










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Higher |
| Class | Writhing One |
| Level / Exp | 21 / 12% |
| Size | medium |
| Lifes / Deaths | Killed by Gloregamina the golem at level 17 on the 31st Haze 122nd year of Ascendancy at 07:43 0 / 7Killed by ultimate faeros at level 17 on the 51st Haze 122nd year of Ascendancy at 06:25 Killed by snow giant chieftain at level 18 on the 52nd Haze 122nd year of Ascendancy at 15:49 Killed by snow giant thunderer at level 19 on the 55th Haze 122nd year of Ascendancy at 00:06 Killed by skeleton magus at level 19 on the 63rd Haze 122nd year of Ascendancy at 04:59 Killed by skeleton archer at level 19 on the 63rd Haze 122nd year of Ascendancy at 18:13 Killed by ultimate gwelgoroth at level 21 on the 71st Haze 122nd year of Ascendancy at 02:04 |
Primary Stats
| Strength | 51 (base 43) |
| Dexterity | 20 (base 10) |
| Constitution | 19 (base 14) |
| Magic | 51 (base 45) |
| Willpower | 16 (base 10) |
| Cunning | 21 (base 10) |
Resources
| Life | -21/650 |
| Positive | 11/110 |
| Insanity | 68/100 |
| Healing Factor | 0.50142857142857 |
| Regeneration | 0.92764285714286 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11.093867610317% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 1 |
| ESP Range | 10 |
| ESP Kinds | dragon, humanoid/orc |
Offense: Mainhand
| Damage | 67 |
| Accuracy | 49 |
| Crit Chance | 8% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +9% |
| Light | +11% |
| Blight | +21% |
| Darkness | +15% |
| All | +6% |
Offense: Damage Penetration
| Darkness | +25% |
| Arcane | +20% |
| Lightning | +15% |
Defense: Base
| Armour (hardiness) | 30.36174050493 (81.694915254237%) |
| Defense | 10 |
| Ranged Defense | 12 |
| Fatigue | 17 |
| Physical Save | 28 |
| Spell Save | 21 |
| Mental Save | 26 |
Defense: Resistances
| Light | + 19%( 70%) |
| Temporal | + 9%( 70%) |
| Physical | + 10%( 70%) |
| Arcane | + 11%( 70%) |
| Fire | + 11%( 70%) |
| All | + 6%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Confusion Resistance | 20% |
| Pinning Resistance | 25% |
| Disarm Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 26% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Demented / Disfigured face | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Chaos Orbs |
| detrimental effect | The target's final doom is drawing near, reducing healing factor by 80% and dealing 71.94 arcane damage per turn. The effect will stop if the caster dies. Impending Doom |
| beneficial effect | 3 pustules increasing resistance by 6%. Putrescent Pustule |
| beneficial effect | 2 stacks, +6% to all damage dealt. Chaos Orbs |
| detrimental effect | The target is on fire, taking 58.10 fire damage per turn. Burning |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You failed to protect the injured seer from death by giant lightning ant. Escort: injured seer (level 3 of Old Forest) | failed |
You failed to protect the lost anorithil from death by hornet swarm. Escort: lost anorithil (level 2 of Trollmire) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You failed to protect the lost tinker from death by giant fire ant. Escort: lost tinker (level 1 of Daikara) | failed |
You failed to protect the temporal explorer from death by fire drake. Escort: temporal explorer (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed green worm. * You've found the needed minotaur nose. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Xadalebeth (2 def, 4 armour)3.0 T3 feet armor [Random Unique] Master While equipped: dps ---------- Phasing +10% ----- def ----- Armour +4 Defense +2 (+2 eff.) Rng.Def +2 (+2 eff.) Fatigue -6% Phys.save +13 (+7 eff.) Heal/summ +10 ---------- misc Max.enc +50 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | scorching brass lantern2.0 T1 lite [Ego] Arcane While equipped: dps ---------- Melee Ret 11 fire ----- def ----- Resists +5% fire ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | miner's iron helm of knowledge (0 def, 4 armour)3.0 T1 head armor [Ego+] Master/Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Armour +4 Fatigue +5% ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Stormhunger the iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +3% lightning Res.pen +15% lightning ----- def ----- Fatigue -4% Resists +3% temporal +6% light +5% arcane While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gladiator's copper ring of life0.1 T1 ring jewelry [Ego++] Nature/Master While equipped: Stats +4 Str +5 Con dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Max.HP +41.00 HP.reg +0.60 Heal.mod +11% Disease- +15% Rings can have magical properties. It was changed by the digestive sack. |
| On fingers | steel ring 'Woeblast'0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +25% darkness +20% arcane Melee Ret 8 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Max.HP +24.00 Disarm- +25% Pinning- +25% Knockbk- +26% Rings can have magical properties. |
| Around waist | Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
| In main hand | dwarven-steel waraxe 'Brightstrike' (19-26.6 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Nature Power 19.0 - 26.6 Light Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +30 insidious poison While equipped: dps ---------- Melee Ret 4 mind On Hit (Melee): * 15% chance to blind ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Light +2 Telepathy Dragon Humanoid/Orc One-handed war axes. |
| On hands | Elytta (0 def, 2 armour)1.5 T3 hands armor [Random Unique] Arcane/Master While equipped: Stats +8 Cun +9 Dex dps ---------- Melee+ 7 light Dmg.mod +5% light Acc +13 (+4 eff.) Apr +15 ----- def ----- Armour +2 Resists +8% light Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | steel plate armour of Eyal (4 def, 9 armour)17.0 T2 massive armor [Ego+] Nature While equipped: ----- def ----- Armour +9 Defense +4 (+4 eff.) Fatigue +22% Max.HP +50.00 HP.reg +1.00 Heal.mod +12% A suit of armour made of metal plates. |
| Cloak | linen cloak 'Eradurain' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Wil +2 Mag dps ---------- Dmg.mod +6% blight Phasing +10% ----- def ----- Defense +1 (+1 eff.) Resists +4% physical Disease- +5% Confus- +10% Stun/Frz- +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet of magic (+3)0.1 T1 amulet jewelry [Ego] Arcane While equipped: Stats +3 Mag Amulets can have magical properties. |
Inventory
regeneration infusion (heal 222 over 5 turns)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 222 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune (absorb 127 for 4 turns)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 127 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Hurazor the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Str +5 Con dps ---------- Dmg.mod +6% physical ----- def ----- Resists +5% arcane +2% physical Phys.save +20 (+10 eff.) Max.HP +10.00 HP.reg +1.20 Stun/Frz- +20% Rings can have magical properties. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +5% physical ----- def ----- Defense +6 (+6 eff.) Fatigue -7% Mind.save +13 (+7 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Dark Tendrils: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 12 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
treant's steel ring of lightning (+7%)0.1 T2 ring jewelry [Ego+] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +7% blight +7% nature +22% lightning Poison- +16% Disease- +11% Rings can have magical properties. |
warrior's copper ring of the mountain (+10%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Resists +10% physical Rings can have magical properties. |
wizard's steel ring of darkness (+22%)0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Spell.save +6 (+3 eff.) Rings can have magical properties. |
mage-hunter's ash longbow of power4.0 T2 longbow 2H weapon Reqs Shoot [Ego+] Disrupt/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +7 While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+4 eff.) Dmg.mod +17% physical Res.pen +14% physical On Hit (Ranged): * 11 arcane resource burn ---------- misc Masteries +0.15 Wild-gift/Antimagic Longbows are used to shoot arrows at your foes. |
blazebringer's iron longsword of vileness (11.5-16.1 power, 2 apr)3.0 T1 longsword 1H weapon [Ego+] Arcane/Nature Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Melee+ +6 blight On Crit.r2 +6 fire On Hit: * 6% chance to disease While equipped: dps ---------- All.spd +1% Res.pen +5% fire Sharp, long, and deadly. |
flaming steel longsword of massacre (22-30.8 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane/Master Power 22.0 - 30.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +5 fire Sharp, long, and deadly. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +2 Con ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled linen cloak of the Shaloren (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Arcane While equipped: Stats +2 Wil +2 Mag ----- def ----- Defense +1 (+1 eff.) Spell.save +7 (+4 eff.) ---------- misc Max.mana +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Vorelevea the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +1% Spell.pwr +2 (+1 eff.) S.pwr/crit +10 Dmg.mod +3% arcane ----- def ----- Armour +1 Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel helm 'Kindledream' (0 def, 4 armour)3.0 T3 head armor [Rare] Arcane While equipped: dps ---------- Res.pen +20% light ----- def ----- Armour +4 Fatigue +4% Resists +9% blight +2% physical +8% darkness Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Die.at -60.00 life HP.reg +1.00 Heal.mod +20% ---------- misc Light +3 Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
14 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Bleord the Higher Writhing One level 13
74th Dusk 122nd year of Ascendancy at 21:08 see stats
Exterminator
Killed 1000 creatures.By Bleord the Higher Writhing One level 16
14th Haze 122nd year of Ascendancy at 15:29 see stats
Level 10
Got a character to level 10.By Bleord the Higher Writhing One level 10
4th Mirth 122nd year of Ascendancy at 21:51 see stats
Level 20
Got a character to level 20.By Bleord the Higher Writhing One level 20
64th Haze 122nd year of Ascendancy at 07:50 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Bleord the Higher Writhing One level 13
45th Dusk 122nd year of Ascendancy at 00:14 see stats
The Arena
Unlocked Arena mode.By Bleord the Higher Writhing One level 13
22nd Dusk 122nd year of Ascendancy at 18:14 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Bleord the Higher Writhing One level 17
14th Haze 122nd year of Ascendancy at 21:30 see stats
Unstoppable
Returned from the dead.By Bleord the Higher Writhing One level 19
63rd Haze 122nd year of Ascendancy at 18:13 see stats
Log
Ultimate gwelgoroth's Shock hits worm that walks (servant of Bleord) for 83 lightning damage.
Ultimate gwelgoroth hits worm that walks (servant of Bleord) for 22 lightning damage.
Ultimate gwelgoroth hits worm that walks (servant of Bleord) for 1 healing, 10 lightning, 1 healing, 10 lightning (20 total damage) [2 healing].
worm that walks (servant of Bleord) hits Ultimate gwelgoroth for 16 physical, 2 nature, 2 temporal, 5 blight, 9 physical, 5 blight (39 total damage).
Ultimate gwelgoroth casts Lightning.
Your hatred grows even as your life fades! (+13 hate)
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 15.
Ultimate gwelgoroth hits worm that walks (servant of Bleord) for 100 lightning damage.
Worm that walks (servant of Bleord) casts Virulent Disease.
Ultimate gwelgoroth resists the disease!
Ultimate gwelgoroth hits worm that walks (servant of Bleord) for 1 healing, 10 lightning, 1 healing, 10 lightning (20 total damage) [2 healing].
worm that walks (servant of Bleord) hits Ultimate gwelgoroth for 16 physical, 2 nature, 2 temporal, 5 blight, 10 physical, 5 blight (40 total damage).
Ultimate gwelgoroth hits worm that walks (servant of Bleord) for 16 lightning damage.
Carrion worm mass bites blight poison into ultimate gwelgoroth.
Ultimate gwelgoroth hits Carrion worm mass for 10 lightning damage.
Carrion worm mass hits Ultimate gwelgoroth for 8 physical, 15 blight (23 total damage).
worm that walks (servant of Bleord) misses Ultimate gwelgoroth.
worm that walks (servant of Bleord) performs a melee critical strike against Ultimate gwelgoroth!
Ultimate gwelgoroth hits worm that walks (servant of Bleord) for 1 healing, 10 lightning (10 total damage) [1 healing].
worm that walks (servant of Bleord) hits Ultimate gwelgoroth for 15 physical, 5 blight (20 total damage).
Your summoned carrion worm mass disappears.
Ultimate gwelgoroth casts Shock.
Your hatred grows even as your life fades! (+8 hate)
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 10.
Character control switched to Bleord.
Saving game...


















































































