










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 19 / 50% |
| Size | small |
| Lifes / Deaths | Killed by Brrell's Inner Demon at level 12 on the 3rd Dusk 122nd year of Ascendancy at 10:56 0 / 6Killed by Gloruldamira the dredgling at level 19 on the 78th Dusk 122nd year of Ascendancy at 08:38 Killed by Yvura the temporal stalker at level 19 on the 79th Dusk 122nd year of Ascendancy at 11:41 Killed by void horror at level 19 on the 79th Dusk 122nd year of Ascendancy at 13:24 Killed by void shard at level 19 on the 79th Dusk 122nd year of Ascendancy at 14:06 Killed by Yvura the temporal stalker at level 19 on the 79th Dusk 122nd year of Ascendancy at 16:06 |
Primary Stats
| Strength | 35 (base 27) |
| Dexterity | 46 (base 39) |
| Constitution | 18 (base 11) |
| Magic | 10 (base 10) |
| Willpower | 28 (base 10) |
| Cunning | 42 (base 26) |
Resources
| Life | -118/727 |
| Stamina | 5/189 |
| Healing Factor | 1.663829787234 |
| Regeneration | 10.232553191489 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 34.921546859523 |
| See Invisible | 34.921546859523 |
| ESP Range | 10 |
| ESP Kinds | dragon, demon/minor, demon/major |
Offense: Mainhand
| Damage | 67 |
| Accuracy | 52 |
| Crit Chance | 22% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 48 |
| Accuracy | 52 |
| Crit Chance | 22% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Temporal | +6% |
| Blight | +3% |
| Physical | +10% |
| Nature | +15% |
| All | 0% |
Offense: Damage Penetration
| Acid | +15% |
Defense: Base
| Armour (hardiness) | 37.78934837382 (81.030927835052%) |
| Defense | 23 |
| Ranged Defense | 26 |
| Fatigue | 22 |
| Physical Save | 27 |
| Spell Save | 14 |
| Mental Save | 32 |
Defense: Resistances
| Nature | + 54%( 70%) |
| Lightning | + 36%( 70%) |
| Acid | + 24%( 70%) |
| Cold | + 55%( 70%) |
| Blight | + 31%( 70%) |
| Physical | + 22%( 70%) |
| Fire | + 23%( 70%) |
| All | + 14%( 70%) |
Defense: Immunities
| Disarm Resistance | 21% |
| Confusion Resistance | 22% |
| Stun Resistance | 67% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 230 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 122 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 150 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Dual techniques | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Effects
| talent | Insidious Poison |
| talent | Apply Poison |
| talent | Numbing Poison |
| talent | Chant of Fortitude |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+6 cooldowns). Infusion Saturation |
| detrimental effect | The target has been splashed with acid, taking 9.30 acid damage per turn, reducing armour by 9 and attack by 9. Acid Splash |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | Huge cut that bleeds, doing 50.69 physical damage per turn. Bleeding |
| beneficial effect | Parrying melee and ranged attacks: Has a 55% chance to deflect up to 18 damage from the next 1.5 attack(s). Parried attacks cannot crit. Parrying |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| beneficial effect | The target gains 1 extra parry opportunity each turn, and its chance to fail each parry is reduced by 20%. Feint |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +1. | done |
You failed to protect the lost anorithil from death by Golaith the giant red ant. Escort: lost anorithil (level 1 of Old Forest) | failed |
You failed to protect the lost anorithil from death by bee swarm. Escort: lost anorithil (level 3 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Betibressra the pair of iron boots (6 def, 7 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +2% Changes stats: +4 Str Changes resistances: +2% physical / +6% cold / +6% fire Life regen: +0.40 Maximum life: +90.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +42.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat 'Isleminne' (1 def, 6 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +2 (+1 eff.) Armour penetration: +1 Armour: +6 Defense: +1 (+0 eff.) Changes stats: +2 Con Changes resistances: +1% physical Psi each turn: +0.13 Maximum life: +30.00 Mindpower: +3 (+2 eff.) Mental crit. chance: +2% A pointy cloth hat, very wizardly... |
| On hands | Hanileg (0 def, 6 armour)Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +6 Fatigue: -2% Damage (Melee): 6 physical Changes stats: +1 Str / +2 Cun Changes damage: +3% blight / +4% physical Grants telepathy: Dragon Demon/Major Demon/Minor Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 10/25) : Effective talent level: 3.0 Power cost: 20 out of 10/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | DelurovonCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 4 arcane / 4 temporal Changes stats: +4 Cun / +5 Wil Changes damage: +6% temporal Stun/Freeze immunity: +44% Life regen: +2.30 Mindpower: +7 (+3 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings can have magical properties. |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Cun / +5 Wil Changes resistances: +24% nature / +18% lightning Changes damage: +12% nature / +6% lightning Reduces incoming crit damage: 10.00% Mental save: +6 (+3 eff.) Confusion immunity: +22% Mindpower: +6 (+3 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | Salulaith the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes stats: +3 Str / +3 Con Physical save: +6 (+3 eff.) Life regen: +1.60 Stamina each turn: +1.00 Only die when reaching: -40.00 life Maximum life: +35.00 Amulets can have magical properties. |
| In main hand | insidious dwarven-steel dagger of massacre (26.5-34.45 power, 7 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 26.5 - 34.5 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +8 insidious poison Sharp, short and deadly. |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | arcing dwarven-steel dagger of massacre (26-33.8 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 26.0 - 33.8 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +8 lightning Sharp, short and deadly. |
| Cloak | Relgoradufast (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Changes stats: +3 Dex / +2 Cun Changes resistances: +11% cold Changes damage: +6% physical Physical save: +9 (+4 eff.) Life regen: +0.40 Healing mod.: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Saladanor the Cobralore (4 def, 11 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +11 Defense: +4 (+2 eff.) Fatigue: +22% Changes stats: +3 Str / +1 Con Changes resistances: +12% acid / +6% physical / +11% cold / +5% fire / +3% nature / +7% lightning Changes resistances penetration: +15% acid Changes damage: +3% nature Talent cooldown: Rush (-5 turns) Allows you to breathe in: water Disarm immunity: +21% Stun/Freeze immunity: +23% Knockback immunity: +20% Life regen: +1.20 Maximum life: +41.00 Healing mod.: +10% A suit of armour made of metal plates. |
Inventory
DuraromidurInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +8 (+4 eff.) Effects on melee hit: * 10 arcane resource burn Changes stats: +5 Lck / +4 Wil Changes resistances: +9% fire / +3% nature / +6% light Blindness immunity: +16% Infravision radius: +5 Sight radius: +2 See invisible: +6 Reduce all damage from unseen attackers: 10% Amulets can have magical properties. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Porebeth the copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +5 Str / +4 Mag / +2 Wil / +5 Con Changes resistances: +12% lightning Physical save: +6 (+3 eff.) Silence immunity: +25% Knockback immunity: +15% Rings can have magical properties. |
VoiddareInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +1 Dex / +4 Con Changes resistances: +22% lightning Changes damage: +11% lightning Stamina each turn: +0.60 Rings can have magical properties. |
steel ring 'Saminarineg'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Changes stats: +4 Wil / +3 Con Changes damage: +6% physical Mental save: +8 (+4 eff.) Stamina each turn: +0.60 Maximum life: +50.00 Rings can have magical properties. |
Adibeth the pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +18 (+6 eff.) Armour: +4 Fatigue: +3% Damage when hit (Melee): 12 physical Changes stats: +3 Str / +3 Con Physical save: +9 (+4 eff.) Only die when reaching: -80.00 life Maximum stamina: +10.00 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.6 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.grounding pair of rough leather boots of uncanny dodging (3 def, 1 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 (+1 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +1% Changes resistances: +6% lightning / +6% temporal A pair of boots made of leather. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Salerithra (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: -5% Changes stats: +10 Str Changes resistances penetration: +5% acid Physical save: +6 (+3 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Brrell the Halfling Rogue level 10
10th Flare 122nd year of Ascendancy at 04:22 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Brrell the Halfling Rogue level 14
21st Dusk 122nd year of Ascendancy at 03:46 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Brrell the Halfling Rogue level 19
79th Dusk 122nd year of Ascendancy at 14:06 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Brrell the Halfling Rogue level 6
1st Mirth 122nd year of Ascendancy at 05:54 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Brrell the Halfling Rogue level 16
65th Dusk 122nd year of Ascendancy at 10:41 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Brrell the Halfling Rogue level 14
21st Dusk 122nd year of Ascendancy at 03:23 see stats
Log
Yvura the temporal stalker hits Brrell for (18 parried), 2 physical, 23 physical, 16 fire (41 total damage).
Acid Splash from Yvura the temporal stalker hits Brrell for 7 acid damage.
Yvura the temporal stalker's Beyond the Flesh hits Brrell for 6 physical, 8 darkness, 23 physical, 16 fire (53 total damage).
Brrell hits Yvura the temporal stalker for (2 to psi shield), 2 arcane, (1 to psi shield), 0 temporal (2 total damage).
Deadly Poison from Brrell hits Yvura the temporal stalker for (37 to psi shield), 19 nature (19 total damage).
Brrell uses Feint.
Yvura the temporal stalker shrugs off the effect 'Pinned to the ground'!
Yvura the temporal stalker shrugs off the effect 'Dazed'!
Yvura the temporal stalker casts Rend.
Brrell starts to bleed.
Yvura the temporal stalker hits Brrell for 8 physical, 18 physical, 13 fire, 6 physical, 4 acid, 18 physical, 13 fire, (18 parried), 1 blight, 18 physical, 13 fire, 4 blight, 4 acid, 18 physical, 13 fire (155 total damage).
Brrell hits Yvura the temporal stalker for (2 to psi shield), 2 arcane, (1 to psi shield), 0 temporal, (2 to psi shield), 2 arcane, (1 to psi shield), 0 temporal, (1 to psi shield), 1 arcane, (1 to psi shield), 0 temporal, (1 to psi shield), 1 arcane, (1 to psi shield), 0 temporal (8 total damage).
Yvura the temporal stalker is poisoned!
Brrell performs a melee critical strike against Yvura the temporal stalker!
Yvura the temporal stalker shrugs off the critical damage!
Brrell is no longer evading attacks.
Brrell stops regenerating health quickly.
Acid Splash from Yvura the temporal stalker hits Brrell for 6 acid damage.
Bleeding from Yvura the temporal stalker hits Brrell for 34 physical damage.
Yvura the temporal stalker hits Brrell for 7 physical, 7 physical (15 total damage).
Yvura the temporal stalker's Beyond the Flesh hits Brrell for 5 physical, 7 darkness, 18 physical, 13 fire (43 total damage).
Brrell hits Yvura the temporal stalker for (40 to psi shield), 21 physical, (1 to psi shield), 0 nature, (3 to psi shield), 2 physical, (26 to psi shield), 13 physical, 6 lightning, (3 to psi shield), 2 physical, (1 to psi shield), 1 arcane, (1 to psi shield), 0 temporal (45 total damage).
Insidious Poison from Brrell hits Yvura the temporal stalker for (1 to psi shield), 0 nature (0 total damage).
Deadly Poison from Brrell hits Yvura the temporal stalker for (37 to psi shield), 19 nature (19 total damage).
Yvura the temporal stalker casts Drain.
Yvura the temporal stalker hits Brrell for 4 blight, 18 physical, 13 fire, 3 blight, 4 acid, 18 physical, 13 fire (75 total damage).
Brrell hits Yvura the temporal stalker for (1 to psi shield), 1 arcane, (1 to psi shield), 0 temporal, (1 to psi shield), 1 arcane, (1 to psi shield), 0 temporal (3 total damage).
Saving game...

















































































