











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Archmage |
| Level / Exp | 20 / 94% |
| Size | big |
| Lifes / Deaths | Killed by mecharachnid warrior at level 9 on the 1st Summertide 122nd year of Ascendancy at 23:57 / 38Killed by rogue at level 9 on the 1st Flare 122nd year of Ascendancy at 02:40 Killed by thief at level 9 on the 1st Flare 122nd year of Ascendancy at 04:37 Killed by bandit at level 9 on the 1st Flare 122nd year of Ascendancy at 05:54 Killed by shadowblade at level 9 on the 1st Flare 122nd year of Ascendancy at 07:14 Killed by bandit at level 9 on the 1st Flare 122nd year of Ascendancy at 08:41 Killed by shadowblade at level 10 on the 1st Flare 122nd year of Ascendancy at 10:19 Killed by Merlin at level 14 on the 22nd Dusk 122nd year of Ascendancy at 21:16 Killed by thief at level 14 on the 23rd Dusk 122nd year of Ascendancy at 07:06 Killed by shadow at level 14 on the 24th Dusk 122nd year of Ascendancy at 02:08 Killed by dredge at level 14 on the 24th Dusk 122nd year of Ascendancy at 14:11 Killed by Elanor the dredgling at level 15 on the 26th Dusk 122nd year of Ascendancy at 05:49 Killed by dredge at level 15 on the 26th Dusk 122nd year of Ascendancy at 16:26 Killed by Vorimira the dredge at level 15 on the 27th Dusk 122nd year of Ascendancy at 11:30 Killed by Vorimira the dredge at level 15 on the 27th Dusk 122nd year of Ascendancy at 12:28 Killed by Aryyatira the rattlesnake at level 15 on the 27th Dusk 122nd year of Ascendancy at 22:00 Killed by Aryyatira the rattlesnake at level 15 on the 27th Dusk 122nd year of Ascendancy at 23:46 Killed by Horned Horror at level 15 on the 28th Dusk 122nd year of Ascendancy at 07:24 Killed by Horned Horror at level 15 on the 28th Dusk 122nd year of Ascendancy at 09:31 Killed by corrupted crimson ooze at level 16 on the 29th Dusk 122nd year of Ascendancy at 00:20 Killed by corrupted crimson ooze at level 16 on the 29th Dusk 122nd year of Ascendancy at 02:10 Killed by Merlin at level 16 on the 29th Dusk 122nd year of Ascendancy at 21:35 Killed by orc soldier at level 16 on the 29th Dusk 122nd year of Ascendancy at 23:19 Killed by gigantic gravity worm at level 16 on the 38th Dusk 122nd year of Ascendancy at 10:09 Killed by Betimissra the sandworm destroyer at level 16 on the 38th Dusk 122nd year of Ascendancy at 19:09 Killed by corrupted gigantic sandworm tunneler at level 17 on the 39th Dusk 122nd year of Ascendancy at 11:42 Killed by corrupted gigantic sandworm tunneler at level 17 on the 39th Dusk 122nd year of Ascendancy at 13:30 Killed by Mayyyawe the bandit at level 18 on the 72nd Dusk 122nd year of Ascendancy at 13:52 Killed by Mayirin the giant black ant at level 18 on the 73rd Dusk 122nd year of Ascendancy at 21:10 Killed by Weirdling Beast at level 19 on the 78th Dusk 122nd year of Ascendancy at 18:56 Killed by losgoroth at level 20 on the 24th Haze 122nd year of Ascendancy at 07:46 Killed by ultimate gwelgoroth at level 20 on the 24th Haze 122nd year of Ascendancy at 08:50 Killed by corrupted mastocytic feeder at level 20 on the 25th Haze 122nd year of Ascendancy at 16:17 Killed by Merlin at level 20 on the 25th Haze 122nd year of Ascendancy at 18:08 Killed by war hound at level 20 on the 25th Haze 122nd year of Ascendancy at 19:46 Killed by corrupted plasmic disruptor at level 20 on the 25th Haze 122nd year of Ascendancy at 21:37 Killed by Eluma the Blightborn at level 20 on the 25th Haze 122nd year of Ascendancy at 22:40 Killed by corrupted mastocytic feeder at level 20 on the 26th Haze 122nd year of Ascendancy at 05:28 |
Primary Stats
| Strength | 33 (base 13) |
| Dexterity | 17 (base 10) |
| Constitution | 26 (base 10) |
| Magic | 53 (base 43) |
| Willpower | 53 (base 29) |
| Cunning | 38 (base 27) |
Resources
| Mana | 268/268 |
| Psi | 163/163 |
| Life | 311/311 |
| Positive | 66/107 |
| Steam | 100/100 |
| Healing Factor | 1.1224489795918 |
| Regeneration | 0.28061224489796 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +31.205122053262% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 28 |
| Accuracy | 17 |
| Crit Chance | 12% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 24% |
| Speed | 1 |
| Cooldown Reduction | 20 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +6% |
| Acid | +9% |
| Lightning | +6% |
| Darkness | +25% |
| Cold | +21% |
| Arcane | +32% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Fire | +10% |
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 27 (34%) |
| Defense | 10 |
| Ranged Defense | 23 |
| Fatigue | 0 |
| Physical Save | 27 |
| Spell Save | 31 |
| Mental Save | 59 |
Defense: Resistances
| Acid | + 44%( 70%) |
| Blight | + 16%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 40%( 70%) |
| All | 0%( 70%) |
| Darkness | + 66%( 70%) |
| Light | + 11%( 70%) |
| Temporal | + 8%( 70%) |
| Lightning | + 13%( 70%) |
| Fire | + 26%( 70%) |
| Nature | + 13%( 70%) |
Defense: Immunities
| Stun Resistance | 55% |
| Pinning Resistance | 100% |
| Disarm Resistance | 25% |
| Instadeath Resistance | 100% |
| Blind Resistance | 26% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 330 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 896% for 10 turns and instantly restoring 45 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. |
Class Talents
| Spell / Meta | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Wildfire | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Staff combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Spellcraft |
| talent | Quicken Spells |
| talent | Burning Wake |
| talent | Feather Wind |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Heart of the Gloom. Escort: injured seer (level 2 of Heart of the Gloom)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Norgos Lair. Escort: lost tinker (level 2 of Norgos Lair) | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 27. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Duathelwaker of the Blightspawn (0 def, 10 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: +3% Changes stats: +7 Str / -6 Dex / +6 Wil / +10 Con Changes resistances: +12% acid / +3% nature / +5% arcane / +3% darkness Changes damage: +6% physical Infravision radius: +1 Size category: +1 It can be used to activate talent Rush, placing all other charms into a 23 cooldown : Effective talent level: 2.0 Power cost: 23 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% cold / +6% fire / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 64 power out of 70/70) : Effective talent level: 2.0 Power cost: 64 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 31.98 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
| On head | Searlace (0 def, 4 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +4 Fatigue: +4% Changes stats: +6 Cun / +6 Dex Changes resistances: +25% acid / +11% fire / +8% lightning / +8% cold Changes damage: +3% acid A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Blindhacker the ash wand of conjuration [power 169] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Changes resistances: +12% darkness / +15% fire Changes resistances penetration: +10% fire Changes damage: +12% darkness It can be used to fire a bolt of a random element with (base) damage 84 to 169, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 5 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | steel ring 'Kylathahek'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag Changes resistances: +26% darkness Changes resistances penetration: +10% mind Changes damage: +13% darkness Rings can have magical properties. |
| On fingers | Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 18.18 cold and 15.93 physical damage (based on Willpower) each turn and knocking opponents back, costing 55 power out of 60/60. This azure ring seems to be always moist to the touch. |
| Around waist | UnresinInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +8 Str / +2 Dex Changes resistances: +5% lightning / +8% temporal Mental save: +30 (+7 eff.) Maximum stamina: +20.00 A belt that goes around your waist. |
| In main hand | earthen yew magestaff of might (20-24 power, 4 apr, arcane element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +4 Armour Hardiness: +4% Changes damage: +20% arcane Talent granted: +1 Command Staff Physical save: +2 (+1 eff.) Spellpower: +9 (+3 eff.) Spell crit. chance: +10% Staves designed for wielders of magic, by the greats of the art. |
| On hands | steady dwarven-steel gauntlets of magic (+3) (0 def, 2 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 (+3 eff.) Armour: +2 Changes stats: +3 Mag Changes damage: +6% arcane Physical save: +6 (+3 eff.) Mental save: +7 (+2 eff.) Disarm immunity: +25% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Xothra (2 def, 7 armour)Requires: - Strength 14 Infused by nature Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +7 Defense: +2 (+2 eff.) Fatigue: +7% Damage when hit (Melee): 7 light Changes stats: +5 Cun / +11 Wil Changes resistances: +7% acid / +7% cold / +15% darkness / +16% blight Allows you to breathe in: water Mental save: +44 (+11 eff.) Psi when hit: +0.12 Light radius: +2 Heals friendly targets nearby when you use a nature summon: +40 A suit of armour made of leather. |
| Cloak | enveloping linen cloak of protection (6 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +5 (+2 eff.) Mental save: +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | starlit steel amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +11% light / +10% darkness Blindness immunity: +26% Amulets can have magical properties. |
Inventory
Darkjam of the Blightspawn (8 def, 6 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +6 Defense: +8 (+8 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction Effects when hit in melee: * 30% chance to disease * 22% chance to inflict 15% damage reduction Changes resistances: +19% acid / +9% fire Changes resistances penetration: +5% fire Changes damage: +13% acid Physical save: +35 (+16 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
wanderer's pair of hardened leather boots of evasion (15 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +15 (+12 eff.) Fatigue: +3% Changes stats: +2 Cun / +2 Con Physical save: +13 (+6 eff.) Mental save: +10 (+2 eff.) Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 19% chance to evade melee and ranged attacks and 7 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
57 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 185 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Merlin the Cornac Archmage level 18
56th Dusk 122nd year of Ascendancy at 01:14 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Merlin the Cornac Archmage level 18
71st Dusk 122nd year of Ascendancy at 18:31 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Merlin the Cornac Archmage level 20
78th Dusk 122nd year of Ascendancy at 23:59 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Merlin the Cornac Archmage level 10
1st Flare 122nd year of Ascendancy at 10:13 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Merlin the Cornac Archmage level 20
78th Dusk 122nd year of Ascendancy at 21:13 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Merlin the Cornac Archmage level 3
75th Pyre 122nd year of Ascendancy at 06:45 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Merlin the Cornac Archmage level 10
1st Flare 122nd year of Ascendancy at 15:38 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Merlin the Cornac Archmage level 10
3rd Flare 122nd year of Ascendancy at 14:20 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Merlin the Cornac Archmage level 20
24th Haze 122nd year of Ascendancy at 07:35 see stats
Log
You gain 2.55 gold from the transmogrification of hardened leather cap of might (0 def, 3 armour).
You gain 2.88 gold from the transmogrification of catburglar's hardened leather cap (0 def, 3 armour).
You gain 3.83 gold from the transmogrification of bladed hardened leather hat of the depths (0 def, 3 armour).
You gain 13.16 gold from the transmogrification of Leligund (0 def, 3 armour).
You gain 15.67 gold from the transmogrification of Amihell the Purestoker (0 def, 3 armour).
You gain 17.64 gold from the transmogrification of hardened leather belt 'Morningmaim'.
You gain 18.07 gold from the transmogrification of Earadig.
You gain 19.54 gold from the transmogrification of Rhyfast (20.5-28.7 power, 4 apr).
You gain 1.63 gold from the transmogrification of flaming steel steamsaw of fire resistance (+19%) (11-16.5 power, 8 apr).
You gain 7.93 gold from the transmogrification of lifebinding ash magestaff of invocation (15-18 power, 3 apr, lightning element).
You gain 2.30 gold from the transmogrification of phase door rune of the psychic (range 10; power 28; dur 4).
Saving game...
Resting starts...
Rested for 38 turns (stop reason: all resources and life at maximum).
Saving done.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Connection to online server lost, trying to reconnect.
Connection to online server established.
Merlin wears (replacing Darkjam of the Blightspawn (8 def, 6 armour)): Xothra (2 def, 7 armour).
Resting starts...
Rested for 25 turns (stop reason: all resources and life at maximum).
Merlin deactivates Burning Wake.
Merlin deactivates Spellcraft.
Merlin deactivates Feather Wind.
Merlin deactivates Quicken Spells.
































































































