Ghouler the level 12 Ghoul Reaver by Enogem0

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceGhoul
ClassReaver
Level / Exp12 / 57%
Sizemedium
Lifes / Deaths

Primary Stats

Strength39 (base 18)
Dexterity12 (base 11)
Constitution40 (base 19)
Magic37 (base 37)
Willpower14 (base 10)
Cunning8 (base 10)

Resources

Life458/458
Vim171/171
Healing Factor1.8222297605397
Regeneration11.388936003373

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite5

Offense: Mainhand

Damage49
Accuracy40
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage39
Accuracy40
Crit Chance2%
APR3
Speed1.00

Offense: Spell

Spellpower32
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Offense: Damage Bonus

Physical+12%
Arcane+11%
Light+10%
Nature+8%

Offense: Damage Penetration

Mind+10%

Defense: Base

Armour (hardiness)18.335093952971 (47.857809501309%)
Defense17
Ranged Defense17
Fatigue13
Physical Save29
Spell Save18
Mental Save17

Defense: Resistances

Nature+ 10%( 70%)
Acid+ 10%( 70%)
Light+ 30%( 70%)
Darkness+ 10%( 70%)
Blight+ 10%( 70%)
Cold+ 18%( 70%)
Fire+ 26%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance21%
Confusion Resistance20%
Fear Resistance100%
Poison Resistance80%
Disarm Resistance43%
Bleed Resistance100%
Stun Resistance50%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Scourge1.30
4/5
0/5
0/5
0/5
Corruption / Reaving combat1.30
4/5
1/5
1/5
0/5
Corruption / Vim1.00
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.00
5/5
0/5
0/5
0/5
Corruption / Bone1.30
0/5
0/5
0/5
0/5
Corruption / Plague1.30
2/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.30
3/5
3/5
3/5
0/5
Corruption / Torment1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
3/5
2/5
0/5

Effects

beneficial effect

Quests

done
done
done
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Ghouler the Ghoul Reaver level 10
1st Flare 122nd year of Ascendancy at 18:48
see stats
The Arena Unlocked Arena mode.
By Ghouler the Ghoul Reaver level 5
5th Mirth 122nd year of Ascendancy at 07:33
see stats

Log

You gain 2.19 gold from the transmogrification of elm magestaff of warding (10-12 power, 2 apr, lightning element).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, cold element).
You gain 2.13 gold from the transmogrification of
nature's vined mindstar of balance (4-4 power, 18 apr, mind damage).
You gain 4.00 gold from the transmogrification of
balanced steel mace of dampening (12-18 power, 3 apr).
You gain 0.45 gold from the transmogrification of
iron longsword of massacre (16-23 power, 2 apr).
You gain 1.60 gold from the transmogrification of
flaming steel greatmaul of massacre (35-52 power, 2 apr).
You gain 2.48 gold from the transmogrification of
thought-forged dwarven-steel dagger of massacre (23-30 power, 7 apr).
You gain 1.17 gold from the transmogrification of
iron dagger of erosion (10-14 power, 5 apr).
You gain 4.19 gold from the transmogrification of
balanced iron dagger of paradox (10-12 power, 5 apr).
You gain 2.44 gold from the transmogrification of
balanced iron dagger (9-12 power, 5 apr).
You gain 13.11 gold from the transmogrification of
Yviriann (19-25 power, 7 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (11-16 power, 1 apr).
You gain 1.43 gold from the transmogrification of
wizard's steel ring of frost (+22%).
You gain 1.91 gold from the transmogrification of
marksman's steel ring of lightning (+24%).
You gain 2.74 gold from the transmogrification of
stabilizing steel amulet of willpower (+2).
You gain 1.85 gold from the transmogrification of
restful steel amulet of magic (+2).
You gain 1.91 gold from the transmogrification of
grounding steel amulet of strength (+3).
You gain 1.70 gold from the transmogrification of
biting gale rune of the wizard (damage 121; dur 4; cd 22).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (res 19%; magical; dur 4; cd 16).
You gain 2.02 gold from the transmogrification of
movement infusion of the psychic (speed 453%; cd 18).
You gain 1.12 gold from the transmogrification of
healing infusion of the psychic (heal 69; cd 11).
There is a collapsed tower here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 39 turns (stop reason: at exit).


Saving done.