









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Wyrmic |
| Level / Exp | 50 / 2501% |
| Size | medium |
| Lifes / Deaths | Killed by Gunsnake at level 13 on the 40th Dusk 122nd year of Ascendancy at 15:25 5 / 2Killed by Elara the saw horror at level 50 on the 15th Pyre 124th year of Ascendancy at 03:19 |
Primary Stats
| Strength | 116 (base 60) |
| Dexterity | 78 (base 40) |
| Constitution | 88 (base 37) |
| Magic | 53 (base 10) |
| Willpower | 117 (base 60) |
| Cunning | 89 (base 37) |
Resources
| Life | 2596/2613 |
| Stamina | 467/544 |
| Equilibrium | 178 |
| Healing Factor | 1.4538787563806 |
| Regeneration | 29.212141868597 |
Speed
| Mental | +14.34164078649% |
| Attack | +14.34164078649% |
| Movement | +58.50021058553% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 6 |
| See Stealth | 73.570192710842 |
| See Invisible | 77.570192710842 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 219 |
| Accuracy | 77 |
| Crit Chance | 71% |
| APR | 15 |
| Speed | 0.87 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 51% |
| Speed | 1 |
Offense: Mind
| Mindpower | 64 |
| Crit Chance | 68% |
| Speed | 0.87457202216234 |
Offense: Damage Bonus
| Acid | +70% |
| Blight | +45% |
| Arcane | +48% |
| Cold | +107% |
| All | +23% |
| Lightning | +128% |
| Physical | +61% |
| Darkness | +45% |
| Fire | +95% |
| Nature | +65% |
Offense: Damage Penetration
| Acid | +33% |
| Blight | +33% |
| Arcane | +25% |
| Cold | +58% |
| All | 0% |
| Lightning | +83% |
| Physical | +68% |
| Darkness | +33% |
| Fire | +78% |
| Nature | +33% |
Defense: Base
| Armour (hardiness) | 79.275661016491 (95.68588259883%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 24 |
| Physical Save | 59 |
| Spell Save | 49 |
| Mental Save | 71 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 45%( 70%) |
| Physical | + 56%( 70%) |
| Cold | + 70%( 70%) |
| All | + 35%( 70%) |
| Lightning | + 70%( 70%) |
| Darkness | + 44%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 63%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 10% |
| Blind Resistance | 67% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 86% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 147 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 5/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Icy Skin |
| talent | Chant of Fortitude |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by Wvyvw. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2045. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Strikestrider the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Crit.mult +10.00% Phys.pwr +30 (+7 eff.) Dmg.mod +6% lightning +12% cold Res.pen +15% physical Apr +2 ----- def ----- Armour +4 Fatigue +3% Resists +18% lightning Phys.save +26 (+7 eff.) Spell.save +7 (+2 eff.) Mind.save +11 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Layesevea the Lightningsmasher1.0 T3 lite [Rare] Psionic While equipped: Stats +3 Dex +4 Con dps ---------- Mind.crit +4% Crit.mult +20.00% Phys.pwr +15 (+4 eff.) Dmg.mod +6% lightning Res.pen +20% physical ----- def ----- Armour +4 Mind.save +11 (+3 eff.) ---------- misc Max.stam +30.00 Light +4 See.Stealth +13 See.Invis +17 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+5 eff.) Mind.pwr +15 (+3 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
| Tool | Airwend the yew wand of conjuration [power 270] (15 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +21% lightning Res.pen +25% lightning +20% fire Melee Ret 4 arcane ----- def ----- Resists +18% lightning +21% fire Fire a magical bolt dealing 460 acid damage Puts all charms on 15 cooldown 100% to reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | steel Petrified Wood ring0.1 T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +4 Mag +3 Cun +25 Con dps ---------- Spell.pwr +7 (+2 eff.) Mov.spd +13% Acc +7 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Blinding Speed: Puts all charms on 40 cooldown Level 7.2 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 49% for 5 turns. Rings make your fingers look great! |
| Around waist | skylord's hardened leather belt of dampening1.0 T3 belt armor [Ego++] Nature While equipped: Stats +4 Str +4 Dex +2 Wil +4 Cun ----- def ----- Resists +7% acid +7% fire +7% lightning +8% cold Phys.save +13 (+4 eff.) Spell.save +14 (+4 eff.) Mind.save +15 (+4 eff.) A belt that goes around your waist. |
| In main hand | enhanced voratun battleaxe of rage (58-86 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Nature/Master Power 57.5 - 86.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +30 Str +12 Dex +14 Mag +13 Wil +10 Cun +13 Con dps ---------- Dmg.mod +16% physical Acc +34 (+7 eff.) Massive two-handed battleaxes. |
| On hands | heroic drakeskin leather gloves of war-making (0 def, 7 armour)1.0 T4 hands armor [Ego++] Master While equipped: dps ---------- Phys.crit +12.0% Spell.crit +13% Mind.crit +12% Crit.mult +15.00% ----- def ----- Armour +7 Mind.save +10 (+2 eff.) Max.HP +48.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+3 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% cold +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
| Cloak | wyrmwaxed cashmere cloak of backstabbing (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Master While equipped: dps ---------- Crit.mult +14.00% Acc +9 (+2 eff.) Apr +9 ----- def ----- Defense +2 (+1 eff.) Resists +7% acid +7% fire +7% lightning +7% cold Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Limmir's Amulet of the Moon0.1 T2 amulet jewelry [Unique] While equipped: dps ---------- Phys.crit +7.0% Spell.crit +7% Mind.crit +7% Dmg.mod +14% all ----- def ----- Armour +2 Resists +2% all Amulets make your neck look great! |
Inventory
movement infusion of the psychic (speed 789%; cd 18)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 789% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 22%; magical; dur 2; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 22% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 365 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (618.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 760.14 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the psychic (damage 584; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 583.63 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the psychic (damage 856; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 855.54 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 8; phase 26; cd 11)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
blink rune of the warrior (range 9; phase 36; cd 15)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 36%, your defense is increased by 36 and all your resistances by 36%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
ethereal rune of the warrior (power 30; resist 32%; move 44%; dur 5; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 32% all resistance, you move 44% faster, and you are invisible (power 30). Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 183; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 183 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the warrior (threshold 15; blocks 9; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 15 up to 9 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the psychic (range 137; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 137 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)0.1 T3 taint scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Naturewake0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% nature +12% fire Res.pen +25% nature ----- def ----- Fatigue -7% Resists +6% nature +12% darkness HP.reg +3.00 Amulets make your neck look great! |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (145). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Umbraspar the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +4 Con +5 Wil dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +3% darkness Melee Ret 6 nature 4 darkness ----- def ----- Resists +9% temporal +6% light +24% blight +3% cold +24% nature +5% arcane Phys.save +13 (+4 eff.) Mind.save +11 (+3 eff.) Max.HP +65.00 HP.reg +10.00 Poison- +36% Disease- +35% Confus- +17% Amulets make your neck look great! |
cleansing voratun amulet of murder0.1 T5 amulet jewelry [Ego+] Disrupt/Master While equipped: dps ---------- Crit.mult +17.00% Acc +8 (+2 eff.) Apr +11 ----- def ----- Resists +29% nature +23% blight Poison- +41% Disease- +37% Amulets make your neck look great! |
protective gold amulet of soulsearing0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Crit.mult +15.00% Spell.pwr +8 (+2 eff.) Dmg.mod +7% blight +8% fire ----- def ----- Armour +6 Defense +6 (+2 eff.) Res.Cap +4% all Phys.save +14 (+4 eff.) Amulets make your neck look great! |
stralite amulet 'Xerodavena'0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Phys.pwr +15 (+4 eff.) Res.pen +20% physical Melee Ret 4 physical ----- def ----- Resists +13% mind Die.at -20.00 life Confus- +28% Amulets make your neck look great! |
vitalizing stralite amulet of murder0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +4 Con dps ---------- Crit.mult +17.00% Acc +9 (+2 eff.) Apr +14 ----- def ----- Phys.save +13 (+4 eff.) Max.HP +45.00 HP.reg +6.00 Amulets make your neck look great! |
vitalizing voratun amulet of perfection (0.40 Wild-gift / Cold drake aspect,0.40 Spell / Staff combat)0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +9 (+3 eff.) Max.HP +67.00 HP.reg +7.00 ---------- misc Masteries +0.40 Wild-gift/Cold drake aspect +0.40 Spell/Staff combat Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Adirivena the Tempestbraze0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +17 Dex +8 Mag +11 Wil +9 Cun dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +12% lightning Res.pen +20% blight Acc +31 (+6 eff.) Melee Ret 2 lightning ----- def ----- Resists +6% lightning ---------- misc Mana/turn +0.12 Mana/s.crit +2.00 Max.vim +30.00 Rings make your fingers look great! |
Elama the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +7 Str +6 Con dps ---------- Mind.crit +1% Crit.mult +5.00% Phys.pwr +7 (+2 eff.) Res.pen +25% physical ----- def ----- Resists +2% physical ---------- misc Max.psi +20.00 Rings make your fingers look great! |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+12 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+3 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Yverin the stralite ring0.1 T4 ring jewelry [Rare] Psionic While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +21% physical Res.pen +25% physical ----- def ----- Resists +5% arcane Mind.save +13 (+3 eff.) Die.at -60.00 life HP.reg +4.00 Confus- +44% Pinning- +20% Teleport- +20% Rings make your fingers look great! |
gold Goedalath Rock ring0.1 T3 ring jewelry [Ego+] Nature While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +16 (+5 eff.) Dmg.mod +9% all Melee Ret 34 darkness ----- def ----- Max.HP +59.00 HP.reg +11.00 Heal.mod +66% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Rings make your fingers look great! |
psionicist's voratun ring of luminosity0.1 T5 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +9 Wil +7 Mag dps ---------- Melee+ 35 light Ranged+ 40 light Dmg.mod +20% light ----- def ----- Mind.save +18 (+4 eff.) Rings make your fingers look great! |
savage's stralite ring of speed0.1 T4 ring jewelry [Ego++] Master While equipped: Stats +5 Con dps ---------- Mov.spd +20% Acc +12 (+3 eff.) ----- def ----- Defense +13 (+4 eff.) Spell.save +18 (+6 eff.) ---------- misc Max.stam +34.00 Blinding Speed: Puts all charms on 40 cooldown Level 4.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings make your fingers look great! |
sneakthief's voratun ring of frost (+40%)0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Cun +9 Dex dps ---------- Dmg.mod +20% cold Acc +9 (+2 eff.) ----- def ----- Resists +40% cold Rings make your fingers look great! |
stralite Windborne Azurite ring0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +8 Dex +6 Mag +12 Cun dps ---------- Spell.pwr +10 (+3 eff.) Mov.spd +15% Dmg.mod +20% lightning ----- def ----- Ignore.dmg +8% Affinity +20% lightning Rings make your fingers look great! |
titan's voratun ring of misery0.1 T5 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +7 Cun +6 Con dps ---------- Melee+ 23 physical Ranged+ 25 physical On Hit (Melee): * 10% chance to reduce all saves and defense by 37 On Hit (Ranged): * 19% chance to reduce all saves and defense by 37 ----- def ----- Phys.save +12 (+3 eff.) ---------- misc Hate/m.crit +3.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 20 cooldown Level 5.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
voratun ring 'Shadowwish'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +6 Cun +1 Wil dps ---------- Res.pen +5% nature On Hit (Melee): * 20% chance to reduce damage dealt by 30% ----- def ----- Resists +12% darkness Crit.chn- 10.00% Phys.save +18 (+5 eff.) Spell.save +14 (+4 eff.) Mind.save +15 (+4 eff.) Rings make your fingers look great! |
voratun ring of speed0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +23% Acc +14 (+3 eff.) ----- def ----- Defense +14 (+5 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 5.9 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 44% for 5 turns. Rings make your fingers look great! |
Islumina the Vilereeve (56-85 power, 4 apr)3.0 T5 battleaxe 2H weapon [Rare] Master Power 56.5 - 84.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +20 nature On Crit.r2 +20 nature On Hit: * 20% chance to slow global speed by 65% While equipped: dps ---------- Phys.crit +19.0% Crit.mult +35.00% Mind.pwr +20 (+5 eff.) Dmg.mod +9% mind Apr +21 Massive two-handed battleaxes. |
Khulmanar's Wrath (70-105 power, 8 apr)3.0 T5 battleaxe 2H weapon [Unique] Arcane Power 70.0 - 105.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Infernal Breath: Level 4.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 7. Any non demon caught in the area will take 431.84 fire damage, and flames will be left dealing a further 101.00 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
Mayotta the voratun battleaxe (58-87 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Nature/Master/Psionic Power 58.0 - 87.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +19 Con +19 Wil dps ---------- Phys.crit +17.0% ----- def ----- Defense +20 (+7 eff.) Crit.chn- 5.00% Max.HP +76.00 Heal.mod +5% Silence- +10% Pinning- +20% Massive two-handed battleaxes. |
The Gaping Maw (72-108 power, 4 apr)3.0 T5 battleaxe 2H weapon [Unique] Nature/Disrupt Power 72.0 - 108.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +50 acid +50 nature slow On Crit: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: ---------- misc Cooldown Mana Clash -2 Ice Claw -1 Swallow -2 This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
stralite battleaxe 'Polurin' (42-62 power, 3 apr)3.0 T4 battleaxe 2H weapon [Rare] Nature Power 41.5 - 62.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit.r2 +52 lightning +42 cold While equipped: dps ---------- Mov.spd +62% Res.pen +20% lightning +30% cold On Hit (Melee): * 21 arcane resource burn ----- def ----- Defense +30 (+10 eff.) Resists +12% acid +6% fire +18% nature Crit.chn- 10.00% Phys.save +6 (+2 eff.) Massive two-handed battleaxes. |
caustic dwarven-steel dagger of ruin (16-20 power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Nature/Master Power 15.5 - 20.2 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit.r2 +26 acid +25 nature While equipped: dps ---------- Phys.crit +8.0% Crit.mult +17.00% Res.pen +16% acid +15% nature Apr +22 Sharp, short and deadly. |
flaming iron dagger of amnesia (10-12 power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Arcane/Psionic Power 9.5 - 12.3 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +8 fire On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) Sharp, short and deadly. |
hateful voratun dagger of evisceration (38-50 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master/Psionic Power 38.5 - 50.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 darkness Against +20% Living On Crit: * Wound the target dealing 287 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +14.0% Phys.pwr +14 (+4 eff.) Sharp, short and deadly. |
caustic voratun greatmaul (68-101 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Nature Power 67.5 - 101.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit.r2 +63 acid +34 nature While equipped: dps ---------- Res.pen +28% acid +35% nature Apr +20 Massive two-handed mauls. |
blazebringer's stralite greatsword of shearing (50-79 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Nature/Master Power 49.5 - 79.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +75 fire While equipped: dps ---------- All.spd +8% Res.pen +19% fire +13% all Acc +28 (+6 eff.) Apr +10 Massive two-handed swords. |
chilling voratun greatsword of vileness (63-101 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Arcane Power 63.0 - 100.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +26 blight +34 cold On Hit: * 28% chance to reduce strength, dexterity, and constitution by 23 Massive two-handed swords. |
warden's dragonbone longbow of true flight4.0 T5 longbow 2H weapon [Ego++] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +8 Mag dps ---------- Phys.crit +17.0% Dmg.mod +15% temporal +15% physical Res.pen +12% temporal +20% physical Acc +23 (+5 eff.) ---------- misc Reload +6 Masteries +0.15 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
quick voratun longsword of massacre (56-78 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Master Power 56.0 - 78.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Dex dps ---------- Phys.spd +10% Acc +25 (+5 eff.) Sharp, long, and deadly. |
thought-forged voratun longsword of crippling (42-59 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Master/Psionic Power 42.0 - 58.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +16 mind On Hit: * 29% chance to reduce all saves and defense by 37 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Cun +6 Wil dps ---------- Phys.crit +15.0% Sharp, long, and deadly. |
living mindstar of flames (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) All.spd +8% Melee+ 19 fire Dmg.mod +17% fire Res.pen +20% fire ----- def ----- Resists +20% fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
drakeskin leather sling of fire4.0 T5 sling 1H weapon [Ego] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +10 fire While equipped: dps ---------- Dmg.mod +17% fire Slings are used to hurl stones or metal shots at your foes. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+15 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 103/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
ethereal dragonbone vilestaff (30-36 power, 6 apr, blight element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +23 (+7 eff.) Dmg.mod +30% blight Phasing +25% ----- def ----- Defense +23 (+8 eff.) Shield.pwr +20% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's dragonbone magestaff of the prodigy (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +15 Mag +20 Wil +15 Cun dps ---------- Phys.crit +14.0% Spell.crit +5% Spell.pwr +25 (+8 eff.) S.pwr/crit +10 Melee+ 37 arcane Dmg.mod +30% lightning ---------- misc Max.mana +86.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent elven-wood vilestaff of protection (31-37 power, 5 apr, blight element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 31.0 - 37.2 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +16 (+5 eff.) Dmg.mod +31% blight ----- def ----- Resists +16% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering dragonbone magestaff of wizardry (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.crit +5% Spell.pwr +27 (+9 eff.) Dmg.mod +30% cold ---------- misc Mana/turn +0.32 Max.mana +178.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
mighty iron steamgun of enduring4.0 T1 steamgun 1H weapon Reqs Steam Pool [Ego+] Nature/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +3 Str +7 Wil +7 Con dps ---------- Phys.pwr +7 (+2 eff.) ----- def ----- Max.HP +19.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
swiftstrike steel steamgun of enduring4.0 T2 steamgun 1H weapon Reqs Steam Pool [Ego++] Nature/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +800% Uses 2.0 Steam While equipped: Stats +9 Wil +3 Cun +9 Con dps ---------- Phys.spd +10% ----- def ----- Max.HP +45.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
caustic voratun waraxe of crippling (41-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Nature/Master Power 41.0 - 57.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +45 acid +32 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +14.0% Res.pen +24% acid +24% nature Apr +13 One-handed war axes. |
stralite waraxe 'Eryrodas' (32-45 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Arcane/Master Power 32.0 - 44.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +12 arcane On Hit: * 25% chance for lightning to strike from the target to a second target dealing 78 damage While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Res.pen +13% all Acc +39 (+8 eff.) Apr +13 ----- def ----- Defense +15 (+5 eff.) Resists +6% blight Mind.save +3 (+1 eff.) Pinning- +20% Stun/Frz- +24% Teleport- +24% One-handed war axes. |
warbringer's voratun waraxe of erosion (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Nature/Master Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +14 nature While equipped: Stats +4 Con dps ---------- Phys.pwr +14 (+4 eff.) Res.pen +14% physical ----- def ----- Disarm- +23% One-handed war axes. |
warbringer's voratun waraxe of torment (40-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Master/Psionic Power 40.5 - 56.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +7 Con dps ---------- Phys.pwr +12 (+3 eff.) Res.pen +13% physical ----- def ----- Disarm- +28% One-handed war axes. |
Manogrim the Morbusobeisance1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +8 Mag dps ---------- Phys.pwr +9 (+3 eff.) Spell.pwr +10 (+3 eff.) Melee Ret 4 nature ----- def ----- Armour +6 Resists +9% acid +3% nature +3% light Spell.save +13 (+4 eff.) Mind.save +19 (+5 eff.) Max.HP +60.00 ---------- misc Mana/turn +0.40 Max.mana +59.00 Size +1 A belt that goes around your waist. |
monstrous hardened leather belt of burglary1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +5 Str +5 Dex +5 Cun +4 Con +8 Lck dps ---------- Phys.pwr +9 (+3 eff.) ----- def ----- Phys.save +7 (+2 eff.) Stealth +8 ---------- misc T.Disarm +9 Infravis +3 Size +1 A belt that goes around your waist. |
reinforced hardened leather belt of burglary1.0 T3 belt armor [Ego++] Master While equipped: Stats +5 Dex +3 Cun +7 Lck ----- def ----- Armour +8 Defense +11 (+4 eff.) Phys.save +15 (+4 eff.) Stealth +7 ---------- misc T.Disarm +8 Infravis +4 A belt that goes around your waist. |
skylord's drakeskin leather belt of burglary1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +5 Str +10 Dex +4 Wil +12 Cun +7 Lck ----- def ----- Phys.save +15 (+4 eff.) Spell.save +14 (+4 eff.) Mind.save +18 (+4 eff.) Stealth +12 ---------- misc T.Disarm +24 Infravis +4 A belt that goes around your waist. |
Bethyriata (2 def, 10 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Mag +1 Wil +4 Con ----- def ----- Armour +10 Defense +2 (+1 eff.) Resists +21% cold Blind- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eclipsefist the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +6 Dex +4 Wil +2 Cun +3 Con ----- def ----- Defense +2 (+1 eff.) Resists +9% acid +9% darkness Mind.save +6 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gema the Flashstinger (18 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% light +18% mind On Hit (Melee): * 21% chance to reduce all saves and defense by 37 ----- def ----- Defense +18 (+6 eff.) Resists +27% lightning Crit.chn- 15.84% Phys.save +15 (+4 eff.) Heal.mod +15% Disarm- +21% Pinning- +21% Knockbk- +21% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% cold +20% fire -30% arcane +20% nature Res.Cap +10% lightning +10% darkness +10% cold +10% fire -30% arcane +10% nature Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
restorative cashmere cloak of backstabbing (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Master While equipped: dps ---------- Crit.mult +17.00% Acc +8 (+2 eff.) Apr +7 ----- def ----- Defense +2 (+1 eff.) Resists +13% nature +11% blight Stealth +8 HP.reg +4.00 Heal.mod +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Loranaridor (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature While equipped: Stats +9 Con dps ---------- Mind.pwr +20 (+5 eff.) Dmg.mod +19% nature +29% cold ----- def ----- Resists +9% lightning +22% blight +43% cold +5% arcane +15% all Max.HP +100.00 HP.reg +6.00 Heal.mod +29% Poison- +38% Disease- +46% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Mayuldara (0 def, 4 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +26% arcane +28% temporal ----- def ----- Armour +4 Resists +10% lightning +28% temporal +10% darkness +8% fire +6% nature +15% all +10% blight +11% cold +10% light Phys.save +18 (+5 eff.) Spell.save +36 (+12 eff.) Mind.save +20 (+5 eff.) Disarm- +20% Stun/Frz- +20% ---------- misc Max.mana +89.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of the Worm of Angolwen (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.pwr +8 (+2 eff.) S.pwr/crit +3 ----- def ----- Resists +7% all Silence- +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
elven-silk robe 'Glacierdredge' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +8 Cun dps ---------- Spell.crit +7% Mind.crit +2% Crit.mult +15.00% Spell.pwr +9 (+3 eff.) Mind.pwr +4 (+1 eff.) Dmg.mod +6% arcane +3% cold +10% light +23% darkness Res.pen +5% arcane +15% cold Melee Ret 2 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% temporal +15% all Mind.save +20 (+5 eff.) ---------- misc Hate/m.crit +4.00 Psi/m.crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing elven-silk robe of lightning (+42%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Nature/Psionic While equipped: Stats +7 Mag +7 Wil dps ---------- Dmg.mod +28% lightning ----- def ----- Resists +42% lightning +15% all ---------- misc Mana/turn +0.38 Psi/turn +0.36 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.crit +6% Spell.pwr +18 (+6 eff.) Mind.pwr +6 (+1 eff.) Dmg.mod +13% all ----- def ----- Resists +15% all Mind.save +26 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven Rags of the Sanctuary of life (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane/Nature While equipped: dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) ----- def ----- Resists +8% blight +7% all Spell.save +17 (+5 eff.) Max.HP +46.00 HP.reg +2.30 Heal.mod +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven elven-silk robe of blight (+28%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +6 (+2 eff.) Dmg.mod +28% blight ----- def ----- Resists +28% blight +15% all Spell.save +29 (+10 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ebonyswift (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +3 Con dps ---------- Dmg.mod +9% darkness +12% fire Res.pen +15% darkness +20% mind Melee Ret 8 darkness 8 fire ----- def ----- Armour +4 Fatigue +3% Resists +6% mind +15% fire Phys.save +19 (+5 eff.) Mind.save +18 (+4 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Scorched Boots (4 def, 4 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +13 (+4 eff.) Dmg.mod +15% blight +15% fire +15% darkness ----- def ----- Armour +4 Defense +4 (+1 eff.) Fatigue +8% Poison Storm: Level 4.5 Pwr.cost 30 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 9 turns. Each creature hit by the storm takes 27.09 blight damage and is poisoned for 108.34 blight damage over 4 turns. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 64%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 38%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 30% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
Shadowbloom the pair of dwarven-steel boots (10 def, 18 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +12% darkness +6% physical ----- def ----- Armour +18 Defense +10 (+3 eff.) Fatigue +3% Resists +6% darkness Die.at -80.00 life ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Toroleg the pair of iron boots (20 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Phys.pwr +5 (+2 eff.) Res.pen +15% physical ----- def ----- Armour +3 Defense +20 (+7 eff.) Fatigue +2% Resists +5% fire +6% cold Die.at -20.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dreamer's pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +6 Cun +6 Wil ----- def ----- Armour +5 Fatigue +4% Phys.save +11 (+3 eff.) Spell.save +14 (+4 eff.) Mind.save +11 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dreamer's pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +6 Cun +6 Wil ----- def ----- Armour +5 Fatigue +4% Phys.save +12 (+3 eff.) Spell.save +14 (+4 eff.) Mind.save +15 (+4 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Your Obliterating Smash can destroy walls. Obliterating Smash: Level 4.5 Pwr.cost 25 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 171% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 20. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
alchemist's voratun gauntlets of war-making (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +3 Mag +2 Wil dps ---------- Phys.crit +9.0% Spell.crit +9% Mind.crit +10% Crit.mult +9.00% Melee+ 5 acid 6 fire 6 cold 6 lightning ----- def ----- Armour +3 Fatigue +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
stone warden's drakeskin leather gloves of sorrow (0 def, 23 armour)1.0 T4 hands armor [Ego++] Arcane/Psionic While equipped: Stats +11 Con dps ---------- Mind.pwr +9 (+2 eff.) Melee+ 36 mind 30 darkness On Hit (Melee): * 21% chance to reduce all saves and defense by 37 ----- def ----- Armour +23 Hardiness +14% Resists +10% physical Mind.save -6 (-2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stone warden's dwarven-steel gauntlets (0 def, 15 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +10 Con ----- def ----- Armour +15 Hardiness +11% Fatigue +3% Resists +9% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Burning Pain (13 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +35% fire ----- def ----- Defense +13 (+4 eff.) Fatigue +4% Resists +35% fire Meteor Rain: Level 3.5 Pwr.cost 25 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 4 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 131.30 fire and 108.46 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Crown of Eternal Night (0 def, 3 armour)2.0 T4 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Helm of Knowledge (0 def, 12 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil ----- def ----- Armour +12 Fatigue +8% Resists +10% arcane +15% light +15% mind HP.reg +2.00 It can be used without being worn. Sense the presence of unique objects. Uses 20 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. |
Morbuswrack the voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +8 Str +5 Wil +4 Con +12 Lck dps ---------- Phys.crit +8.0% Spell.crit +8% Mind.crit +6% Phys.pwr +12 (+3 eff.) Dmg.mod +18% nature +3% acid ----- def ----- Armour +5 Fatigue +5% Resists +9% nature +5% physical Phys.save +13 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
clarifying elven-silk wizard hat of the Brotherhood (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane/Psionic While equipped: Stats +7 Mag +9 Cun +10 Con dps ---------- Dmg.mod +20% arcane ----- def ----- Defense +3 (+1 eff.) Mind.save +13 (+3 eff.) Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 6.5 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
cleansing voratun helm of knowledge (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Disrupt/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +14% nature +12% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dragonslayer's voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +14% acid +14% fire +15% lightning +15% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
elven-silk wizard hat 'Toradur' (13 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Str +6 Wil +7 Cun dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +19% arcane +15% physical ----- def ----- Defense +13 (+4 eff.) Resists +7% lightning +7% temporal +7% light +7% fire +7% nature +7% acid +8% blight +7% cold +5% arcane +7% darkness ---------- misc Max.mana +110.00 A pointy cloth hat, very wizardly... |
prismatic voratun helm of might (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +18% light +20% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
psion's elven-silk wizard hat of arcana (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane/Psionic While equipped: Stats +5 Mag +7 Wil dps ---------- Mind.crit +5% Spell.pwr +4 (+1 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +18% mind ----- def ----- Defense +3 (+1 eff.) Resists +17% mind Phys.save +13 (+4 eff.) Mind.save +18 (+4 eff.) ---------- misc Max.psi +40.00 A pointy cloth hat, very wizardly... |
voratun helm of ire (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +6 Str +4 Con ----- def ----- Armour +5 Fatigue +5% Phys.save +14 (+4 eff.) Mind.save +13 (+3 eff.) Battle Cry: Puts all charms on 28 cooldown Level 3.5 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
warlord's iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +4 Str +4 Wil dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +7% physical Phys.save +7 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened voratun mail armour of fire resistance (5 def, 17 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +17 Defense +5 (+2 eff.) Fatigue +12% Resists +9% acid +12% physical +8% cold +12% lightning +42% fire A suit of armour made of mail. |
hardened voratun mail armour of implacability (5 def, 29 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Master While equipped: ----- def ----- Armour +29 Defense +5 (+2 eff.) Fatigue +7% Resists +12% acid +12% physical +12% cold +9% lightning +12% fire Phys.save +15 (+4 eff.) A suit of armour made of mail. |
radiant dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +4 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +16% blight +19% darkness ---------- misc Light +2 A suit of armour made of mail. |
nimble drakeskin leather armour of resilience (28 def, 8 armour)9.0 T5 light armor [Ego+] Nature/Master While equipped: Stats +9 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +8 Defense +28 (+9 eff.) Fatigue +8% Max.HP +59.00 A suit of armour made of leather. |
searing reinforced leather armour (12 def, 7 armour)9.0 T4 light armor [Ego+] Arcane While equipped: dps ---------- Melee+ 16 acid 15 fire Melee Ret 14 acid 15 fire ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +24% acid +22% fire A suit of armour made of leather. |
Emelonn the stralite plate armour (0 def, 20 armour)17.0 T4 massive armor Reqs Massive armour training [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Melee+ 16 acid 13 fire Acc +5 (+1 eff.) Melee Ret 12 acid 12 fire ----- def ----- Armour +20 Fatigue +22% Resists +30% acid +9% physical +3% darkness +29% fire +9% lightning +12% cold Max.HP +42.00 Confus- +20% Pinning- +10% ---------- misc Stam/turn +3.00 A suit of armour made of metal plates. |
Gloompyre (0 def, 23 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Melee+ 16 acid 21 fire Dmg.mod +9% darkness Res.pen +15% darkness Melee Ret 12 acid 13 fire On Hit (Melee): * 20% chance to reduce damage dealt by 30% ----- def ----- Armour +23 Fatigue +22% Resists +37% acid +19% physical +9% darkness +38% fire +16% lightning +16% cold Disarm- +24% Stun/Frz- +25% Knockbk- +39% ---------- misc Light +3 Cooldown Rush -5 A suit of armour made of metal plates. |
radiant stralite plate armour of thunder (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Ego++] Arcane/Nature While equipped: Stats +6 Str +6 Mag +10 Wil dps ---------- Phys.crit +7.0% Spell.crit +6% Mind.crit +6% Phys.pwr +15 (+4 eff.) Spell.pwr +16 (+5 eff.) Mind.pwr +18 (+4 eff.) ----- def ----- Armour +13 Fatigue +22% Resists +14% lightning +18% darkness +18% blight ---------- misc Light +2 A suit of armour made of metal plates. |
rejuvenating voratun plate armour of the deep (0 def, 21 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Nature While equipped: ----- def ----- Armour +21 Fatigue +22% Resists +13% acid +13% cold HP.reg +5.90 ---------- misc Stam/turn +2.50 Breathe water A suit of armour made of metal plates. |
searing voratun plate armour of thunder (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego++] Arcane While equipped: Stats +6 Str +7 Mag +4 Wil dps ---------- Phys.crit +7.0% Spell.crit +8% Mind.crit +8% Phys.pwr +21 (+5 eff.) Spell.pwr +15 (+5 eff.) Mind.pwr +20 (+5 eff.) Melee+ 16 acid 12 fire Melee Ret 13 acid 12 fire ----- def ----- Armour +16 Fatigue +22% Resists +16% lightning +27% fire +20% acid A suit of armour made of metal plates. |
stormwoven mummy wrappings of power (5 def, 2 armour)6.0 T4 mummy armor [Ego++] Arcane/Nature While equipped: Stats +6 Str +14 Mag +6 Wil dps ---------- Spell.pwr +23 (+7 eff.) Dmg.mod +20% lightning +11% physical +15% darkness +34% cold +15% arcane +17% all ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists +6% lightning -25% fire +11% cold Decaying mummy wrappings. |
crackling stralite shield of cold resistance (+13%) (0 def, 8 armour, 46-55 power, 141 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Arcane/Master When used to Attack: Power 46.0 - 55.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +141 Melee+ +18 lightning While equipped: Stats +5 Dex dps ---------- Melee Ret 25 lightning ----- def ----- Armour +8 Fatigue +8% Resists +13% lightning +23% cold ---------- misc Talents +1 Block Handheld deflection devices. |
wrathful steel shield (0 def, 4 armour, 18-22 power, 42 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 18.0 - 21.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +42 On Crit.r2 +22 light +22 fire While equipped: dps ---------- On shield block: * Deals 116 light and fire damage to each enemy blocked ----- def ----- Armour +4 Fatigue +8% Resists +9% light +9% fire ---------- misc Talents +1 Block Handheld deflection devices. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
barbed quiver of dragonbone arrows of daylight (18/18, 74-104 power, 18 apr)3.0 T5 arrow ammo [Ego+] Arcane/Master Power 74.5 - 104.3 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +24.0% Capacity 18 Ranged+ +27 light Against +35% Undead On Crit: * Wound the target dealing 287 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
plaguebringer's quiver of dragonbone arrows of accuracy (20/20, 52-74 power, 18 apr)3.0 T5 arrow ammo [Ego+] Arcane/Master Power 52.5 - 73.5 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Acc +36 Apr +18 Crit +3.0% Capacity 20 Ranged+ +27 blight On Hit: 20% Epidemic 5 On Hit: * 30% chance to reduce strength, dexterity, and constitution by 23 Arrows are used with bows to pierce your foes to death. |
psychokinetic quiver of dragonbone arrows of crippling (21/21, 52-74 power, 18 apr)3.0 T5 arrow ammo [Ego++] Master/Psionic Power 52.5 - 73.5 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +21.0% Capacity 21 Ranged+ +57 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 247 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
psychokinetic quiver of dragonbone arrows of erosion (23/23, 56-78 power, 18 apr)3.0 T5 arrow ammo [Ego+] Nature/Psionic Power 56.0 - 78.4 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 23 Ranged+ +21 nature +60 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 247 physical damage Arrows are used with bows to pierce your foes to death. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
576 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 5.5 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 81.81 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Forbidden Tome: "Home, Horrific Home"2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 67/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Poloba the dwarven lantern1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Dex +2 Wil +3 Cun +1 Con ----- def ----- Defense +6 (+2 eff.) Crit.chn- 15.00% Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +16 (+4 eff.) Max.HP +68.00 ---------- misc Light +7 Infravis +2 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Zuboleldaba1.0 T5 lite [Random Unique] Arcane/Nature While equipped: Stats +3 Con dps ---------- Phys.crit +2.0% Phys.pwr +30 (+7 eff.) Dmg.mod +10% darkness Acc +5 (+1 eff.) Melee Ret 30 fire On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 23 ----- def ----- Resists +12% light +10% fire Affinity +5% darkness Phys.save +9 (+3 eff.) Heal.mod +23% ---------- misc Light +5 Infravis +4 Moonlight Ray: Puts all charms on 8 cooldown Level 5.5 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 219.20 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
alchemist's lamp of corpselight1.0 T3 lite [Ego+] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +4 (+1 eff.) ----- def ----- Resists +8% blight +7% darkness ---------- misc Light +4 Infravis +5 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 56 blight damage or heals 58 life. Creatures standing in the retch also have 20% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
dwarven lantern 'Lightningblur'1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +5 Con dps ---------- Res.pen +5% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 30% ----- def ----- Resists +7% blight +6% darkness +21% lightning Mind.save +7 (+2 eff.) Max.HP +54.00 HP.reg +11.00 ---------- misc Light +5 See.Stealth +16 See.Invis +13 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Mind.pwr +10 (+2 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 6.5 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
68 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
16 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 103% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of iron shots of torment (18/18, 16-19 power, 1 apr)3.0 T1 shot ammo [Ego+] Psionic Power 15.5 - 18.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 18 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Shots are used with slings to pummel your foes to death. |
storming pouch of voratun shots of grasping (20/20, 57-68 power, 6 apr)3.0 T5 shot ammo [Ego+] Nature Power 57.0 - 68.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 20 Ranged+ +30 lightning On Crit.r2 +9 lightning On Hit: * 20% chance to create vines that bind the target to the ground dealing 247 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
Frostdeath the dwarven-steel torque of psionic shield [power 91] (25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Mind.crit +6% Dmg.mod +21% cold ----- def ----- Resists +12% mind Mind.save +12 (+3 eff.) ---------- misc Max.psi +40.00 Setup a psionic shield, reducing all damage taken by 91 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 20% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Persistent Will2.0 T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 25 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Duredunadir the Rimesever [power 320] (20 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +4 Dex dps ---------- Phys.crit +3.0% Crit.mult +10.00% On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 23 ----- def ----- Armour +6 Defense +25 (+8 eff.) Resists +6% cold Create a shield absorbing up to 320 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to gain a 25% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
cleansing dragonbone wand of shielding [power 560] (20 cooldown)2.0 T5 wand charm [Ego] Arcane Create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
dragonbone wand of shielding 'Glintknave' [power 560] (20 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: Stats +3 Str dps ---------- Phys.crit +3.0% Crit.mult +20.00% Phys.pwr +35 (+8 eff.) Res.pen +15% physical Apr +3 ----- def ----- Defense +35 (+12 eff.) Resists +9% light Phys.save +21 (+6 eff.) Create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 105. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
28 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
18 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Wvyvw the Thalore Wyrmic level 37
73rd Pyre 123rd year of Ascendancy at 06:29 see stats
A different point of view (Nightmare (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Wvyvw the Thalore Wyrmic level 50
30th Regrowth 124th year of Ascendancy at 11:51 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By Wvyvw the Thalore Wyrmic level 36
68th Pyre 123rd year of Ascendancy at 06:25 see stats
Arachnophobia (Nightmare (Adventure) difficulty)
Destroyed the spydric menace.By Wvyvw the Thalore Wyrmic level 41
6th Flare 123rd year of Ascendancy at 15:55 see stats
Back and there again (Nightmare (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Wvyvw the Thalore Wyrmic level 48
23rd Regrowth 124th year of Ascendancy at 08:05 see stats
Bookception! (Nightmare (Adventure) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Wvyvw the Thalore Wyrmic level 50
16th Pyre 124th year of Ascendancy at 07:50 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By Wvyvw the Thalore Wyrmic level 40
3rd Flare 123rd year of Ascendancy at 13:44 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Wvyvw the Thalore Wyrmic level 38
78th Pyre 123rd year of Ascendancy at 17:12 see stats
Can you bear it? So much bearness! (Nightmare (Adventure) difficulty)
Killed Borius in the Bearscape.By Wvyvw the Thalore Wyrmic level 17
78th Dusk 122nd year of Ascendancy at 10:51 see stats
Clone War (Nightmare (Adventure) difficulty)
Destroyed your own Shade.By Wvyvw the Thalore Wyrmic level 50
58th Regrowth 124th year of Ascendancy at 07:50 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Wvyvw the Thalore Wyrmic level 15
67th Dusk 122nd year of Ascendancy at 14:18 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By Wvyvw the Thalore Wyrmic level 38
79th Pyre 123rd year of Ascendancy at 05:07 see stats
Dethroned (Nightmare (Adventure) difficulty)
Vanquished the Glass Golem without letting it use the glass throne to heal.By Wvyvw the Thalore Wyrmic level 50
14th Pyre 124th year of Ascendancy at 15:22 see stats
Don't Poosh it! (Nightmare (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Wvyvw the Thalore Wyrmic level 20
28th Haze 122nd year of Ascendancy at 15:28 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By Wvyvw the Thalore Wyrmic level 47
20th Regrowth 124th year of Ascendancy at 05:42 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun.By Wvyvw the Thalore Wyrmic level 29
42nd Regrowth 123rd year of Ascendancy at 11:39 see stats
Evil denied (Nightmare (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Wvyvw the Thalore Wyrmic level 50
75th Pyre 124th year of Ascendancy at 18:18 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Wvyvw the Thalore Wyrmic level 19
14th Haze 122nd year of Ascendancy at 22:38 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Wvyvw the Thalore Wyrmic level 30
44th Regrowth 123rd year of Ascendancy at 05:34 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By Wvyvw the Thalore Wyrmic level 27
15th Regrowth 123rd year of Ascendancy at 17:33 see stats
Fear of Fours (Nightmare (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Wvyvw the Thalore Wyrmic level 50
70th Pyre 124th year of Ascendancy at 06:22 see stats
Gem of the Moon (Nightmare (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By Wvyvw the Thalore Wyrmic level 50
39th Pyre 124th year of Ascendancy at 05:05 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Wvyvw the Thalore Wyrmic level 32
36th Pyre 123rd year of Ascendancy at 18:16 see stats
Huge Appetite (Nightmare (Adventure) difficulty)
Ate 20 bosses.By Wvyvw the Thalore Wyrmic level 50
30th Regrowth 124th year of Ascendancy at 14:45 see stats
Is that how it feels to be an escort quest?! (Nightmare (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Wvyvw the Thalore Wyrmic level 31
68th Regrowth 123rd year of Ascendancy at 09:12 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Wvyvw the Thalore Wyrmic level 10
6th Dusk 122nd year of Ascendancy at 12:54 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Wvyvw the Thalore Wyrmic level 20
18th Haze 122nd year of Ascendancy at 11:13 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Wvyvw the Thalore Wyrmic level 30
42nd Regrowth 123rd year of Ascendancy at 16:32 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Wvyvw the Thalore Wyrmic level 40
9th Mirth 123rd year of Ascendancy at 21:07 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By Wvyvw the Thalore Wyrmic level 50
29th Regrowth 124th year of Ascendancy at 11:24 see stats
Merry wintertide! (Nightmare (Adventure) difficulty)
Finish the Santascape event and free the little helper elves.By Wvyvw the Thalore Wyrmic level 28
17th Regrowth 123rd year of Ascendancy at 14:25 see stats
Oozemancer (Nightmare (Adventure) difficulty)
Destroyed the corrupted oozemancer.By Wvyvw the Thalore Wyrmic level 45
74th Haze 123rd year of Ascendancy at 12:05 see stats
Orcrist (Nightmare (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Wvyvw the Thalore Wyrmic level 50
52nd Pyre 124th year of Ascendancy at 04:12 see stats
Poisonous (Nightmare (Adventure) difficulty)
Sided with the assassin lord.By Wvyvw the Thalore Wyrmic level 31
2nd Pyre 123rd year of Ascendancy at 19:28 see stats
Race through fire (Nightmare (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Wvyvw the Thalore Wyrmic level 50
42nd Regrowth 124th year of Ascendancy at 22:43 see stats
Shasshhiy'Kaish (Nightmare (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Wvyvw the Thalore Wyrmic level 46
79th Haze 123rd year of Ascendancy at 17:09 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Wvyvw the Thalore Wyrmic level 31
75th Regrowth 123rd year of Ascendancy at 01:54 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Wvyvw the Thalore Wyrmic level 17
7th Haze 122nd year of Ascendancy at 20:40 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Wvyvw the Thalore Wyrmic level 39
79th Pyre 123rd year of Ascendancy at 12:15 see stats
Tactical master (Nightmare (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Wvyvw the Thalore Wyrmic level 50
75th Pyre 124th year of Ascendancy at 18:17 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Wvyvw the Thalore Wyrmic level 12
36th Dusk 122nd year of Ascendancy at 18:02 see stats
The Old Ones (Nightmare (Adventure) difficulty)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Wvyvw the Thalore Wyrmic level 46
79th Haze 123rd year of Ascendancy at 17:09 see stats
The Sun Still Shines (Nightmare (Adventure) difficulty)
Aeryn survived the last battle.By Wvyvw the Thalore Wyrmic level 50
75th Pyre 124th year of Ascendancy at 18:18 see stats
The bigger the better! (Nightmare (Adventure) difficulty)
Did over 3000 damage in one attack.By Wvyvw the Thalore Wyrmic level 45
73rd Haze 123rd year of Ascendancy at 20:05 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Wvyvw the Thalore Wyrmic level 21
35th Haze 122nd year of Ascendancy at 11:39 see stats
There and back again (Nightmare (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Wvyvw the Thalore Wyrmic level 43
2nd Haze 123rd year of Ascendancy at 14:33 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Wvyvw the Thalore Wyrmic level 29
36th Regrowth 123rd year of Ascendancy at 11:13 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Wvyvw the Thalore Wyrmic level 19
15th Haze 122nd year of Ascendancy at 03:58 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Wvyvw the Thalore Wyrmic level 35
67th Pyre 123rd year of Ascendancy at 10:36 see stats
You were not supposed to see that! (Nightmare (Adventure) difficulty)
Read a Forbidden Tome.By Wvyvw the Thalore Wyrmic level 50
13rd Pyre 124th year of Ascendancy at 13:00 see stats
Log
High Sun Paladin Aeryn receives 72 healing from High Sun Paladin Aeryn's healing light area effect.
Wvyvw receives 90 healing from High Sun Paladin Aeryn's healing light area effect.
High Sun Paladin Aeryn receives 72 healing from High Sun Paladin Aeryn's healing light area effect.
Wvyvw receives 90 healing from High Sun Paladin Aeryn's healing light area effect.
High Sun Paladin Aeryn receives 72 healing from High Sun Paladin Aeryn's healing light area effect.
High Sun Paladin Aeryn receives 72 healing from High Sun Paladin Aeryn's healing light area effect.
New shimmer option unlocked: Crown of the Elements
Wvyvw wears (replacing Morbuswrack the voratun helm (0 def, 5 armour)): Crown of the Elements (0 def, 10 armour).
High Sun Paladin Aeryn receives 72 healing from High Sun Paladin Aeryn's healing light area effect.
You gain 1.70 gold from the transmogrification of soldier's dwarven-steel pickaxe (dig speed 16 turns).
The shield around Wvyvw crumbles.
High Sun Paladin Aeryn receives 72 healing from High Sun Paladin Aeryn's healing light area effect.
High Sun Paladin Aeryn receives 72 healing from High Sun Paladin Aeryn's healing light area effect.
High Sun Paladin Aeryn casts Healing Light.
High Sun Paladin Aeryn receives 840 healing.
The shield around High Sun Paladin Aeryn crumbles.
Wvyvw deactivates Icy Skin.
Wvyvw activates Icy Skin.
Wvyvw deactivates Chant of Fortitude.
Wvyvw activates Chant of Fortitude.
Saving game...
Saving done.
























































































































































































