Madness-Chan the level 2 Cornac Adventurer by Kotatsu

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexFemale
RaceCornac
ClassAdventurer
Level / Exp2 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity18 (base 18)
Constitution12 (base 12)
Magic12 (base 12)
Willpower12 (base 12)
Cunning12 (base 12)

Resources

Life220/220
Mana66/66
Stamina88/88
Psi102/102
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite-997
Infravision3
Stealth16.377286354913

Offense: Mainhand

Damage7
Accuracy23
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower15
Crit Chance3%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)4 (30%)
Defense9
Ranged Defense9
Fatigue6
Physical Save8
Spell Save8
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Cunning / Poisons1.00
1/5
0/5
0/5
0/5
Technique / Magical combat1.00
1/5
0/5
0/5
0/5
Cunning / Shadow magic1.00
1/5
0/5
0/5
0/5
Cunning / Stealth1.00
1/5
0/5
0/5
0/5
Technique / Throwing knives1.00
1/5
0/5
0/5
0/5

Generic Talents

Psionic / Finer energy manipulations1.00
1/5
0/5
0/5
0/5
Corruption / Demonic strength1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

active

Equipment

On feet
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

You gain 0.25 gold from the transmogrification of iron steamgun.
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2.2 power, 12 apr, mind damage).
You gain 1.43 gold from the transmogrification of
horrifying mossy mindstar of clarity (3-3.3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron longsword (11-15.4 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (11-15.4 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 2.54 gold from the transmogrification of
acidic iron greatmaul of paradox (19-28.5 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (9.5-12.35 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 0.59 gold from the transmogrification of
manasurge rune (regen 600% over 10 turns; mana 30; cd 12).
You gain 1.50 gold from the transmogrification of
steam generator implant (steam 4).
You gain 2.67 gold from the transmogrification of
medical injector implant (efficiency 87% / cooldown 89%).
You gain 2.52 gold from the transmogrification of
medical injector implant (efficiency 81% / cooldown 89%).
You gain 2.50 gold from the transmogrification of
medical injector implant (efficiency 80% / cooldown 65%).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Talent Stealth is ready to use.
Madness-Chan activates
Stealth.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).

Madness-Chan deactivates
Apply Poison.
Madness-Chan deactivates
Shadow Combat.
Madness-Chan deactivates
Stealth.