Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 22 / 19% |
| Size | medium |
| Lifes / Deaths | Killed by naga myrmidon at level 22 on the 77th Pyre 122nd year of Ascendancy at 16:18 / 1 |
Primary Stats
| Strength | 40 (base 40) |
| Dexterity | 26 (base 22) |
| Constitution | 40 (base 33) |
| Magic | 10 (base 10) |
| Willpower | 12 (base 10) |
| Cunning | 19 (base 14) |
Resources
| Life | -75/710 |
| Stamina | 157/168 |
| Healing Factor | 1.2142857142857 |
| Regeneration | 79.132021328589 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 72 |
| Accuracy | 50 |
| Crit Chance | 9% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 41.50863224038 (92%) |
| Defense | 21 |
| Ranged Defense | 24 |
| Fatigue | 20 |
| Physical Save | 40 |
| Spell Save | 46 |
| Mental Save | 10 |
Defense: Resistances
| Darkness | + 46%( 70%) |
| Light | + 16%( 70%) |
| Blight | + 35%( 70%) |
| Nature | + 18%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 249 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 306 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 2/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Effects
| beneficial effect | The target is recovering 39 life each turn. Recovery |
| beneficial effect | A flow of life spins around the target, regenerating 61.20 life per turn. Regeneration |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Reduces all incoming fire, cold, light, arcane damage by 69. Thermal Psionic Shield |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | pair of iron boots of uncanny dodging (2 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm of constitution (+3) (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | dwarven-steel torque of thermal psionic shield [power 69] (19/20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 69 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold ring of darkness (+20%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes damage: +10% darkness Rings can have magical properties. |
| On fingers | mule's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -5% Maximum encumbrance: +23 Rings can have magical properties. |
| Around neck | wanderer's gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +4 Dex / +5 Cun / +4 Con Life regen: +0.30 Stamina each turn: +0.50 Movement speed: +10% Amulets can have magical properties. |
| In main hand | arcing stralite waraxe (33-46.2 power, 5 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +10 lightning One-handed war axes. |
| Around waist | nightruned hardened leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -6% Changes resistances: +9% light / +7% darkness Maximum encumbrance: +23 A belt that goes around your waist. |
| In off hand | reinforced iron shield (4 def, 7 armour, 8.5-10.2 power, 42.5 block)Requires: - Strength 11 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.5 - 10.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.5% Block value: +42 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
| Cloak | enveloping linen cloak (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+4 eff.) Physical save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | radiant dwarven-steel plate armour of natural resilience (5 def, 11 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by nature Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+3 eff.) Fatigue: +24% Damage when hit (Melee): 7 light Changes stats: +2 Wil Changes resistances: +30% blight / +12% nature / +15% darkness Reduced damage from: +11% Unnatural Light radius: +2 A suit of armour made of metal plates. |
Inventory
Newly picked upinsulating stralite amulet of mastery (0.33 Technique / Two-handed weapons) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +14% fire / +16% cold Talent mastery: +0.33 Technique / Two-handed weapons Amulets can have magical properties. |
131 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By ajw;egoihaw the Cornac Bulwark level 16
76th Pyre 122nd year of Ascendancy at 06:41 see stats
Level 10 (Roguelike)
Got a character to level 10.By ajw;egoihaw the Cornac Bulwark level 10
75th Pyre 122nd year of Ascendancy at 09:21 see stats
Level 20 (Roguelike)
Got a character to level 20.By ajw;egoihaw the Cornac Bulwark level 20
77th Pyre 122nd year of Ascendancy at 06:48 see stats
Log
Ajw;egoihaw starts regenerating health quickly.
Blood mage channels mana through his elven-wood starstaff!
Blood mage starts to surge mana.
Naga myrmidon uses Sunder Armour.
Ajw;egoihaw shrugs off the effect 'Sunder Armour'!
Naga myrmidon hits ajw;egoihaw for 150 physical damage.
ajw;egoihaw hits Naga myrmidon for (7 shifted), 0 light (0 total damage).
Rogue hits ajw;egoihaw for 18 physical, 10 acid, 3 physical, 0 arcane (31 total damage).
ajw;egoihaw hits Rogue for 5 light, 5 light (9 total damage).
Ajw;egoihaw stops being poisoned.
ajw;egoihaw receives 48 healing.
Ajw;egoihaw uses dwarven-steel torque of thermal psionic shield!
Rogue hits ajw;egoihaw for 20 physical, 10 acid, 3 physical, 0 arcane (34 total damage).
ajw;egoihaw hits Rogue for 5 light, 5 light (9 total damage).
Naga myrmidon hits ajw;egoihaw for 127 physical damage.
ajw;egoihaw hits Naga myrmidon for 6 light damage.
Naga myrmidon stops regenerating health quickly.
ajw;egoihaw receives 48 healing.
Blood mage casts Blood Grasp.
Rogue feels pain again.
Blood mage receives 65 healing from ajw;egoihaw.
Blood mage's Blood Grasp hits ajw;egoihaw for 134 blight damage.
Naga myrmidon hits ajw;egoihaw for 117 physical damage.
ajw;egoihaw hits Naga myrmidon for 7 light damage.
ajw;egoihaw the level 22 cornac bulwark was cleaved to death by a naga myrmidon on level 32 of The Arena.
Naga myrmidon killed ajw;egoihaw!
Ajw;egoihaw stops regenerating health quickly.
Ajw;egoihaw has finished recovering.













































