










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 42 / 94% |
| Size | huge |
| Lifes / Deaths | Killed by broken golem at level 2 on the 75th Pyre 122nd year of Ascendancy at 10:11 / 204Killed by poison ivy at level 2 on the 75th Pyre 122nd year of Ascendancy at 14:15 Killed by arcane crystal at level 3 on the 75th Pyre 122nd year of Ascendancy at 17:57 Killed by arcane crystal at level 3 on the 75th Pyre 122nd year of Ascendancy at 21:07 Killed by skeleton magus at level 3 on the 75th Pyre 122nd year of Ascendancy at 23:28 Killed by skeleton magus at level 3 on the 76th Pyre 122nd year of Ascendancy at 01:42 Killed by skeleton magus at level 3 on the 76th Pyre 122nd year of Ascendancy at 04:04 Killed by devourer at level 8 on the 3rd Mirth 122nd year of Ascendancy at 14:47 Killed by devourer at level 8 on the 3rd Mirth 122nd year of Ascendancy at 16:39 Killed by devourer at level 8 on the 3rd Mirth 122nd year of Ascendancy at 18:58 Killed by thief at level 9 on the 4th Mirth 122nd year of Ascendancy at 14:38 Killed by The Possessed at level 9 on the 5th Mirth 122nd year of Ascendancy at 15:11 Killed by Lisyssra the white wolf at level 11 on the 3rd Flare 122nd year of Ascendancy at 04:06 Killed by ultimate gwelgoroth at level 14 on the 9th Dusk 122nd year of Ascendancy at 05:05 Killed by Zedeon the dwarf at level 16 on the 16th Dusk 122nd year of Ascendancy at 20:52 Killed by enthralled slave at level 16 on the 4th Haze 122nd year of Ascendancy at 06:35 Killed by slaver at level 16 on the 5th Haze 122nd year of Ascendancy at 08:08 Killed by Vorodawen the slaver at level 16 on the 5th Haze 122nd year of Ascendancy at 16:52 Killed by Blood Master at level 16 on the 6th Haze 122nd year of Ascendancy at 09:17 Killed by Voravea the gigantic corrosive tunneler at level 18 on the 18th Haze 122nd year of Ascendancy at 15:54 Killed by Layara the sandworm at level 18 on the 18th Haze 122nd year of Ascendancy at 19:09 Killed by Ce'Nygann the white ooze at level 18 on the 19th Haze 122nd year of Ascendancy at 12:39 Killed by Porykira the green jelly at level 18 on the 19th Haze 122nd year of Ascendancy at 14:59 Killed by Evaienas the shalore at level 19 on the 26th Haze 122nd year of Ascendancy at 21:03 Killed by ritch flamespitter at level 19 on the 27th Haze 122nd year of Ascendancy at 00:37 Killed by Ancare the halfling at level 19 on the 27th Haze 122nd year of Ascendancy at 03:19 Killed by Ancare the halfling at level 19 on the 27th Haze 122nd year of Ascendancy at 05:53 Killed by Ancare the halfling at level 19 on the 27th Haze 122nd year of Ascendancy at 08:07 Killed by Cilirmat the thalore at level 19 on the 28th Haze 122nd year of Ascendancy at 01:13 Killed by Ovzonbo the dwarf at level 19 on the 28th Haze 122nd year of Ascendancy at 04:11 Killed by elven corruptor at level 19 on the 28th Haze 122nd year of Ascendancy at 23:20 Killed by elven corruptor at level 19 on the 29th Haze 122nd year of Ascendancy at 01:37 Killed by Yvuwyn the elven mage at level 19 on the 29th Haze 122nd year of Ascendancy at 07:41 Killed by Isuthra the elven blood mage at level 19 on the 30th Haze 122nd year of Ascendancy at 10:53 Killed by Isuthra the elven blood mage at level 19 on the 30th Haze 122nd year of Ascendancy at 13:04 Killed by elven cultist at level 19 on the 30th Haze 122nd year of Ascendancy at 15:08 Killed by elven cultist at level 19 on the 30th Haze 122nd year of Ascendancy at 17:10 Killed by elven cultist at level 19 on the 30th Haze 122nd year of Ascendancy at 19:51 Killed by elven cultist at level 19 on the 30th Haze 122nd year of Ascendancy at 22:04 Killed by Mayutta the awoken tentacle tree at level 19 on the 31st Haze 122nd year of Ascendancy at 01:07 Killed by Mayutta the awoken tentacle tree at level 19 on the 31st Haze 122nd year of Ascendancy at 02:40 Killed by Mayutta the awoken tentacle tree at level 19 on the 31st Haze 122nd year of Ascendancy at 05:00 Killed by Mayutta the awoken tentacle tree at level 19 on the 31st Haze 122nd year of Ascendancy at 07:18 Killed by Mayutta the awoken tentacle tree at level 19 on the 31st Haze 122nd year of Ascendancy at 09:15 Killed by Mayutta the awoken tentacle tree at level 19 on the 31st Haze 122nd year of Ascendancy at 11:21 Killed by Mayutta the awoken tentacle tree at level 19 on the 31st Haze 122nd year of Ascendancy at 13:39 Killed by Mayutta the awoken tentacle tree at level 19 on the 31st Haze 122nd year of Ascendancy at 16:13 Killed by Mayutta the awoken tentacle tree at level 19 on the 31st Haze 122nd year of Ascendancy at 18:19 Killed by Mayutta the awoken tentacle tree at level 19 on the 31st Haze 122nd year of Ascendancy at 20:17 Killed by Mayutta the awoken tentacle tree at level 19 on the 31st Haze 122nd year of Ascendancy at 21:56 Killed by Mayutta the awoken tentacle tree at level 19 on the 31st Haze 122nd year of Ascendancy at 23:31 Killed by Mayutta the awoken tentacle tree at level 19 on the 32nd Haze 122nd year of Ascendancy at 02:06 Killed by Mayutta the awoken tentacle tree at level 19 on the 32nd Haze 122nd year of Ascendancy at 04:30 Killed by Mayutta the awoken tentacle tree at level 19 on the 32nd Haze 122nd year of Ascendancy at 06:19 Killed by Mayutta the awoken tentacle tree at level 19 on the 32nd Haze 122nd year of Ascendancy at 08:28 Killed by Mayutta the awoken tentacle tree at level 19 on the 32nd Haze 122nd year of Ascendancy at 09:56 Killed by Mayutta the awoken tentacle tree at level 19 on the 32nd Haze 122nd year of Ascendancy at 11:57 Killed by Mayutta the awoken tentacle tree at level 19 on the 32nd Haze 122nd year of Ascendancy at 14:20 Killed by Mayutta the awoken tentacle tree at level 19 on the 32nd Haze 122nd year of Ascendancy at 16:10 Killed by Mayutta the awoken tentacle tree at level 19 on the 32nd Haze 122nd year of Ascendancy at 17:57 Killed by Mayutta the awoken tentacle tree at level 19 on the 32nd Haze 122nd year of Ascendancy at 20:28 Killed by steamgun turret at level 19 on the 32nd Haze 122nd year of Ascendancy at 22:37 Killed by steamgun turret at level 19 on the 33rd Haze 122nd year of Ascendancy at 00:55 Killed by steamgun turret at level 19 on the 33rd Haze 122nd year of Ascendancy at 02:37 Killed by Mayutta the awoken tentacle tree at level 19 on the 33rd Haze 122nd year of Ascendancy at 05:22 Killed by Mayutta the awoken tentacle tree at level 19 on the 33rd Haze 122nd year of Ascendancy at 07:16 Killed by Mayutta the awoken tentacle tree at level 19 on the 33rd Haze 122nd year of Ascendancy at 09:27 Killed by Mayutta the awoken tentacle tree at level 19 on the 33rd Haze 122nd year of Ascendancy at 11:47 Killed by steamgun turret at level 19 on the 33rd Haze 122nd year of Ascendancy at 14:24 Killed by Mayutta the awoken tentacle tree at level 19 on the 33rd Haze 122nd year of Ascendancy at 16:18 Killed by Mayutta the awoken tentacle tree at level 19 on the 33rd Haze 122nd year of Ascendancy at 18:40 Killed by Mayutta the awoken tentacle tree at level 19 on the 33rd Haze 122nd year of Ascendancy at 22:53 Killed by Xanona the gwelgoroth at level 20 on the 34th Haze 122nd year of Ascendancy at 06:57 Killed by Grand Corruptor at level 20 on the 34th Haze 122nd year of Ascendancy at 12:12 Killed by Grand Corruptor at level 20 on the 34th Haze 122nd year of Ascendancy at 14:26 Killed by Grand Corruptor at level 20 on the 34th Haze 122nd year of Ascendancy at 16:55 Killed by Grand Corruptor at level 20 on the 34th Haze 122nd year of Ascendancy at 20:29 Killed by Teron the human at level 20 on the 36th Haze 122nd year of Ascendancy at 19:18 Killed by Betyrawen the multi-hued drake hatchling at level 20 on the 44th Haze 122nd year of Ascendancy at 00:27 Killed by worm that walks at level 20 on the 46th Haze 122nd year of Ascendancy at 11:48 Killed by Beleth the large white snake at level 21 on the 47th Haze 122nd year of Ascendancy at 10:18 Killed by Betelrakira the giant red ant at level 21 on the 47th Haze 122nd year of Ascendancy at 14:16 Killed by naga myrmidon at level 22 on the 49th Haze 122nd year of Ascendancy at 15:11 Killed by naga myrmidon at level 22 on the 49th Haze 122nd year of Ascendancy at 17:30 Killed by Ce'Nyldakira the boiling horror at level 23 on the 50th Haze 122nd year of Ascendancy at 15:44 Killed by Ce'Nyldakira the boiling horror at level 23 on the 50th Haze 122nd year of Ascendancy at 18:51 Killed by Ce'Nyldakira the boiling horror's Fugue Clone at level 23 on the 50th Haze 122nd year of Ascendancy at 21:36 Killed by naga myrmidon at level 24 on the 52nd Haze 122nd year of Ascendancy at 08:26 Killed by Fulomb the thalore at level 24 on the 59th Haze 122nd year of Ascendancy at 09:49 Killed by ritch flamespitter at level 24 on the 59th Haze 122nd year of Ascendancy at 12:43 Killed by Thmlat the human at level 24 on the 62nd Haze 122nd year of Ascendancy at 01:09 Killed by Unmu the halfling at level 24 on the 62nd Haze 122nd year of Ascendancy at 03:06 Killed by Shasshhiy'Kaish at level 25 on the 64th Haze 122nd year of Ascendancy at 20:50 Killed by Xariara the greater teluvorta at level 26 on the 65th Haze 122nd year of Ascendancy at 19:46 Killed by Xuthra the dredge at level 26 on the 66th Haze 122nd year of Ascendancy at 20:02 Killed by Xuthra the dredge at level 26 on the 66th Haze 122nd year of Ascendancy at 22:25 Killed by Velildabeth the dredge at level 26 on the 67th Haze 122nd year of Ascendancy at 02:33 Killed by Velildabeth the dredge at level 26 on the 67th Haze 122nd year of Ascendancy at 04:52 Killed by Layybeth the spitting spider at level 28 on the 72nd Haze 122nd year of Ascendancy at 15:58 Killed by Siluna the giant spider at level 28 on the 74th Haze 122nd year of Ascendancy at 10:57 Killed by Siluna the giant spider at level 28 on the 74th Haze 122nd year of Ascendancy at 13:24 Killed by Polota the naga tide huntress at level 28 on the 74th Haze 122nd year of Ascendancy at 15:35 Killed by Emubregawyn the assassin at level 29 on the 75th Haze 122nd year of Ascendancy at 09:19 Killed by Lisylaith the devourer at level 29 on the 75th Haze 122nd year of Ascendancy at 22:30 Killed by Lisylaith the devourer at level 29 on the 76th Haze 122nd year of Ascendancy at 01:06 Killed by Belebrevena the saw horror at level 29 on the 76th Haze 122nd year of Ascendancy at 05:46 Killed by Aerogakira the giant yellow ant at level 29 on the 2nd Decay 122nd year of Ascendancy at 03:47 Killed by giant acid ant at level 29 on the 3rd Decay 122nd year of Ascendancy at 09:26 Killed by Glodawyn the parasitic horror at level 30 on the 4th Decay 122nd year of Ascendancy at 22:53 Killed by Kra'Tor the Gluttonous at level 30 on the 5th Decay 122nd year of Ascendancy at 11:10 Killed by elven blood mage at level 30 on the 7th Decay 122nd year of Ascendancy at 10:10 Killed by elven corruptor at level 30 on the 8th Decay 122nd year of Ascendancy at 03:42 Killed by Glodann the corrupted protosentient globula at level 30 on the 8th Decay 122nd year of Ascendancy at 13:17 Killed by Cyrytira the corrupted protoplasmic controller at level 31 on the 8th Decay 122nd year of Ascendancy at 15:25 Killed by Emelaith the corrupted plasmic disruptor at level 31 on the 8th Decay 122nd year of Ascendancy at 19:05 Killed by Conan's Temporal Clone at level 31 on the 8th Decay 122nd year of Ascendancy at 22:03 Killed by Glodann the corrupted protosentient globula at level 31 on the 8th Decay 122nd year of Ascendancy at 23:37 Killed by elven cultist at level 31 on the 9th Decay 122nd year of Ascendancy at 12:40 Killed by elven cultist at level 31 on the 9th Decay 122nd year of Ascendancy at 21:45 Killed by Nerith the elven corruptor at level 31 on the 9th Decay 122nd year of Ascendancy at 23:54 Killed by elven blood mage at level 31 on the 10th Decay 122nd year of Ascendancy at 03:49 Killed by elven corruptor at level 31 on the 10th Decay 122nd year of Ascendancy at 17:40 Killed by elven blood mage at level 31 on the 10th Decay 122nd year of Ascendancy at 20:43 Killed by Zuborin the corrupted mastocytic feeder at level 31 on the 3rd Allure 123rd year of Ascendancy at 19:53 Killed by Bethida the corrupted protosentient globula at level 31 on the 3rd Allure 123rd year of Ascendancy at 21:32 Killed by Glywyn the faeros at level 32 on the 8th Allure 123rd year of Ascendancy at 04:06 Killed by Voravena the rogue sapper at level 32 on the 9th Allure 123rd year of Ascendancy at 01:55 Killed by Neranne the skeleton archer at level 32 on the 10th Allure 123rd year of Ascendancy at 10:10 Killed by ancient elven mummy at level 32 on the 10th Allure 123rd year of Ascendancy at 12:36 Killed by Zubothra the ancient elven mummy at level 33 on the 10th Allure 123rd year of Ascendancy at 23:48 Killed by Zubothra the ancient elven mummy at level 33 on the 1st Regrowth 123rd year of Ascendancy at 01:54 Killed by Zubothra the ancient elven mummy at level 33 on the 1st Regrowth 123rd year of Ascendancy at 04:05 Killed by Zubothra the ancient elven mummy at level 33 on the 1st Regrowth 123rd year of Ascendancy at 06:19 Killed by Greater Mummy Lord at level 33 on the 1st Regrowth 123rd year of Ascendancy at 19:04 Killed by Greater Mummy Lord at level 33 on the 1st Regrowth 123rd year of Ascendancy at 22:23 Killed by Greater Mummy Lord at level 33 on the 2nd Regrowth 123rd year of Ascendancy at 00:26 Killed by Greater Mummy Lord at level 33 on the 2nd Regrowth 123rd year of Ascendancy at 03:48 Killed by Greater Mummy Lord at level 33 on the 2nd Regrowth 123rd year of Ascendancy at 05:26 Killed by Greater Mummy Lord at level 33 on the 2nd Regrowth 123rd year of Ascendancy at 07:16 Killed by Greater Mummy Lord at level 33 on the 2nd Regrowth 123rd year of Ascendancy at 14:06 Killed by Greater Mummy Lord at level 33 on the 2nd Regrowth 123rd year of Ascendancy at 16:33 Killed by Greater Mummy Lord at level 33 on the 2nd Regrowth 123rd year of Ascendancy at 19:35 Killed by Greater Mummy Lord at level 33 on the 2nd Regrowth 123rd year of Ascendancy at 21:52 Killed by skeleton assassin at level 33 on the 3rd Regrowth 123rd year of Ascendancy at 00:08 Killed by Elynor the skeleton magus at level 33 on the 3rd Regrowth 123rd year of Ascendancy at 04:54 Killed by Greater Mummy Lord at level 33 on the 3rd Regrowth 123rd year of Ascendancy at 20:05 Killed by Greater Mummy Lord at level 33 on the 3rd Regrowth 123rd year of Ascendancy at 22:42 Killed by ravaging entropic rip at level 33 on the 3rd Regrowth 123rd year of Ascendancy at 23:51 Killed by Greater Mummy Lord at level 33 on the 4th Regrowth 123rd year of Ascendancy at 02:28 Killed by Greater Mummy Lord at level 33 on the 4th Regrowth 123rd year of Ascendancy at 04:41 Killed by Ce'Nudheta the greater mummy at level 33 on the 4th Regrowth 123rd year of Ascendancy at 08:01 Killed by Greater Mummy Lord at level 33 on the 4th Regrowth 123rd year of Ascendancy at 11:07 Killed by Greater Mummy Lord at level 33 on the 4th Regrowth 123rd year of Ascendancy at 13:25 Killed by Xamina the wolf at level 33 on the 4th Regrowth 123rd year of Ascendancy at 16:48 Killed by Greater Mummy Lord at level 33 on the 4th Regrowth 123rd year of Ascendancy at 21:29 Killed by Greater Mummy Lord at level 33 on the 4th Regrowth 123rd year of Ascendancy at 23:59 Killed by Greater Mummy Lord at level 33 on the 5th Regrowth 123rd year of Ascendancy at 02:35 Killed by Yvorera the scourge wyrm at level 34 on the 59th Regrowth 123rd year of Ascendancy at 16:59 Killed by Emelevea the scourge drake hatchling at level 34 on the 60th Regrowth 123rd year of Ascendancy at 14:02 Killed by Nerevena the scourge drake at level 35 on the 61st Regrowth 123rd year of Ascendancy at 13:31 Killed by Nagavan the human at level 35 on the 71st Regrowth 123rd year of Ascendancy at 17:43 Killed by Beeroen the shalore at level 35 on the 71st Regrowth 123rd year of Ascendancy at 20:49 Killed by Arddri the halfling at level 35 on the 9th Pyre 123rd year of Ascendancy at 18:45 Killed by Salama the ancient elven mummy at level 36 on the 31st Pyre 123rd year of Ascendancy at 03:52 Killed by Salama the ancient elven mummy at level 36 on the 31st Pyre 123rd year of Ascendancy at 06:35 Killed by bandit at level 36 on the 31st Pyre 123rd year of Ascendancy at 09:15 Killed by Greater Mummy Lord at level 36 on the 31st Pyre 123rd year of Ascendancy at 22:48 Killed by Greater Mummy Lord at level 36 on the 32nd Pyre 123rd year of Ascendancy at 00:57 Killed by Greater Mummy Lord at level 36 on the 32nd Pyre 123rd year of Ascendancy at 03:07 Killed by Greater Mummy Lord at level 36 on the 32nd Pyre 123rd year of Ascendancy at 06:03 Killed by Greater Mummy Lord at level 36 on the 32nd Pyre 123rd year of Ascendancy at 11:20 Killed by Greater Mummy Lord at level 36 on the 32nd Pyre 123rd year of Ascendancy at 13:44 Killed by Greater Mummy Lord at level 36 on the 32nd Pyre 123rd year of Ascendancy at 16:15 Killed by Greater Mummy Lord at level 36 on the 32nd Pyre 123rd year of Ascendancy at 18:45 Killed by Greater Mummy Lord at level 36 on the 32nd Pyre 123rd year of Ascendancy at 21:10 Killed by Greater Mummy Lord at level 36 on the 32nd Pyre 123rd year of Ascendancy at 23:21 Killed by Greater Mummy Lord at level 36 on the 33rd Pyre 123rd year of Ascendancy at 01:18 Killed by Greater Mummy Lord at level 36 on the 33rd Pyre 123rd year of Ascendancy at 03:49 Killed by Greater Mummy Lord at level 36 on the 33rd Pyre 123rd year of Ascendancy at 06:21 Killed by Greater Mummy Lord at level 36 on the 33rd Pyre 123rd year of Ascendancy at 08:01 Killed by Greater Mummy Lord at level 36 on the 33rd Pyre 123rd year of Ascendancy at 19:00 Killed by Greater Mummy Lord at level 36 on the 33rd Pyre 123rd year of Ascendancy at 20:59 Killed by Greater Mummy Lord at level 36 on the 33rd Pyre 123rd year of Ascendancy at 23:20 Killed by Greater Mummy Lord at level 36 on the 34th Pyre 123rd year of Ascendancy at 01:44 Killed by Greater Mummy Lord at level 36 on the 34th Pyre 123rd year of Ascendancy at 03:45 Killed by Belowen the armoured skeleton warrior at level 36 on the 51st Pyre 123rd year of Ascendancy at 20:18 Killed by Arith the orc necromancer at level 37 on the 54th Pyre 123rd year of Ascendancy at 06:14 Killed by Neryna the orc grand master assassin at level 37 on the 54th Pyre 123rd year of Ascendancy at 16:40 Killed by Lisalevena the skeleton magus at level 37 on the 55th Pyre 123rd year of Ascendancy at 03:06 Killed by Eliwyn the vampire lord at level 38 on the 57th Pyre 123rd year of Ascendancy at 22:28 Killed by Aduta the master vampire at level 38 on the 58th Pyre 123rd year of Ascendancy at 01:42 Killed by Saloyalle the skeleton assassin at level 38 on the 58th Pyre 123rd year of Ascendancy at 04:56 Killed by Saloyalle the skeleton assassin at level 38 on the 58th Pyre 123rd year of Ascendancy at 07:14 Killed by Lisynne the sandworm at level 39 on the 59th Pyre 123rd year of Ascendancy at 08:04 Killed by The Master at level 39 on the 60th Pyre 123rd year of Ascendancy at 14:36 Killed by ghoul at level 39 on the 60th Pyre 123rd year of Ascendancy at 17:25 Killed by Poruldathra the orc assassin at level 41 on the 5th Mirth 123rd year of Ascendancy at 06:27 Killed by Polille the mountain troll thunderer at level 41 on the 5th Mirth 123rd year of Ascendancy at 21:51 Killed by Polille the mountain troll thunderer at level 41 on the 6th Mirth 123rd year of Ascendancy at 01:26 Killed by corrupted plasmic disruptor at level 41 on the 6th Mirth 123rd year of Ascendancy at 23:31 Killed by Lisagakira the corrupted protoplasmic controller at level 41 on the 7th Mirth 123rd year of Ascendancy at 11:14 Killed by Golbug the Destroyer at level 41 on the 7th Mirth 123rd year of Ascendancy at 21:29 Killed by Golbug the Destroyer at level 41 on the 8th Mirth 123rd year of Ascendancy at 01:18 Killed by Betheba the rattlesnake at level 42 on the 9th Mirth 123rd year of Ascendancy at 01:41 |
Primary Stats
| Strength | 143 (base 12) |
| Dexterity | 110 (base 12) |
| Constitution | 109 (base 15) |
| Magic | 96 (base 42) |
| Willpower | 148 (base 60) |
| Cunning | 147 (base 60) |
Resources
| Psi | 278/278 |
| Vim | 179/179 |
| Life | 1218/1218 |
| Stamina | 548/548 |
| Steam | 100/100 |
| Healing Factor | 1.5723875339083 |
| Regeneration | 18.305340876781 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 6 |
| See Stealth | 10 |
| See Invisible | 27 |
Offense: Mainhand
| Damage | 153 |
| Accuracy | 59 |
| Crit Chance | 51% |
| APR | 23 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Mind
| Mindpower | 72 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +20% |
| Physical | +18% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| Blight | +10% |
| Lightning | +10% |
| Fire | +15% |
Defense: Base
| Armour (hardiness) | 28 (30%) |
| Defense | 51 |
| Ranged Defense | 51 |
| Fatigue | 29 |
| Physical Save | 58 |
| Spell Save | 67 |
| Mental Save | 66 |
Defense: Resistances
| Lightning | + 39%( 70%) |
| Fire | + 32%( 70%) |
| Temporal | + 32%( 70%) |
| Cold | + 17%( 70%) |
| Physical | + 14%( 70%) |
| Mind | + 17%( 70%) |
| All | + 12%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Confusion Resistance | 10% |
| Poison Resistance | 40% |
| Blind Resistance | 40% |
| Disarm Resistance | 100% |
| Teleport Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 66% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 775 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 580 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 326 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Tireless Combatant | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Corruption / Torture | 1.00 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Corruption / Brutality | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Corruption / Wrath | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Berserker's strength | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Technique / Two-handed assault | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Generic Talents
| Technique / Unarmed training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Vile life | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Physics | 1.00 |
| 3/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 2/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Elemental Discord |
| talent | Berserker Rage |
| talent | Eternal Suffering |
| talent | Share the Pain |
| talent | Augmentation |
| talent | Beyond the Flesh |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by multi-hued drake hatchling. Escort: lone alchemist (level 1 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Conan. Escort: lost defiler (level 4 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Old Forest. Escort: lost tinker (level 2 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 266. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | voratun dagger 'Shiverlore' (54-70 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 54.0 - 70.2 Uses stats: 30% Wil, 30% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage against: +35% Undead / +35% Demon / +35% Horror When wielded/worn: Changes stats: +6 Str / +10 Dex / +9 Mag / +13 Wil / +13 Cun / +3 Con Changes resistances: +6% cold See invisible: +6 Sharp, short and deadly. |
| Light source | alchemist's lamp 'Chamerek' Requires: - Level 15 Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +5 Str / +4 Dex / +4 Wil / +5 Cun Changes damage: +20% light Reduces incoming crit damage: 10.00% Only die when reaching: -80.00 life Maximum life: +46.00 Light radius: +11 See stealth: +10 A normal brass lantern, enhanced by alchemy to make it brighter. This item has been sent to the Item's Vault. |
| On head | Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+3 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On feet | Anti-Gravity Boots (8 def, 8 armour) Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +8 Defense: +8 (+3 eff.) Fatigue: +8% Changes stats: +5 Str / +4 Dex Changes resistances: +10% fire Changes damage: +10% fire Physical save: +15 (+4 eff.) Pinning immunity: +75% Knockback immunity: +25% Teleport immunity: +100% Steampower: +3 (+1 eff.) These boots have a 4% chance to fail to operate properly (reduced by Cunning). It can be used to jump to a nearby location within range 7, blasting everything within radius 2 (143 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (238 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning) Activation costs 18 power out of 18/18. These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you're very careful. |
| Tool | stralite torque of mindblast 'Salethra' [power 320] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Changes stats: +4 Str / +5 Wil Hate when firing a critical mind attack: +3.00 Maximum hate: +6.00 Maximum psi: +30.00 Infravision radius: +3 It can be used to blast the opponent's mind dealing 320 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Hellreek the gold ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Str / +9 Wil / +5 Cun / +10 Con Changes resistances penetration: +15% fire Mental save: +14 (+3 eff.) See invisible: +9 Rings make your fingers look great! |
| On fingers | Glorevena the CystboneInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 10 mind / 4 nature Changes stats: +13 Cun / +5 Wil Changes resistances: +9% fire Psi when hit: +0.08 Maximum psi: +20.00 Mindpower: +7 (+2 eff.) Rings make your fingers look great! |
| Around neck | Ravenpython of the BlightspawnInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: -15 Str / +1 Mag / +18 Cun Changes resistances: +23% temporal Changes damage: +8% physical Talent masteries: +0.30 Technique / Warcries +0.30 Steamtech / Demolition Pinning immunity: +30% Knockback immunity: +41% Infravision radius: +3 See invisible: +12 Combat speed: +10% Amulets make your neck look great! |
| In main hand | enhanced stralite battleaxe of massacre (57-86 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 72% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% Damage against: +35% Undead / +35% Demon / +35% Horror When wielded/worn: Changes stats: +10 Str / +10 Dex / +6 Mag / +10 Wil / +10 Cun / +10 Con Massive two-handed battleaxes. |
| On hands | Saligarin the voratun gauntlets (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour penetration: +4 Physical crit. chance: +2.0% Armour: +3 Fatigue: +5% Changes stats: +4 Str / +4 Wil / +3 Con Changes resistances: +6% mind Talent mastery: +0.20 Technique / Grappling Talent granted: +5 Iron Grip Blindness immunity: +20% Poison immunity: +20% Disarm immunity: +138% Teleport immunity: +20% When used to modify unarmed attacks: Base power: 26.5 - 37.1 Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Disarm (10% chance level 5). Metal gloves protecting the hands up to the middle of the lower arm. |
| Around waist | noble's hardened leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +6 (+1 eff.) Changes stats: +5 Cun / +5 Wil Damage against: +26% Summoned Reduced damage from: +29% Summoned Spell save: +7 (+1 eff.) Size category: +1 A belt that goes around your waist. |
| Cloak | Sparkmark (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Mag / +10 Wil Changes resistances: +30% lightning Changes resistances penetration: +10% lightning / +10% blight Spell save: +7 (+1 eff.) Stun/Freeze immunity: +50% Maximum mana: +142.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | hardened leather armour 'Lisibrema' (15 def, 11 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +11 Defense: +15 (+5 eff.) Fatigue: +8% Changes stats: +10 Str / +18 Dex / +16 Mag / +19 Wil / +18 Cun / +13 Con Blindness immunity: +20% Poison immunity: +20% A suit of armour made of leather. |
Inventory
medical injector implant (efficiency 147% / cooldown 53%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 147% efficiency and cooldown mod of 53%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the psychic (efficiency 220% / cooldown 70%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 220% efficiency and cooldown mod of 70%. Its effects scale with your Willpower stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the sneak (efficiency 214% / cooldown 63%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 214% efficiency and cooldown mod of 63%. Its effects scale with your Cunning stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the titan (efficiency 180% / cooldown 58%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 180% efficiency and cooldown mod of 58%. Its effects scale with your Constitution stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (742.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 742.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
5 schematic: Acid GrooveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Air RecyclerRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Antimagic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Armour ReinforcementRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Back SupportRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Black Light EmitterRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Corrosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Crystal EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Deflection FieldRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fiery SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Fireproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash PowderRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus LensRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Frost SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fungal WebRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding StrapRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: HeadlampRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Incendiary GrooveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Iron GripRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Itching PowderRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Lightning CoilRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Magnetic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental StimulatorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Moss TreadRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Poison GrooveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Power DistributorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Razor EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket BootsRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw ProjectorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Saw ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Second SkinRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking TouchRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Solid ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Spike AttachmentRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Spring GrappleRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: SteamgunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: SteamsawRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunder GrenadeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Unstoppable Force SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Viral InjectorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Voltaic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Waterproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+1 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 3.5 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 432 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+2 eff.) Changes stats: +7 Dex / +5 Wil / +11 Cun Changes resistances: +28% lightning / +12% nature Changes resistances penetration: +20% nature / +5% fire Changes damage: +14% lightning Mindpower: +8 (+2 eff.) It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
voratun Petrified Wood ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 16% chance to reduce all saves and defense by 40 Damage (Melee): 24 physical Effects on ranged hit: * 13% chance to reduce all saves and defense by 40 Damage (Ranged): 31 physical Changes stats: +8 Cun / +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Hate when firing a critical mind attack: +2.00 Maximum hate: +10.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 5.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
Genocide (42-67 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 72% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Great Caller (10-11 power, 18 apr, nature damage)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 30% Wil, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes damage: +8% cold / +8% fire / +8% physical Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +12 (+3 eff.) Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Shoes of Moving Slowly (0 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+2 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Un'fezan's Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+3 eff.) Mindpower: +8 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 2.5 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 3 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
impenetrable stralite mail armour of the deep (4 def, 24 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +24 Defense: +4 (+1 eff.) Fatigue: +12% Changes resistances: +9% acid / +9% cold Allows you to breathe in: water A suit of armour made of mail. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
448 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
11 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
19 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+2 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Conan the Cornac Adventurer level 40
79th Pyre 123rd year of Ascendancy at 14:21 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Conan the Cornac Adventurer level 24
52nd Haze 122nd year of Ascendancy at 22:52 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Conan the Cornac Adventurer level 42
1st Summertide 123rd year of Ascendancy at 15:25 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Conan the Cornac Adventurer level 16
30th Dusk 122nd year of Ascendancy at 18:11 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Conan the Cornac Adventurer level 41
8th Mirth 123rd year of Ascendancy at 03:28 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Conan the Cornac Adventurer level 36
40th Pyre 123rd year of Ascendancy at 18:58 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Conan the Cornac Adventurer level 33
9th Regrowth 123rd year of Ascendancy at 21:10 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Conan the Cornac Adventurer level 20
45th Haze 122nd year of Ascendancy at 09:36 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Conan the Cornac Adventurer level 34
10th Regrowth 123rd year of Ascendancy at 18:49 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Conan the Cornac Adventurer level 25
63rd Haze 122nd year of Ascendancy at 16:09 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Conan the Cornac Adventurer level 24
53rd Haze 122nd year of Ascendancy at 04:24 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Conan the Cornac Adventurer level 10
5th Mirth 122nd year of Ascendancy at 17:11 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Conan the Cornac Adventurer level 20
34th Haze 122nd year of Ascendancy at 00:28 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Conan the Cornac Adventurer level 30
3rd Decay 122nd year of Ascendancy at 12:08 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Conan the Cornac Adventurer level 40
60th Pyre 123rd year of Ascendancy at 20:41 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Conan the Cornac Adventurer level 34
17th Regrowth 123rd year of Ascendancy at 14:19 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Conan the Cornac Adventurer level 31
1st Wintertide 123rd year of Ascendancy at 04:18 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Conan the Cornac Adventurer level 39
60th Pyre 123rd year of Ascendancy at 04:52 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Conan the Cornac Adventurer level 27
68th Haze 122nd year of Ascendancy at 10:09 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Conan the Cornac Adventurer level 42
8th Mirth 123rd year of Ascendancy at 05:48 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Conan the Cornac Adventurer level 24
52nd Haze 122nd year of Ascendancy at 22:52 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Conan the Cornac Adventurer level 24
59th Haze 122nd year of Ascendancy at 09:38 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Conan the Cornac Adventurer level 7
79th Pyre 122nd year of Ascendancy at 22:48 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Conan the Cornac Adventurer level 24
52nd Haze 122nd year of Ascendancy at 22:52 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Conan the Cornac Adventurer level 10
9th Mirth 122nd year of Ascendancy at 02:19 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Conan the Cornac Adventurer level 26
65th Haze 122nd year of Ascendancy at 01:47 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Conan the Cornac Adventurer level 18
14th Haze 122nd year of Ascendancy at 01:32 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Conan the Cornac Adventurer level 39
60th Pyre 123rd year of Ascendancy at 20:01 see stats
Log
You gain 0.69 gold from the melting of healing infusion (heal 66; cd 14).
You gain 4.07 gold from the melting of medical injector implant (efficiency 143% / cooldown 54%).
There is a Unremarkable cave here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 10th Mirth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:01.
Saving done.
Today is the 1st Summertide of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:16.
There is a Gates of Morning (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Personal New Achievement: Brave new world (Exploration mode)!
Quest 'Strange new world' is done! (Press 'j' to see the quest log)
She marks the location of Ardhungol on your map.
Accepted quest 'Eight legs of wonder'! (Press 'j' to see the quest log)
Zemekkys points to the location of Vor Armoury on your map.
Accepted quest 'There and back again'! (Press 'j' to see the quest log)
Accepted quest 'The many Prides of the Orcs'! (Press 'j' to see the quest log)
Aeryn points to the known locations on your map.
You have learned the talent Relentless Pursuit.































































































































