Dej the level 3 Cornac Bulwark by dejank

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassBulwark
Level / Exp3 / 15%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 22)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic10 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life165/165
Stamina86/86
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth15.703251193202
See Invisible15.703251193202

Offense: Mainhand

Damage27
Accuracy22
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)26.629412606125 (63.098591549296%)
Defense3
Ranged Defense3
Fatigue25
Physical Save11
Spell Save7
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance51%
Instadeath Resistance100%
Knockback Resistance51%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Shield defense1.30
4/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

active

Equipment

On feet
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Dej picks up (a.): regeneration infusion of the wizard (heal 94; 12 cd).
Dej stops being poisoned.


Dej picks up (i.):
shielding linen wizard hat of nature (+15%) (1 def, 0 armour).

Resting starts...

Dej has finished recovering.

Talent Infusion: Healing is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


Talent Vitality is ready to use.
There is a way to the next level here (press '' or right click to use).
Ran for 60 turns (stop reason: at exit).


Dej deactivates
Shield Wall.
Dej activates
Shield Wall.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You gain 5.25 gold from the transmogrification of
evasive iron torque of gale force [power 100] (15 cooldown).
You gain 1.35 gold from the transmogrification of
shielding linen wizard hat of nature (+15%) (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 1.46 gold from the transmogrification of
elm starstaff of fate (10-12 power, 2 apr, physical element).
You gain 1.40 gold from the transmogrification of
earthen elm magestaff (10-12 power, 2 apr, fire element).
You gain 2.21 gold from the transmogrification of
mighty rough leather sling of lightning.
You gain 0.25 gold from the transmogrification of
iron mace (13-18.2 power, 2 apr).
You gain 2.16 gold from the transmogrification of
arcing iron dagger of daylight (9-11.7 power, 5 apr).
You gain 2.00 gold from the transmogrification of
blink rune of the psychic (range 3; phase 11; cd 14).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the wizard (heal 94; 12 cd).
There is a way to the previous level here (press '' or right click to use).
Dej deactivates
Shield Wall.