Arch_Granth the level 9 Cornac Archmage by Granthy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassArchmage
Level / Exp9 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 16)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic35 (base 27)
Willpower26 (base 13)
Cunning14 (base 11)

Resources

Life181/181
Mana236/236
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage15
Accuracy20
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower31
Crit Chance3%
Speed1

Offense: Mind

Mindpower25
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+10%
Fire+15%
Cold+10%

Offense: Damage Penetration

Lightning+5%
Light+5%
Cold+8%

Defense: Base

Armour (hardiness)3 (30%)
Defense20
Ranged Defense20
Fatigue0
Physical Save14
Spell Save20
Mental Save22

Defense: Resistances

Cold+ 32%( 70%)
Fire+ 30%( 70%)
All+ 7%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
4/5
2/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.60
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
1/5
1/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
5/5
1/5
0/5
Spell / Conveyance1.30
2/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

Quests

done
done
done
active
done
failed
active

Equipment

On feet
On hands
On head
Tool
Around neck
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

Rested for 37 turns (stop reason: dialog is displayed).

Arch_Granth wears:
Flamewrought (0 def, 2 armour).

Arch_Granth wears:
copper amulet of magic (+3).

You gain 0.10 gold from the transmogrification of
quiver of elm arrows (15/15, 12-17 power, 5 apr).
You gain 2.55 gold from the transmogrification of
miner's rough leather cap of the depths (0 def, 3 armour).
You gain 0.81 gold from the transmogrification of
linen wizard hat of lightning (+16%) (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 1.80 gold from the transmogrification of
iron gauntlets of strength (+3) (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 3.61 gold from the transmogrification of
cruel elm starstaff of illumination (10-12 power, 2 apr, darkness element).
You gain 1.08 gold from the transmogrification of
rough leather sling of lightning.
You gain 3.29 gold from the transmogrification of
flaming iron longsword of the mystic (13-18 power, 2 apr).
You gain 0.55 gold from the transmogrification of
shatter afflictions rune (absorb 20; cd 21).
You gain 1.70 gold from the transmogrification of
biting gale rune of the psychic (damage 108; dur 4; cd 20).
You gain 0.71 gold from the transmogrification of
regeneration infusion (heal 70; 16 cd).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Resting starts...

Rested for 14 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 145 turns (stop reason: all resources and life at maximum).


Today is the 11st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:40.