





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 20 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 40 (base 40) |
| Dexterity | 12 (base 12) |
| Constitution | 24 (base 24) |
| Magic | 12 (base 12) |
| Willpower | 13 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | 496/496 |
| Mana | 191/191 |
| Stamina | 164/164 |
| Healing Factor | 1.6751264035722 |
| Regeneration | 0.41878160089305 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 51 |
| Accuracy | 41 |
| Crit Chance | 2% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 34.777011280365 (92.952380952381%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 24 |
| Physical Save | 32 |
| Spell Save | 12 |
| Mental Save | 12 |
Defense: Resistances
| Acid | + 25%(100%) |
| Light | + 34%(100%) |
| Nature | + 32%(100%) |
| Darkness | + 32%(100%) |
| Cold | + 32%(100%) |
| Fire | + 25%(100%) |
| All | + 15%(100%) |
Defense: Immunities
| Disarm Resistance | 54% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| In off hand | Wrathroot's Barkwood (9 def, 10 armour, 60 block)Requires: - Strength 25 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When wielded/worn: Armour: +10 Defense: +9 (+4 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
| Main armor | searing steel mail armour of implacability (2 def, 11 armour)Requires: - Strength 20 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +2 (+1 eff.) Fatigue: +10% Damage (Melee): 10 acid / 9 fire Damage when hit (Melee): 9 acid / 10 fire Changes resistances: +12% acid / +12% fire Physical save: +6 (+3 eff.) A suit of armour made of mail. |
| In main hand | Gyladas (27-37.8 power, 4 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 3 Base power: 27.0 - 37.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 22% chance to cause random gloom Damage (Melee): +11 mind When wielded/worn: Accuracy: +18 (+6 eff.) Defense: +19 (+9 eff.) Changes stats: +3 Cun / +3 Wil Reduces incoming crit damage: 15.00% Physical save: +9 (+4 eff.) Disarm immunity: +54% Spellpower on spell critical (stacks up to 3 times): +4 Blunt and deadly. |
Inventory
Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
manaburning dwarven-steel longsword of massacre (26-36.4 power, 4 apr)Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 26.0 - 36.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 12 arcane resource burn Sharp, long, and deadly. |
Adonn (2 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +2 Cun / +2 Con Changes resistances: +17% acid / +15% temporal / +6% arcane Spell save: +10 (+9 eff.) See invisible: +3 A suit of armour made of mail. |
impenetrable steel mail armour of clarity (2 def, 14 armour)Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +14 Defense: +2 (+1 eff.) Fatigue: +14% Changes resistances: +5% mind Mental save: +10 (+9 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.radiant steel plate armour of the deep (4 def, 11 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +11 Defense: +4 (+2 eff.) Fatigue: +22% Damage when hit (Melee): 6 light Changes stats: +2 Wil Changes resistances: +6% acid / +7% cold / +16% darkness / +10% blight Allows you to breathe in: water Light radius: +1 A suit of armour made of metal plates. |
coruscating steel shield of radiance (6 def, 2 armour, 42.5 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Effects when hit in melee: * 10% chance to blind Damage when hit (Melee): 18 fire Changes stats: +2 Str / +1 Mag / +3 Con Changes resistances: +11% light / +11% fire Talent granted: +2 Block Handheld deflection devices. |
reinforced steel shield of lightning resistance (+17%) (6 def, 7 armour, 60 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +7 Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Changes resistances: +17% lightning Talent granted: +2 Block Handheld deflection devices. |
Achievements
Log
There is an item here: steel shield
There is an item here: large chunk of wood
There is an item here: vined mindstar
Character control switched to Alchemi.
Alchemi uses Infusion: Healing.
Alchemi receives 212 healing from Infusion: Healing.
Alchemi casts Refit Golem.
Golem (servant of Alchemi) receives 442 healing from Alchemi.
Alchemi picks up (x.): rejuvenating steel plate armour of acid resistance (4 def, 9 armour).
Alchemi picks up (y.): steel shield of fire resistance (+16%) (6 def, 2 armour, 41 block).
Alchemi picks up (o.): truestriking steel battleaxe (18.5-27.75 power, 2 apr).
Alchemi picks up (z.): flaming steel shield of resilience (6 def, 2 armour, 43 block).
Alchemi picks up (z.): Wrathroot's Barkwood (9 def, 10 armour, 60 block).
Alchemi picks up (p.): creative vined mindstar of resolve (5.5-6.05 power, 18 apr, nature damage).
Lore found: Wrathroot's Barkwood
You can read all your collected lore in the game menu, by pressing Escape.
You give Wrathroot's Barkwood (9 def, 10 armour, 60 block) to golem (servant of Alchemi).
Character control switched to golem (servant of Alchemi).
New shimmer option unlocked: Wrathroot's Barkwood
Golem (servant of Alchemi) wears (replacing coruscating steel shield of radiance (6 def, 2 armour, 42.5 block)): Wrathroot's Barkwood (9 def, 10 armour, 60 block).
Alchemi deactivates Flame Infusion.
Alchemi deactivates Chant of Fortitude.
Alchemi deactivates Defensive Posture.




















