Mastermind test the level 22 Cornac Adventurer by d.fi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignArena
ModeNightmare Roguelike
SexFemale
RaceCornac
ClassAdventurer
Level / Exp22 / 42%
Sizemedium
Lifes / Deaths

Primary Stats

Strength42 (base 12)
Dexterity35 (base 12)
Constitution37 (base 12)
Magic28 (base 12)
Willpower61 (base 45)
Cunning61 (base 45)

Resources

Life624/624
Equilibrium20
Psi141/141
Healing Factor1.2041015905906
Regeneration30.656957996057

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Barehand

Damage46
Accuracy50
Crit Chance16%
APR1
Speed0.80

Offense: Spell

Spellpower24
Crit Chance16%
Speed1

Offense: Mind

Mindpower42
Crit Chance16%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense17
Ranged Defense17
Fatigue0
Physical Save23
Spell Save25
Mental Save31

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Pugilism1.00
1/5
0/5
0/5
0/5
Wild-gift / Summoning (advanced)1.00
5/5
2/5
0/5
0/5
Wild-gift / Summoning (utility)1.00
5/5
5/5
0/5
0/5
Psionic / Dream Smith1.00
4/5
2/5
2/5
0/5
Wild-gift / Summoning (distance)1.00
5/5
0/5
0/5
0/5
Psionic / Psi-fighting1.00
1/5
1/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.00
1/5
2/5
2/5
2/5
Psionic / Finer energy manipulations1.00
1/5
1/5
1/5
5/5
Wild-gift / Fungus1.00
1/5
1/5
3/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
2/5
0/5
0/5

Effects

talent
talent
talent
talent
detrimental effect
beneficial effect

Quests

active

Equipment

Light source
On hands
Psionic focus

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Mastermind test the Cornac Adventurer level 10
74th Pyre 122nd year of Ascendancy at 23:11
see stats
Level 20 (Nightmare (Roguelike) difficulty) Got a character to level 20.
By Mastermind test the Cornac Adventurer level 20
75th Pyre 122nd year of Ascendancy at 20:43
see stats

Log


Mastermind test deactivates
Beyond the Flesh.
Mastermind test activates
Beyond the Flesh.
Mastermind test deactivates
Master Summoner.
Mastermind test activates
Master Summoner.
Mastermind test deactivates
Augmentation.
Mastermind test activates
Augmentation.
Mastermind test deactivates
Striking Stance.
Mastermind test activates
Striking Stance.
Mastermind test deactivates
Beyond the Flesh.
Mastermind test activates
Beyond the Flesh.
Resting starts...

Your summoned ritch flamespitter disappears.
Your summoned turtle disappears.
Mastermind test stops regenerating health quickly.

Talent Dream Smith's Hammer is ready to use.
Talent Infusion: Regeneration is ready to use.
Mastermind test uses
Infusion: Regeneration.
Mastermind test starts regenerating health quickly.

Talent Ritch Flamespitter is ready to use.
Talent Hammer Toss is ready to use.
Talent Turtle is ready to use.
Your summoned ritch flamespitter disappears.
Your summoned turtle disappears.
Mastermind test stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Mastermind test uses
Infusion: Regeneration.
Mastermind test starts regenerating health quickly.

Rested for 18 turns (stop reason: all resources and life at maximum).