Skir the level 6 Halfling Skirmisher by tgolnoft

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.0
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceHalfling
ClassSkirmisher
Level / Exp6 / 55%
Sizesmall
Lifes / Deaths

Primary Stats

Strength14 (base 13)
Dexterity29 (base 26)
Constitution12 (base 10)
Magic12 (base 10)
Willpower11 (base 11)
Cunning20 (base 17)

Resources

Life180/180
Stamina123/130
Healing Factor1.1164835164835
Regeneration7.9923535499181

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth24.602579952692
See Invisible24.602579952692

Offense: Mainhand

Damage30
Accuracy35
Crit Chance7%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower16
Crit Chance4%
Speed1

Offense: Mind

Mindpower15
Crit Chance4%
Speed1

Offense: Damage Bonus

Lightning+11%
Light+10%
Arcane+3%

Defense: Base

Armour (hardiness)16.326530612245 (50.909090909091%)
Defense21
Ranged Defense21
Fatigue14
Physical Save-1
Spell Save-2
Mental Save5

Defense: Resistances

Lightning+ 22%( 70%)
Light+ 30%( 70%)
Temporal+ 10%( 70%)

Defense: Immunities

Pinning Resistance21%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
3/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
1/5
0/5
0/5
Cunning / Called Shots1.30
1/5
1/5
0/5
0/5
Technique / Buckler Training1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
2/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
2/5
0/5
0/5

Effects

Quests

done
active

Equipment

Quiver
Light source
On hands
Tool
On fingers
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Log

Skir picks up (h.): agate.
Skir picks up (r.):
zircon.
Skir picks up (j.):
spinel.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


Skir wears:
stabilizing copper amulet of strength (+2).

Skir wears:
copper ring of lightning (+22%).

Skir can not wear (on feet):
pair of iron boots of speed (0 def, 3 armour) (missing Heavy armour training).
Skir wears:
restful rough leather gloves of magic (+2) (0 def, 1 armour).

You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 15.00 gold from the transmogrification of
River's Fury (23-32.2 power, 8 apr).
You gain 1.52 gold from the transmogrification of
horrifying mossy mindstar of clarity (2-2.2 power, 12 apr, nature damage).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.