










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Bulwark |
| Level / Exp | 31 / 56% |
| Size | medium |
| Lifes / Deaths | Killed by luminous horror at level 14 on the 72nd Haze 122nd year of Ascendancy at 20:44 0 / 7Killed by Celia at level 22 on the 1st Time of Balance 124th year of Ascendancy at 11:47 Killed by Xanevena the skeleton warrior at level 22 on the 1st Pyre 124th year of Ascendancy at 03:45 Killed by daelach at level 23 on the 7th Pyre 124th year of Ascendancy at 04:51 Killed by lesser vampire at level 23 on the 7th Pyre 124th year of Ascendancy at 10:27 Killed by Celia at level 29 on the 76th Dusk 124th year of Ascendancy at 15:54 Killed by orc blood mage at level 31 on the 2nd Pyre 125th year of Ascendancy at 18:29 |
| Antimagic | Follower |
Primary Stats
| Strength | 84 (base 60) |
| Dexterity | 59 (base 40) |
| Constitution | 63 (base 39) |
| Magic | 8 (base 10) |
| Willpower | 24 (base 10) |
| Cunning | 25 (base 10) |
Resources
| Life | -61/1123 |
| Stamina | 71/165 |
| Psi | 114/114 |
| Healing Factor | 1.3412017167382 |
| Regeneration | 1.0059012875537 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 105 |
| Accuracy | 62 |
| Crit Chance | 40% |
| APR | 5 |
| Speed | 1.11 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +17% |
| Fire | +14% |
| All | +2% |
Offense: Damage Penetration
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 101.56655758478 (86.818181818182%) |
| Defense | 0 |
| Ranged Defense | 15 |
| Fatigue | 39 |
| Physical Save | 64 |
| Spell Save | 54 |
| Mental Save | 52 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Blight | + 44%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 20%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 35%( 70%) |
| Temporal | + 20%( 70%) |
| Fire | + 65%( 70%) |
| Nature | + 28%( 70%) |
Defense: Immunities
| Knockback Resistance | 60% |
| Stun Resistance | 60% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 28% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 339 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 86 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Shield defense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 4/5 |
| 3/5 |
| 3/5 |
| 2/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Shield Wall |
| talent | Precise Strikes |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| beneficial effect | You gain 15% resistance against blight. Resolve |
| beneficial effect | Absorbs 323 damage from the next blockable attack. Blocking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the lost anorithil to the recall portal on level 1 of Heart of the Gloom. Escort: lost anorithil (level 1 of Heart of the Gloom)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved physical save by +4. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Dreadfell. Escort: temporal explorer (level 3 of Dreadfell)As a reward you improved spell save by +4. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 292. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed pouch of luminous horror dust. * You've found the needed wretchling eyeball. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed sandworm tooth. * You've found the needed vial of squid ink. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed ice wyrm tooth. * You've found the needed bloated horror heart. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Camitosta (0 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Armour: +9 Fatigue: +3% Effects on melee hit: * 20 arcane resource burn Changes stats: +10 Lck / +5 Dex Changes resistances: +5% arcane / +15% lightning Stealth bonus: +8 Maximum life: +20.00 A pair of boots made of leather. |
| Light source | nightwalker's brass lantern of the zealotInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Changes stats: +4 Wil Changes resistances: +3% all Critical mult.: +10.00% Spell save: +6 (+2 eff.) Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | sand hardened leather gloves (0 def, 9 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +9 Damage (Melee): 8 physical Changes damage: +5% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | dwarven-steel torque of charged psionic shield 'Galedor' [power 81] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Changes resistances: +12% blight / +6% cold / +6% temporal Talent cooldown: Silence (-1 turn) Talent granted: +2 Silence Spell save: +38 (+11 eff.) It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 81 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gladiator's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +5 Str / +5 Con Rings can have magical properties. |
| On fingers | gladiator's stralite ring of fire (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +8 Str / +4 Con Changes resistances: +24% fire Changes damage: +12% fire Rings can have magical properties. |
| Around neck | wanderer's gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -8% Changes stats: +5 Dex / +6 Cun / +5 Con Life regen: +0.50 Stamina each turn: +0.60 Movement speed: +10% Amulets can have magical properties. |
| In main hand | Eilinytira the stralite longsword (30-42 power, 5 apr)Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 30.0 - 42.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +9 darkness Burst (radius 1) on hit: +4 physical / +12 temporal Damage against: +16% Living When wielded/worn: Armour: +8 Changes resistances penetration: +10% physical Physical save: +3 (+0 eff.) Stamina each turn: +0.40 Only die when reaching: -60.00 life Sharp, long, and deadly. |
| Around waist | Flashsun the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +14 (+0 eff.) Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +3 Wil / +4 Cun / +4 Con Changes resistances: +3% lightning Grants telepathy: Dragon Stealth bonus: +10 A belt that goes around your waist. |
| In off hand | Fire Dragon Shield (16 def, 9 armour, 58-69.6 power, 220 block)Requires: - Strength 28 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 58.0 - 69.6 Uses stat: 100% Str Damage type: Fire Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +9 Defense: +16 (+0 eff.) Ranged Defense: +15 (+10 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire Changes resistances: +35% fire Damage affinity(heal): +15% fire Talent granted: +5 Block Special effect on block: 30% chance that you'll breath stunning fire in a cone at the attacker (if within range 6). This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
| Cloak | Dourrune (12 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +12 (+0 eff.) Effects on melee hit: * Slows global speed by 30% * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 12 darkness Changes resistances: +6% acid / +15% nature / +6% lightning Physical save: +16 (+4 eff.) Spell save: +13 (+4 eff.) Mental save: +15 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | impenetrable stralite mail armour of command (12 def, 23 armour)Requires: - Strength 38 - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +23 Defense: +12 (+0 eff.) Fatigue: +16% Changes stats: +3 Cun Mental save: +17 (+6 eff.) A suit of armour made of mail. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
serendipitous gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +10 (+0 eff.) Changes stats: +10 Lck Reduce all damage from unseen attackers: 13% Amulets can have magical properties. |
stralite shield 'Arthochak' (10 def, 16 armour, 47-56.4 power, 210 block)Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 47.0 - 56.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% Block value: +210 On weapon hit: * 23% chance to corrode armour by 30% * 20% chance to gain 10% of a turn (3/turn limit) * deal bonus physical damage equal to your armor When wielded/worn: Armour: +16 Armour Hardiness: +7% Defense: +10 (+0 eff.) Ranged Defense: +10 (+7 eff.) Fatigue: +14% Damage (Melee): 7 acid Damage when hit (Melee): 24 acid Changes stats: +3 Cun / +5 Con Changes resistances: +14% physical Changes resistances penetration: +10% temporal Talent granted: +4 Block Critical mult.: +5.00% Physical save: +9 (+2 eff.) Mental crit. chance: +3% Handheld deflection devices. |
dream-smith's dwarven-steel pickaxe (dig speed 16 turns)Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes damage: +7% mind / +7% fire Mental save: +8 (+3 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Berkin the Thalore Bulwark level 26
65th Pyre 124th year of Ascendancy at 12:08 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Berkin the Thalore Bulwark level 16
1st Wintertide 123rd year of Ascendancy at 05:54 see stats
Brave new world
Went to the Far East and took part in the war.By Berkin the Thalore Bulwark level 31
24th Regrowth 125th year of Ascendancy at 09:22 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Berkin the Thalore Bulwark level 16
33rd Regrowth 123rd year of Ascendancy at 09:31 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Berkin the Thalore Bulwark level 28
10th Flare 124th year of Ascendancy at 05:12 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Berkin the Thalore Bulwark level 19
2nd Pyre 123rd year of Ascendancy at 19:52 see stats
Exterminator
Killed 1000 creatures.By Berkin the Thalore Bulwark level 16
3rd Regrowth 123rd year of Ascendancy at 00:03 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Berkin the Thalore Bulwark level 22
3rd Allure 124th year of Ascendancy at 04:13 see stats
Guiding Hand
Saved all escorted adventurers.By Berkin the Thalore Bulwark level 27
2nd Flare 124th year of Ascendancy at 09:26 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Berkin the Thalore Bulwark level 15
74th Haze 122nd year of Ascendancy at 18:47 see stats
Level 10
Got a character to level 10.By Berkin the Thalore Bulwark level 10
25th Dusk 122nd year of Ascendancy at 02:33 see stats
Level 20
Got a character to level 20.By Berkin the Thalore Bulwark level 20
7th Flare 123rd year of Ascendancy at 00:36 see stats
Level 30
Got a character to level 30.By Berkin the Thalore Bulwark level 30
1st Time of Equilibrium 124th year of Ascendancy at 23:39 see stats
Size matters
Did over 600 damage in one attack.By Berkin the Thalore Bulwark level 19
1st Time of Balance 123rd year of Ascendancy at 12:14 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Berkin the Thalore Bulwark level 30
80th Haze 124th year of Ascendancy at 13:21 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Berkin the Thalore Bulwark level 15
74th Haze 122nd year of Ascendancy at 13:45 see stats
The Arena
Unlocked Arena mode.By Berkin the Thalore Bulwark level 7
5th Flare 122nd year of Ascendancy at 20:01 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Berkin the Thalore Bulwark level 19
7th Flare 123rd year of Ascendancy at 00:36 see stats
The secret city
Discovered the truth about mages.By Berkin the Thalore Bulwark level 11
7th Haze 122nd year of Ascendancy at 08:47 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Berkin the Thalore Bulwark level 24
11st Pyre 124th year of Ascendancy at 09:12 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Berkin the Thalore Bulwark level 15
80th Haze 122nd year of Ascendancy at 19:31 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Berkin the Thalore Bulwark level 25
18th Pyre 124th year of Ascendancy at 03:41 see stats
Log
Berkin is invigorated by the attack!
Ghast's purging blight area effect hits Berkin for 13 blight damage.
Skeleton mage receives 27 healing from Ghast's purging blight area effect.
Ghast receives 31 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits Orc necromancer for 18 blight damage.
Ghast's purging blight area effect hits Icy orc wyrmic for 18 blight damage.
Ghast receives 31 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits Orc necromancer for 17 blight damage.
Skeleton archer receives 28 healing from Ghast's purging blight area effect.
Berkin breathes fire!
Berkin's mind surges with critical power!
Ghast is on fire!
Berkin hits Ghast for 287 fire, 12 darkness, 19 fire (318 total damage).
Ghast hits Berkin for (1 blocked), 0 physical (0 total damage).
Talent Repulsion is ready to use.
Ghast slows down.
Skeleton archer shoots!
Burning from Berkin hits Ghast for 41 fire damage.
Burning from Berkin hits Skeleton mage for 43 fire damage.
Burning Shock from Berkin hits Skeleton mage for 6 fire damage.
Orc blood mage casts Blood Grasp.
Skeleton archer's Shoot performs a ranged critical strike against Orc necromancer!
Orc necromancer has regained its confidence.
Orc necromancer roars with rage shaking off 1 mental debuffs!
Orc necromancer resists the mind attack!
Orc necromancer is pinned to the ground.
Orc necromancer HEALS from darkness damage!
Skeleton archer's Shoot hits Orc necromancer for 104 physical, 21 lightning, 7 mind, 17 darkness, 8 healing (149 total damage) [8 healing].
Orc blood mage roars triumphantly.
Saving game...





























































