









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Ogre |
| Class | Arcane Blade |
| Level / Exp | 14 / 67% |
| Size | big |
| Lifes / Deaths | Killed by Iseda the large brown snake at level 2 on the 75th Pyre 122nd year of Ascendancy at 00:32 / 47Killed by Iseda the large brown snake at level 2 on the 75th Pyre 122nd year of Ascendancy at 02:16 Killed by Iseda the large brown snake at level 2 on the 75th Pyre 122nd year of Ascendancy at 03:27 Killed by Iseda the large brown snake at level 2 on the 75th Pyre 122nd year of Ascendancy at 05:02 Killed by Iseda the large brown snake at level 2 on the 76th Pyre 122nd year of Ascendancy at 05:18 Killed by Iseda the large brown snake at level 2 on the 76th Pyre 122nd year of Ascendancy at 05:45 Killed by Iseda the large brown snake at level 2 on the 76th Pyre 122nd year of Ascendancy at 07:16 Killed by Iseda the large brown snake at level 2 on the 76th Pyre 122nd year of Ascendancy at 08:55 Killed by Islywen the crimson crystal at level 4 on the 77th Pyre 122nd year of Ascendancy at 02:30 Killed by red crystal at level 4 on the 77th Pyre 122nd year of Ascendancy at 03:24 Killed by war hound at level 4 on the 77th Pyre 122nd year of Ascendancy at 16:48 Killed by Islunn the white ooze at level 5 on the 77th Pyre 122nd year of Ascendancy at 18:44 Killed by Betogavena the king cobra at level 5 on the 77th Pyre 122nd year of Ascendancy at 22:26 Killed by Voruyavena the green worm mass at level 5 on the 78th Pyre 122nd year of Ascendancy at 01:59 Killed by Voruyavena the green worm mass at level 5 on the 78th Pyre 122nd year of Ascendancy at 03:42 Killed by crimson crystal at level 5 on the 78th Pyre 122nd year of Ascendancy at 10:46 Killed by Isimira the king cobra at level 5 on the 78th Pyre 122nd year of Ascendancy at 13:26 Killed by Isladawe the elven tempest at level 7 on the 2nd Mirth 122nd year of Ascendancy at 05:21 Killed by Yvuwyn the elven tempest at level 8 on the 3rd Mirth 122nd year of Ascendancy at 15:57 Killed by elven guard at level 8 on the 3rd Mirth 122nd year of Ascendancy at 17:30 Killed by Belithra the cold drake hatchling at level 8 on the 4th Mirth 122nd year of Ascendancy at 13:33 Killed by Xerydadhetta the elven guard at level 9 on the 5th Mirth 122nd year of Ascendancy at 10:39 Killed by Xerydadhetta the elven guard at level 9 on the 5th Mirth 122nd year of Ascendancy at 12:41 Killed by elven mage at level 9 on the 5th Mirth 122nd year of Ascendancy at 14:06 Killed by Glowe the mean looking elven guard at level 9 on the 5th Mirth 122nd year of Ascendancy at 23:14 Killed by Bethulramina the warg at level 12 on the 41st Dusk 122nd year of Ascendancy at 00:35 Killed by Saleriata the mountain troll at level 13 on the 41st Dusk 122nd year of Ascendancy at 03:29 Killed by Nerytta the assassin at level 13 on the 41st Dusk 122nd year of Ascendancy at 10:05 Killed by Aduwyn the snow giant at level 13 on the 41st Dusk 122nd year of Ascendancy at 20:16 Killed by disarming trap at level 13 on the 41st Dusk 122nd year of Ascendancy at 22:19 Killed by Liseda the snow giant at level 13 on the 42nd Dusk 122nd year of Ascendancy at 14:04 Killed by Liseda the snow giant at level 13 on the 42nd Dusk 122nd year of Ascendancy at 15:53 Killed by Aerussra the blade horror at level 14 on the 42nd Dusk 122nd year of Ascendancy at 17:55 Killed by snow giant boulder thrower at level 14 on the 42nd Dusk 122nd year of Ascendancy at 21:29 Killed by Salena the snow giant at level 14 on the 43rd Dusk 122nd year of Ascendancy at 06:59 Killed by Mayann the snow giant at level 14 on the 43rd Dusk 122nd year of Ascendancy at 08:58 Killed by Adodath the fire drake hatchling at level 14 on the 43rd Dusk 122nd year of Ascendancy at 15:05 Killed by fire drake hatchling at level 14 on the 44th Dusk 122nd year of Ascendancy at 02:03 Killed by Layyrialaith the greater teluvorta at level 14 on the 45th Dusk 122nd year of Ascendancy at 02:51 Killed by Layyrialaith the greater teluvorta at level 14 on the 45th Dusk 122nd year of Ascendancy at 03:36 Killed by Salirerin the ultimate teluvorta at level 14 on the 45th Dusk 122nd year of Ascendancy at 05:09 Killed by Layyrialaith the greater teluvorta at level 14 on the 45th Dusk 122nd year of Ascendancy at 06:40 Killed by Salirerin the ultimate teluvorta at level 14 on the 45th Dusk 122nd year of Ascendancy at 08:21 Killed by Salirerin the ultimate teluvorta at level 14 on the 45th Dusk 122nd year of Ascendancy at 10:21 Killed by Salirerin the ultimate teluvorta at level 14 on the 45th Dusk 122nd year of Ascendancy at 11:45 Killed by Salirerin the ultimate teluvorta at level 14 on the 45th Dusk 122nd year of Ascendancy at 13:18 Killed by Salirerin the ultimate teluvorta at level 14 on the 45th Dusk 122nd year of Ascendancy at 15:31 |
Primary Stats
| Strength | 34 (base 24) |
| Dexterity | 15 (base 11) |
| Constitution | 15 (base 11) |
| Magic | 31 (base 25) |
| Willpower | 8 (base 10) |
| Cunning | 35 (base 27) |
Resources
| Life | 374/374 |
| Mana | 59/108 |
| Stamina | 105/105 |
| Healing Factor | 1.1605405405406 |
| Regeneration | 2.4951621621623 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 2 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 62 |
| Accuracy | 34 |
| Crit Chance | 12% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Blight | +6% |
| Physical | +11% |
| Mind | +12% |
| All | 0% |
| Darkness | +9% |
| Light | +20% |
| Lightning | +13% |
| Fire | +9% |
| Nature | +11% |
Offense: Damage Penetration
| Acid | +10% |
| Physical | +5% |
| Arcane | +10% |
| Mind | +15% |
| Darkness | +25% |
Defense: Base
| Armour (hardiness) | 24.326128547102 (76.629213483146%) |
| Defense | 12 |
| Ranged Defense | 15 |
| Fatigue | 16 |
| Physical Save | 24 |
| Spell Save | 18 |
| Mental Save | 15 |
Defense: Resistances
| Acid | + 30%( 70%) |
| Physical | + 11%( 70%) |
| Cold | + 9%( 70%) |
| All | 0%( 70%) |
| Darkness | + 22%( 70%) |
| Light | + 56%( 70%) |
| Temporal | + 6%( 70%) |
| Lightning | + 16%( 70%) |
| Fire | + 54%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 26% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 111 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Air | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 4/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Arcane Feed |
| talent | Arcane Combat |
| talent | Fiery Hands |
| talent | Shock Hands |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You failed to protect the lost warrior from death by Saleriata the mountain troll. Escort: lost warrior (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * You've found the needed red crystal shard. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed pouch of faeros ash. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed snow giant kidney. | active |
Equipment
| On feet | pair of iron boots 'Abysscutter' (0 def, 8 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +8 Fatigue: +2% Changes damage: +9% mind / +6% fire Grants telepathy: Dragon Mental crit. chance: +4% Infravision radius: +1 Heals friendly targets nearby when you use a nature summon: +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | scorching brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +5% fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 20 power out of 30/30) : Effective talent level: 1.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 25.23 to 75.68 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
| Tool | Kheludur the iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +7 Str / +1 Dex / +4 Con Changes resistances penetration: +10% mind Changes damage: +3% mind Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Siloremina the RavenpierceInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes resistances: +9% darkness / +11% physical Changes resistances penetration: +10% acid / +5% darkness Changes damage: +11% physical Rings can have magical properties. |
| On fingers | Zanidosta the steel ringPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +5 (+3 eff.) Armour penetration: +3 Changes stats: +6 Cun / +4 Dex Changes resistances: +22% nature / +20% light Changes resistances penetration: +5% physical Changes damage: +11% nature / +10% light Stamina each turn: +0.20 Rings can have magical properties. |
| Around waist | rough leather belt 'Grinildil'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances penetration: +10% arcane Changes damage: +6% acid / +6% blight Life regen: +0.80 Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +20.00 Healing mod.: +12% Damage Shield penetration: +20% A belt that goes around your waist. |
| In main hand | dwarven-steel greatmaul 'Lisenor' (41.5-62.25 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.5 - 62.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +7 lightning / +14 temporal / +16 nature / +8 blight Burst (radius 1) on hit: +10 fire When wielded/worn: Spell crit. chance: +2% Damage Shield penetration: +10% Massive two-handed mauls. |
| On hands | Tulelin (3 def, 1 armour)Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Defense: +3 (+3 eff.) Ranged Defense: +3 (+3 eff.) Changes resistances: +3% light / +3% darkness Physical save: +12 (+6 eff.) Blindness immunity: +5% Life regen: +1.10 Stamina each turn: +0.60 Maximum stamina: +11.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Kindlegrinder (2 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +14% Damage (Melee): 8 acid / 11 fire Damage when hit (Melee): 10 acid / 20 fire Changes resistances: +30% acid / +38% fire Changes resistances penetration: +5% mind A suit of armour made of mail. |
| Cloak | Woequill the linen cloak (6 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+6 eff.) Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 4 darkness / 12 lightning Changes resistances: +12% light / +11% fire Changes resistances penetration: +20% darkness Changes damage: +9% darkness Stealth bonus: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Falohad the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes resistances: +6% lightning / +6% temporal / +11% light / +9% cold / +10% darkness Blindness immunity: +21% Amulets can have magical properties. |
Inventory
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.Relgyromiran the vined mindstar (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage Shield penetration (this weapon only): +30% Damage (Melee): +16 arcane When wielded/worn: Damage when hit (Melee): 8 blight / 4 mind / 3 darkness Changes stats: +2 Str Changes damage: +4% mind / +4% darkness Reduces incoming crit damage: 15.00% Spell save: +9 (+5 eff.) Maximum mana: +60.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
rough leather belt of unlife =water breath=Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
spellcowled linen cloak of Eldoral (1 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Dex / +1 Mag / +1 Wil / +1 Cun Spell save: +6 (+4 eff.) Maximum mana: +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emusewe (0 def, 3 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Damage when hit (Melee): 8 mind Changes stats: +2 Cun / +5 Wil Silence immunity: +22% Confusion immunity: +22% Stun/Freeze immunity: +21% Mental crit. chance: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
iron helm of might (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Armour: +3 Fatigue: +5% Changes stats: +3 Str / +3 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Yaroyarek the iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 11 physical Changes stats: +1 Str / +2 Con Changes damage: +9% physical Life regen: +0.40 Stamina each turn: +0.60 A suit of armour made of mail. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
284 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.4 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 117.85 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Arcane OGRE the Ogre Arcane Blade level 10
6th Mirth 122nd year of Ascendancy at 19:27 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Arcane OGRE the Ogre Arcane Blade level 5
77th Pyre 122nd year of Ascendancy at 22:24 see stats
Log
Talent Arcane Reconstruction is ready to use.
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the southwest (Salirerin the ultimate teluvorta)).
Talent Rush is ready to use.
Talent Ogric Wrath is ready to use.
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the west (Salirerin the ultimate teluvorta)).
Arcane OGRE casts Flameshock.
Arcane OGRE casts Flameshock.
Arcane OGRE casts Flameshock.
Talent Flameshock is ready to use.
Arcane OGRE uses Fearless Cleave.
Arcane OGRE uses Dig.
Digging starts...
Dug for 0 turns (stop reason: hostile spotted to the north (Salirerin the ultimate teluvorta)).
Arcane OGRE deactivates Shock Hands.
Arcane OGRE deactivates Arcane Feed.
Arcane OGRE deactivates Arcane Combat.
Arcane OGRE deactivates Fiery Hands.















































































