
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Doomelf |
| Class | Temporal Warden |
| Level / Exp | 41 / 17% |
| Size | medium |
| Lifes / Deaths | Killed by luminous horror at level 10 on the 8th Flare 122nd year of Ascendancy at 07:11 / 42Killed by luminous horror at level 10 on the 8th Flare 122nd year of Ascendancy at 08:20 Killed by Gluna the netherworm mass at level 10 on the 9th Flare 122nd year of Ascendancy at 13:06 Killed by Gluna the netherworm mass at level 10 on the 9th Flare 122nd year of Ascendancy at 14:50 Killed by Adedhewen the devourer at level 11 on the 1st Dusk 122nd year of Ascendancy at 00:32 Killed by Adedhewen the devourer at level 11 on the 1st Dusk 122nd year of Ascendancy at 01:38 Killed by Adedhewen the devourer at level 11 on the 1st Dusk 122nd year of Ascendancy at 02:36 Killed by Rshiluk the thalore at level 12 on the 22nd Dusk 122nd year of Ascendancy at 11:06 Killed by Caas the shalore at level 12 on the 29th Dusk 122nd year of Ascendancy at 05:18 Killed by Esomion the thalore at level 12 on the 30th Dusk 122nd year of Ascendancy at 04:19 Killed by ritch flamespitter at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 15:47 Killed by corrupted plasmic disruptor at level 16 on the 1st Haze 122nd year of Ascendancy at 20:13 Killed by corrupted plasmic disruptor at level 16 on the 1st Haze 122nd year of Ascendancy at 22:02 Killed by Gloroma the degenerated skeleton archer at level 19 on the 62nd Haze 122nd year of Ascendancy at 06:08 Killed by Brnah the halfling at level 20 on the 75th Haze 122nd year of Ascendancy at 05:32 Killed by Layagata the gigantic corrosive tunneler at level 20 on the 3rd Decay 122nd year of Ascendancy at 06:24 Killed by elven blood mage at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 16:01 Killed by Grand Corruptor at level 21 on the 1st Allure 123rd year of Ascendancy at 10:33 Killed by Mulk the wretchling at level 22 on the 7th Regrowth 123rd year of Ascendancy at 17:25 Killed by Urkis, the High Tempest at level 23 on the 22nd Regrowth 123rd year of Ascendancy at 06:52 Killed by elven tempest at level 24 on the 25th Regrowth 123rd year of Ascendancy at 11:23 Killed by Salulle the elven mage at level 25 on the 26th Regrowth 123rd year of Ascendancy at 10:18 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 26th Regrowth 123rd year of Ascendancy at 20:02 Killed by Betugada the skeleton warrior at level 26 on the 51st Regrowth 123rd year of Ascendancy at 00:33 Killed by Beleda the cold drake hatchling at level 26 on the 11st Pyre 123rd year of Ascendancy at 14:02 Killed by Xanynne the cave troll at level 30 on the 40th Pyre 123rd year of Ascendancy at 19:26 Killed by barrow wight at level 30 on the 41st Pyre 123rd year of Ascendancy at 10:12 Killed by Adavea the rattlesnake at level 32 on the 7th Mirth 123rd year of Ascendancy at 12:19 Killed by orc high cryomancer at level 36 on the 9th Dusk 123rd year of Ascendancy at 19:00 Killed by overpowered greater multi-hued wyrm at level 36 on the 10th Dusk 123rd year of Ascendancy at 01:41 Killed by overpowered greater multi-hued wyrm at level 36 on the 10th Dusk 123rd year of Ascendancy at 02:48 Killed by overpowered greater multi-hued wyrm at level 36 on the 10th Dusk 123rd year of Ascendancy at 05:01 Killed by overpowered greater multi-hued wyrm at level 36 on the 10th Dusk 123rd year of Ascendancy at 05:26 Killed by overpowered greater multi-hued wyrm at level 37 on the 10th Dusk 123rd year of Ascendancy at 12:19 Killed by overpowered greater multi-hued wyrm at level 37 on the 10th Dusk 123rd year of Ascendancy at 17:03 Killed by orc pyromancer at level 38 on the 10th Dusk 123rd year of Ascendancy at 23:21 Killed by orc high pyromancer at level 38 on the 12nd Dusk 123rd year of Ascendancy at 03:53 Killed by Neryrita the oozing horror at level 38 on the 13rd Dusk 123rd year of Ascendancy at 02:25 Killed by Saloralle the orc high pyromancer at level 38 on the 13rd Dusk 123rd year of Ascendancy at 07:13 Killed by orc pyromancer at level 39 on the 14th Dusk 123rd year of Ascendancy at 09:09 Killed by Beloleda the sandworm at level 40 on the 63rd Dusk 123rd year of Ascendancy at 07:26 Killed by Fyrk, Faeros High Guard at level 40 on the 65th Dusk 123rd year of Ascendancy at 16:49 |
Primary Stats
| Strength | 53 (base 42) |
| Dexterity | 53 (base 28) |
| Constitution | 35 (base 17) |
| Magic | 88 (base 60) |
| Willpower | 57 (base 29) |
| Cunning | 51 (base 19) |
Resources
| Life | 990/990 |
| Paradox | 300 |
| Vim | 260/260 |
| Healing Factor | 1.1829268292683 |
| Regeneration | 2.0701219512195 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +99.729022714359% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 18.869120110008 |
| See Invisible | 18.869120110008 |
Offense: Mainhand
| Damage | 226 |
| Accuracy | 52 |
| Crit Chance | 43% |
| APR | 33 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 59 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
| Light | +5% |
| Lightning | +25% |
| Fire | +15% |
| All | 0% |
Offense: Damage Penetration
| Blight | +5% |
| Lightning | +15% |
| Physical | +18% |
Defense: Base
| Armour (hardiness) | 25 (30%) |
| Defense | 41 |
| Ranged Defense | 45 |
| Fatigue | 0 |
| Physical Save | 42 |
| Spell Save | 39 |
| Mental Save | 38 |
Defense: Resistances
| Lightning | + 39%( 70%) |
| Acid | + 36%( 70%) |
| Darkness | + 19%( 70%) |
| Temporal | + 15%( 70%) |
| Cold | + 23%( 70%) |
| Physical | + 12%( 70%) |
| Fire | + 16%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 34% |
| Bleed Resistance | 10% |
| Silence Resistance | 30% |
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 540 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 371 damage for 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 521 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: Wild GrowthUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 53.73 physical damage and 107.47 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Bow Threading | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| Chronomancy / Speed Control | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Chronomancy / Blade Threading | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Doomelf | 1.20 |
| 3/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Phase Pulse |
| talent | Weapon Folding |
| beneficial effect | The target is moving is 60% faster. 3 Celerity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +1. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by ghoulking. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 725. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Goma (0 def, 4 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +3 Physical crit. chance: +3.0% Physical power: +9 (+1 eff.) Armour: +4 Fatigue: +3% Changes stats: +2 Str / +4 Cun / +3 Con Changes resistances penetration: +5% blight Physical save: +12 (+4 eff.) Mental save: +13 (+5 eff.) Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | The Titan's Quiver (18/18, 62-86.8 power, 20 apr)Requires: - Magic 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 62.0 - 86.8 Uses stats: 50% Dex, 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Crit. chance: +8.0% Capacity: 18 On weapon crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
| Light source | void-walker's alchemist's lamp of the sunPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +7% cold / +10% darkness / +6% temporal Changes damage: +5% light Damage affinity(heal): +5% light Light radius: +4 Defense after a teleport: +12 Resist all after a teleport: +13% New effects duration reduction after a teleport: +10% It can be used to activate talent Sun Flare, placing all other charms into a 22 cooldown : Effective talent level: 3.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 46.95 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Helm of the Dominated (0 def, 9 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +9 Fatigue: +4% Changes stats: +2 Str / +4 Mag Talent mastery: +0.20 Race / Doomelf Silence immunity: +30% Spellpower: +10 (+3 eff.) Light radius: -1 Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. This item has been sent to the Item's Vault. |
| Tool | Gloritira the elven-wood wand of trap destruction [power 96] (11 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Changes stats: +5 Wil Changes resistances: +6% lightning Reduces incoming crit damage: 15.00% Disease immunity: +20% Cut immunity: +10% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to disarm traps (96 bonus disarm power, based on Magic) along a range 4 line, putting all charms on cooldown for 11 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Darkhunger of the BlightspawnInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +2 (+1 eff.) Armour: +6 Effects when hit in melee: * 21% chance to disease * 24% chance to inflict 15% damage reduction Changes stats: +1 Dex / +5 Wil / +5 Cun Changes resistances: +22% acid Changes damage: +11% acid / +3% fire Stun/Freeze immunity: +24% Life regen: +0.80 Mindpower: +6 (+2 eff.) Rings can have magical properties. |
| On fingers | PorelleInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +3 Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Changes stats: +2 Str / +3 Dex / +7 Con Physical save: +8 (+2 eff.) Mental save: +6 (+3 eff.) Maximum hate: +4.00 Rings can have magical properties. |
| Around waist | balancing hardened leather belt of dampeningInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Changes stats: +5 Cun / +5 Dex Changes resistances: +7% acid / +7% fire / +6% lightning / +7% cold Mental crit. chance: +10% A belt that goes around your waist. |
| In main hand | penetrating elven-wood longbow of true flightRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +9 (+3 eff.) Physical crit. chance: +9.0% Changes resistances penetration: +18% physical Damage Shield penetration: +44% Longbows are used to shoot arrows at your foes. |
| On hands | brawler's dwarven-steel gauntlets of archery (0 def, 2 armour)Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +7 Armour: +2 Changes stats: +3 Str / +8 Dex / +6 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +8 (+2 eff.) It can be used to activate talent Steady Shot, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: 10 Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+5 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+5 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
| Cloak | Flarepain the cashmere cloak (5 def, 4 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +4 Defense: +5 (+2 eff.) Ranged Defense: +3 (+1 eff.) Changes stats: +2 Str / +3 Dex / +3 Mag / +3 Wil / +2 Cun / +3 Con Changes resistances: +2% physical Changes damage: +12% fire Physical save: +7 (+2 eff.) Spell save: +7 (+2 eff.) Blindness immunity: +15% Stun/Freeze immunity: +10% Maximum life: +69.00 Maximum mana: +45.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | wanderer's steel amulet of willpower (+4)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -7% Changes stats: +4 Dex / +4 Wil / +4 Cun / +4 Con Life regen: +0.70 Stamina each turn: +0.50 Movement speed: +10% Amulets can have magical properties. |
Inventory
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
archmage's voratun amulet of perfection (0.38 Chronomancy / Blade Threading,0.38 Chronomancy / Fate Weaving)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Mag Changes damage: +5% acid / +5% fire / +5% cold / +6% lightning Talent masteries: +0.38 Chronomancy / Blade Threading +0.38 Chronomancy / Fate Weaving Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Amulets can have magical properties. |
serendipitous stralite amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +17 (+5 eff.) Armour penetration: +15 Defense: +11 (+4 eff.) Changes stats: +11 Lck Critical mult.: +11.00% Reduce all damage from unseen attackers: 15% Amulets can have magical properties. |
vitalizing voratun amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +3 Str / +5 Con Physical save: +20 (+6 eff.) Life regen: +2.10 Maximum life: +62.00 Amulets can have magical properties. |
warmaker's stralite amulet of strength (+14)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +14 Str / +6 Dex / +6 Wil Amulets can have magical properties. |
solipsist's stralite ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +6 Wil Life regen: +1.20 Maximum life: +69.00 Mindpower: +13 (+4 eff.) Healing mod.: +18% Rings can have magical properties. |
stralite ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +8 (+3 eff.) Defense: +9 (+3 eff.) Movement speed: +12% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 29 cooldown : Effective talent level: 2.0 Power cost: 29 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
Thaloren-Tree LongbowRequires: - Dexterity 36 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +12 Attack speed: 143% Firing range: +10 When wielded/worn: Damage (Ranged): 30 light Changes stats: +10 Dex / +10 Wil Changes damage: +30% physical Light radius: +1 In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
mighty elven-wood longbow of recursionRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Physical power: +14 (+2 eff.) Changes stats: +8 Str Longbows are used to shoot arrows at your foes. |
Perseverance (31-43.4 power, 9 apr)Requires: - Willpower 24 - Magic 24 Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. It is said perseverance comes hand in hand with dedication. Base power: 31.0 - 43.4 Uses stats: 20% Wil, 140% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Crit. chance: +12.0% Attack speed: 100% On weapon crit: * restore 7 stamina and equilibrium Damage (Melee): +15 manaburn arcane When wielded/worn: Spell save: +18 (+6 eff.) Confusion immunity: +30% Stun/Freeze immunity: +10% It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 1) Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+2 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck Changes damage: +10% physical / +10% fire Talent mastery: +0.20 Wild-gift / Fire drake aspect It can be used to activate talent Bellowing Roar (costing 33 power out of 45/45) : Effective talent level: 3.0 Power cost: 33 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 5. The sound wave is so strong, your foes also take 121.93 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
troll-hide cured leather armour of the deep (2 def, 5 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +5 Defense: +2 (+1 eff.) Fatigue: +7% Changes resistances: +6% acid / +6% cold Allows you to breathe in: water Life regen: +3.30 Maximum life: +30.00 Healing mod.: +10% A suit of armour made of leather. |
Tarrasca (0 def, 50 armour)Requires: - Strength 52 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+15 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns, costing 18 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Bregukhad the quiver of elven-wood arrows (13/21, 44.5-62.3 power, 14 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Base power: 44.5 - 62.3 Uses stats: 100% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +2.5% Capacity: 21 On weapon hit: * 20% chance to disease * 10% chance to create an air burst * 10% chance to stun, blind, pin, or confuse the target On weapon crit: * wounds the target for 7 turns: 23 bleeding, 72% reduced healing Travel speed: +200% Damage (Ranged): +16 blight / +20 bleed / +20 temporal / +24 physical Burst (radius 1) on hit: +8 blight Burst (radius 2) on crit: +12 mind Arrows are used with bows to pierce your foes to death. |
Quiver of the Sun (25/25, 34-47.6 power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 70% Dex, 100% Mag Damage type: Bright light Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Crit. chance: +2.0% Capacity: 25 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
75 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of the Iron Throne (dig speed 16 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Maximum life: +24.00 Maximum stamina: +18.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ethereal dwarven lanternPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +6 Mag Spellpower: +15 (+4 eff.) Light radius: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 8 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 146 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (4/4)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 552.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 18 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+3 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 188.00 temporal and 188.00 darkness damage (based on Magic), costing 15 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Tempus Fugit the Doomelf Temporal Warden level 31
43rd Pyre 123rd year of Ascendancy at 11:09 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Tempus Fugit the Doomelf Temporal Warden level 17
6th Haze 122nd year of Ascendancy at 00:41 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Tempus Fugit the Doomelf Temporal Warden level 31
41st Pyre 123rd year of Ascendancy at 15:49 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Tempus Fugit the Doomelf Temporal Warden level 21
1st Allure 123rd year of Ascendancy at 12:12 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Tempus Fugit the Doomelf Temporal Warden level 35
5th Dusk 123rd year of Ascendancy at 09:00 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Tempus Fugit the Doomelf Temporal Warden level 36
10th Dusk 123rd year of Ascendancy at 01:10 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Tempus Fugit the Doomelf Temporal Warden level 34
3rd Dusk 123rd year of Ascendancy at 03:55 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Tempus Fugit the Doomelf Temporal Warden level 12
27th Dusk 122nd year of Ascendancy at 04:12 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Tempus Fugit the Doomelf Temporal Warden level 39
14th Dusk 123rd year of Ascendancy at 17:58 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Tempus Fugit the Doomelf Temporal Warden level 33
10th Flare 123rd year of Ascendancy at 03:21 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Tempus Fugit the Doomelf Temporal Warden level 40
51st Dusk 123rd year of Ascendancy at 23:34 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Tempus Fugit the Doomelf Temporal Warden level 22
5th Regrowth 123rd year of Ascendancy at 23:49 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Tempus Fugit the Doomelf Temporal Warden level 15
1st Haze 122nd year of Ascendancy at 09:51 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tempus Fugit the Doomelf Temporal Warden level 23
22nd Regrowth 123rd year of Ascendancy at 07:30 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Tempus Fugit the Doomelf Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 18:30 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Tempus Fugit the Doomelf Temporal Warden level 17
6th Haze 122nd year of Ascendancy at 02:42 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Tempus Fugit the Doomelf Temporal Warden level 37
10th Dusk 123rd year of Ascendancy at 17:49 see stats
Impossible Death (Exploration mode)
Got killed by your future self.By Tempus Fugit the Doomelf Temporal Warden level 21
5th Regrowth 123rd year of Ascendancy at 22:29 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Tempus Fugit the Doomelf Temporal Warden level 40
64th Dusk 123rd year of Ascendancy at 15:53 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Tempus Fugit the Doomelf Temporal Warden level 31
45th Pyre 123rd year of Ascendancy at 13:19 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Tempus Fugit the Doomelf Temporal Warden level 10
5th Flare 122nd year of Ascendancy at 02:03 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Tempus Fugit the Doomelf Temporal Warden level 20
71st Haze 122nd year of Ascendancy at 14:06 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Tempus Fugit the Doomelf Temporal Warden level 30
40th Pyre 123rd year of Ascendancy at 08:55 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Tempus Fugit the Doomelf Temporal Warden level 40
51st Dusk 123rd year of Ascendancy at 07:05 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Tempus Fugit the Doomelf Temporal Warden level 25
46th Regrowth 123rd year of Ascendancy at 07:12 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Tempus Fugit the Doomelf Temporal Warden level 23
9th Regrowth 123rd year of Ascendancy at 16:09 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Tempus Fugit the Doomelf Temporal Warden level 40
65th Dusk 123rd year of Ascendancy at 16:35 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Tempus Fugit the Doomelf Temporal Warden level 18
25th Haze 122nd year of Ascendancy at 15:29 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Tempus Fugit the Doomelf Temporal Warden level 25
27th Regrowth 123rd year of Ascendancy at 04:29 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Tempus Fugit the Doomelf Temporal Warden level 39
13rd Dusk 123rd year of Ascendancy at 23:24 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Tempus Fugit the Doomelf Temporal Warden level 34
10th Flare 123rd year of Ascendancy at 04:50 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Tempus Fugit the Doomelf Temporal Warden level 17
6th Haze 122nd year of Ascendancy at 00:41 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Tempus Fugit the Doomelf Temporal Warden level 12
35th Dusk 122nd year of Ascendancy at 13:28 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Tempus Fugit the Doomelf Temporal Warden level 17
6th Haze 122nd year of Ascendancy at 00:41 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Tempus Fugit the Doomelf Temporal Warden level 19
62nd Haze 122nd year of Ascendancy at 05:35 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Tempus Fugit the Doomelf Temporal Warden level 13
42nd Dusk 122nd year of Ascendancy at 18:24 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Tempus Fugit the Doomelf Temporal Warden level 40
58th Dusk 123rd year of Ascendancy at 09:42 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Tempus Fugit the Doomelf Temporal Warden level 26
10th Pyre 123rd year of Ascendancy at 10:29 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Tempus Fugit the Doomelf Temporal Warden level 26
10th Pyre 123rd year of Ascendancy at 02:23 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Tempus Fugit the Doomelf Temporal Warden level 17
6th Haze 122nd year of Ascendancy at 03:37 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Tempus Fugit the Doomelf Temporal Warden level 30
40th Pyre 123rd year of Ascendancy at 20:55 see stats
Log
You gain 6.46 gold from the transmogrification of impenetrable voratun plate armour of the deep (9 def, 37 armour).
You gain 3.86 gold from the transmogrification of impenetrable voratun plate armour of cold resistance (9 def, 28 armour).
You gain 7.72 gold from the transmogrification of prismatic voratun mail armour of delving (5 def, 10 armour).
You gain 4.29 gold from the transmogrification of drakeskin leather cap of precognition (8 def, 5 armour).
You gain 3.05 gold from the transmogrification of insulating pair of voratun boots of spellbinding (0 def, 5 armour).
You gain 5.00 gold from the transmogrification of focusing elven-silk robe of fire (+15%) (5 def, 0 armour).
You gain 5.45 gold from the transmogrification of balancing drakeskin leather belt of transcendence.
You gain 6.16 gold from the transmogrification of surging elven-wood vilestaff of might (25-30 power, 5 apr, acid element).
You gain 4.38 gold from the transmogrification of potent elven-wood magestaff of projection (30-36 power, 5 apr, fire element).
You gain 3.25 gold from the transmogrification of summoner's pulsing mindstar (13-14.3 power, 32 apr, mind damage).
You gain 7.88 gold from the transmogrification of parasitic living mindstar of sand (16-17.6 power, 40 apr, mind damage).
You gain 5.10 gold from the transmogrification of truestriking voratun mace (45-63 power, 6 apr).
You gain 7.81 gold from the transmogrification of glacial voratun greatsword of dampening (64-102.4 power, 4 apr).
You gain 5.29 gold from the transmogrification of blazebringer's voratun greatmaul (67.5-101.25 power, 4 apr).
You gain 6.74 gold from the transmogrification of truestriking voratun dagger of paradox (37.5-48.75 power, 9 apr).
You gain 7.24 gold from the transmogrification of truestriking stralite battleaxe of nature (45-67.5 power, 3 apr).
You gain 4.86 gold from the transmogrification of flaming stralite battleaxe of paradox (44.5-66.75 power, 3 apr).
You gain 1.71 gold from the transmogrification of shielding rune (absorb 237 for 5 turns).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Your summoned Tempus Fugit's temporal clone disappears.
Quest 'The Doom of the World!' is done! (Press 'j' to see the quest log)
Splash screen unlocked: High Sun Paladin Aeryn
Saving game...
Saving done.
Tempus Fugit deactivates Weapon Folding.
Tempus Fugit deactivates Phase Pulse.















































































































