the 14th Pyre 124th year of Ascendancy at 02:54 Killed by overpowered greater multi-hued wyrm at level 38 on the 14th Pyre 124th year of Ascendancy at 04:08 Killed by overpowered greater multi-hued wyrm at level 38 on the 14th Pyre 124th year of Ascendancy at 05:07 Killed by overpowered greater multi-hued wyrm at level 38 on the 14th Pyre 124th year of Ascendancy at 06:22 Killed by overpowered greater multi-hued wyrm at level 38 on the 14th Pyre 124th year of Ascendancy at 07:33 Killed by Odin (servant of Ragnarok) at level 39 on the 22nd Pyre 124th year of Ascendancy at 02:21 Killed by Slasul at level 39 on the 24th Pyre 124th year of Ascendancy at 05:07 Killed by Odin (servant of Ragnarok) at level 39 on the 24th Pyre 124th year of Ascendancy at 07:09 Killed by Ukllmswwik the Wise at level 40 on the 24th Pyre 124th year of Ascendancy at 11:08 Killed by Odin (servant of Ragnarok) at level 40 on the 24th Pyre 124th year of Ascendancy at 13:02 Killed by Ukllmswwik the Wise at level 40 on the 24th Pyre 124th year of Ascendancy at 14:33 Killed by Massok the Dragonslayer at level 42 on the 74th Pyre 124th year of Ascendancy at 18:50 Killed by Atamathon the Giant Golem at level 44 on the 10th Dusk 124th year of Ascendancy at 08:26 Killed by Atamathon the Giant Golem at level 44 on the 10th Dusk 124th year of Ascendancy at 09:50 Killed by Atamathon the Giant Golem at level 44 on the 10th Dusk 124th year of Ascendancy at 12:11 Killed by Atamathon the Giant Golem at level 44 on the 10th Dusk 124th year of Ascendancy at 13:36 Killed by Odin (servant of Ragnarok) at level 44 on the 10th Dusk 124th year of Ascendancy at 15:00 Killed by Atamathon the Giant Golem at level 44 on the 10th Dusk 124th year of Ascendancy at 16:08 Killed by Odin (servant of Ragnarok) at level 44 on the 35th Dusk 124th year of Ascendancy at 18:52 Killed by daelach at level 44 on the 41st Dusk 124th year of Ascendancy at 04:48 Killed by champion of Urh'Rok at level 44 on the 41st Dusk 124th year of Ascendancy at 13:15 Killed by Odin (servant of Ragnarok) at level 44 on the 41st Dusk 124th year of Ascendancy at 14:26 Killed by Odin (servant of Ragnarok) at level 45 on the 42nd Dusk 124th year of Ascendancy at 04:03 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 42nd Dusk 124th year of Ascendancy at 05:35 Killed by Odin (servant of Ragnarok) at level 45 on the 57th Dusk 124th year of Ascendancy at 14:12 Killed by Odin (servant of Ragnarok) at level 45 on the 59th Dusk 124th year of Ascendancy at 05:19 Killed by Betydathra the awoken tentacle tree at level 45 on the 59th Dusk 124th year of Ascendancy at 19:41 Killed by runed bone giant at level 47 on the 72nd Dusk 124th year of Ascendancy at 07:47 Killed by orc corruptor at level 47 on the 72nd Dusk 124th year of Ascendancy at 09:11 Killed by orc corruptor at level 47 on the 73rd Dusk 124th year of Ascendancy at 19:53 Killed by worm that walks at level 47 on the 75th Dusk 124th year of Ascendancy at 03:13 Killed by multi-hued drake at level 48 on the 52nd Haze 124th year of Ascendancy at 05:21 |
Primary Stats
| Strength | 76 (base 46) |
| Dexterity | 68 (base 20) |
| Constitution | 61 (base 34) |
| Magic | 110 (base 66) |
| Willpower | 72 (base 28) |
| Cunning | 90 (base 60) |
Resources
| Life | 1360/1360 |
| Mana | 643/643 |
| Positive | 0/197 |
| Vim | 266/266 |
| Healing Factor | 1.331168831169 |
| Regeneration | 2.9951298701302 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +18.48117196391% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
Offense: Mainhand
| Damage | 69 |
| Accuracy | 51 |
| Crit Chance | 57% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 72 |
| Crit Chance | 53% |
| Speed | 1 |
Offense: Mind
| Mindpower | 64 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +29% |
| Blight | +26% |
| Physical | +43% |
| Cold | +23% |
| All | +8% |
| Darkness | +55% |
| Light | +23% |
| Fire | +18% |
| Lightning | +14% |
Offense: Damage Penetration
| Physical | 0% |
| All | -20% |
Defense: Base
| Armour (hardiness) | 61.413408721348 (66.666666666667%) |
| Defense | 57 |
| Ranged Defense | 61 |
| Fatigue | 39 |
| Physical Save | 61 |
| Spell Save | 55 |
| Mental Save | 65 |
Defense: Resistances
| Acid | + 35%( 70%) |
| Blight | + 20%( 70%) |
| Arcane | + 19%( 75%) |
| Cold | + 40%( 70%) |
| All | 0%( 70%) |
| Darkness | + 54%( 70%) |
| Light | + 20%( 80%) |
| Lightning | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 36%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 46% |
| Bleed Resistance | 5% |
| Confusion Resistance | 35% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 409% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 635 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Fire alchemy | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Frost alchemy | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Energy alchemy | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Acid alchemy | 1.30 |
| 3/5 |
| 3/5 |
| 5/5 |
| 3/5 |
| Spell / Golemancy | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 2/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Celestial / Light | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Staff combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Elemental Discord |
| talent | Living Lightning |
| talent | Acid Infusion |
| detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You failed to protect the lost warrior from death by Harkor'Zun. Escort: lost warrior (level 1 of Daikara) | failed |
You failed to protect the lost warrior from death by skeleton magus. Escort: lost warrior (level 2 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you learnt talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Dreadfell. Escort: temporal explorer (level 3 of Dreadfell)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 0.80). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Scintillating Caves. Escort: worried loremaster (level 3 of Scintillating Caves)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2295. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of focus without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane Spellpower: +5 (+2 eff.) It can be used to phase door up to range 6, within radius 2 of the target location, costing 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
| Quiver | 39 alchemist ruby0.00 Encumbrance. Type: alchemist-gem / red ; tier 4 When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
| Light source | Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+4 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+3 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 43.27 cold damage and 50.30 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 1) Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. The set is complete. When wielded/worn: Armour: +9 Defense: +5 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Wil / +5 Con / +10 Lck Changes damage: +10% physical / +10% fire Talent mastery: +0.20 Wild-gift / Fire drake aspect Physical save: +15 (+4 eff.) Spell save: +15 (+5 eff.) Mental save: +15 (+4 eff.) It can be used to activate talent Bellowing Roar (costing 45 power out of 45/45) : Effective talent level: 3.6 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 5. The sound wave is so strong, your foes also take 163.31 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
| On hands | heroic voratun gauntlets of dispersion (0 def, 8 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Damage (Melee): 12 arcane Changes stats: +6 Mag / +7 Wil Changes resistances: +7% arcane Mental save: +9 (+2 eff.) Maximum life: +70.00 It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Flashpunish [power 379] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes damage: +18% blight Talent cooldown: Volcano (-4 turns) Talents granted: +3 Void Blast +5 Volcano Light radius: +3 It can be used to fire a bolt of a random element with (base) damage 190 to 379, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 21.19 cold and 24.64 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| On fingers | painweaver's voratun ring of darkness (+34%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +9 (+3 eff.) Changes resistances: +34% darkness Changes damage: +17% darkness / +6% all Spellpower: +13 (+4 eff.) Mindpower: +17 (+4 eff.) Rings can have magical properties. |
| Around neck | Ivadawen the voratun amuletInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +16 (+5 eff.) Armour: +9 Defense: +20 (+5 eff.) Changes stats: +10 Dex / +6 Wil / +19 Lck Changes resistances: +45% lightning / +6% nature Mental save: +18 (+4 eff.) Cut immunity: +5% Confusion immunity: +25% Stun/Freeze immunity: +46% Mindpower: +15 (+4 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Reduce all damage from unseen attackers: 17% Amulets can have magical properties. |
| In main hand | magewarrior's short dragonbone starstaff (30-36 power, 6 apr, darkness element)Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Physical crit. chance: +5.0% Physical power: +8 (+3 eff.) Changes damage: +30% darkness Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +23 (+6 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Garter GuardInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour penetration: +2 Physical crit. chance: +6.0% Physical power: +5 (+2 eff.) Armour: +2 Changes stats: +7 Str / +9 Dex / +7 Wil / +6 Cun / +3 Con Changes resistances penetration: +20% physical Changes damage: +6% lightning / +25% physical Critical mult.: +24.00% Physical save: +55 (+14 eff.) Spell save: +20 (+6 eff.) Mental save: +20 (+5 eff.) Maximum life: +70.00 A belt that goes around your waist. |
| In off hand | Fire Dragon Shield (16 def, 9 armour, 220 block)Requires: - Strength 28 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +9 Defense: +16 (+4 eff.) Ranged Defense: +15 (+4 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire Changes resistances: +35% fire Damage affinity(heal): +15% fire Talent granted: +5 Block Special effect on block: 30% chance that you'll breath stunning fire in a cone at the attacker (if within range 6). This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
| Cloak | Radiance (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 (+4 eff.) Damage when hit (Melee): 30 blinding light Changes stats: +10 Dex / +6 Cun / +8 Mag Changes resistances: +20% light / +20% darkness Changes resistances cap: +10% light Changes damage: +15% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Radiance +0.20 Spell / Phantasm +0.20 Celestial / Light Spellpower: +8 (+2 eff.) It can be used to activate talent Barrier (costing 40 power out of 40/40) : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A protective shield forms around you that lasts for up to 10 turns and negates 288 damage. The total damage the barrier can absorb will increase with your Spellpower. This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
| Main armor | Scale Mail of Kroltar (20 def, 18 armour)Requires: - Strength 38 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. The set is complete. When wielded/worn: Armour: +18 Defense: +20 (+5 eff.) Fatigue: +8% Changes stats: +10 Str / +8 Dex / +5 Mag / +5 Wil / +5 Cun / +9 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +240.00 It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) : Effective talent level: 3.6 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Spit a cloud of flames, doing 48.46 fire damage in a radius of 4 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
This item will automatically be transmogrified when you leave the level.movement infusion (400% speed; 7 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.movement infusion (579% speed; 7 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 579% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.wild infusion (resist 21%; cure mental, magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or magical effect and reduce all damage taken by 21% for 5 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
This item will automatically be transmogrified when you leave the level.acid wave rune (292 acid damage; disarm 5 turns with power 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 292.32 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 21 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.phase door rune (range 10; power 28; dur 6) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.shielding rune (absorb 337 for 5 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 337 damage for 5 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
This item will automatically be transmogrified when you leave the level.Branegas Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour penetration: +1 Armour: +5 Defense: +7 (+2 eff.) Changes resistances: +6% physical Changes resistances cap: +3% all Critical mult.: +6.00% Physical save: +35 (+9 eff.) Spell save: +14 (+5 eff.) Mental save: +13 (+3 eff.) Stamina each turn: +0.60 Maximum stamina: +10.00 Healing mod.: +35% Amulets can have magical properties. |
Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+5 eff.) Mental save: +18 (+4 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 4.0 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 305.87 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+2 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 3.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
This item will automatically be transmogrified when you leave the level.stralite amulet of perfection (0.34 Cunning / Survival,0.34 Spell / Frost alchemy) Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Talent masteries: +0.34 Cunning / Survival +0.34 Spell / Frost alchemy Amulets can have magical properties. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
This item will automatically be transmogrified when you leave the level.sneakthief's voratun ring of warding Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+4 eff.) Changes stats: +5 Cun / +7 Dex Changes resistances: +21% acid / +14% fire / +22% lightning / +24% cold Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.voratun ring of misery Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 17 bleed Effects on ranged hit: * 16% chance to cause random gloom Damage (Ranged): 21 bleed Changes stats: +7 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.quick stralite battleaxe of rage (45-67.5 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 111% When wielded/worn: Accuracy: +26 (+8 eff.) Changes stats: +7 Str / +5 Dex Changes damage: +16% physical Stamina when hit: +2.00 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.quick voratun battleaxe of rage (59-88.5 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.0 - 88.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 111% When wielded/worn: Accuracy: +31 (+9 eff.) Changes stats: +7 Str / +10 Dex Changes damage: +17% physical Stamina when hit: +2.00 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.quick voratun battleaxe of ruin (55-82.5 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 111% When wielded/worn: Accuracy: +14 (+5 eff.) Armour penetration: +13 Physical crit. chance: +16.0% Changes stats: +6 Dex Critical mult.: +26.00% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.elemental stralite dagger (27-35.1 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.0 - 35.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +12% acid / +9% fire / +8% lightning / +12% cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.truestriking voratun dagger of projection (39.5-51.35 power, 9 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +8 Changes resistances penetration: +12% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.warbringer's voratun dagger of torment (38-49.4 power, 9 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Physical power: +8 (+3 eff.) Changes stats: +4 Con Changes resistances penetration: +8% physical / +8% mind / +11% darkness Disarm immunity: +26% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.quick voratun greatmaul of shearing (68.5-102.75 power, 4 apr) Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 68.5 - 102.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 111% When wielded/worn: Accuracy: +14 (+5 eff.) Armour penetration: +16 Changes stats: +9 Dex Changes resistances penetration: +16% physical Changes damage: +13% physical Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.truestriking voratun greatmaul of crippling (67-100.5 power, 4 apr) Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.0 - 100.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +14 Physical crit. chance: +17.0% Changes resistances penetration: +13% physical Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.insidious voratun greatsword of shearing (61-97.6 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +42 insidious poison When wielded/worn: Armour penetration: +13 Changes resistances penetration: +13% physical Changes damage: +19% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.insidious voratun greatsword of vileness (62-99.2 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 37% chance to disease Damage (Melee): +42 insidious poison / +24 blight Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.truestriking voratun greatsword of paradox (64.5-103.2 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +23 temporal When wielded/worn: Accuracy: +17 (+6 eff.) Armour penetration: +10 Damage when hit (Melee): 20 temporal Changes resistances: +19% temporal Changes resistances penetration: +19% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.chilling stralite longsword of massacre (44.5-62.3 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 44.5 - 62.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +17 cold Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.dreamer's living mindstar of frost (15-16.5 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar dreams of an epiphany. This natural frost should be returned to the wyrm. Base power: 15.0 - 16.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +8 Damage when hit (Melee): 9 ice Changes resistances: +16% mind / +12% cold Changes resistances penetration: +16% cold Changes damage: +11% cold Mental save: +5 (+1 eff.) Maximum psi: +15.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.honing living mindstar of venom (16.5-18.15 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural venom should be returned to the wyrm. This honing mindstar will focus other psionic mindstars. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 14 acid Changes stats: +2 Cun / +3 Wil Changes resistances: +13% acid / +5% physical Changes resistances penetration: +5% acid / +9% physical Changes damage: +16% acid / +4% physical Life regen: +2.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Rod of Sarrilon (30-36 power, 4 apr, temporal element)Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +8 Mag / +7 Wil Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Time Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+10 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. This item has been sent to the Item's Vault. |
This item will automatically be transmogrified when you leave the level.bloodlich's dragonbone starstaff of greater warding (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +12 Defense: +8 (+2 eff.) Changes stats: +6 Mag / +6 Cun / +6 Con Maximum wards: +3 darkness Changes damage: +30% darkness Talents granted: +3 Ward +1 Command Staff Critical mult.: +22.00% Vim when firing critical spell: +6.00 Maximum vim: +33.00 Maximum neg.energy: +25.00 Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.dragonbone magestaff (30-36 power, 6 apr, fire element) Requires: - Magic 48 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% fire Talent granted: +1 Command Staff Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.ethereal dragonbone magestaff of protection (30-36 power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +17 (+5 eff.) Damage (Melee): 10 % chance of confusion Changes resistances: +15% arcane Changes damage: +30% arcane Talent granted: +1 Command Staff Spellpower: +22 (+6 eff.) Spell crit. chance: +5% Damage Shield penetration: +38% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.ethereal dragonbone starstaff of power (30-36 power, 6 apr, temporal element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +21 (+6 eff.) Damage (Melee): 9 % chance of confusion Changes damage: +30% temporal Talent granted: +1 Command Staff Spellpower: +39 (+10 eff.) Spell crit. chance: +5% Damage Shield penetration: +19% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.infernal dragonbone vilestaff of greater warding (30-36 power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +7 Defense: +9 (+3 eff.) Damage (Melee): 26 fire Maximum wards: +3 blight Changes damage: +30% blight Talents granted: +3 Ward +1 Command Staff Critical mult.: +28.00% Spellpower: +20 (+5 eff.) Spell crit. chance: +5% See invisible: +12 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.lifebinding dragonbone starstaff of protection (30-36 power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Con Changes resistances: +15% light Changes damage: +30% light Talent granted: +1 Command Staff Life regen: +1.30 Spellpower: +22 (+6 eff.) Spell crit. chance: +5% Healing mod.: +20% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.lifebinding elven-wood vilestaff (25-30 power, 5 apr, fire element) Requires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Con Changes damage: +25% fire Talent granted: +1 Command Staff Life regen: +1.20 Spellpower: +19 (+5 eff.) Spell crit. chance: +4% Healing mod.: +18% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.magelord's elven-wood vilestaff (25-30 power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Damage (Melee): 23 arcane Changes damage: +25% blight Talent granted: +1 Command Staff Maximum mana: +73.00 Spellpower: +20 (+5 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.magewarrior's short dragonbone magestaff of wizardry (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +11 (+4 eff.) Physical crit. chance: +7.0% Physical power: +11 (+4 eff.) Changes stats: +3 Mag / +2 Wil Changes damage: +30% fire Talent granted: +1 Command Staff Critical mult.: +14.00% Maximum mana: +42.00 Spellpower: +30 (+8 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.gunslinger's voratun steamgun of nature Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Accuracy bonus: +0.1% dam / acc Armour Penetration: +28 Attack speed: 100% Firing range: +10 Travel speed: +600% Damage (Ranged): +11 nature Attacks use: 2.0 Steam When wielded/worn: Changes resistances: +6% all Changes resistances penetration: +5% nature Changes damage: +16% physical Talents cooldown: Trick Shot (-2 turns) Strafe (-2 turns) Double Shots (-2 turns) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level.voratun steamgun of true shot Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Accuracy bonus: +0.1% dam / acc Armour Penetration: +28 Attack speed: 100% Firing range: +10 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +13.0% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level.blazebringer's voratun waraxe of crippling (41-57.4 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 2) on crit: +11 fire When wielded/worn: Physical crit. chance: +11.0% Changes resistances penetration: +9% fire Global speed: +3% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.inquisitor's stralite waraxe of ruin (32.5-45.5 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 19 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Armour penetration: +10 Physical crit. chance: +9.0% Critical mult.: +14.00% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.quick stralite waraxe of shearing (30.5-42.7 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 111% When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +13 Changes stats: +4 Dex Changes resistances penetration: +9% physical Changes damage: +9% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level.insulating drakeskin leather belt of the vagrant Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +1 Con Changes resistances: +12% fire / +14% cold Mental save: +10 (+2 eff.) Mindpower: +5 (+1 eff.) A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.skylord's drakeskin leather belt of recklessness Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+2 eff.) Changes stats: +5 Str / +6 Dex / +5 Wil / +4 Cun Critical mult.: +13.00% Physical save: +16 (+4 eff.) Spell save: +15 (+5 eff.) Mental save: +15 (+4 eff.) A belt that goes around your waist. |
Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% cold / +20% fire / -30% arcane / +20% nature Changes resistances cap: +10% lightning / +10% darkness / +10% cold / +10% fire / -30% arcane / +10% nature It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.), costing 50 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
This item will automatically be transmogrified when you leave the level.murderer's elven-silk cloak of Eldoral (3 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +4 Defense: +3 (+1 eff.) Changes stats: +6 Cun / +6 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Anolin the Dazzleravager (5 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes resistances: +30% acid / +9% light / +20% blight / +15% mind / +5% arcane Changes damage: +18% acid / +15% mind / +6% light Life regen: +6.00 Maximum life: +75.00 Healing mod.: +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.dreamer's elven-silk robe of lightning (+27%) (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes resistances: +27% lightning / +20% mind / +25% darkness Changes damage: +18% lightning Physical save: +14 (+4 eff.) Spell save: +16 (+5 eff.) Mental save: +38 (+9 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.stormwoven elven-silk robe of life (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +7 Str / +6 Mag / +6 Wil Changes resistances: +12% blight / +9% cold / +11% lightning Changes damage: +20% lightning / +7% physical / +9% cold Life regen: +3.60 Maximum life: +75.00 Healing mod.: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.Unbreakable Greaves (8 def, 20 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+4 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
This item will automatically be transmogrified when you leave the level.miner's pair of voratun boots of evasion (14 def, 12 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +12 Defense: +14 (+4 eff.) Fatigue: +4% Infravision radius: +2 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 31% chance to evade melee and ranged attacks and 21 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.miner's pair of voratun boots of tirelessness (0 def, 12 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +12 Fatigue: +4% Stamina each turn: +0.90 Maximum stamina: +29.00 Infravision radius: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.pair of voratun boots of invasion (0 def, 5 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+2 eff.) Armour: +5 Fatigue: +4% Changes resistances penetration: +11% physical Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.traveler's pair of drakeskin leather boots of invasion (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 (+2 eff.) Armour: +5 Fatigue: -1% Changes resistances penetration: +8% physical Maximum encumbrance: +45 Physical save: +8 (+2 eff.) A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.undeterred pair of drakeskin leather boots (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Silence immunity: +35% Confusion immunity: +35% Stun/Freeze immunity: +26% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.wanderer's pair of voratun boots of phasing (0 def, 5 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +3 Mag / +3 Wil / +3 Cun / +5 Con Physical save: +21 (+5 eff.) Mental save: +15 (+4 eff.) It can be used to blink to a nearby random location (rad 11), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.wanderer's pair of voratun boots of speed (0 def, 5 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +3 Cun / +4 Con Physical save: +21 (+5 eff.) Mental save: +16 (+4 eff.) Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Will of Ul'Gruth (0 def, 15 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Changes stats: +5 Str / +5 Mag Changes resistances penetration: +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality Your Obliterating Smash can destroy walls. It can be used to activate talent Obliterating Smash (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 3 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
This item will automatically be transmogrified when you leave the level.brawler's drakeskin leather gloves (0 def, 3 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +3 Str / +5 Dex / +5 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +11 (+3 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.heroic voratun gauntlets (0 def, 8 armour) Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Mental save: +9 (+2 eff.) Maximum life: +44.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. You need to find something to bind its powers. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+3 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
This item will automatically be transmogrified when you leave the level.Infused Cerebrum (8 def, 0 armour) Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +10 Mag / +12 Wil / +10 Cun Fear immunity: -60% Spellpower: +12 (+3 eff.) Mindpower: +12 (+3 eff.) It can be used to assault the mind of a foe to utterly dominate it, costing 100 power out of 150/150. This headwear seems made entirely out of half rotten brain matter. Do you really want to put that over your head? |
This item will automatically be transmogrified when you leave the level.clarifying elven-silk wizard hat of light (+22%) (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Cun Changes resistances: +22% light Changes damage: +15% light Mental save: +12 (+3 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.dragonslayer's drakeskin leather cap of knowledge (0 def, 5 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Cun / +4 Wil Changes resistances: +10% acid / +11% fire / +14% lightning / +12% cold Mindpower: +5 (+1 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level.miner's drakeskin leather cap of absorption (0 def, 9 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +9 Fatigue: +5% Stamina when hit: +2.30 Equilibrium when hit: +1.90 Infravision radius: +3 A cap made of leather. |
This item will automatically be transmogrified when you leave the level.psion's elven-silk wizard hat (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +16% mind Changes damage: +12% mind Physical save: +9 (+2 eff.) Mental save: +15 (+4 eff.) Maximum psi: +21.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.fearforged voratun mail armour of lightning resistance (5 def, 10 armour) Requires: - Strength 48 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +27% Changes stats: +7 Con Changes resistances: +29% lightning / +11% fire / -16% light / +12% darkness Physical save: +8 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.hardened stralite mail armour of Eyal (4 def, 16 armour) Requires: - Strength 38 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +16 Defense: +4 (+1 eff.) Fatigue: +16% Changes resistances: +9% acid / +9% physical / +9% cold / +9% lightning / +9% fire Life regen: +1.80 Maximum life: +66.00 Healing mod.: +22% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.radiant voratun mail armour of implacability (5 def, 18 armour) Requires: - Strength 48 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +18 Defense: +5 (+1 eff.) Fatigue: +7% Damage when hit (Melee): 10 light Changes stats: +4 Wil Changes resistances: +24% blight / +30% darkness Physical save: +15 (+4 eff.) Light radius: +2 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.voratun mail armour 'Growjam' (5 def, 10 armour) Requires: - Strength 48 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 12 arcane / 8 nature Changes resistances: +9% nature Changes resistances penetration: +15% arcane Changes damage: +15% arcane / +30% nature Life regen: +8.00 Stamina each turn: +2.50 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.enlightening drakeskin leather armour (5 def, 8 armour) Requires: - Strength 20 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Changes stats: +8 Cun / +7 Wil Mental save: +19 (+5 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.enlightening reinforced leather armour of delving (4 def, 7 armour) Requires: - Strength 18 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes stats: +8 Str / +6 Cun / +7 Wil Changes resistances: +17% darkness / +9% physical Mental save: +17 (+4 eff.) Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 1.8 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 33 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
hardened leather armour of the deep (3 def, 8 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +8% Changes resistances: +6% acid / +7% cold Allows you to breathe in: water A suit of armour made of leather. |
marauder's drakeskin leather armour of the hero (12 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+3 eff.) Fatigue: +8% Changes stats: +17 Str / +21 Dex / +11 Mag / +11 Wil / +10 Cun / +5 Con Physical save: +17 (+4 eff.) Maximum life: +60.00 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.multi-hued reinforced leather armour of the wind (11 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +11 Physical crit. chance: +7.0% Armour: +7 Defense: +11 (+3 eff.) Fatigue: +8% Changes resistances: +12% acid / +13% physical / +12% cold / +16% lightning / +10% fire Stamina each turn: +1.00 Mindpower: +13 (+3 eff.) Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 165 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
rejuvenating drakeskin leather armour of alacrity (5 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Life regen: +3.60 Stamina each turn: +1.40 Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.spiked drakeskin leather armour of the wind (17 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +5.0% Armour: +8 Defense: +17 (+5 eff.) Fatigue: +8% Damage when hit (Melee): 16 physical Stamina each turn: +1.10 Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 5.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 202 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
The Black Plate (25 def, 35 armour)Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+4 eff.) Armour: +35 Defense: +25 (+7 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression +0.20 Corruption / Wrath Physical save: +15 (+4 eff.) Spell save: +25 (+7 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. Activating this item is instant. It can be used to activate talent Link of Pain (costing 15 power out of 15/15) : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Is: a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 70% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
This item will automatically be transmogrified when you leave the level.enlightening voratun plate armour of natural resilience (9 def, 16 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by arcane disrupting forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Changes stats: +8 Cun / +3 Wil Changes resistances: +19% nature / +14% blight Reduced damage from: +10% Unnatural Mental save: +15 (+4 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.prismatic stralite plate armour of implacability (7 def, 22 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +22 Defense: +7 (+2 eff.) Fatigue: +20% Changes resistances: +13% light / +17% darkness Physical save: +9 (+2 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.spiked voratun plate armour of the deep (9 def, 19 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +19 Defense: +9 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 19 physical Changes resistances: +11% acid / +14% cold Allows you to breathe in: water A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.The Black Wall (12 def, 9 armour, 200 block) Requires: - Strength 28 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +9 Defense: +12 (+3 eff.) Ranged Defense: +15 (+4 eff.) Fatigue: +28% Damage when hit (Melee): 10 darkness Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield Talent granted: +5 Block Shadow Power: +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
This item will automatically be transmogrified when you leave the level.crackling voratun shield of radiance (12 def, 3 armour, 185.5 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+3 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Effects when hit in melee: * 15% chance to daze at end of turn * 29% chance to blind Changes stats: +3 Dex / +3 Mag / +5 Con Changes resistances: +15% lightning / +19% light Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.impervious voratun shield of radiance (12 def, 11 armour, 299 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +11 Defense: +12 (+3 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Effects when hit in melee: * 36% chance to blind Changes stats: +4 Mag / +10 Con Changes resistances: +13% light Talent granted: +5 Block Physical save: +7 (+2 eff.) Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.stralite shield 'Boregas' (10 def, 2 armour, 143.5 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Effects when hit in melee: * 14% chance to corrode armour by 30% * 11% chance to daze at end of turn Changes stats: +2 Dex / +2 Con Changes resistances: +13% acid / +24% fire / +14% lightning Changes resistances penetration: +20% arcane / +15% mind Talent granted: +4 Block Handheld deflection devices. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
This item will automatically be transmogrified when you leave the level.Arkul's Siege Arrows (14/14, 68-95.2 power, 100 apr) Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 68.0 - 95.2 Uses stats: 70% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +100 Crit. chance: +10.0% Capacity: 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
This item will automatically be transmogrified when you leave the level.flaming quiver of dragonbone arrows of paradox (23/23, 55-77 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 55.0 - 77.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 23 On weapon hit: * 9% chance to gain 10% of a turn (3/turn limit) Damage (Ranged): +18 temporal Burst (radius 1) on hit: +27 fire Arrows are used with bows to pierce your foes to death. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Pulverizing Auger (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 6 Travel Speed: instantaneous Is: a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 377.50 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 3 It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
This item will automatically be transmogrified when you leave the level.dreamer's dwarven lantern of illusion Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +11 (+3 eff.) Physical save: +17 (+4 eff.) Spell save: +17 (+5 eff.) Mental save: +29 (+7 eff.) Mindpower: +9 (+2 eff.) Mental crit. chance: +6% Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
28 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
13 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 691.20 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.deadly pouch of voratun shots of persecution (21/21, 64-76.8 power, 6 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 64.0 - 76.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +7.0% Capacity: 21 On weapon hit: * disrupts spell-casting Damage against: +26% Unnatural Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.high-capacity pouch of voratun shots of the leech (49/49, 56-67.2 power, 6 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 56.0 - 67.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +7.0% Capacity: 49 On weapon hit: * Slows global speed by 17% * leeches stamina from the target When wielded/worn: Ammo reloads per turn: +4 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.pouch of stralite shots of crippling (20/20, 44.5-53.4 power, 5 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 44.5 - 53.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +14.5% Capacity: 20 On weapon crit: * cripple the target Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.sentry's pouch of voratun shots (50/50, 60.5-72.6 power, 10 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 60.5 - 72.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +7.0% Capacity: 50 Turns elapse between self-loadings: 4 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.slimey-burst pouch of voratun shots of erosion (20/21, 51.5-61.8 power, 6 apr) Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 51.5 - 61.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +7.0% Capacity: 21 Damage (Ranged): +13 nature / +14 temporal Burst (radius 1) on hit: +12 nature slow Burst (radius 2) on crit: +8 nature slow Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.overpowered voratun torque of kinetic psionic shield [power 281] (30 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 281 for 7 turns, putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level.supercharged stralite torque of thermal psionic shield [power 155] (25 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 155 for 7 turns, putting all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level.warded voratun torque of thermal psionic shield [power 149] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Maximum wards: +2 physical / +4 mind / +3 darkness Talent granted: +1 Ward It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 149 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+3 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 325.50 temporal and 325.50 darkness damage (based on Magic), costing 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
16 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Ragnarok the Shalore Alchemist level 33
56th Haze 123rd year of Ascendancy at 14:58 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Ragnarok the Shalore Alchemist level 15
61st Dusk 122nd year of Ascendancy at 20:20 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Ragnarok the Shalore Alchemist level 36
15th Regrowth 124th year of Ascendancy at 04:36 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Ragnarok the Shalore Alchemist level 37
13rd Pyre 124th year of Ascendancy at 11:23 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Ragnarok the Shalore Alchemist level 44
3rd Flare 124th year of Ascendancy at 02:34 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Ragnarok the Shalore Alchemist level 35
5th Decay 123rd year of Ascendancy at 08:13 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Ragnarok the Shalore Alchemist level 30
68th Dusk 123rd year of Ascendancy at 05:16 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Ragnarok the Shalore Alchemist level 47
34th Haze 124th year of Ascendancy at 18:57 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Ragnarok the Shalore Alchemist level 36
10th Pyre 124th year of Ascendancy at 03:41 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Ragnarok the Shalore Alchemist level 11
13rd Dusk 122nd year of Ascendancy at 03:47 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Ragnarok the Shalore Alchemist level 50
71st Haze 124th year of Ascendancy at 02:41 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Ragnarok the Shalore Alchemist level 39
24th Pyre 124th year of Ascendancy at 09:05 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Ragnarok the Shalore Alchemist level 34
78th Haze 123rd year of Ascendancy at 19:03 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Ragnarok the Shalore Alchemist level 16
1st Time of Equilibrium 122nd year of Ascendancy at 21:06 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Ragnarok the Shalore Alchemist level 33
45th Haze 123rd year of Ascendancy at 23:44 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Ragnarok the Shalore Alchemist level 21
45th Regrowth 123rd year of Ascendancy at 07:24 see stats
Emancipation (Exploration mode)
Had the golem kill a boss while its master was already dead.By Ragnarok the Shalore Alchemist level 21
7th Regrowth 123rd year of Ascendancy at 10:06 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Ragnarok the Shalore Alchemist level 16
1st Time of Equilibrium 122nd year of Ascendancy at 12:27 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ragnarok the Shalore Alchemist level 28
18th Dusk 123rd year of Ascendancy at 08:54 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Ragnarok the Shalore Alchemist level 40
24th Pyre 124th year of Ascendancy at 16:18 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ragnarok the Shalore Alchemist level 15
61st Dusk 122nd year of Ascendancy at 18:22 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Ragnarok the Shalore Alchemist level 39
14th Pyre 124th year of Ascendancy at 09:10 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Ragnarok the Shalore Alchemist level 32
8th Haze 123rd year of Ascendancy at 01:00 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Ragnarok the Shalore Alchemist level 10
7th Flare 122nd year of Ascendancy at 02:04 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Ragnarok the Shalore Alchemist level 20
9th Allure 123rd year of Ascendancy at 13:30 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Ragnarok the Shalore Alchemist level 30
66th Dusk 123rd year of Ascendancy at 04:22 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Ragnarok the Shalore Alchemist level 40
24th Pyre 124th year of Ascendancy at 09:05 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Ragnarok the Shalore Alchemist level 50
69th Haze 124th year of Ascendancy at 07:41 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Ragnarok the Shalore Alchemist level 25
7th Pyre 123rd year of Ascendancy at 14:18 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Ragnarok the Shalore Alchemist level 32
24th Haze 123rd year of Ascendancy at 18:33 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Ragnarok the Shalore Alchemist level 17
30th Haze 122nd year of Ascendancy at 03:17 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Ragnarok the Shalore Alchemist level 25
4th Pyre 123rd year of Ascendancy at 17:47 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Ragnarok the Shalore Alchemist level 32
23rd Haze 123rd year of Ascendancy at 10:40 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Ragnarok the Shalore Alchemist level 18
8th Decay 122nd year of Ascendancy at 14:50 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Ragnarok the Shalore Alchemist level 35
78th Haze 123rd year of Ascendancy at 23:36 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Ragnarok the Shalore Alchemist level 21
7th Regrowth 123rd year of Ascendancy at 10:06 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Ragnarok the Shalore Alchemist level 15
61st Dusk 122nd year of Ascendancy at 20:20 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Ragnarok the Shalore Alchemist level 21
44th Regrowth 123rd year of Ascendancy at 11:30 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Ragnarok the Shalore Alchemist level 12
41st Dusk 122nd year of Ascendancy at 18:34 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Ragnarok the Shalore Alchemist level 15
61st Dusk 122nd year of Ascendancy at 20:20 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Ragnarok the Shalore Alchemist level 13
48th Dusk 122nd year of Ascendancy at 01:57 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Ragnarok the Shalore Alchemist level 41
40th Pyre 124th year of Ascendancy at 09:10 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Ragnarok the Shalore Alchemist level 27
29th Pyre 123rd year of Ascendancy at 15:31 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Ragnarok the Shalore Alchemist level 20
10th Allure 123rd year of Ascendancy at 04:23 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Ragnarok the Shalore Alchemist level 31
74th Dusk 123rd year of Ascendancy at 14:24 see stats
Log
Odin (servant of Ragnarok) hits Rattlesnake for 71 cold damage.
Rattlesnake is not dazed anymore.
Odin (servant of Ragnarok) reflects damage back to Rattlesnake!
Caustic Golem from Odin (servant of Ragnarok) hits Rattlesnake for 61 acid damage.
Odin (servant of Ragnarok) hits Rattlesnake for 4 physical, 39 physical, 52 darkness (95 total damage).
Rattlesnake hits Odin (servant of Ragnarok) for 7 physical damage.
Acid Splash from Odin (servant of Ragnarok) hits Rattlesnake for 11 acid damage.
Ragnarok's spell attains critical power!
Talent Throw Bomb is ready to use.
Ragnarok receives 31 healing.
Ragnarok's Living Lightning hits Rattlesnake for 194 lightning damage.
Odin (servant of Ragnarok) uses Crush.
Odin (servant of Ragnarok) misses Rattlesnake.
Odin (servant of Ragnarok) hits Rattlesnake for 137 cold damage.
Odin (servant of Ragnarok) killed Rattlesnake!
Ragnarok picks up (2.): pair of voratun boots of invasion (0 def, 5 armour).
Resting starts...
Ragnarok slows down.
Talent Timeless is ready to use.
Odin (servant of Ragnarok)'s acid coating is diluted.
Rested for 9 turns (stop reason: all resources and life at maximum).
Odin (servant of Ragnarok) deactivates Reflective Skin.
Ragnarok deactivates Elemental Discord.
Ragnarok deactivates Living Lightning.
Ragnarok deactivates Acid Infusion.























































































































































