











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Halfling |
Class | Rogue |
Level / Exp | 28 / 10% |
Size | small |
Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 5 on the 77th Pyre 122nd year of Ascendancy at 15:26 / 66Killed by Mayoyada the elder vampire at level 12 on the 5th Dusk 122nd year of Ascendancy at 13:54 Killed by Mayoyada the elder vampire at level 12 on the 5th Dusk 122nd year of Ascendancy at 15:32 Killed by Rostaka at level 15 on the 39th Dusk 122nd year of Ascendancy at 14:14 Killed by Xalaith the sandworm at level 15 on the 40th Dusk 122nd year of Ascendancy at 03:22 Killed by Xalaith the sandworm at level 15 on the 40th Dusk 122nd year of Ascendancy at 04:08 Killed by Xalaith the sandworm at level 15 on the 40th Dusk 122nd year of Ascendancy at 06:00 Killed by Urkis, the High Tempest at level 16 on the 45th Dusk 122nd year of Ascendancy at 00:31 Killed by storm drake hatchling at level 16 on the 45th Dusk 122nd year of Ascendancy at 01:53 Killed by Urkis, the High Tempest at level 16 on the 45th Dusk 122nd year of Ascendancy at 02:31 Killed by Urkis, the High Tempest at level 16 on the 45th Dusk 122nd year of Ascendancy at 03:56 Killed by Lisussra the telugoroth at level 21 on the 77th Dusk 122nd year of Ascendancy at 13:17 Killed by telugoroth at level 21 on the 77th Dusk 122nd year of Ascendancy at 14:19 Killed by Chronolith Twin at level 21 on the 79th Dusk 122nd year of Ascendancy at 04:43 Killed by green jelly at level 22 on the 79th Dusk 122nd year of Ascendancy at 17:06 Killed by Varsha the Writhing at level 22 on the 79th Dusk 122nd year of Ascendancy at 19:12 Killed by Lashing Tentacle at level 22 on the 79th Dusk 122nd year of Ascendancy at 23:12 Killed by gigantic gravity worm at level 22 on the 1st Time of Equilibrium 122nd year of Ascendancy at 00:28 Killed by Xovena the fire drake at level 22 on the 1st Time of Equilibrium 122nd year of Ascendancy at 01:28 Killed by Cyrisema the ghoul at level 23 on the 15th Haze 122nd year of Ascendancy at 15:30 Killed by Elevea the heavy bone giant at level 23 on the 15th Haze 122nd year of Ascendancy at 19:32 Killed by Mayedanne the skeleton assassin at level 23 on the 15th Haze 122nd year of Ascendancy at 22:20 Killed by Mayedanne the skeleton assassin at level 23 on the 15th Haze 122nd year of Ascendancy at 22:33 Killed by Silydaldawe the bone giant at level 23 on the 16th Haze 122nd year of Ascendancy at 00:49 Killed by Lisunor the skeleton archer at level 23 on the 16th Haze 122nd year of Ascendancy at 02:10 Killed by ghast at level 23 on the 16th Haze 122nd year of Ascendancy at 04:57 Killed by armoured skeleton warrior at level 23 on the 16th Haze 122nd year of Ascendancy at 05:41 Killed by orc cryomancer at level 23 on the 18th Haze 122nd year of Ascendancy at 22:45 Killed by Ak'Gishil at level 24 on the 19th Haze 122nd year of Ascendancy at 16:06 Killed by Ak'Gishil at level 24 on the 19th Haze 122nd year of Ascendancy at 17:20 Killed by cutpurse at level 24 on the 19th Haze 122nd year of Ascendancy at 23:28 Killed by shadowblade at level 24 on the 21st Haze 122nd year of Ascendancy at 00:12 Killed by ritch flamespitter at level 24 on the 21st Haze 122nd year of Ascendancy at 20:50 Killed by Greater Mummy Lord at level 25 on the 22nd Haze 122nd year of Ascendancy at 16:04 Killed by Greater Mummy Lord at level 25 on the 22nd Haze 122nd year of Ascendancy at 16:16 Killed by Greater Mummy Lord at level 25 on the 22nd Haze 122nd year of Ascendancy at 16:41 Killed by Mirror Image (Greater Mummy Lord) at level 25 on the 22nd Haze 122nd year of Ascendancy at 17:11 Killed by Greater Mummy Lord at level 25 on the 22nd Haze 122nd year of Ascendancy at 17:52 Killed by Greater Mummy Lord at level 25 on the 22nd Haze 122nd year of Ascendancy at 19:18 Killed by Greater Mummy Lord at level 25 on the 22nd Haze 122nd year of Ascendancy at 19:47 Killed by Greater Mummy Lord at level 25 on the 22nd Haze 122nd year of Ascendancy at 19:53 Killed by Greater Mummy Lord at level 25 on the 22nd Haze 122nd year of Ascendancy at 20:01 Killed by Greater Mummy Lord at level 25 on the 22nd Haze 122nd year of Ascendancy at 20:20 Killed by Greater Mummy Lord at level 25 on the 22nd Haze 122nd year of Ascendancy at 20:43 Killed by Greater Mummy Lord at level 25 on the 22nd Haze 122nd year of Ascendancy at 21:20 Killed by Greater Mummy Lord at level 25 on the 22nd Haze 122nd year of Ascendancy at 22:05 Killed by Greater Mummy Lord at level 25 on the 22nd Haze 122nd year of Ascendancy at 22:30 Killed by Greater Mummy Lord at level 25 on the 22nd Haze 122nd year of Ascendancy at 23:00 Killed by Greater Mummy Lord at level 25 on the 22nd Haze 122nd year of Ascendancy at 23:30 Killed by Greater Mummy Lord at level 25 on the 22nd Haze 122nd year of Ascendancy at 23:59 Killed by Greater Mummy Lord at level 25 on the 23rd Haze 122nd year of Ascendancy at 05:22 Killed by Greater Mummy Lord at level 25 on the 23rd Haze 122nd year of Ascendancy at 07:55 Killed by Greater Mummy Lord at level 25 on the 23rd Haze 122nd year of Ascendancy at 08:04 Killed by Greater Mummy Lord at level 25 on the 23rd Haze 122nd year of Ascendancy at 08:12 Killed by Greater Mummy Lord at level 25 on the 23rd Haze 122nd year of Ascendancy at 08:35 Killed by worm that walks at level 25 on the 24th Haze 122nd year of Ascendancy at 17:15 Killed by elven cultist at level 25 on the 25th Haze 122nd year of Ascendancy at 12:12 Killed by elven cultist at level 25 on the 25th Haze 122nd year of Ascendancy at 13:02 Killed by elven blood mage at level 26 on the 25th Haze 122nd year of Ascendancy at 20:46 Killed by Velyna the elven guard at level 26 on the 26th Haze 122nd year of Ascendancy at 01:18 Killed by Silotira the elven guard at level 26 on the 26th Haze 122nd year of Ascendancy at 02:57 Killed by Velyna the elven guard at level 26 on the 26th Haze 122nd year of Ascendancy at 03:51 Killed by elven blood mage at level 26 on the 26th Haze 122nd year of Ascendancy at 14:29 Killed by elven cultist at level 26 on the 27th Haze 122nd year of Ascendancy at 02:34 Killed by elven cultist at level 26 on the 27th Haze 122nd year of Ascendancy at 04:59 Killed by elven blood mage at level 26 on the 27th Haze 122nd year of Ascendancy at 05:06 |
Primary Stats
Strength | 43 (base 24) |
Dexterity | 54 (base 37) |
Constitution | 40 (base 29) |
Magic | 16 (base 10) |
Willpower | 45 (base 28) |
Cunning | 62 (base 28) |
Resources
Life | 727/727 |
Stamina | 258/258 |
Healing Factor | 1.2222297605398 |
Regeneration | 76.847512313185 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 7 |
See Stealth | 73.450238283394 |
See Invisible | 82.450238283394 |
Offense: Mainhand
Damage | 98 |
Accuracy | 63 |
Crit Chance | 38% |
APR | 21 |
Speed | 1.00 |
Offense: Offhand
Damage | 77 |
Accuracy | 63 |
Crit Chance | 37% |
APR | 22 |
Speed | 1.00 |
Offense: Spell
Spellpower | 23 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +5% |
Fire | +12% |
Temporal | +10% |
Nature | +20% |
Physical | +8% |
Mind | +9% |
All | 0% |
Offense: Damage Penetration
Nature | +15% |
Darkness | +10% |
Defense: Base
Armour (hardiness) | 35 (66.907551546746%) |
Defense | 66 |
Ranged Defense | 66 |
Fatigue | 0 |
Physical Save | 32 |
Spell Save | 29 |
Mental Save | 48 |
Defense: Resistances
Acid | + 16%( 70%) |
Cold | + 18%( 70%) |
All | + 9%( 70%) |
Darkness | + 26%( 70%) |
Light | + 20%( 70%) |
Temporal | + 22%( 70%) |
Lightning | + 15%( 70%) |
Fire | + 15%( 70%) |
Nature | + 14%( 70%) |
Defense: Immunities
Silence Resistance | 45% |
Disarm Resistance | 29% |
Knockback Resistance | 22% |
Confusion Resistance | 33% |
Stun Resistance | 28% |
Pinning Resistance | 28% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 271 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 677% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 363.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Cunning / Stealth | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Duelist | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 5/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Trained Reactions |
beneficial effect | Increases defense by 21. Mobile Defense |
beneficial effect | The target's critical strike damage bonus is increased by 52%. Shadowstrike |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 62.6 and stamina regeneration by 17.9. Soothing Darkness |
beneficial effect | Parrying melee and ranged attacks: Has a 73% chance to deflect up to 25 damage from the next 2.7 attack(s). Parried attacks cannot crit. Parrying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by Velamira the copperhead snake. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You failed to protect the repented thief from death by giant fire ant. Escort: repented thief (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 216. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed pouch of bone giant dust. * You've found the needed bloated horror heart. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
On feet | ![]() 2.0 T5 feet armor [Ego+] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +5 Silence- +45% Confus- +33% Stun/Frz- +28% A pair of boots made of leather. |
Light source | ![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 3.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 10. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
On hands | ![]() 1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 6 physical Dmg.mod +3% physical Acc +10 (+3 eff.) ----- def ----- Armour +7 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 6.5 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
On fingers | ![]() 0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +7 (+3 eff.) ----- def ----- Max.HP +29.00 Disarm- +29% Pinning- +28% Knockbk- +22% Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +6 Str dps ---------- Acc +17 (+4 eff.) Apr +12 ----- def ----- Armour +12 Defense +12 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 4.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | ![]() 0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
In main hand | ![]() 1.0 T5 dagger 1H weapon [Rare] Psionic Power 37.0 - 48.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +18 darkness Against +15% Living On Hit.r1 +8 fire On Hit: * 20% chance to slow global speed by 54% While equipped: dps ---------- Dmg.mod +9% mind +12% fire Melee Ret 4 fire ----- def ----- Resists +6% nature +9% darkness +12% light Sharp, short and deadly. |
Around waist | ![]() 1.0 T5 belt armor [Ego++] Nature While equipped: Stats +4 Str +4 Dex +4 Wil +6 Cun ----- def ----- Resists +8% acid +7% fire +7% lightning +10% cold Phys.save +16 (+8 eff.) Spell.save +17 (+9 eff.) Mind.save +17 (+5 eff.) A belt that goes around your waist. |
In off hand | ![]() 1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex, 15% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +2 Str +2 Dex +6 Mag +2 Wil +6 Cun +2 Con dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 4.5 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 84.99 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +4 Str +2 Dex +3 Wil dps ---------- Phys.crit +1.0% Acc +15 (+4 eff.) ----- def ----- Defense +1 (+0 eff.) Mind.save +5 (+1 eff.) ---------- misc Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 9.0 T3 light armor [Rare] Master While equipped: Stats +4 Dex +8 Cun +2 Con ----- def ----- Armour +11 Defense +14 (+3 eff.) Fatigue +8% Mind.save +12 (+4 eff.) Die.at -20.00 life ---------- misc See.Invis +9 A suit of armour made of leather. |
Inventory
![]() 5.0 T5 staff 2H weapon Reqs Mag 50 [Unique] Arcane It desires to be surrounded by undeath. Power 40.0 - 48.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +40 (+19 eff.) Dmg.mod +35% darkness ---------- misc Masteries +0.20 Spell/Animus +0.20 Spell/Master of flesh +0.20 Spell/Master necromancer +0.20 Spell/Master of bones This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
![]() 5.0 T3 staff 2H weapon Reqs Mag 24 [Unique] Arcane A true understanding of the arcane is needed to release its full power. Power 20.0 - 24.0 Arcane Uses 150% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.pwr +20 (+10 eff.) Dmg.mod +20% arcane ---------- misc Cooldown Manathrust -1 Masteries +0.20 Spell/Arcane Arcane Supremacy: Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Removes up to 4 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
![]() 2.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +5% cold ---------- misc Breathe water A cap made of leather. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T3 digger tool [Ego+] Master While equipped: Stats +4 Cun +2 Str dps ---------- Acc +4 (+1 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Rostaka the Halfling Rogue level 27
28th Haze 122nd year of Ascendancy at 01:12 see stats
By Rostaka the Halfling Rogue level 10
4th Flare 122nd year of Ascendancy at 00:21 see stats
By Rostaka the Halfling Rogue level 20
76th Dusk 122nd year of Ascendancy at 12:32 see stats
By Rostaka the Halfling Rogue level 19
53rd Dusk 122nd year of Ascendancy at 03:09 see stats
By Rostaka the Halfling Rogue level 17
45th Dusk 122nd year of Ascendancy at 22:33 see stats
By Rostaka the Halfling Rogue level 15
39th Dusk 122nd year of Ascendancy at 14:14 see stats
By Rostaka the Halfling Rogue level 19
53rd Dusk 122nd year of Ascendancy at 14:52 see stats
By Rostaka the Halfling Rogue level 10
5th Mirth 122nd year of Ascendancy at 22:44 see stats
By Rostaka the Halfling Rogue level 20
75th Dusk 122nd year of Ascendancy at 08:35 see stats
By Rostaka the Halfling Rogue level 26
27th Haze 122nd year of Ascendancy at 18:03 see stats
By Rostaka the Halfling Rogue level 27
43rd Haze 122nd year of Ascendancy at 10:33 see stats
By Rostaka the Halfling Rogue level 24
22nd Haze 122nd year of Ascendancy at 04:42 see stats
By Rostaka the Halfling Rogue level 7
78th Pyre 122nd year of Ascendancy at 10:29 see stats
By Rostaka the Halfling Rogue level 7
1st Mirth 122nd year of Ascendancy at 13:06 see stats
By Rostaka the Halfling Rogue level 28
44th Haze 122nd year of Ascendancy at 01:08 see stats
By Rostaka the Halfling Rogue level 19
53rd Dusk 122nd year of Ascendancy at 13:27 see stats
Log
You gain 1.24 gold from the transmogrification of biting gale rune (damage 48; dur 4; cd 18).
You gain 1.55 gold from the transmogrification of biting gale rune (damage 111; dur 4; cd 15).
You gain 1.44 gold from the transmogrification of acid wave rune (damage 89; dur 4; cd 18).
You gain 0.89 gold from the transmogrification of regeneration infusion (heal 130; 15 cd).
You gain 1.38 gold from the transmogrification of regeneration infusion (heal 295; 13 cd).
There is a previous level here (press '' or right click to use).
Connection to online server lost, trying to reconnect.
Rostaka deactivates Trained Reactions.
Rostaka activates Trained Reactions.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Stealth
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Skeleton warrior briefly catches sight of you!
Skeleton warrior misses Rostaka.
Rostaka deactivates Stealth.
Skeleton warrior notices you at the last moment!
Skeleton warrior resists the shadowy cut
Rostaka hits Skeleton warrior for 130 physical, 19 darkness, 27 physical, 6 physical, 9 fire, 48 darkness, 49 physical, 27 physical, 6 physical (321 total damage).
Skeleton warrior misses Rostaka.
Rostaka performs a melee critical strike against Skeleton warrior!
Rostaka performs a melee critical strike against Skeleton warrior!
Rostaka hits Skeleton warrior for 278 physical damage.
Rostaka killed Skeleton warrior!
You pickup 0.55 gold pieces.
You pickup 0.45 gold pieces.
Connection to online server established.