Harch the level 5 Higher Archmage by tgolnoft

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceHigher
ClassArchmage
Level / Exp5 / 68%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic28 (base 27)
Willpower17 (base 16)
Cunning11 (base 11)

Resources

Life123/123
Mana138/138
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Invisible2

Offense: Mainhand

Damage14
Accuracy5
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower30
Crit Chance14%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save15
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
2/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
2/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
2/5
0/5
0/5

Effects

talent

Quests

active
done
done

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Matrix style! (Roguelike) Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!
By Harch the Higher Archmage level 4
74th Pyre 122nd year of Ascendancy at 22:51
see stats
Orbituary (Roguelike) Stabilized the Abashed Expanse to maintain it in orbit.
By Harch the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 20:41
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Harch the Higher Archmage level 5
76th Pyre 122nd year of Ascendancy at 09:21
see stats

Log

Harch hits Giant eel for 87 arcane damage.
Harch killed Giant eel!

Talent Manathrust is ready to use.
Ran for 59 turns (stop reason: at door).


Harch picks up (b.):
wild infusion (resist 15%; cure mental).
Harch picks up (b.):
sun infusion (rad 6; power 20; turns 3; dispells darkness).
Harch picks up (b.):
regeneration infusion (heal 61 over 5 turns).
Harch picks up (c.):
regeneration infusion (heal 66 over 5 turns).
There is a way to the next level here (press '' or right click to use).
Ran for 40 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Harch wears (replacing
elm magestaff (100% power, 2 apr, cold element)): Kor's Fall (100% power, 0 apr, darkness element).

You gain 0.30 gold from the transmogrification of
quick iron torque of kinetic psionic shield [power 17] (16 cooldown).
You gain 1.10 gold from the transmogrification of
reinforced iron shield (4 def, 7 armour, 48.5 block).
You gain 1.64 gold from the transmogrification of
flaming iron shield of fire resistance (+16%) (4 def, 2 armour, 20 block).
You gain 1.47 gold from the transmogrification of
elm vilestaff of fate (100% power, 2 apr, acid element).
You gain 0.25 gold from the transmogrification of
elm starstaff (100% power, 2 apr, temporal element).
You gain 1.92 gold from the transmogrification of
hateful iron greatsword (115% power, 1 apr).
You gain 3.52 gold from the transmogrification of
iron dagger 'Emelitha' (100% power, 5 apr).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 15%; cure mental).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 3; dispells darkness).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 61 over 5 turns).
You gain 0.69 gold from the transmogrification of
regeneration infusion (heal 66 over 5 turns).
There is a way to the previous level here (press '' or right click to use).
Harch deactivates Arcane Power.