
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 50 / 351% |
| Size | big |
| Lifes / Deaths | Killed by skeleton mage at level 2 on the 75th Pyre 122nd year of Ascendancy at 16:07 / 203Killed by Prox the Mighty at level 3 on the 77th Pyre 122nd year of Ascendancy at 20:04 Killed by Gleldassra the minotaur at level 8 on the 4th Mirth 122nd year of Ascendancy at 05:00 Killed by Gleldassra the minotaur at level 8 on the 4th Mirth 122nd year of Ascendancy at 07:10 Killed by venom drake hatchling at level 10 on the 2nd Summertide 122nd year of Ascendancy at 05:42 Killed by elven cultist at level 10 on the 1st Flare 122nd year of Ascendancy at 01:12 Killed by steamgun turret at level 12 on the 6th Flare 122nd year of Ascendancy at 19:28 Killed by ritch flamespitter at level 12 on the 6th Flare 122nd year of Ascendancy at 20:57 Killed by Bomon the krog at level 12 on the 6th Flare 122nd year of Ascendancy at 22:06 Killed by Bomon the krog at level 12 on the 6th Flare 122nd year of Ascendancy at 23:42 Killed by Irbum the halfling at level 12 on the 7th Flare 122nd year of Ascendancy at 00:38 Killed by Irbum the halfling at level 12 on the 7th Flare 122nd year of Ascendancy at 02:39 Killed by Nerulrawe the giant venus flytrap at level 14 on the 6th Dusk 122nd year of Ascendancy at 15:10 Killed by Nerulrawe the giant venus flytrap at level 14 on the 6th Dusk 122nd year of Ascendancy at 16:41 Killed by Uszimdar the shalore at level 15 on the 13rd Dusk 122nd year of Ascendancy at 03:57 Killed by Bogur the halfling at level 15 on the 13rd Dusk 122nd year of Ascendancy at 13:50 Killed by Olcon the human at level 15 on the 13rd Dusk 122nd year of Ascendancy at 15:35 Killed by Olcon the human at level 15 on the 13rd Dusk 122nd year of Ascendancy at 16:50 Killed by Imien the giant at level 15 on the 13rd Dusk 122nd year of Ascendancy at 18:19 Killed by Olcon the human at level 15 on the 13rd Dusk 122nd year of Ascendancy at 20:03 Killed by Lchniiel the shalore at level 15 on the 35th Dusk 122nd year of Ascendancy at 01:03 Killed by Glylrarissra the dredgling at level 15 on the 37th Dusk 122nd year of Ascendancy at 09:21 Killed by Elerama the Guardian at level 15 on the 37th Dusk 122nd year of Ascendancy at 12:11 Killed by devourer at level 15 on the 37th Dusk 122nd year of Ascendancy at 17:18 Killed by Gonor the Guardian at level 15 on the 37th Dusk 122nd year of Ascendancy at 20:03 Killed by war hound at level 15 on the 37th Dusk 122nd year of Ascendancy at 21:39 Killed by Betytira the Guardian at level 15 on the 38th Dusk 122nd year of Ascendancy at 03:01 Killed by Betytira the Guardian at level 15 on the 38th Dusk 122nd year of Ascendancy at 05:31 Killed by Salomina the snow giant chieftain at level 15 on the 38th Dusk 122nd year of Ascendancy at 09:08 Killed by champion of Urh'Rok at level 16 on the 38th Dusk 122nd year of Ascendancy at 12:42 Killed by champion of Urh'Rok at level 16 on the 38th Dusk 122nd year of Ascendancy at 14:38 Killed by champion of Urh'Rok at level 16 on the 38th Dusk 122nd year of Ascendancy at 16:41 Killed by champion of Urh'Rok at level 16 on the 38th Dusk 122nd year of Ascendancy at 18:17 Killed by champion of Urh'Rok at level 16 on the 38th Dusk 122nd year of Ascendancy at 20:04 Killed by champion of Urh'Rok at level 16 on the 38th Dusk 122nd year of Ascendancy at 21:45 Killed by champion of Urh'Rok at level 16 on the 38th Dusk 122nd year of Ascendancy at 22:57 Killed by champion of Urh'Rok at level 16 on the 39th Dusk 122nd year of Ascendancy at 00:28 Killed by champion of Urh'Rok at level 16 on the 39th Dusk 122nd year of Ascendancy at 01:46 Killed by champion of Urh'Rok at level 16 on the 39th Dusk 122nd year of Ascendancy at 02:50 Killed by champion of Urh'Rok at level 16 on the 39th Dusk 122nd year of Ascendancy at 04:19 Killed by champion of Urh'Rok at level 16 on the 39th Dusk 122nd year of Ascendancy at 05:41 Killed by spectral rat at level 18 on the 23rd Haze 122nd year of Ascendancy at 14:06 Killed by Zubyvea the spectral rat at level 18 on the 23rd Haze 122nd year of Ascendancy at 15:29 Killed by Zubyvea the spectral rat at level 18 on the 23rd Haze 122nd year of Ascendancy at 17:10 Killed by Belarilrath the copperhead snake at level 19 on the 25th Haze 122nd year of Ascendancy at 15:51 Killed by Belarilrath the copperhead snake at level 19 on the 25th Haze 122nd year of Ascendancy at 17:35 Killed by Wrathroot at level 19 on the 26th Haze 122nd year of Ascendancy at 00:55 Killed by Shkan the thalore at level 21 on the 41st Haze 122nd year of Ascendancy at 05:14 Killed by Naai the human at level 21 on the 41st Haze 122nd year of Ascendancy at 07:09 Killed by Galsaas the shalore at level 21 on the 63rd Haze 122nd year of Ascendancy at 00:07 Killed by Glamiwe the scourge drake at level 23 on the 6th Allure 123rd year of Ascendancy at 09:52 Killed by Glamiwe the scourge drake at level 23 on the 6th Allure 123rd year of Ascendancy at 11:13 Killed by Xanowe the skeleton mage at level 25 on the 11st Regrowth 123rd year of Ascendancy at 01:17 Killed by Animated runic hardened leather sling of piercing at level 26 on the 11st Regrowth 123rd year of Ascendancy at 21:56 Killed by Poltergeist Signal at level 26 on the 11st Regrowth 123rd year of Ascendancy at 23:39 Killed by elven blood mage at level 27 on the 18th Regrowth 123rd year of Ascendancy at 04:23 Killed by Betyrin the elven cultist at level 27 on the 18th Regrowth 123rd year of Ascendancy at 13:41 Killed by elven cultist at level 27 on the 18th Regrowth 123rd year of Ascendancy at 16:50 Killed by Fropa the halfling at level 27 on the 19th Regrowth 123rd year of Ascendancy at 05:51 Killed by Fropa the halfling at level 27 on the 19th Regrowth 123rd year of Ascendancy at 07:32 Killed by Silessra the fire wyrm at level 28 on the 23rd Regrowth 123rd year of Ascendancy at 06:14 Killed by Silessra the fire wyrm at level 28 on the 23rd Regrowth 123rd year of Ascendancy at 08:07 Killed by multi-hued drake at level 28 on the 23rd Regrowth 123rd year of Ascendancy at 23:08 Killed by poison gas trap at level 28 on the 24th Regrowth 123rd year of Ascendancy at 04:02 Killed by Xanuwyn the orc summoner at level 29 on the 36th Regrowth 123rd year of Ascendancy at 03:23 Killed by Xanuwyn the orc summoner at level 29 on the 36th Regrowth 123rd year of Ascendancy at 05:59 Killed by armoured skeleton warrior at level 29 on the 36th Regrowth 123rd year of Ascendancy at 16:37 Killed by Isemina the dreadmaster at level 29 on the 37th Regrowth 123rd year of Ascendancy at 02:35 Killed by Isemina the dreadmaster at level 29 on the 37th Regrowth 123rd year of Ascendancy at 06:05 Killed by Isemina the dreadmaster at level 29 on the 37th Regrowth 123rd year of Ascendancy at 08:52 Killed by Isemina the dreadmaster at level 29 on the 37th Regrowth 123rd year of Ascendancy at 10:34 Killed by Isemina the dreadmaster at level 29 on the 37th Regrowth 123rd year of Ascendancy at 12:10 Killed by Lisymira the crimson ooze at level 29 on the 38th Regrowth 123rd year of Ascendancy at 11:17 Killed by Bethokira the treant at level 29 on the 39th Regrowth 123rd year of Ascendancy at 17:34 Killed by Bethokira the treant at level 29 on the 39th Regrowth 123rd year of Ascendancy at 19:50 Killed by faerlhing at level 29 on the 40th Regrowth 123rd year of Ascendancy at 05:01 Killed by Shiondi the thalore at level 29 on the 57th Regrowth 123rd year of Ascendancy at 23:07 Killed by Shiondi the thalore at level 29 on the 58th Regrowth 123rd year of Ascendancy at 00:35 Killed by Ce'Nann the corrupted acidic digestor at level 31 on the 71st Regrowth 123rd year of Ascendancy at 09:57 Killed by corrupted acidic digestor at level 31 on the 71st Regrowth 123rd year of Ascendancy at 22:28 Killed by The Divine Writhing Mass at level 31 on the 72nd Regrowth 123rd year of Ascendancy at 05:14 Killed by Urkis, the High Tempest at level 31 on the 2nd Pyre 123rd year of Ascendancy at 06:43 Killed by Urkis, the High Tempest at level 31 on the 2nd Pyre 123rd year of Ascendancy at 08:07 Killed by Urerie the krog at level 32 on the 10th Pyre 123rd year of Ascendancy at 04:14 Killed by Aragorn at level 33 on the 12nd Pyre 123rd year of Ascendancy at 08:24 Killed by Elamina the elven blood mage at level 33 on the 12nd Pyre 123rd year of Ascendancy at 19:06 Killed by Bethoba the corrupted protosentient globula at level 33 on the 13rd Pyre 123rd year of Ascendancy at 10:53 Killed by Iselrawyn the corrupted acidic digestor at level 33 on the 13rd Pyre 123rd year of Ascendancy at 13:39 Killed by Iselrawyn the corrupted acidic digestor at level 33 on the 13rd Pyre 123rd year of Ascendancy at 16:15 Killed by elven corruptor at level 33 on the 14th Pyre 123rd year of Ascendancy at 03:54 Killed by Grand Corruptor at level 33 on the 14th Pyre 123rd year of Ascendancy at 07:23 Killed by treant at level 33 on the 14th Pyre 123rd year of Ascendancy at 10:34 Killed by Protector Myssil at level 33 on the 14th Pyre 123rd year of Ascendancy at 12:56 Killed by Shasshhiy'Kaish at level 33 on the 15th Pyre 123rd year of Ascendancy at 13:20 Killed by Belogatta the skeleton master archer at level 34 on the 73rd Pyre 123rd year of Ascendancy at 07:06 Killed by orc pyromancer at level 34 on the 75th Pyre 123rd year of Ascendancy at 08:06 Killed by ghoul at level 35 on the 76th Pyre 123rd year of Ascendancy at 15:48 Killed by ravaging entropic rip at level 35 on the 76th Pyre 123rd year of Ascendancy at 19:00 Killed by faerlhing at level 35 on the 76th Pyre 123rd year of Ascendancy at 20:35 Killed by Cyrybreba the skeleton archer at level 36 on the 79th Pyre 123rd year of Ascendancy at 13:27 Killed by Cyrybreba the skeleton archer at level 36 on the 79th Pyre 123rd year of Ascendancy at 15:28 Killed by orc high pyromancer at level 36 on the 1st Mirth 123rd year of Ascendancy at 16:20 Killed by emperor wight at level 36 on the 2nd Mirth 123rd year of Ascendancy at 14:13 Killed by orc corruptor at level 36 on the 2nd Mirth 123rd year of Ascendancy at 23:46 Killed by The Master at level 37 on the 3rd Mirth 123rd year of Ascendancy at 18:58 Killed by Islota the ancient elven mummy at level 37 on the 37th Dusk 123rd year of Ascendancy at 16:18 Killed by Betylralaith the cold drake hatchling at level 38 on the 38th Dusk 123rd year of Ascendancy at 13:53 Killed by Greater Mummy Lord at level 38 on the 39th Dusk 123rd year of Ascendancy at 03:53 Killed by Greater Mummy Lord at level 38 on the 39th Dusk 123rd year of Ascendancy at 05:40 Killed by Greater Mummy Lord at level 38 on the 39th Dusk 123rd year of Ascendancy at 06:54 Killed by Greater Mummy Lord at level 38 on the 39th Dusk 123rd year of Ascendancy at 08:24 Killed by Greater Mummy Lord at level 38 on the 39th Dusk 123rd year of Ascendancy at 10:04 Killed by Greater Mummy Lord at level 38 on the 39th Dusk 123rd year of Ascendancy at 11:52 Killed by Greater Mummy Lord at level 38 on the 39th Dusk 123rd year of Ascendancy at 19:04 Killed by skeleton master archer at level 38 on the 39th Dusk 123rd year of Ascendancy at 20:28 Killed by skeleton master archer at level 38 on the 39th Dusk 123rd year of Ascendancy at 22:35 Killed by Greater Mummy Lord at level 38 on the 39th Dusk 123rd year of Ascendancy at 23:55 Killed by Greater Mummy Lord at level 38 on the 40th Dusk 123rd year of Ascendancy at 10:33 Killed by Greater Mummy Lord at level 38 on the 40th Dusk 123rd year of Ascendancy at 13:30 Killed by Greater Mummy Lord at level 38 on the 40th Dusk 123rd year of Ascendancy at 15:03 Killed by Greater Mummy Lord at level 38 on the 40th Dusk 123rd year of Ascendancy at 17:11 Killed by Greater Mummy Lord at level 38 on the 40th Dusk 123rd year of Ascendancy at 20:59 Killed by Isamiseta the giant green ant at level 38 on the 40th Dusk 123rd year of Ascendancy at 22:33 Killed by Isamiseta the giant green ant at level 38 on the 40th Dusk 123rd year of Ascendancy at 23:59 Killed by Greater Mummy Lord at level 38 on the 41st Dusk 123rd year of Ascendancy at 01:43 Killed by Isamiseta the giant green ant at level 38 on the 41st Dusk 123rd year of Ascendancy at 03:09 Killed by Isamiseta the giant green ant at level 38 on the 41st Dusk 123rd year of Ascendancy at 04:32 Killed by Greater Mummy Lord at level 38 on the 41st Dusk 123rd year of Ascendancy at 06:26 Killed by Greater Mummy Lord at level 38 on the 41st Dusk 123rd year of Ascendancy at 07:48 Killed by Greater Mummy Lord at level 38 on the 41st Dusk 123rd year of Ascendancy at 09:39 Killed by Yviwe the orc archer at level 38 on the 41st Dusk 123rd year of Ascendancy at 11:04 Killed by Poridhetha the skeleton assassin at level 38 on the 41st Dusk 123rd year of Ascendancy at 12:42 Killed by Greater Mummy Lord at level 38 on the 41st Dusk 123rd year of Ascendancy at 20:40 Killed by Greater Mummy Lord at level 38 on the 41st Dusk 123rd year of Ascendancy at 22:52 Killed by Velulrata the rotting mummy at level 38 on the 42nd Dusk 123rd year of Ascendancy at 04:05 Killed by Emelaldamira the greater mummy at level 39 on the 42nd Dusk 123rd year of Ascendancy at 14:10 Killed by Emelaldamira the greater mummy at level 39 on the 42nd Dusk 123rd year of Ascendancy at 15:19 Killed by Ce'Nothra the orc warrior at level 39 on the 59th Dusk 123rd year of Ascendancy at 02:58 Killed by corrupted bandit lord at level 41 on the 63rd Dusk 123rd year of Ascendancy at 21:34 Killed by Vorinne the orc cryomancer at level 41 on the 6th Haze 123rd year of Ascendancy at 16:33 Killed by orc cryomancer at level 41 on the 6th Haze 123rd year of Ascendancy at 18:20 Killed by Zubadhessra the orc warrior at level 41 on the 6th Haze 123rd year of Ascendancy at 20:12 Killed by orc necromancer at level 41 on the 6th Haze 123rd year of Ascendancy at 22:12 Killed by orc necromancer at level 41 on the 7th Haze 123rd year of Ascendancy at 00:17 Killed by orc necromancer at level 41 on the 7th Haze 123rd year of Ascendancy at 02:21 Killed by Eluthra the chitinous spider at level 42 on the 14th Haze 123rd year of Ascendancy at 05:32 Killed by Eluthra the chitinous spider at level 42 on the 14th Haze 123rd year of Ascendancy at 08:19 Killed by Glussra the xhaiak arachnomancer at level 42 on the 15th Haze 123rd year of Ascendancy at 02:48 Killed by Xoriana the faerlhing at level 42 on the 15th Haze 123rd year of Ascendancy at 06:28 Killed by Xoriana the faerlhing at level 42 on the 15th Haze 123rd year of Ascendancy at 09:16 Killed by orc grand master assassin at level 42 on the 20th Haze 123rd year of Ascendancy at 12:55 Killed by ghoul at level 42 on the 20th Haze 123rd year of Ascendancy at 13:46 Killed by Lord of Skulls (warrior) at level 42 on the 20th Haze 123rd year of Ascendancy at 16:20 Killed by Xerilaith the orc berserker at level 42 on the 48th Haze 123rd year of Ascendancy at 23:54 Killed by Doomed Shade of Aragorn at level 43 on the 6th Decay 123rd year of Ascendancy at 04:37 Killed by Doomed Shade of Aragorn at level 43 on the 6th Decay 123rd year of Ascendancy at 06:37 Killed by Doomed Shade of Aragorn at level 43 on the 6th Decay 123rd year of Ascendancy at 08:38 Killed by Combat Trainer Aeribeth at level 43 on the 1st Wintertide 124th year of Ascendancy at 11:29 Killed by faerlhing at level 43 on the 1st Wintertide 124th year of Ascendancy at 19:25 Killed by faerlhing at level 43 on the 1st Wintertide 124th year of Ascendancy at 21:00 Killed by faerlhing at level 44 on the 1st Wintertide 124th year of Ascendancy at 23:05 Killed by Combat Trainer Xeretira at level 44 on the 2nd Wintertide 124th year of Ascendancy at 08:22 Killed by Combat Trainer Xeretira at level 44 on the 2nd Wintertide 124th year of Ascendancy at 10:18 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 1st Allure 124th year of Ascendancy at 15:32 Killed by Glorille the slimy ooze at level 45 on the 1st Allure 124th year of Ascendancy at 22:45 Killed by Emeba the Guardian at level 46 on the 2nd Allure 124th year of Ascendancy at 08:59 Killed by orc master wyrmic at level 46 on the 8th Allure 124th year of Ascendancy at 22:04 Killed by Belumilaith the fire drake hatchling at level 46 on the 4th Regrowth 124th year of Ascendancy at 10:34 Killed by Glorudatira the orc necromancer at level 47 on the 36th Regrowth 124th year of Ascendancy at 14:18 Killed by Glorudatira the orc necromancer at level 47 on the 36th Regrowth 124th year of Ascendancy at 16:11 Killed by orc necromancer at level 47 on the 36th Regrowth 124th year of Ascendancy at 17:53 Killed by Poliwen the orc blood mage at level 47 on the 36th Regrowth 124th year of Ascendancy at 20:26 Killed by sanguine horror at level 48 on the 37th Regrowth 124th year of Ascendancy at 09:58 Killed by Poreriath the orc blood mage at level 48 on the 37th Regrowth 124th year of Ascendancy at 11:45 Killed by Yviritha the orc necromancer at level 48 on the 37th Regrowth 124th year of Ascendancy at 19:42 Killed by Porebeth the orc necromancer at level 48 on the 37th Regrowth 124th year of Ascendancy at 21:50 Killed by sanguine horror at level 48 on the 38th Regrowth 124th year of Ascendancy at 00:53 Killed by Rak'shor, Grand Necromancer of the Pride at level 49 on the 39th Regrowth 124th year of Ascendancy at 13:56 Killed by Rak'shor, Grand Necromancer of the Pride at level 49 on the 39th Regrowth 124th year of Ascendancy at 15:40 Killed by skeleton mage at level 49 on the 39th Regrowth 124th year of Ascendancy at 17:19 Killed by Xeranne the orc archer at level 49 on the 51st Regrowth 124th year of Ascendancy at 20:05 Killed by giant spider at level 49 on the 52nd Regrowth 124th year of Ascendancy at 10:08 Killed by ritch flamespitter at level 50 on the 53rd Regrowth 124th year of Ascendancy at 22:28 Killed by Porobreta the Frozen Terror at level 50 on the 54th Regrowth 124th year of Ascendancy at 01:45 Killed by Porobreta the Frozen Terror at level 50 on the 54th Regrowth 124th year of Ascendancy at 04:38 Killed by Porobreta the Frozen Terror at level 50 on the 54th Regrowth 124th year of Ascendancy at 06:20 Killed by Elagalaith the Storm Terror at level 50 on the 54th Regrowth 124th year of Ascendancy at 08:46 Killed by Siliressra the Herald at level 50 on the 54th Regrowth 124th year of Ascendancy at 12:04 Killed by Siliressra the Herald at level 50 on the 54th Regrowth 124th year of Ascendancy at 13:58 Killed by stone golem at level 50 on the 54th Regrowth 124th year of Ascendancy at 17:11 Killed by stone golem at level 50 on the 54th Regrowth 124th year of Ascendancy at 18:44 Killed by giant spider at level 50 on the 54th Regrowth 124th year of Ascendancy at 20:37 Killed by Ce'Nuwen the Flame Terror at level 50 on the 54th Regrowth 124th year of Ascendancy at 22:30 Killed by Isluvena the Caustic Terror at level 50 on the 55th Regrowth 124th year of Ascendancy at 00:41 Killed by Isluvena the Caustic Terror at level 50 on the 55th Regrowth 124th year of Ascendancy at 02:26 Killed by Isluvena the Caustic Terror at level 50 on the 55th Regrowth 124th year of Ascendancy at 04:10 Killed by Isluvena the Caustic Terror at level 50 on the 55th Regrowth 124th year of Ascendancy at 06:41 Killed by Isluvena the Caustic Terror at level 50 on the 55th Regrowth 124th year of Ascendancy at 10:13 Killed by Xonochand the uruivellas at level 50 on the 55th Regrowth 124th year of Ascendancy at 18:40 Killed by Poruth the blinkwyrm at level 50 on the 58th Regrowth 124th year of Ascendancy at 22:21 Killed by Poruth the blinkwyrm at level 50 on the 58th Regrowth 124th year of Ascendancy at 23:53 Killed by Emeletha the orc mage-hunter at level 50 on the 79th Regrowth 124th year of Ascendancy at 23:26 Killed by Zubiwe the orc cryomancer at level 50 on the 80th Regrowth 124th year of Ascendancy at 00:48 |
Primary Stats
| Strength | 139 (base 25) |
| Dexterity | 131 (base 21) |
| Constitution | 72 (base 16) |
| Magic | 149 (base 60) |
| Willpower | 111 (base 60) |
| Cunning | 132 (base 53) |
Resources
| Life | 1238/1238 |
| Mana | 819/819 |
| Stamina | 470/470 |
| Psi | 191/191 |
| Healing Factor | 2.0955238925325 |
| Regeneration | 73.281968012711 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +30% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 8 |
| See Stealth | 37 |
| See Invisible | 51 |
| ESP Range | 10 |
| ESP Kinds | demon/major, demon/minor, animal/canine |
Offense: Mainhand
| Damage | 236 |
| Accuracy | 71 |
| Crit Chance | 62% |
| APR | 38 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 77 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Mind
| Mindpower | 62 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +39% |
| Mind | +21% |
| All | +9% |
| Lightning | +48% |
| Light | +12% |
| Temporal | +19% |
| Physical | +21% |
| Fire | +51% |
| Cold | +34% |
Offense: Damage Penetration
| Lightning | +50% |
| Fire | +25% |
| Arcane | +50% |
| Cold | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 18 (30%) |
| Defense | 61 |
| Ranged Defense | 61 |
| Fatigue | 3 |
| Physical Save | 63 |
| Spell Save | 77 |
| Mental Save | 73 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Arcane | + 19%( 70%) |
| Mind | + 20%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 43%( 70%) |
| Light | + 23%( 70%) |
| Temporal | + 32%( 80%) |
| Fire | + 38%( 70%) |
| Physical | + 36%( 70%) |
Defense: Immunities
| Knockback Resistance | 30% |
| Pinning Resistance | 52% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 50% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 788 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 21% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 331 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Cunning / Artifice | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Tireless Combatant | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cunning / Poisons | 1.00 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 3/5 |
| 4/5 |
| 2/5 |
| 1/5 |
| Spell / Enhancement | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Insidious Poison |
| talent | Fiery Hands |
| talent | Volatile Poison |
| talent | Shock Hands |
| talent | Augmentation |
| talent | Apply Poison |
| talent | Beyond the Flesh |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by fire wyrm. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 4 of Dreadfell. Escort: lost tinker (level 4 of Dreadfell)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by Glorotta the great wolf. Escort: repented thief (level 5 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2174. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe Grand Corruptor died during the attack before he had time to teach you his ways. | failed |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * You have destroyed Grushnak. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Blighted Maul (96-144 power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 Base power: 96.0 - 144.0 Uses stats: 84% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to reduce strength, dexterity, and constitution by 33 * Blasts creatures in a radius 1 shockwave around your target for 252.89 to 758.67 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other creatures within radius 4), dealing 655.82 to 1311.64 physical damage (based on Strength) to each Activation costs 50 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
| Light source | dwarven lantern 'Cracklevalor'Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +3 Dex / +7 Wil / +3 Cun / +8 Con Changes resistances: +24% lightning Changes resistances penetration: +25% lightning Mental save: +13 (+4 eff.) Light radius: +5 See stealth: +25 See invisible: +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Woestoker of the Blightspawn (0 def, 9 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +9 Fatigue: +3% Effects when hit in melee: * 35% chance to reduce strength, dexterity, and constitution by 33 * 20% chance to reduce damage dealt by 29% Changes stats: +17 Str / +7 Dex / +5 Con Changes resistances: +3% mind / +3% physical It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1062.2 Physical damage. If the attack hits, the target is confused (47% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| On feet | dreamer's pair of iron boots of rushing (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +3 Str / +3 Wil / +3 Cun / +3 Con Physical save: +6 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +6 (+2 eff.) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.5 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+3 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 3.5 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 32 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | Sparkblast the stralite ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +2 Str / +3 Dex / +12 Mag / +7 Wil / +4 Cun / +5 Con Changes resistances: +9% lightning / +15% acid Reduces incoming crit damage: 15.00% Spellpower: +13 (+3 eff.) Rings make your fingers look great! |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around neck | stralite amulet 'Beladur'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -9% Changes stats: +9 Dex / +9 Mag / +8 Cun / +8 Con Changes resistances: +3% mind Changes resistances penetration: +25% arcane Changes damage: +12% mind Physical save: +20 (+5 eff.) Spell save: +22 (+5 eff.) Mental save: +22 (+6 eff.) Life regen: +4.00 Stamina each turn: +1.30 Movement speed: +10% Amulets make your neck look great! |
| In main hand | enhanced stralite greatsword of evisceration (50-79 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stats: 72% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Wound the target dealing 384 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +13.0% Physical power: +13 (+3 eff.) Changes stats: +10 Str / +7 Dex / +10 Mag / +13 Wil / +9 Cun / +10 Con Massive two-handed swords. |
| On hands | radiant hardened leather gloves of spellstriking (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 7 arcane / 8 light Changes stats: +5 Mag / +6 Wil Changes resistances: +5% arcane / +9% light Changes damage: +5% arcane / +3% light Spellpower: +4 (+1 eff.) When used to modify unarmed attacks: Base power: 15.5 - 17.1 Uses stats: 24% Wil, 50% Mag, 64% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Searing Light (20% chance level 3). When this weapon hits: Manathrust (10% chance level 3). Damage (Melee): +7 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Around waist | noble's hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +5 Wil / +10 Cun / +7 Lck Damage against: +23% Summoned Reduced damage from: +24% Summoned Trap disarming bonus: +9 Stealth bonus: +8 Infravision radius: +5 A belt that goes around your waist. |
| Cloak | Threads of Fate (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination Physical save: +20 (+5 eff.) Spell save: +20 (+5 eff.) Mental save: +20 (+5 eff.) Confusion immunity: +40% Spellpower: +8 (+2 eff.) It can be used to activate talent See the Threads (costing 50 power out of 50/50) : Effective talent level: 2.8 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 5 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
| Main armor | nimble cured leather armour of the hero (10 def, 4 armour)Requires: - Strength 14 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Physical power: +12 (+2 eff.) Armour: +4 Defense: +10 (+3 eff.) Fatigue: +7% Damage when hit (Melee): 34 darkness Changes stats: +4 Str / +8 Dex / +5 Mag / +4 Wil / +4 Cun Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Maximum life: +33.00 Spellpower: +16 (+4 eff.) Infravision radius: +3 See invisible: +14 Movement speed: +20% Healing mod.: +50% A suit of armour made of leather. |
Inventory
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Prismatic Rune (6 turns; physical, light, mind, nature, arcane)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 4 light, 3 mind, 5 nature, 4 arcane It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (594.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 706.86 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Ablative ArmourRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Acid GrooveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Alchemist's HelperRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Antimagic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Armour ReinforcementRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Back SupportRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Botanical ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Corrosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Crystal EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Crystal PlatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Deflection FieldRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Explosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fiery SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Fireproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Flare ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Flash PowderRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Focus LensRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Frost SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Fungal WebRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Galvanic RetributorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Grounding StrapRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: HeadlampRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Healing SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Hook ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Incendiary GrooveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Iron GripRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Itching PowderRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Kinetic StabiliserRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Lightning CoilRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Mental StimulatorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Moss TreadRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Pain Suppressor SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Poison GrooveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Power DistributorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Razor EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Rocket BootsRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Rustproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Saw ProjectorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Saw ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Second SkinRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Shocking EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Shocking TouchRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Silver FiligreeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Spike AttachmentRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Spring GrappleRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: SteamgunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: SteamsawRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Thunderclap CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
8 schematic: Toxic Cannister LauncherRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Unstoppable Force SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Viral InjectorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Viral NeedlegunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Water SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Waterproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: White Light EmitterRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Winterchill EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon Activation costs 1 power out of 1/1. Magical scrolls can have wildly different effects! |
Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Eksatin's Ultimatum (63-94 power, 25 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.0 - 94.5 Uses stats: 78% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stats: 72% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +19 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.30 Technique / Berserker's strength +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
Trident of the Tides (80-112 power, 20 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 80.0 - 112.0 Uses stats: 84% Wil, 50% Mag Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage (Melee): +20 nature / +15 cold When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 (+4 eff.) See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). It can be used to activate talent Freeze (costing 60 power out of 150/150) : Effective talent level: 4.5 Power cost: 60 out of 150/150. Range: 10 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 6 turns and damaging it for 392.67. If this is used on a friendly target the cooldown is reduced by 33%. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
Crystalline Voratun waraxe (50-70 power, 6 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 It is part of a set of items. Base power: 50.0 - 70.0 Uses stats: 60% Wil, 50% Mag Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +3 Wil / +3 Con Changes damage: +10% arcane Spellpower: +12 (+3 eff.) It can be used to recover the Crystal Focus (destroys this weapon) Activation costs 1 power out of 1/1. One-handed war axes. Transformed with the power of the Spellblaze. |
Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Defense: +6 (+2 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +15% all Spell save: +25 (+6 eff.) Blindness immunity: +50% Spellpower: +30 (+7 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
ancient Robe of the Worm of alchemy (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +2 Mag Changes resistances: +11% acid / +11% physical / +11% fire / +11% cold / +7% all Changes resistances penetration: +6% temporal / +7% physical Changes damage: +6% acid / +8% temporal / +7% cold / +6% fire / +15% physical Talent cooldown: Refit Golem (-3 turns) Reduces paradox anomalies(equivalent to willpower): +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+3 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
The Black Crown (0 def, 15 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
Chromatic Harness (10 def, 14 armour)Requires: - Heavy armour training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% cold / +20% fire / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
The Black Plate (25 def, 35 armour)Requires: - Massive armour training - Strength 48 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +35 Defense: +25 (+7 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Oppression +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat Physical save: +15 (+4 eff.) Spell save: +25 (+6 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
hardened stralite plate armour of the deep (0 def, 23 armour)Requires: - Massive armour training - Strength 48 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +23 Fatigue: +22% Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +11% acid / +9% physical / +6% fire / +9% lightning / +18% cold Allows you to breathe in: water A suit of armour made of metal plates. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
491 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
12 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
10 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
16 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Disease immunity: +15% Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. It was changed by the digestive sack. |
5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 199% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 867.64 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 25 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 1/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
8 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Aragorn the Cornac Adventurer level 37
6th Mirth 123rd year of Ascendancy at 13:25 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Aragorn the Cornac Adventurer level 21
29th Haze 122nd year of Ascendancy at 17:46 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Aragorn the Cornac Adventurer level 42
16th Haze 123rd year of Ascendancy at 15:52 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Aragorn the Cornac Adventurer level 41
11st Haze 123rd year of Ascendancy at 01:46 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Aragorn the Cornac Adventurer level 43
6th Decay 123rd year of Ascendancy at 10:17 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Aragorn the Cornac Adventurer level 16
54th Dusk 122nd year of Ascendancy at 11:42 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Aragorn the Cornac Adventurer level 50
55th Regrowth 124th year of Ascendancy at 21:19 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Aragorn the Cornac Adventurer level 40
62nd Dusk 123rd year of Ascendancy at 02:26 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Aragorn the Cornac Adventurer level 34
74th Pyre 123rd year of Ascendancy at 12:43 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Aragorn the Cornac Adventurer level 19
23rd Haze 122nd year of Ascendancy at 23:35 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Aragorn the Cornac Adventurer level 32
3rd Pyre 123rd year of Ascendancy at 21:26 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Aragorn the Cornac Adventurer level 23
5th Allure 123rd year of Ascendancy at 23:51 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Aragorn the Cornac Adventurer level 21
29th Haze 122nd year of Ascendancy at 17:16 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Aragorn the Cornac Adventurer level 46
3rd Regrowth 124th year of Ascendancy at 16:54 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Aragorn the Cornac Adventurer level 31
73rd Regrowth 123rd year of Ascendancy at 00:28 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Aragorn the Cornac Adventurer level 10
2nd Summertide 122nd year of Ascendancy at 04:00 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Aragorn the Cornac Adventurer level 20
26th Haze 122nd year of Ascendancy at 02:36 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Aragorn the Cornac Adventurer level 30
60th Regrowth 123rd year of Ascendancy at 02:30 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Aragorn the Cornac Adventurer level 40
61st Dusk 123rd year of Ascendancy at 05:12 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Aragorn the Cornac Adventurer level 50
52nd Regrowth 124th year of Ascendancy at 16:17 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Aragorn the Cornac Adventurer level 47
4th Regrowth 124th year of Ascendancy at 16:30 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Aragorn the Cornac Adventurer level 34
43rd Pyre 123rd year of Ascendancy at 00:24 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Aragorn the Cornac Adventurer level 29
60th Regrowth 123rd year of Ascendancy at 02:02 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Aragorn the Cornac Adventurer level 40
62nd Dusk 123rd year of Ascendancy at 07:06 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Aragorn the Cornac Adventurer level 21
29th Haze 122nd year of Ascendancy at 17:46 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Aragorn the Cornac Adventurer level 27
18th Regrowth 123rd year of Ascendancy at 04:22 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Aragorn the Cornac Adventurer level 7
79th Pyre 122nd year of Ascendancy at 18:17 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Aragorn the Cornac Adventurer level 21
29th Haze 122nd year of Ascendancy at 17:46 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Aragorn the Cornac Adventurer level 18
23rd Haze 122nd year of Ascendancy at 18:58 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Aragorn the Cornac Adventurer level 22
8th Decay 122nd year of Ascendancy at 22:45 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Aragorn the Cornac Adventurer level 28
29th Regrowth 123rd year of Ascendancy at 17:15 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Aragorn the Cornac Adventurer level 26
12nd Regrowth 123rd year of Ascendancy at 14:45 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Aragorn the Cornac Adventurer level 16
39th Dusk 122nd year of Ascendancy at 23:51 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Aragorn the Cornac Adventurer level 37
4th Mirth 123rd year of Ascendancy at 00:04 see stats
Log
Today is the 6th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:20.
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
Today is the 7th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:30.
Today is the 8th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 03:41.
You don't see how to get there...
You don't see how to get there...
Today is the 9th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:53.
Today is the 10th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:30.
Today is the 11st Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:41.
Ran for 5 turns (stop reason: hostile spotted to the north (Orcs patrol)).
There is a Cavern leading to the valley of the moon here (press '' or right click to use).
There is a ladder to worldmap here (press '' or right click to use).
Saving game...
Aragorn brandishes the Burning Star which radiates in all directions!
Aedtra the dúathedlen casts Phase Door.
The spell fizzles!
Saving done.
Saving game...
Saving done.




































































































































